mirror of https://github.com/libsdl-org/SDL
1740 lines
29 KiB
Plaintext
1740 lines
29 KiB
Plaintext
//
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// This is a coccinelle semantic patch to ease migration of your project from SDL2 to SDL3.
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//
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// It generates a patch that you can apply to your project to build for SDL3. It does not
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// handle conceptual API changes, but it automates API name changes and function parameter
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// transformations.
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//
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// To install (native Ubuntu or using WSL on Windows):
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// sudo apt install coccinelle
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//
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// Apply the semantic patch to generate a patch file:
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// cd path/to/your/code
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// spatch --sp-file path/to/SDL_migration.cocci . >patch.txt
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//
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// A few options:
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// --c++=11 to parse cpp file
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// --max-width 200 to increase line witdth of generated source
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//
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// Apply the patch to your project:
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// patch -p1 <patch.txt
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//
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//
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// #############
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// In very short, a semantic patch is composed of two sub-blocks, like
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//
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// @@
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// declaration
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// @@
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// rule / transformation
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//
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// So this file is a set of many semantic patches, mostly independant.
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// SDL_PauseAudioDevice / SDL_PlayAudioDevice
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@@
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expression e;
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@@
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(
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- SDL_PauseAudioDevice(e, 1)
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+ SDL_PauseAudioDevice(e)
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- SDL_PauseAudioDevice(e, SDL_TRUE)
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+ SDL_PauseAudioDevice(e)
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- SDL_PauseAudioDevice(e, 0)
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+ SDL_PlayAudioDevice(e)
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- SDL_PauseAudioDevice(e, SDL_FALSE)
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+ SDL_PlayAudioDevice(e)
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)
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@@
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expression e, pause_on;
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@@
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- SDL_PauseAudioDevice(e, pause_on);
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+ if (pause_on) {
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+ SDL_PauseAudioDevice(e);
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+ } else {
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+ SDL_PlayAudioDevice(e);
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+ }
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// Remove SDL_WINDOW_SHOWN
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@@
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expression e;
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@@
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(
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- SDL_WINDOW_SHOWN | e
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+ e
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- SDL_WINDOW_SHOWN
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+ 0
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)
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@@
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// Remove parameter from SDL_ConvertSurface
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expression e1, e2, e3;
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@@
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SDL_ConvertSurface(e1, e2
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- ,e3)
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+ )
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@@
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// Remove parameter from SDL_ConvertSurfaceFormat
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expression e1, e2, e3;
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@@
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SDL_ConvertSurfaceFormat(e1, e2
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- ,e3)
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+ )
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@@
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// SDL_CreateRGBSurfaceWithFormat
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// remove 'flags'
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// remove 'depth'
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// rename to SDL_CreateSurface
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expression e1, e2, e3, e4, e5;
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@@
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- SDL_CreateRGBSurfaceWithFormat(e1, e2, e3, e4, e5)
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+ SDL_CreateSurface(e2, e3, e5)
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@@
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// SDL_CreateRGBSurfaceWithFormat:
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// remove 'depth'
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// rename to SDL_CreateSurfaceFrom
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expression e1, e2, e3, e4, e5, e6;
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@@
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- SDL_CreateRGBSurfaceWithFormatFrom(e1, e2, e3, e4, e5, e6)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e5, e6)
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@@
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// SDL_CreateRGBSurface : convert Masks to format
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expression e1, e2, e3, e4, e5, e6, e7, e8, e9;
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@@
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(
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// Generated for all formats:
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- SDL_CreateRGBSurface(e1, e2, e3, 1, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX1LSB)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 1, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX1LSB)
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- SDL_CreateRGBSurface(e1, e2, e3, 1, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX1MSB)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 1, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX1MSB)
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- SDL_CreateRGBSurface(e1, e2, e3, 4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX4LSB)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 4, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX4LSB)
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- SDL_CreateRGBSurface(e1, e2, e3, 4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX4MSB)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 4, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX4MSB)
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- SDL_CreateRGBSurface(e1, e2, e3, 8, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX8)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 8, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX8)
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- SDL_CreateRGBSurface(e1, e2, e3, 8, 0x000000E0, 0x0000001C, 0x00000003, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB332)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 8, e4, 0x000000E0, 0x0000001C, 0x00000003, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB332)
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- SDL_CreateRGBSurface(e1, e2, e3, 12, 0x00000F00, 0x000000F0, 0x0000000F, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB444)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 12, e4, 0x00000F00, 0x000000F0, 0x0000000F, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB444)
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- SDL_CreateRGBSurface(e1, e2, e3, 15, 0x00007C00, 0x000003E0, 0x0000001F, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB555)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 15, e4, 0x00007C00, 0x000003E0, 0x0000001F, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB555)
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- SDL_CreateRGBSurface(e1, e2, e3, 15, 0x0000001F, 0x000003E0, 0x00007C00, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR555)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 15, e4, 0x0000001F, 0x000003E0, 0x00007C00, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR555)
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- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x00000F00, 0x000000F0, 0x0000000F, 0x0000F000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB4444)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x00000F00, 0x000000F0, 0x0000000F, 0x0000F000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB4444)
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- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F000, 0x00000F00, 0x000000F0, 0x0000000F)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA4444)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F000, 0x00000F00, 0x000000F0, 0x0000000F)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA4444)
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- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000000F, 0x000000F0, 0x00000F00, 0x0000F000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR4444)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000000F, 0x000000F0, 0x00000F00, 0x0000F000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR4444)
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- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x000000F0, 0x00000F00, 0x0000F000, 0x0000000F)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA4444)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x000000F0, 0x00000F00, 0x0000F000, 0x0000000F)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA4444)
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- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x00007C00, 0x000003E0, 0x0000001F, 0x00008000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB1555)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x00007C00, 0x000003E0, 0x0000001F, 0x00008000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB1555)
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- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F800, 0x000007C0, 0x0000003E, 0x00000001)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA5551)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F800, 0x000007C0, 0x0000003E, 0x00000001)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA5551)
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- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000001F, 0x000003E0, 0x00007C00, 0x00008000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR1555)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000001F, 0x000003E0, 0x00007C00, 0x00008000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR1555)
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- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000003E, 0x000007C0, 0x0000F800, 0x00000001)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA5551)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000003E, 0x000007C0, 0x0000F800, 0x00000001)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA5551)
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- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB565)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB565)
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- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR565)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR565)
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- SDL_CreateRGBSurface(e1, e2, e3, 24, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB24)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 24, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB24)
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- SDL_CreateRGBSurface(e1, e2, e3, 24, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR24)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 24, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR24)
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- SDL_CreateRGBSurface(e1, e2, e3, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB888)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB888)
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- SDL_CreateRGBSurface(e1, e2, e3, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBX8888)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBX8888)
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- SDL_CreateRGBSurface(e1, e2, e3, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR888)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR888)
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- SDL_CreateRGBSurface(e1, e2, e3, 32, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRX8888)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRX8888)
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- SDL_CreateRGBSurface(e1, e2, e3, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB8888)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB8888)
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- SDL_CreateRGBSurface(e1, e2, e3, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA8888)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA8888)
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- SDL_CreateRGBSurface(e1, e2, e3, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR8888)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR8888)
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- SDL_CreateRGBSurface(e1, e2, e3, 32, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA8888)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA8888)
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- SDL_CreateRGBSurface(e1, e2, e3, 32, 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB2101010)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB2101010)
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// End Generated
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- SDL_CreateRGBSurface(e1, e2, e3, e4->BitsPerPixel, e4->Rmask, e4->Gmask, e4->Bmask, e4->Amask)
|
|
+ SDL_CreateSurface(e2, e3, e4->format)
|
|
|
|
|
|
|
|
|
- SDL_CreateRGBSurfaceFrom(e1, e2, e3, e4->BitsPerPixel, e5, e4->Rmask, e4->Gmask, e4->Bmask, e4->Amask)
|
|
+ SDL_CreateSurfaceFrom(e1, e2, e3, e5, e4->format)
|
|
|
|
|
|
|
|
|
-SDL_CreateRGBSurface(e1, e2, e3, e4, e5, e6, e7, e8)
|
|
+SDL_CreateSurface(e2, e3, SDL_MasksToPixelFormatEnum(e4, e5, e6, e7, e8))
|
|
|
|
|
|
|
|
|
-SDL_CreateRGBSurfaceFrom(e1, e2, e3, e4, e5, e6, e7, e8, e9)
|
|
+SDL_CreateSurfaceFrom(e1, e2, e3, e5, SDL_MasksToPixelFormatEnum(e4, e6, e7, e8, e9))
|
|
|
|
)
|
|
|
|
@@
|
|
// SDL_CreateRenderer:
|
|
// 2nd argument changed from int (default=-1) to const char* (default=NULL)
|
|
expression e1, e2;
|
|
@@
|
|
SDL_CreateRenderer(e1,
|
|
- -1
|
|
+ NULL
|
|
, e2)
|
|
|
|
|
|
// Renaming of SDL_oldnames.h
|
|
|
|
@@
|
|
@@
|
|
- SDL_AudioStreamAvailable
|
|
+ SDL_GetAudioStreamAvailable
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_AudioStreamClear
|
|
+ SDL_ClearAudioStream
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_AudioStreamFlush
|
|
+ SDL_FlushAudioStream
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_AudioStreamGet
|
|
+ SDL_GetAudioStreamData
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_AudioStreamPut
|
|
+ SDL_PutAudioStreamData
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_FreeAudioStream
|
|
+ SDL_DestroyAudioStream
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_FreeWAV
|
|
+ SDL_free
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_NewAudioStream
|
|
+ SDL_CreateAudioStream
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLERAXISMOTION
|
|
+ SDL_GAMEPADAXISMOTION
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLERBUTTONDOWN
|
|
+ SDL_GAMEPADBUTTONDOWN
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLERBUTTONUP
|
|
+ SDL_GAMEPADBUTTONUP
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLERDEVICEADDED
|
|
+ SDL_GAMEPADADDED
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLERDEVICEREMAPPED
|
|
+ SDL_GAMEPADREMAPPED
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLERDEVICEREMOVED
|
|
+ SDL_GAMEPADREMOVED
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLERSENSORUPDATE
|
|
+ SDL_GAMEPADSENSORUPDATE
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLERTOUCHPADDOWN
|
|
+ SDL_GAMEPADTOUCHPADDOWN
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLERTOUCHPADMOTION
|
|
+ SDL_GAMEPADTOUCHPADMOTION
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLERTOUCHPADUP
|
|
+ SDL_GAMEPADTOUCHPADUP
|
|
@@
|
|
@@
|
|
- SDL_ControllerAxisEvent
|
|
+ SDL_GamepadAxisEvent
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_ControllerButtonEvent
|
|
+ SDL_GamepadButtonEvent
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_ControllerDeviceEvent
|
|
+ SDL_GamepadDeviceEvent
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_ControllerSensorEvent
|
|
+ SDL_GamepadSensorEvent
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_ControllerTouchpadEvent
|
|
+ SDL_GamepadTouchpadEvent
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_AXIS_INVALID
|
|
+ SDL_GAMEPAD_AXIS_INVALID
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_AXIS_LEFTX
|
|
+ SDL_GAMEPAD_AXIS_LEFTX
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_AXIS_LEFTY
|
|
+ SDL_GAMEPAD_AXIS_LEFTY
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_AXIS_MAX
|
|
+ SDL_GAMEPAD_AXIS_MAX
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_AXIS_RIGHTX
|
|
+ SDL_GAMEPAD_AXIS_RIGHTX
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_AXIS_RIGHTY
|
|
+ SDL_GAMEPAD_AXIS_RIGHTY
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_AXIS_TRIGGERLEFT
|
|
+ SDL_GAMEPAD_AXIS_LEFT_TRIGGER
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_AXIS_TRIGGERRIGHT
|
|
+ SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_BINDTYPE_AXIS
|
|
+ SDL_GAMEPAD_BINDTYPE_AXIS
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_BINDTYPE_BUTTON
|
|
+ SDL_GAMEPAD_BINDTYPE_BUTTON
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_BINDTYPE_HAT
|
|
+ SDL_GAMEPAD_BINDTYPE_HAT
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_BINDTYPE_NONE
|
|
+ SDL_GAMEPAD_BINDTYPE_NONE
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_BUTTON_A
|
|
+ SDL_GAMEPAD_BUTTON_A
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_BUTTON_B
|
|
+ SDL_GAMEPAD_BUTTON_B
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_BUTTON_BACK
|
|
+ SDL_GAMEPAD_BUTTON_BACK
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_BUTTON_DPAD_DOWN
|
|
+ SDL_GAMEPAD_BUTTON_DPAD_DOWN
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_BUTTON_DPAD_LEFT
|
|
+ SDL_GAMEPAD_BUTTON_DPAD_LEFT
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_BUTTON_DPAD_RIGHT
|
|
+ SDL_GAMEPAD_BUTTON_DPAD_RIGHT
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_BUTTON_DPAD_UP
|
|
+ SDL_GAMEPAD_BUTTON_DPAD_UP
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_BUTTON_GUIDE
|
|
+ SDL_GAMEPAD_BUTTON_GUIDE
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_BUTTON_INVALID
|
|
+ SDL_GAMEPAD_BUTTON_INVALID
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_BUTTON_LEFTSHOULDER
|
|
+ SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_BUTTON_LEFTSTICK
|
|
+ SDL_GAMEPAD_BUTTON_LEFT_STICK
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_BUTTON_MAX
|
|
+ SDL_GAMEPAD_BUTTON_MAX
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_BUTTON_MISC1
|
|
+ SDL_GAMEPAD_BUTTON_MISC1
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_BUTTON_PADDLE1
|
|
+ SDL_GAMEPAD_BUTTON_PADDLE1
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_BUTTON_PADDLE2
|
|
+ SDL_GAMEPAD_BUTTON_PADDLE2
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_BUTTON_PADDLE3
|
|
+ SDL_GAMEPAD_BUTTON_PADDLE3
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_BUTTON_PADDLE4
|
|
+ SDL_GAMEPAD_BUTTON_PADDLE4
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
|
|
+ SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_BUTTON_RIGHTSTICK
|
|
+ SDL_GAMEPAD_BUTTON_RIGHT_STICK
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_BUTTON_START
|
|
+ SDL_GAMEPAD_BUTTON_START
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_BUTTON_TOUCHPAD
|
|
+ SDL_GAMEPAD_BUTTON_TOUCHPAD
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_BUTTON_X
|
|
+ SDL_GAMEPAD_BUTTON_X
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_BUTTON_Y
|
|
+ SDL_GAMEPAD_BUTTON_Y
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_TYPE_AMAZON_LUNA
|
|
+ SDL_GAMEPAD_TYPE_AMAZON_LUNA
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_TYPE_GOOGLE_STADIA
|
|
+ SDL_GAMEPAD_TYPE_GOOGLE_STADIA
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
|
|
+ SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
|
|
+ SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
|
|
+ SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
|
|
+ SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_TYPE_NVIDIA_SHIELD
|
|
+ SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_TYPE_PS3
|
|
+ SDL_GAMEPAD_TYPE_PS3
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_TYPE_PS4
|
|
+ SDL_GAMEPAD_TYPE_PS4
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_TYPE_PS5
|
|
+ SDL_GAMEPAD_TYPE_PS5
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_TYPE_UNKNOWN
|
|
+ SDL_GAMEPAD_TYPE_UNKNOWN
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_TYPE_VIRTUAL
|
|
+ SDL_GAMEPAD_TYPE_VIRTUAL
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_TYPE_XBOX360
|
|
+ SDL_GAMEPAD_TYPE_XBOX360
|
|
@@
|
|
@@
|
|
- SDL_CONTROLLER_TYPE_XBOXONE
|
|
+ SDL_GAMEPAD_TYPE_XBOXONE
|
|
@@
|
|
@@
|
|
- SDL_GameController
|
|
+ SDL_Gamepad
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerAddMapping
|
|
+ SDL_AddGamepadMapping
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerAddMappingsFromFile
|
|
+ SDL_AddGamepadMappingsFromFile
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerAddMappingsFromRW
|
|
+ SDL_AddGamepadMappingsFromRW
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerAxis
|
|
+ SDL_GamepadAxis
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerBindType
|
|
+ SDL_GamepadBindingType
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerButton
|
|
+ SDL_GamepadButton
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerButtonBind
|
|
+ SDL_GamepadBinding
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerClose
|
|
+ SDL_CloseGamepad
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerFromInstanceID
|
|
+ SDL_GetGamepadFromInstanceID
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerFromPlayerIndex
|
|
+ SDL_GetGamepadFromPlayerIndex
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerGetAppleSFSymbolsNameForAxis
|
|
+ SDL_GetGamepadAppleSFSymbolsNameForAxis
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerGetAppleSFSymbolsNameForButton
|
|
+ SDL_GetGamepadAppleSFSymbolsNameForButton
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerGetAttached
|
|
+ SDL_GamepadConnected
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerGetAxis
|
|
+ SDL_GetGamepadAxis
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerGetAxisFromString
|
|
+ SDL_GetGamepadAxisFromString
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerGetBindForAxis
|
|
+ SDL_GetGamepadBindForAxis
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerGetBindForButton
|
|
+ SDL_GetGamepadBindForButton
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerGetButton
|
|
+ SDL_GetGamepadButton
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerGetButtonFromString
|
|
+ SDL_GetGamepadButtonFromString
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerGetFirmwareVersion
|
|
+ SDL_GetGamepadFirmwareVersion
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerGetJoystick
|
|
+ SDL_GetGamepadJoystick
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerGetNumTouchpadFingers
|
|
+ SDL_GetGamepadNumTouchpadFingers
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerGetNumTouchpads
|
|
+ SDL_GetGamepadNumTouchpads
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerGetPlayerIndex
|
|
+ SDL_GetGamepadPlayerIndex
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerGetProduct
|
|
+ SDL_GetGamepadProduct
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerGetProductVersion
|
|
+ SDL_GetGamepadProductVersion
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerGetSensorData
|
|
+ SDL_GetGamepadSensorData
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerGetSensorDataRate
|
|
+ SDL_GetGamepadSensorDataRate
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerGetSerial
|
|
+ SDL_GetGamepadSerial
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerGetStringForAxis
|
|
+ SDL_GetGamepadStringForAxis
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerGetStringForButton
|
|
+ SDL_GetGamepadStringForButton
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerGetTouchpadFinger
|
|
+ SDL_GetGamepadTouchpadFinger
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerGetType
|
|
+ SDL_GetGamepadType
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerGetVendor
|
|
+ SDL_GetGamepadVendor
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerHasAxis
|
|
+ SDL_GamepadHasAxis
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerHasButton
|
|
+ SDL_GamepadHasButton
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerHasLED
|
|
+ SDL_GamepadHasLED
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerHasRumble
|
|
+ SDL_GamepadHasRumble
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerHasRumbleTriggers
|
|
+ SDL_GamepadHasRumbleTriggers
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerHasSensor
|
|
+ SDL_GamepadHasSensor
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerIsSensorEnabled
|
|
+ SDL_GamepadSensorEnabled
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerMapping
|
|
+ SDL_GetGamepadMapping
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerMappingForDeviceIndex
|
|
+ SDL_GetGamepadMappingForDeviceIndex
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerMappingForGUID
|
|
+ SDL_GetGamepadMappingForGUID
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerMappingForIndex
|
|
+ SDL_GetGamepadMappingForIndex
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerName
|
|
+ SDL_GetGamepadName
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerNumMappings
|
|
+ SDL_GetNumGamepadMappings
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerOpen
|
|
+ SDL_OpenGamepad
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerPath
|
|
+ SDL_GetGamepadPath
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerRumble
|
|
+ SDL_RumbleGamepad
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerRumbleTriggers
|
|
+ SDL_RumbleGamepadTriggers
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerSendEffect
|
|
+ SDL_SendGamepadEffect
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerSetLED
|
|
+ SDL_SetGamepadLED
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerSetPlayerIndex
|
|
+ SDL_SetGamepadPlayerIndex
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerSetSensorEnabled
|
|
+ SDL_SetGamepadSensorEnabled
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerType
|
|
+ SDL_GamepadType
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GameControllerUpdate
|
|
+ SDL_UpdateGamepads
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_INIT_GAMECONTROLLER
|
|
+ SDL_INIT_GAMEPAD
|
|
@@
|
|
@@
|
|
- SDL_IsGameController
|
|
+ SDL_IsGamepad
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JOYSTICK_TYPE_GAMECONTROLLER
|
|
+ SDL_JOYSTICK_TYPE_GAMEPAD
|
|
@@
|
|
@@
|
|
- SDL_JoystickAttachVirtual
|
|
+ SDL_AttachVirtualJoystick
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickAttachVirtualEx
|
|
+ SDL_AttachVirtualJoystickEx
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickClose
|
|
+ SDL_CloseJoystick
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickCurrentPowerLevel
|
|
+ SDL_GetJoystickPowerLevel
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickDetachVirtual
|
|
+ SDL_DetachVirtualJoystick
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickFromInstanceID
|
|
+ SDL_GetJoystickFromInstanceID
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickFromPlayerIndex
|
|
+ SDL_GetJoystickFromPlayerIndex
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickGetAttached
|
|
+ SDL_JoystickConnected
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickGetAxis
|
|
+ SDL_GetJoystickAxis
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickGetAxisInitialState
|
|
+ SDL_GetJoystickAxisInitialState
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickGetButton
|
|
+ SDL_GetJoystickButton
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickGetFirmwareVersion
|
|
+ SDL_GetJoystickFirmwareVersion
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickGetGUID
|
|
+ SDL_GetJoystickGUID
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickGetGUIDFromString
|
|
+ SDL_GetJoystickGUIDFromString
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickGetGUIDString
|
|
+ SDL_GetJoystickGUIDString
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickGetHat
|
|
+ SDL_GetJoystickHat
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickGetPlayerIndex
|
|
+ SDL_GetJoystickPlayerIndex
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickGetProduct
|
|
+ SDL_GetJoystickProduct
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickGetProductVersion
|
|
+ SDL_GetJoystickProductVersion
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickGetSerial
|
|
+ SDL_GetJoystickSerial
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickGetType
|
|
+ SDL_GetJoystickType
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickGetVendor
|
|
+ SDL_GetJoystickVendor
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickInstanceID
|
|
+ SDL_GetJoystickInstanceID
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickIsVirtual
|
|
+ SDL_IsJoystickVirtual
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickName
|
|
+ SDL_GetJoystickName
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickNumAxes
|
|
+ SDL_GetNumJoystickAxes
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickNumButtons
|
|
+ SDL_GetNumJoystickButtons
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickNumHats
|
|
+ SDL_GetNumJoystickHats
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickOpen
|
|
+ SDL_OpenJoystick
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickPath
|
|
+ SDL_GetJoystickPath
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickRumble
|
|
+ SDL_RumbleJoystick
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickRumbleTriggers
|
|
+ SDL_RumbleJoystickTriggers
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickSendEffect
|
|
+ SDL_SendJoystickEffect
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickSetLED
|
|
+ SDL_SetJoystickLED
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickSetPlayerIndex
|
|
+ SDL_SetJoystickPlayerIndex
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickSetVirtualAxis
|
|
+ SDL_SetJoystickVirtualAxis
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickSetVirtualButton
|
|
+ SDL_SetJoystickVirtualButton
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickSetVirtualHat
|
|
+ SDL_SetJoystickVirtualHat
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_JoystickUpdate
|
|
+ SDL_UpdateJoysticks
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_IsScreenKeyboardShown
|
|
+ SDL_ScreenKeyboardShown
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_IsTextInputActive
|
|
+ SDL_TextInputActive
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_IsTextInputShown
|
|
+ SDL_TextInputShown
|
|
(...)
|
|
@@
|
|
@@
|
|
- KMOD_ALT
|
|
+ SDL_KMOD_ALT
|
|
@@
|
|
@@
|
|
- KMOD_CAPS
|
|
+ SDL_KMOD_CAPS
|
|
@@
|
|
@@
|
|
- KMOD_CTRL
|
|
+ SDL_KMOD_CTRL
|
|
@@
|
|
@@
|
|
- KMOD_GUI
|
|
+ SDL_KMOD_GUI
|
|
@@
|
|
@@
|
|
- KMOD_LALT
|
|
+ SDL_KMOD_LALT
|
|
@@
|
|
@@
|
|
- KMOD_LCTRL
|
|
+ SDL_KMOD_LCTRL
|
|
@@
|
|
@@
|
|
- KMOD_LGUI
|
|
+ SDL_KMOD_LGUI
|
|
@@
|
|
@@
|
|
- KMOD_LSHIFT
|
|
+ SDL_KMOD_LSHIFT
|
|
@@
|
|
@@
|
|
- KMOD_MODE
|
|
+ SDL_KMOD_MODE
|
|
@@
|
|
@@
|
|
- KMOD_NONE
|
|
+ SDL_KMOD_NONE
|
|
@@
|
|
@@
|
|
- KMOD_NUM
|
|
+ SDL_KMOD_NUM
|
|
@@
|
|
@@
|
|
- KMOD_RALT
|
|
+ SDL_KMOD_RALT
|
|
@@
|
|
@@
|
|
- KMOD_RCTRL
|
|
+ SDL_KMOD_RCTRL
|
|
@@
|
|
@@
|
|
- KMOD_RESERVED
|
|
+ SDL_KMOD_RESERVED
|
|
@@
|
|
@@
|
|
- KMOD_RGUI
|
|
+ SDL_KMOD_RGUI
|
|
@@
|
|
@@
|
|
- KMOD_RSHIFT
|
|
+ SDL_KMOD_RSHIFT
|
|
@@
|
|
@@
|
|
- KMOD_SCROLL
|
|
+ SDL_KMOD_SCROLL
|
|
@@
|
|
@@
|
|
- KMOD_SHIFT
|
|
+ SDL_KMOD_SHIFT
|
|
@@
|
|
@@
|
|
- SDL_FreeCursor
|
|
+ SDL_DestroyCursor
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_AllocFormat
|
|
+ SDL_CreatePixelFormat
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_AllocPalette
|
|
+ SDL_CreatePalette
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_FreeFormat
|
|
+ SDL_DestroyPixelFormat
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_FreePalette
|
|
+ SDL_DestroyPalette
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_MasksToPixelFormatEnum
|
|
+ SDL_GetPixelFormatEnumForMasks
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_PixelFormatEnumToMasks
|
|
+ SDL_GetMasksForPixelFormatEnum
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_EncloseFPoints
|
|
+ SDL_GetRectEnclosingPointsFloat
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_EnclosePoints
|
|
+ SDL_GetRectEnclosingPoints
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_FRectEmpty
|
|
+ SDL_RectEmptyFloat
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_FRectEquals
|
|
+ SDL_RectsEqualFloat
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_FRectEqualsEpsilon
|
|
+ SDL_RectsEqualEpsilon
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_HasIntersection
|
|
+ SDL_HasRectIntersection
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_HasIntersectionF
|
|
+ SDL_HasRectIntersectionFloat
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_IntersectFRect
|
|
+ SDL_GetRectIntersectionFloat
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_IntersectFRectAndLine
|
|
+ SDL_GetRectAndLineIntersectionFloat
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_IntersectRect
|
|
+ SDL_GetRectIntersection
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_IntersectRectAndLine
|
|
+ SDL_GetRectAndLineIntersection
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_PointInFRect
|
|
+ SDL_PointInRectFloat
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_RectEquals
|
|
+ SDL_RectsEqual
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_UnionFRect
|
|
+ SDL_GetRectUnionFloat
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_UnionRect
|
|
+ SDL_GetRectUnion
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_RenderCopyExF
|
|
+ SDL_RenderTextureRotated
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_RenderCopyF
|
|
+ SDL_RenderTexture
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_RenderDrawLineF
|
|
+ SDL_RenderLine
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_RenderDrawLinesF
|
|
+ SDL_RenderLines
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_RenderDrawPointF
|
|
+ SDL_RenderPoint
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_RenderDrawPointsF
|
|
+ SDL_RenderPoints
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_RenderDrawRectF
|
|
+ SDL_RenderRect
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_RenderDrawRectsF
|
|
+ SDL_RenderRects
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_RenderFillRectF
|
|
+ SDL_RenderFillRect
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_RenderFillRectsF
|
|
+ SDL_RenderFillRects
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_RenderGetClipRect
|
|
+ SDL_GetRenderClipRect
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_RenderGetIntegerScale
|
|
+ SDL_GetRenderIntegerScale
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_RenderGetLogicalSize
|
|
+ SDL_GetRenderLogicalSize
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_RenderGetMetalCommandEncoder
|
|
+ SDL_GetRenderMetalCommandEncoder
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_RenderGetMetalLayer
|
|
+ SDL_GetRenderMetalLayer
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_RenderGetScale
|
|
+ SDL_GetRenderScale
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_RenderGetViewport
|
|
+ SDL_GetRenderViewport
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_RenderGetWindow
|
|
+ SDL_GetRenderWindow
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_RenderIsClipEnabled
|
|
+ SDL_RenderClipEnabled
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_RenderSetClipRect
|
|
+ SDL_SetRenderClipRect
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_RenderSetIntegerScale
|
|
+ SDL_SetRenderIntegerScale
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_RenderSetLogicalSize
|
|
+ SDL_SetRenderLogicalSize
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_RenderSetScale
|
|
+ SDL_SetRenderScale
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_RenderSetVSync
|
|
+ SDL_SetRenderVSync
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_RenderSetViewport
|
|
+ SDL_SetRenderViewport
|
|
(...)
|
|
@@
|
|
@@
|
|
- RW_SEEK_CUR
|
|
+ SDL_RW_SEEK_CUR
|
|
@@
|
|
@@
|
|
- RW_SEEK_END
|
|
+ SDL_RW_SEEK_END
|
|
@@
|
|
@@
|
|
- RW_SEEK_SET
|
|
+ SDL_RW_SEEK_SET
|
|
@@
|
|
@@
|
|
- SDL_AllocRW
|
|
+ SDL_CreateRW
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_FreeRW
|
|
+ SDL_DestroyRW
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_SensorClose
|
|
+ SDL_CloseSensor
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_SensorFromInstanceID
|
|
+ SDL_GetSensorFromInstanceID
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_SensorGetData
|
|
+ SDL_GetSensorData
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_SensorGetInstanceID
|
|
+ SDL_GetSensorInstanceID
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_SensorGetName
|
|
+ SDL_GetSensorName
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_SensorGetNonPortableType
|
|
+ SDL_GetSensorNonPortableType
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_SensorGetType
|
|
+ SDL_GetSensorType
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_SensorOpen
|
|
+ SDL_OpenSensor
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_SensorUpdate
|
|
+ SDL_UpdateSensors
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_FillRect
|
|
+ SDL_FillSurfaceRect
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_FillRects
|
|
+ SDL_FillSurfaceRects
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_FreeSurface
|
|
+ SDL_DestroySurface
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GetClipRect
|
|
+ SDL_GetSurfaceClipRect
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GetColorKey
|
|
+ SDL_GetSurfaceColorKey
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_HasColorKey
|
|
+ SDL_SurfaceHasColorKey
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_HasSurfaceRLE
|
|
+ SDL_SurfaceHasRLE
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_LowerBlit
|
|
+ SDL_BlitSurfaceUnchecked
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_LowerBlitScaled
|
|
+ SDL_BlitSurfaceUncheckedScaled
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_SetClipRect
|
|
+ SDL_SetSurfaceClipRect
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_SetColorKey
|
|
+ SDL_SetSurfaceColorKey
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_UpperBlit
|
|
+ SDL_BlitSurface
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_UpperBlitScaled
|
|
+ SDL_BlitSurfaceScaled
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_RenderGetD3D11Device
|
|
+ SDL_GetRenderD3D11Device
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_RenderGetD3D9Device
|
|
+ SDL_GetRenderD3D9Device
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GetTicks64
|
|
+ SDL_GetTicks
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GetPointDisplayIndex
|
|
+ SDL_GetDisplayIndexForPoint
|
|
(...)
|
|
@@
|
|
@@
|
|
- SDL_GetRectDisplayIndex
|
|
+ SDL_GetDisplayIndexForRect
|
|
(...)
|