Go to file
Sam Lantinga 162e40c982 Use densityDpi instead of density to more closely match what the UI scale is 2023-01-25 13:06:42 -08:00
.github ci: test vita piglet/pvr gles support 2023-01-25 00:23:05 +01:00
VisualC Update vsproj search paths (libsdl-org/SDL#7139) 2023-01-24 13:08:12 -08:00
VisualC-GDK Updated copyright for 2023 2023-01-09 09:41:41 -08:00
VisualC-WinRT include: SDL_dynapi.h depends on platform defines 2023-01-08 21:37:54 +01:00
Xcode Rename the xcFramework target to SDL.xcframework so it's clear when being embedded in other projects 2023-01-12 13:23:49 -08:00
android-project Use densityDpi instead of density to more closely match what the UI scale is 2023-01-25 13:06:42 -08:00
build-scripts cocci: fix game pad event types 2023-01-25 22:02:31 +01:00
cmake cmake: move include(sdlfind.cmake) to main cmake script 2023-01-25 00:23:05 +01:00
docs Updated documentation with the SDL_WINDOW_ALLOW_HIGHDPI flag removal 2023-01-25 01:28:37 -08:00
include include: make SDL_RenderPresent thread safety notes less verbose. 2023-01-25 13:15:34 -05:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src Android get the display Density 2023-01-25 09:28:21 -08:00
test SDL 3.0 is going to be high DPI aware and officially separates screen… (#7145) 2023-01-25 01:23:17 -08:00
wayland-protocols wayland: Add high-resolution event timestamp support 2022-12-04 16:56:26 -08:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore Removed QtCreator entries from .gitignore 2023-01-04 11:18:18 -08:00
.wikiheaders-options wikiheaders: We never updated the config when we moved to include/SDL3. :O 2023-01-24 19:42:36 -05:00
Android.mk Create a static SDL_test library on Android 2023-01-25 13:06:42 -08:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt cmake: removed unused code 2023-01-25 00:23:05 +01:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
INSTALL.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
LICENSE.txt Updated copyright for 2023 2023-01-09 09:41:41 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Add SDL_ConvertAudioSamples() helper function 2023-01-24 08:26:09 -08:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)