mirror of https://github.com/libsdl-org/SDL
148 lines
6.1 KiB
Mathematica
148 lines
6.1 KiB
Mathematica
/*
|
|
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely.
|
|
*/
|
|
#include <SDL3/SDL.h>
|
|
|
|
#include "testffmpeg_videotoolbox.h"
|
|
|
|
#include <CoreVideo/CoreVideo.h>
|
|
#include <Metal/Metal.h>
|
|
#include <QuartzCore/CAMetalLayer.h>
|
|
#include <simd/simd.h>
|
|
|
|
|
|
// Metal BT.601 to RGB conversion shader
|
|
static NSString *drawMetalShaderSource =
|
|
@" using namespace metal;\n"
|
|
"\n"
|
|
" struct Vertex\n"
|
|
" {\n"
|
|
" float4 position [[position]];\n"
|
|
" float2 texCoords;\n"
|
|
" };\n"
|
|
"\n"
|
|
" constexpr sampler s(coord::normalized, address::clamp_to_edge, filter::linear);\n"
|
|
"\n"
|
|
" vertex Vertex draw_vs(constant Vertex *vertices [[ buffer(0) ]], uint vid [[ vertex_id ]])\n"
|
|
" {\n"
|
|
" return vertices[ vid ];\n"
|
|
" }\n"
|
|
"\n"
|
|
" fragment float4 draw_ps_bt601(Vertex in [[ stage_in ]],\n"
|
|
" texture2d<float> textureY [[ texture(0) ]],\n"
|
|
" texture2d<float> textureUV [[ texture(1) ]])\n"
|
|
" {\n"
|
|
" float3 yuv = float3(textureY.sample(s, in.texCoords).r, textureUV.sample(s, in.texCoords).rg);\n"
|
|
" float3 rgb;\n"
|
|
" yuv += float3(-0.0627451017, -0.501960814, -0.501960814);\n"
|
|
" rgb.r = dot(yuv, float3(1.1644, 0.000, 1.596));\n"
|
|
" rgb.g = dot(yuv, float3(1.1644, -0.3918, -0.813));\n"
|
|
" rgb.b = dot(yuv, float3(1.1644, 2.0172, 0.000));\n"
|
|
" return float4(rgb, 1.0);\n"
|
|
" }\n"
|
|
;
|
|
|
|
// keep this structure aligned with the proceeding drawMetalShaderSource's struct Vertex
|
|
typedef struct Vertex
|
|
{
|
|
vector_float4 position;
|
|
vector_float2 texCoord;
|
|
} Vertex;
|
|
|
|
static void SetVertex(Vertex *vertex, float x, float y, float s, float t)
|
|
{
|
|
vertex->position[ 0 ] = x;
|
|
vertex->position[ 1 ] = y;
|
|
vertex->position[ 2 ] = 0.0f;
|
|
vertex->position[ 3 ] = 1.0f;
|
|
vertex->texCoord[ 0 ] = s;
|
|
vertex->texCoord[ 1 ] = t;
|
|
}
|
|
|
|
static CAMetalLayer *metal_layer;
|
|
static id<MTLLibrary> library;
|
|
static id<MTLRenderPipelineState> video_pipeline;
|
|
|
|
SDL_bool SetupVideoToolboxOutput(SDL_Renderer *renderer)
|
|
{ @autoreleasepool {
|
|
NSError *error;
|
|
|
|
// Create the metal view
|
|
metal_layer = (CAMetalLayer *)SDL_GetRenderMetalLayer(renderer);
|
|
if (!metal_layer) {
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
// FIXME: Handle other colorspaces besides BT.601
|
|
library = [metal_layer.device newLibraryWithSource:drawMetalShaderSource options:nil error:&error];
|
|
|
|
MTLRenderPipelineDescriptor *videoPipelineDescriptor = [[MTLRenderPipelineDescriptor new] autorelease];
|
|
videoPipelineDescriptor.vertexFunction = [library newFunctionWithName:@"draw_vs"];
|
|
videoPipelineDescriptor.fragmentFunction = [library newFunctionWithName:@"draw_ps_bt601"];
|
|
videoPipelineDescriptor.colorAttachments[ 0 ].pixelFormat = metal_layer.pixelFormat;
|
|
|
|
video_pipeline = [metal_layer.device newRenderPipelineStateWithDescriptor:videoPipelineDescriptor error:nil];
|
|
if (!video_pipeline) {
|
|
SDL_SetError("Couldn't create video pipeline");
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
return true;
|
|
}}
|
|
|
|
SDL_bool DisplayVideoToolboxFrame(SDL_Renderer *renderer, void *buffer, int srcX, int srcY, int srcW, int srcH, int dstX, int dstY, int dstW, int dstH )
|
|
{ @autoreleasepool {
|
|
CVPixelBufferRef pPixelBuffer = (CVPixelBufferRef)buffer;
|
|
size_t nPixelBufferWidth = CVPixelBufferGetWidthOfPlane(pPixelBuffer, 0);
|
|
size_t nPixelBufferHeight = CVPixelBufferGetHeightOfPlane(pPixelBuffer, 0);
|
|
id<MTLTexture> videoFrameTextureY = nil;
|
|
id<MTLTexture> videoFrameTextureUV = nil;
|
|
|
|
IOSurfaceRef pSurface = CVPixelBufferGetIOSurface(pPixelBuffer);
|
|
|
|
MTLTextureDescriptor *textureDescriptorY = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatR8Unorm width:nPixelBufferWidth height:nPixelBufferHeight mipmapped:NO];
|
|
MTLTextureDescriptor *textureDescriptorUV = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatRG8Unorm width:CVPixelBufferGetWidthOfPlane(pPixelBuffer, 1) height:CVPixelBufferGetHeightOfPlane(pPixelBuffer, 1) mipmapped:NO];
|
|
|
|
videoFrameTextureY = [[metal_layer.device newTextureWithDescriptor:textureDescriptorY iosurface:pSurface plane:0] autorelease];
|
|
videoFrameTextureUV = [[metal_layer.device newTextureWithDescriptor:textureDescriptorUV iosurface:pSurface plane:1] autorelease];
|
|
|
|
float flMinSrcX = ( srcX + 0.5f ) / nPixelBufferWidth;
|
|
float flMaxSrcX = ( srcX + srcW + 0.5f ) / nPixelBufferWidth;
|
|
float flMinSrcY = ( srcY + 0.5f ) / nPixelBufferHeight;
|
|
float flMaxSrcY = ( srcY + srcH + 0.5f ) / nPixelBufferHeight;
|
|
|
|
int nOutputWidth, nOutputHeight;
|
|
nOutputWidth = metal_layer.drawableSize.width;
|
|
nOutputHeight = metal_layer.drawableSize.height;
|
|
float flMinDstX = 2.0f * ( ( dstX + 0.5f ) / nOutputWidth ) - 1.0f;
|
|
float flMaxDstX = 2.0f * ( ( dstX + dstW + 0.5f ) / nOutputWidth ) - 1.0f;
|
|
float flMinDstY = 2.0f * ( ( nOutputHeight - dstY - 0.5f ) / nOutputHeight ) - 1.0f;
|
|
float flMaxDstY = 2.0f * ( ( nOutputHeight - ( dstY + dstH ) - 0.5f ) / nOutputHeight ) - 1.0f;
|
|
|
|
Vertex arrVerts[4];
|
|
SetVertex(&arrVerts[0], flMinDstX, flMaxDstY, flMinSrcX, flMaxSrcY);
|
|
SetVertex(&arrVerts[1], flMinDstX, flMinDstY, flMinSrcX, flMinSrcY);
|
|
SetVertex(&arrVerts[2], flMaxDstX, flMaxDstY, flMaxSrcX, flMaxSrcY);
|
|
SetVertex(&arrVerts[3], flMaxDstX, flMinDstY, flMaxSrcX, flMinSrcY);
|
|
|
|
id<MTLRenderCommandEncoder> renderEncoder = (id<MTLRenderCommandEncoder>)SDL_GetRenderMetalCommandEncoder(renderer);
|
|
[renderEncoder setRenderPipelineState:video_pipeline];
|
|
[renderEncoder setFragmentTexture:videoFrameTextureY atIndex:0];
|
|
[renderEncoder setFragmentTexture:videoFrameTextureUV atIndex:1];
|
|
[renderEncoder setVertexBytes:arrVerts length:sizeof(arrVerts) atIndex:0];
|
|
[renderEncoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:SDL_arraysize(arrVerts)];
|
|
return SDL_TRUE;
|
|
}}
|
|
|
|
void CleanupVideoToolboxOutput()
|
|
{
|
|
}
|