mirror of https://github.com/libsdl-org/SDL
25 lines
1.3 KiB
Plaintext
25 lines
1.3 KiB
Plaintext
projectfullname = Simple Directmedia Layer
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projectshortname = SDL
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incsubdir = include
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wikisubdir = SDL2
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readmesubdir = docs
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apiprefixregex = (SDL_|SDLK_|KMOD_|AUDIO_)
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mainincludefname = SDL.h
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versionfname = include/SDL_version.h
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versionmajorregex = \A\#define\s+SDL_MAJOR_VERSION\s+(\d+)\Z
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versionminorregex = \A\#define\s+SDL_MINOR_VERSION\s+(\d+)\Z
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versionpatchregex = \A\#define\s+SDL_PATCHLEVEL\s+(\d+)\Z
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selectheaderregex = \ASDL.*?\.h\Z
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projecturl = https://libsdl.org/
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wikiurl = https://wiki.libsdl.org/SDL2
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bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new
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warn_about_missing = 0
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wikipreamble = (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.)
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wikiheaderfiletext = Defined in [%fname%](https://github.com/libsdl-org/SDL/blob/SDL2/include/%fname%)
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manpageheaderfiletext = Defined in %fname%
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# All SDL_config_*.h headers are uncategorized, in case something slips in from them.
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# All SDL_test_* headers become uncategorized, everything else just converts like SDL_audio.h -> Audio
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# A handful of others we fix up in the header itself with /* WIKI CATEGORY: x */ comments.
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headercategoryeval = s/\ASDL_config_.*?\.h\Z//; s/\ASDL_test_.*?\.h\Z//; s/\ASDL_?(.*?)\.h\Z/$1/; ucfirst();
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