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Sam Lantinga 083e436a1a SDL API renaming: SDL_pixels.h
Fixes https://github.com/libsdl-org/SDL/issues/6886
2022-12-27 06:08:31 -08:00
.github Cancel current CI actions when a PR is updated 2022-12-04 10:05:54 -08:00
VisualC include: Renamed begin_code.h and close_code.h to have SDL_ prefixes. 2022-12-22 11:39:26 -05:00
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VisualC-WinRT include: Renamed begin_code.h and close_code.h to have SDL_ prefixes. 2022-12-22 11:39:26 -05:00
Xcode include: Renamed begin_code.h and close_code.h to have SDL_ prefixes. 2022-12-22 11:39:26 -05:00
Xcode-iOS/Demos SDL API renaming: SDL_joystick.h 2022-12-27 05:50:46 -08:00
android-project Android JAVA DetectDevices: 'is_capture' is inverted (#6845) 2022-12-18 16:55:59 +01:00
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cmake SDL3 with Hardware Acceleration for ROCKCHIP platform (mali blob) 2022-12-26 08:50:51 -08:00
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CMakeLists.txt SDL3 with Hardware Acceleration for ROCKCHIP platform (mali blob) 2022-12-26 08:50:51 -08:00
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LICENSE.txt Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Makefile.minimal First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
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TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt SDL API renaming: SDL_pixels.h 2022-12-27 06:08:31 -08:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)