mirror of https://github.com/libsdl-org/SDL
video: Send the new fullscreen size in screen coordinates
After successfully entering fullscreen, send the new fullscreen window dimensions in screen coordinates, not pixels, to avoid a unit mismatch.
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@ -1499,11 +1499,13 @@ static int SDL_UpdateFullscreenMode(SDL_Window *window, SDL_bool fullscreen)
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*/
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/* This is also unnecessary on Win32 (WIN_SetWindowFullscreen calls SetWindowPos,
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* WM_WINDOWPOSCHANGED will send SDL_EVENT_WINDOW_RESIZED). Also, on Windows with DPI scaling enabled,
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* we're keeping modes in pixels, but window sizes in dpi-scaled points, so this would be a unit mismatch.
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* WM_WINDOWPOSCHANGED will send SDL_EVENT_WINDOW_RESIZED).
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*/
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/* The new fullscreen window size must be sent in screen coordinates, not pixels. */
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SDL_SendWindowEvent(other, SDL_EVENT_WINDOW_RESIZED,
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fullscreen_mode.w, fullscreen_mode.h);
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(int)(fullscreen_mode.w / fullscreen_mode.display_scale),
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(int)(fullscreen_mode.h / fullscreen_mode.display_scale));
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#endif
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} else {
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SDL_OnWindowResized(other);
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