mirror of https://github.com/libsdl-org/SDL
168 lines
4.2 KiB
C
168 lines
4.2 KiB
C
/*
|
|
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely.
|
|
*/
|
|
|
|
/* Simple program: picks the offscreen backend and renders each frame to a bmp */
|
|
|
|
#include <stdlib.h>
|
|
#include <time.h>
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
#include <emscripten/emscripten.h>
|
|
#endif
|
|
|
|
#include <SDL3/SDL.h>
|
|
#include <SDL3/SDL_main.h>
|
|
#include <SDL3/SDL_opengl.h>
|
|
|
|
static SDL_Renderer *renderer = NULL;
|
|
static SDL_Window *window = NULL;
|
|
static int done = SDL_FALSE;
|
|
static int frame_number = 0;
|
|
static int width = 640;
|
|
static int height = 480;
|
|
static unsigned int max_frames = 200;
|
|
|
|
void draw()
|
|
{
|
|
SDL_FRect rect;
|
|
|
|
SDL_SetRenderDrawColor(renderer, 0x10, 0x9A, 0xCE, 0xFF);
|
|
SDL_RenderClear(renderer);
|
|
|
|
/* Grow based on the frame just to show a difference per frame of the region */
|
|
rect.x = 0.0f;
|
|
rect.y = 0.0f;
|
|
rect.w = (float)((frame_number * 2) % width);
|
|
rect.h = (float)((frame_number * 2) % height);
|
|
SDL_SetRenderDrawColor(renderer, 0xFF, 0x10, 0x21, 0xFF);
|
|
SDL_RenderFillRect(renderer, &rect);
|
|
|
|
SDL_RenderPresent(renderer);
|
|
}
|
|
|
|
void save_surface_to_bmp()
|
|
{
|
|
SDL_Surface* surface;
|
|
Uint32 pixel_format;
|
|
char file[128];
|
|
|
|
pixel_format = SDL_GetWindowPixelFormat(window);
|
|
|
|
surface = SDL_CreateSurface(width, height, pixel_format);
|
|
|
|
SDL_RenderReadPixels(renderer, NULL, pixel_format, surface->pixels, surface->pitch);
|
|
|
|
(void)SDL_snprintf(file, sizeof file, "SDL_window%" SDL_PRIs32 "-%8.8d.bmp",
|
|
SDL_GetWindowID(window), ++frame_number);
|
|
|
|
SDL_SaveBMP(surface, file);
|
|
SDL_DestroySurface(surface);
|
|
}
|
|
|
|
void loop()
|
|
{
|
|
SDL_Event event;
|
|
|
|
/* Check for events */
|
|
while (SDL_PollEvent(&event)) {
|
|
switch (event.type) {
|
|
case SDL_QUIT:
|
|
done = SDL_TRUE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
draw();
|
|
save_surface_to_bmp();
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
if (done) {
|
|
emscripten_cancel_main_loop();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
#ifndef __EMSCRIPTEN__
|
|
Uint64 then, now;
|
|
Uint32 frames;
|
|
#endif
|
|
|
|
/* Enable standard application logging */
|
|
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
|
|
|
|
/* Force the offscreen renderer, if it cannot be created then fail out */
|
|
SDL_SetHint("SDL_VIDEO_DRIVER", "offscreen");
|
|
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
|
|
SDL_Log("Couldn't initialize the offscreen video driver: %s\n",
|
|
SDL_GetError());
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
/* If OPENGL fails to init it will fallback to using a framebuffer for rendering */
|
|
window = SDL_CreateWindow("Offscreen Test",
|
|
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
|
width, height, 0);
|
|
|
|
if (window == NULL) {
|
|
SDL_Log("Couldn't create window: %s\n",
|
|
SDL_GetError());
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
renderer = SDL_CreateRenderer(window, NULL, 0);
|
|
|
|
if (renderer == NULL) {
|
|
SDL_Log("Couldn't create renderer: %s\n",
|
|
SDL_GetError());
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
SDL_RenderClear(renderer);
|
|
|
|
srand((unsigned int)time(NULL));
|
|
|
|
#ifndef __EMSCRIPTEN__
|
|
/* Main render loop */
|
|
frames = 0;
|
|
then = SDL_GetTicks();
|
|
done = 0;
|
|
#endif
|
|
|
|
SDL_Log("Rendering %u frames offscreen\n", max_frames);
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
emscripten_set_main_loop(loop, 0, 1);
|
|
#else
|
|
while (!done && frames < max_frames) {
|
|
++frames;
|
|
loop();
|
|
|
|
/* Print out some timing information, along with remaining frames */
|
|
if (frames % (max_frames / 10) == 0) {
|
|
now = SDL_GetTicks();
|
|
if (now > then) {
|
|
double fps = ((double)frames * 1000) / (now - then);
|
|
SDL_Log("Frames remaining: %" SDL_PRIu32 " rendering at %2.2f frames per second\n", max_frames - frames, fps);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
SDL_DestroyRenderer(renderer);
|
|
SDL_DestroyWindow(window);
|
|
SDL_Quit();
|
|
|
|
return 0;
|
|
}
|