Commit Graph

68 Commits

Author SHA1 Message Date
Ryan C. Gordon fcab6c99fb
examples: Fixed some window titles. 2024-09-24 15:36:49 -04:00
Ryan C. Gordon 9881c4e582
examples: Added renderer/17-read-pixels 2024-09-24 15:31:21 -04:00
Ryan C. Gordon 62389ada6f
examples/renderer/02-primitives: seed the RNG. 2024-09-24 13:55:29 -04:00
Ryan C. Gordon 95134f6d58
examples: Added renderer/15-cliprect 2024-09-24 13:55:28 -04:00
Ryan C. Gordon 1ed3dac021
examples: Added renderer/14-viewport
(This intentionally skips a few example numbers, as I intend to fill in some
other topics before this, later.)
2024-09-23 14:16:32 -04:00
Ryan C. Gordon e00ea27d25
examples/renderer/01-clear: No longer needs vsync.
This now chooses the next color based on time, so it won't go wild if the
framerate is unbounded.
2024-09-23 14:16:32 -04:00
Ryan C. Gordon e973b687cd
examples: Added renderer/11-color-mods 2024-09-23 01:21:40 -04:00
Ryan C. Gordon 1828bde49f
examples/renderer/01-clear: Use the color-cycle code from testvulkan.c
(and testgpu_simple_clear.c, of course!)
2024-09-22 16:10:57 -04:00
Ozkan Sezer b736285053 examples/renderer/08-rotating-textures: Fix compiler warning on MSVC . 2024-09-22 12:02:50 +03:00
Ryan C. Gordon 37d62deca1
examples/renderer/10-geometry: Fixes and cleanups. 2024-09-22 01:15:19 -04:00
Ryan C. Gordon 0758b2a0c4
examples: Added renderer/10-geometry 2024-09-22 01:10:33 -04:00
Ryan C. Gordon 1a90e09262
examples: Added renderer/09-scaling-textures 2024-09-22 01:10:32 -04:00
Ryan C. Gordon 4fdeb6861b
examples: a few renderer fixes. 2024-09-22 01:10:32 -04:00
Ryan C. Gordon 66b92e95ac
examples: renamed renderer sources to match other example directories. 2024-09-22 01:10:32 -04:00
Ryan C. Gordon ffcf372d27
examples: Added renderer/08-rotating-textures 2024-09-22 01:10:31 -04:00
Ryan C. Gordon 0c7334cce3
examples: Added renderer/07-streaming-textures 2024-09-22 01:10:31 -04:00
Ryan C. Gordon 2bd3d9cfb7
examples: Added renderer/06-textures 2024-09-22 01:10:30 -04:00
Ryan C. Gordon 9d0b3eded6
examples: added renderer/05-rectangles 2024-09-22 01:10:30 -04:00
Ryan C. Gordon 3413617cb6
examples: added renderer/04-points 2024-09-22 01:10:30 -04:00
Ryan C. Gordon b4e2777820
examples/renderer/03-lines: Fix compiler warning on Visual Studio. 2024-09-19 13:31:24 -04:00
Ryan C. Gordon 2e3e5abd7d
examples/renderer/03-lines: use a gray background. 2024-09-19 12:58:37 -04:00
Ryan C. Gordon 745d5e4991
examples/renderer/03-lines: Make this less obnoxious to look at. 2024-09-19 12:52:04 -04:00
Ryan C. Gordon 1b266ec13d
examples: added renderer/03-lines 2024-09-19 12:16:12 -04:00
Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool
We require stdbool.h in the build environment, so we might as well use the plain bool type.

If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
2024-09-18 08:32:30 -07:00
Sam Lantinga f3e419596b Removed SDL_INIT_TIMER
This is no longer necessary before calling SDL_AddTimer()
2024-09-17 08:53:27 -07:00
Ryan C. Gordon f4c2c09f78
examples: Link to SDL integer types in code examples, too. 2024-09-09 15:41:28 -04:00
Ryan C. Gordon 154452a726 winrt: Removed WinRT/Windows Phone/UWP support.
Fixes #10724.
2024-09-06 13:28:39 -04:00
Sam Lantinga 575d9cda6f The parameter to SDL_AppEvent() should be non-const
This allows functions like SDL_ConvertEventToRenderCoordinates() to work without having to copy the event.

Fixes https://github.com/libsdl-org/SDL/issues/10691
2024-09-03 08:18:36 -07:00
Ryan C. Gordon c38d3f0fe4
examples/game/01-snake: Remove RNG abstraction. 2024-08-30 17:13:51 -04:00
Ryan C. Gordon 29b9b163b9
example/game/01-snake: Make the "food" rectangles lighter blue. 2024-08-30 15:12:22 -04:00
Ryan C. Gordon f6fc5e2881
examples: Smush game/01-snake into one source file, clean up some things. 2024-08-30 13:47:41 -04:00
Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API
Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool.

Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test:
@ bool_return_type  @
identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$";
@@
(
  func(
  ...
  )
- == 0
|
- func(
+ !func(
  ...
  )
- < 0
|
- func(
+ !func(
  ...
  )
- != 0
|
- func(
+ !func(
  ...
  )
- == -1
)
2024-08-27 10:31:46 -07:00
Ryan C. Gordon 85ca516735
examples: Added a simple camera example. 2024-08-19 14:48:25 -04:00
Sam Lantinga 438a214420 Changed main callback return values to an enumeration
Fixes https://github.com/libsdl-org/SDL/issues/10515
2024-08-16 11:16:05 -07:00
Ryan C. Gordon 3d3f611965
examples: Fixed web build. 2024-08-12 00:46:42 -04:00
Ryan C. Gordon 6140f567ba
examples: added a basic pen example. 2024-08-12 00:25:10 -04:00
Anonymous Maarten 00b59c96f1 Fix /W3 warnings in examples 2024-08-08 10:11:39 +00:00
Ryan C. Gordon afabccd4d0
examples: Split up description text by line breaks. 2024-07-30 15:37:46 -04:00
Ozkan Sezer b24bfc2c98 fix RandFunc typedef 2024-07-30 21:15:04 +03:00
Semphris 6aca728056 Fix examples description CSS 2024-07-30 13:46:34 -04:00
Ryan C. Gordon 3b5c3d6cc8
examples/snake: Actually fixed build this time. 2024-07-30 13:43:03 -04:00
Ryan C. Gordon bc8b768b9a
examples/snake: Fix up build. 2024-07-30 13:40:01 -04:00
Dylam De La Torre dbb4e05c28 Add "Snake" game example 2024-07-30 13:26:01 -04:00
Ryan C. Gordon 69a2d7960c
examples: first shot at description text at top of page. Not working yet. 2024-07-30 13:18:58 -04:00
Ryan C. Gordon 6a25e94472
examples: Print a description of the program to the console on startup. 2024-07-30 12:23:07 -04:00
Ryan C. Gordon 900213e16e
examples: Pop up the console on new output for three seconds if hidden. 2024-07-30 09:45:06 -04:00
Ryan C. Gordon 6559cfb143
examples: make SDL_Log work with the Emscripten console.
Fixes #10410.
2024-07-30 08:59:52 -04:00
Ryan C. Gordon 89cc526a67
examples: Fix out-of-tree builds. 2024-07-30 00:13:32 -04:00
Semphris 949765a3b0 Stylize examples/template.html 2024-07-29 23:41:43 -04:00
Ryan C. Gordon 53022aeb5e
examples: Use the existing CMake infrastructure instead of rolling our own. 2024-07-25 11:56:19 -04:00