Anthony
27f86cbe18
Update proguard-rules.pro to include onNativeInsetsChanged
2024-07-24 10:22:45 -07:00
Sam Lantinga
83c7ce2681
Android life cycle behavior more closely matches iOS
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On iOS, the application gets one last change to process messages before going into the background. We do the same on Android, which more closely matches the previous behavior.
2024-07-24 06:18:18 -07:00
Sam Lantinga
ca4bd4b63c
Android life cycle behavior more closely matches iOS
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This change also decouples the pause/resume handling from the video subsystem on Android, so applications that don't use SDL for video can get application life cycle events.
The semantics for the life cycle events are that they need to be handled in an event watch callback, and once they've been delivered, the application will block until it's been resumed. SDL_HINT_ANDROID_BLOCK_ON_PAUSE can be used to control that behavior, and if that's set to "0", then the application will continue to run in the background at low CPU usage until being resumed or stopped.
SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO has been removed, and the audio will be paused when the application is paused.
Fixes https://github.com/libsdl-org/SDL/issues/3193
2024-07-24 05:11:13 -07:00
Sam Lantinga
fff783de6c
Fixed life cycle events on iOS when using main callbacks
2024-07-24 05:11:13 -07:00
Sam Lantinga
45fc548562
Don't queue application events that need to be handled immediately
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This makes it more clear that these events can't be handled in the normal event loop. It also makes pause and resume transparent to applications that don't handle them, which is a nice side effect.
2024-07-24 05:11:13 -07:00
Sam Lantinga
fa0918a686
Renamed SDL life cycle functions
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This maps better to how SDL delivers the events, and the iOS delegate methods are in the documentation for reference.
2024-07-24 05:11:13 -07:00
Ryan C. Gordon
06c0ed68b1
mac: Rename Objective-C classes that conflict with SDL2.
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Fixes #6709 .
2024-07-24 01:35:04 -04:00
Sam Lantinga
f0363a0466
Functions that return display modes return temporary memory.
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Also use the real pointer to display modes for internal mode processing
Fixes https://github.com/libsdl-org/SDL/issues/10353
2024-07-23 19:26:19 -07:00
SDL Wiki Bot
10dcae784b
Sync SDL3 wiki -> header
2024-07-24 00:07:31 +00:00
Sam Lantinga
457ca3995c
Added SDL_GetWindowSafeArea()
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Fixes https://github.com/libsdl-org/SDL/issues/3243
2024-07-23 17:06:04 -07:00
Sam Lantinga
1c4cc2b024
Updated Android minimum API level to 21 (Android 5.0)
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This is necessary for the window safe area support, and is a reasonable default for SDL 3.0
2024-07-23 17:06:04 -07:00
Sam Lantinga
57dcd7993f
Update the package name in the app build.gradle
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Also only change the name of the activity in AndroidManifest.xml, not all of the descriptive text saying to change the name of the activity.
2024-07-23 17:06:04 -07:00
Sam Lantinga
a432221db5
Specify that this script uses python3
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Fixes running on macOS
2024-07-23 17:06:04 -07:00
SDL Wiki Bot
230161a50c
Sync SDL3 wiki -> header
2024-07-23 22:49:23 +00:00
Ryan C. Gordon
bd65d154d5
examples: Added audio/simple-playback-callback.
2024-07-23 17:52:42 -04:00
Ryan C. Gordon
ea137cfbaf
examples: Fix window titles.
2024-07-23 17:52:24 -04:00
Ryan C. Gordon
35a1cf910a
examples/audio/simple-playback: Add a description to the example.
2024-07-23 17:33:33 -04:00
Sam Lantinga
66011e497d
Removed duplication in SDL_EGL_* function names
2024-07-23 13:11:37 -07:00
Eduard Gushchin
86934975b9
Update SDL_video.h
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Fixed a typo in the function name in the documentation for SDL_EGL_GetProcAddress
2024-07-23 12:48:10 -07:00
Ryan C. Gordon
f5f44de155
examples: Add audio/01-simple-playback.
2024-07-23 14:52:31 -04:00
Ryan C. Gordon
5216aea31d
examples: Explicitly call SDL_Init().
2024-07-23 14:52:30 -04:00
Sam Lantinga
ff7a60db85
Minor fixes to the primitive example
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* The random number generator is automatically seeded, no need for SDL_srand()
* Draw the points first, so they don't overlap the other primitives and look like broken line drawing
2024-07-23 08:34:15 -07:00
Sam Lantinga
b499c54af4
Fixed testvulkan on macOS (thanks @proton991!)
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Fixes https://github.com/libsdl-org/SDL/issues/10351
2024-07-23 08:17:22 -07:00
Sam Lantinga
5c00e54073
Updated SDL_migration.cocci for SDL_GUIDFromString rename (thanks @sezero!)
2024-07-23 08:14:13 -07:00
Ryan C. Gordon
4d8b938969
examples: Added renderer/primitives example.
2024-07-23 10:37:14 -04:00
Ryan C. Gordon
266744af03
examples: Number examples, so they are presented in a specific order.
2024-07-23 10:12:53 -04:00
Ryan C. Gordon
23cf09163e
examples: More n3ds build fixes.
2024-07-23 01:35:15 -04:00
Ryan C. Gordon
3671497ea1
examples: Maybe fix n3ds builds.
2024-07-23 01:28:19 -04:00
Ryan C. Gordon
d2e2b9bdc9
examples: Maybe fix Android builds.
2024-07-23 01:25:29 -04:00
Ryan C. Gordon
d8d7212efd
examples: Maybe fix UWP builds.
2024-07-23 01:22:19 -04:00
Ryan C. Gordon
a03ecaacb0
workflows: Enable building examples on GitHub Actions.
2024-07-23 01:04:05 -04:00
Ryan C. Gordon
16535b7ee2
examples: Add CMake glue to optionally build examples, as we do for the tests.
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In fact, most of the CMake code was stolen from the test directory.
2024-07-23 00:58:57 -04:00
Ryan C. Gordon
2038620717
examples/README: fixed typo.
2024-07-22 23:41:16 -04:00
Ryan C. Gordon
15562564ad
build-web-examples: Run highlight with `--enclose-pre` option.
2024-07-22 23:23:53 -04:00
Ryan C. Gordon
549317e0e4
build-web-examples: Minor tweaks.
2024-07-22 23:05:59 -04:00
Ryan C. Gordon
2de83359ba
build-web-examples: Fix CMake dir.
2024-07-22 22:55:41 -04:00
Ryan C. Gordon
70348d77e1
build-web-examples: It's usually `/bin/bash` on Linux, not `/usr/bin/bash`.
2024-07-22 22:42:32 -04:00
Ryan C. Gordon
5339b4458d
examples: Added initial examples infrastructure.
2024-07-22 22:39:09 -04:00
Ryan C. Gordon
2f6e34d2d0
wikiheaders: Added copyright comment to the top of file.
2024-07-22 22:39:09 -04:00
SDL Wiki Bot
2aea74aa84
Sync SDL3 wiki -> header
2024-07-22 22:19:38 +00:00
Sam Lantinga
a36be94ad1
More clarification on temporary memory
2024-07-22 15:19:26 -07:00
Sam Lantinga
29f0fd33dc
SDL_getenv() should return const
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This also allows us to use SDL_FreeLater() and make SDL_getenv() thread-safe on Windows.
2024-07-22 13:00:39 -07:00
Sam Lantinga
ef21e31a9a
SDL_GUIDFromString() renamed SDL_StringToGUID()
2024-07-22 12:39:15 -07:00
SDL Wiki Bot
5e12706ae0
Sync SDL3 wiki -> header
2024-07-22 17:05:52 +00:00
Eduard Gushchin
24bb95f60c
Fixed a typo in the name of the method in the documentation for SDL_GetDisplayProperties
2024-07-22 10:04:59 -07:00
Sam Lantinga
c4bf5f9f59
SDL_CreateTexture() uses the SDL_TextureAccess type for the access parameter
2024-07-22 09:32:02 -07:00
Frank Praznik
b0713a7d30
x11: Track cursor visibility internally
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Cursor visibility in the SDL input layer only reflects whether ShowCursor/HideCursor was called. In the case of relative mode, the cursor can be hidden, but the SDL_Mouse visibility flag will be true.
Track cursor visibility separately in the X11 driver. Fixes the cursor becoming visible when using the warping relative mode with XWayland.
2024-07-22 12:03:07 -04:00
SDL Wiki Bot
3e943090d0
Sync SDL3 wiki -> header
2024-07-22 14:50:48 +00:00
Eduard Gushchin
61565b7f61
Update SDL_video.h
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Led to the actual list of WindowsFlag in the documentation of the SDL_CreateWindow method
2024-07-22 07:50:07 -07:00
SDL Wiki Bot
40cb3fb74a
Sync SDL3 wiki -> header
2024-07-22 14:35:35 +00:00