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Jeremy Rand 9142292f4a SDL_blit_N.c: Move ppc64le swizzle outside of loop
An in-place swizzle mutation was erroneously inside of a loop, which
caused each consecutive 4-pixel vector to alternate between correct and
incorrect endianness.

The bug was introduced in 715e070d29.

Thanks to RobbieAB for reporting the bug.

Fixes https://github.com/libsdl-org/SDL/issues/3428
2023-05-06 11:05:48 -04:00
.github ci: use Haiku cross toolchain 2023-05-04 08:26:54 -04:00
VisualC rwlock: Added SDL_rwlock API for shared locks. 2023-04-27 21:54:02 -04:00
VisualC-GDK rwlock: Added SDL_rwlock API for shared locks. 2023-04-27 21:54:02 -04:00
VisualC-WinRT rwlock: Added SDL_rwlock API for shared locks. 2023-04-27 21:54:02 -04:00
Xcode rwlock: Added SDL_rwlock API for shared locks. 2023-04-27 21:54:02 -04:00
android-project Added support for the Astro C40 in Xbox 360 mode 2023-04-27 17:10:44 -07:00
build-scripts Fixed crash in new audio channel conversion code 2023-05-04 15:50:38 -07:00
cmake rwlock: Added SDL_rwlock API for shared locks. 2023-04-27 21:54:02 -04:00
docs Added SDL prefix AUDIO_* constants 2023-05-02 08:09:06 -07:00
include Add SDL_GetPath() for default OS folders (#7665) 2023-05-04 11:38:11 -07:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src SDL_blit_N.c: Move ppc64le swizzle outside of loop 2023-05-06 11:05:48 -04:00
test Added SDL prefix AUDIO_* constants 2023-05-02 08:09:06 -07:00
wayland-protocols wayland: Support axis relative direction 2023-04-05 08:58:12 -04:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.clang-tidy Add clang-tidy config and CMake/CI support. 2023-02-06 21:02:25 -08:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore include: add \brief to includes 2023-02-19 10:01:33 -08:00
.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
Android.mk Create a static SDL_test library on Android 2023-01-25 13:06:42 -08:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt rwlock: Added SDL_rwlock API for shared locks. 2023-04-27 21:54:02 -04:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
INSTALL.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
LICENSE.txt Updated copyright for 2023 2023-01-09 09:41:41 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Added SDL_GetWindowParent() to get the parent of popup windows 2023-03-13 11:21:02 -07:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)