Go to file
Sam Lantinga 9f721d492a Catch SDL_opengles2.h in rename_headers.py 2023-01-10 15:25:48 -08:00
.github ci: add haiku to ci matrix 2023-01-10 02:39:09 +01:00
VisualC include: SDL_dynapi.h depends on platform defines 2023-01-08 21:37:54 +01:00
VisualC-GDK Updated copyright for 2023 2023-01-09 09:41:41 -08:00
VisualC-WinRT include: SDL_dynapi.h depends on platform defines 2023-01-08 21:37:54 +01:00
Xcode Updated copyright for 2023 2023-01-09 09:41:41 -08:00
android-project Added support for the ThrustMaster eSwap PRO Controller Xbox 2023-01-03 15:23:38 -08:00
build-scripts Catch SDL_opengles2.h in rename_headers.py 2023-01-10 15:25:48 -08:00
cmake cmake: haiku uses CXX code, so enable it in C-only project 2023-01-10 02:39:09 +01:00
docs Add SDL_migration.cocci for SDL2 to 3 migration (#7042) 2023-01-10 15:25:00 +01:00
include Allow the use of posix_spawn() instead of vfork/execlp() 2023-01-10 06:19:40 -08:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src Addressed comments 2023-01-10 06:19:40 -08:00
test Replaced SDL_SIMDAlloc(), SDL_SIMDRealloc(), and SDL_SIMDFree() with SDL_aligned_alloc() and SDL_aligned_free() 2023-01-09 18:01:59 -08:00
wayland-protocols wayland: Add high-resolution event timestamp support 2022-12-04 16:56:26 -08:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.editorconfig Ensure training new line in cocci files 2023-01-10 16:43:15 +01:00
.gitignore Removed QtCreator entries from .gitignore 2023-01-04 11:18:18 -08:00
.wikiheaders-options sdlwiki: SDL_version.h moved to include/SDL3 2022-12-19 09:19:45 -08:00
Android.mk Added -Wdocumentation to CMake clang build 2023-01-03 15:58:48 -08:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt cmake: command-line option ‘-Wdeclaration-after-statement’ is valid for C/ObjC but not for C++ 2023-01-10 02:39:09 +01:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
INSTALL.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
LICENSE.txt Updated copyright for 2023 2023-01-09 09:41:41 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Replaced SDL_SIMDAlloc(), SDL_SIMDRealloc(), and SDL_SIMDFree() with SDL_aligned_alloc() and SDL_aligned_free() 2023-01-09 18:01:59 -08:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)