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Ethan Lee ecc4b8773c
wasapi: Removed WinRT PrivateAudioData members
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.github removed WinRT support. 2022-11-22 23:36:24 +03:00
VisualC wasapi: Merge wasapi_win32.c into wasapi.c 2022-11-22 16:46:12 -05:00
VisualC-GDK wasapi: Merge wasapi_win32.c into wasapi.c 2022-11-22 16:46:12 -05:00
Xcode First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
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CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
INSTALL.txt INSTALL.txt: Say "macOS" instead of "Mac OS X" in modern times. 2022-03-15 13:07:55 -04:00
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README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
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TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Updated patch notes for 2.26 release 2022-11-17 09:00:27 -08:00
autogen.sh Simplified autogen.sh, thanks to @smcv for the tip 2022-05-05 11:54:24 -07:00
cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
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README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)