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Sam Lantinga 3a4388489a Document the Xbox One Elite paddle buttons 2020-11-06 17:06:41 -08:00
VisualC Moved the PS5 controller driver to a separate file, as the advanced feature protocol is very different from that of the PS4 2020-11-05 17:03:28 -08:00
VisualC-WinRT url: WinRT actually works now (and has been tested, hooray!). 2020-10-06 00:42:17 -04:00
Xcode Fixed build so CoreBluetooth framework is only needed by hidapi 2020-11-06 14:45:36 -08:00
Xcode-iOS Added iOS controllermap test 2020-11-06 16:01:43 -08:00
acinclude ac_check_define.m4: remove stray AC_DEFINE outside of the macro definition 2020-09-16 22:20:02 +03:00
android-project Android: keep compatibility with older JDK 2020-10-28 14:03:05 +01:00
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docs added documentation docs/README-os2.md (based on original readme.os2). 2020-10-14 23:01:06 +03:00
include Document the Xbox One Elite paddle buttons 2020-11-06 17:06:41 -08:00
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test Don't try to map the accelerometer as a game controller 2020-11-06 15:54:18 -08:00
visualtest test: unify all the command line usage logging. 2019-05-28 17:39:13 -04:00
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CMakeLists.txt cmake: look for iconv in libc, too (bug #5316.) 2020-10-13 15:20:03 +03:00
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README.txt readme: correct webpage URL to use HTTPS. 2017-02-16 13:30:34 -05:00
SDL2.spec.in Fixed bug 4615 - RPM Build fails due to unpackaged files 2019-06-11 19:58:10 -07:00
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TODO.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
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README.txt

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.


                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)