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Frank Praznik 2f3deec245 wayland: Don't process drag & drop events from surfaces not owned by SDL
Libdecor creates subsurfaces of the primary SDL surface, but events from these surfaces should be ignored, or applications will get drag & drop events when dragged over drop shadows and such.
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Xcode Added new audio files to the Xcode project 2023-09-17 13:16:19 -07:00
android-project Accept key events from any source 2023-08-24 10:09:02 -07:00
build-scripts Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings() 2023-09-13 23:01:28 -07:00
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docs Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings() 2023-09-13 23:01:28 -07:00
include audio: SDL_GetAudioStreamQueued now returns bytes, not frames. 2023-09-20 14:15:47 -04:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src wayland: Don't process drag & drop events from surfaces not owned by SDL 2023-09-20 15:00:40 -04:00
test loopwave: Use SDL_GetAudioStreamQueued() for more accurate results. 2023-09-20 10:15:03 -04:00
wayland-protocols Add and event and flag to report when a window has been occluded 2023-07-18 16:42:05 -04:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
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.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
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LICENSE.txt Updated copyright for 2023 2023-01-09 09:41:41 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
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README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)