SDL_migration.cocci: more gamepad migration

This commit is contained in:
Sylvain 2023-01-12 11:38:59 +01:00 committed by Sylvain Becker
parent 9b0c660a03
commit ed1bdf32ee
1 changed files with 56 additions and 15 deletions

View File

@ -31,6 +31,62 @@
// So this file is a set of many semantic patches, mostly independant.
@@
expression e;
@@
- SDL_JoystickGetDevicePlayerIndex(e)
+ /* FIXME MIGRATION: check for valid instance */
+ SDL_GetJoystickInstancePlayerIndex(GetJoystickInstanceFromIndex(e))
@@
expression e;
@@
- SDL_JoystickIsVirtual(e)
+ /* FIXME MIGRATION: check for valid instance */
+ SDL_IsJoystickVirtual(GetJoystickInstanceFromIndex(e))
@@
expression e;
@@
- SDL_JoystickPathForIndex(e)
+ /* FIXME MIGRATION: check for valid instance */
+ SDL_GetJoystickInstancePath(GetJoystickInstanceFromIndex(e))
@@
expression e;
@@
- SDL_IsGameController(e)
+ /* FIXME MIGRATION: check for valid instance */
+ SDL_IsGamepad(GetJoystickInstanceFromIndex(e))
@@
expression e;
@@
- SDL_GameControllerMappingForDeviceIndex(e)
+ /* FIXME MIGRATION: check for valid instance */
+ SDL_GetGamepadInstanceMapping(GetJoystickInstanceFromIndex(e))
@@
expression e;
@@
- SDL_GameControllerNameForIndex(e)
+ /* FIXME MIGRATION: check for valid instance */
+ SDL_GetGamepadInstanceName(GetJoystickInstanceFromIndex(e))
@@
expression e;
@@
- SDL_GameControllerPathForIndex(e)
+ /* FIXME MIGRATION: check for valid instance */
+ SDL_GetGamepadInstancePath(GetJoystickInstanceFromIndex(e))
@@
expression e;
@@
- SDL_GameControllerTypeForIndex(e)
+ /* FIXME MIGRATION: check for valid instance */
+ SDL_GetGamepadInstanceType(GetJoystickInstanceFromIndex(e))
// SDL_Has3DNow() has been removed; there is no replacement.
@@
@ -1096,11 +1152,6 @@ typedef SDL_GameControllerButtonBind, SDL_GamepadBinding;
(...)
@@
@@
- SDL_GameControllerMappingForDeviceIndex
+ SDL_GetGamepadMappingForDeviceIndex
(...)
@@
@@
- SDL_GameControllerMappingForGUID
+ SDL_GetGamepadMappingForGUID
(...)
@ -1175,11 +1226,6 @@ typedef SDL_GameControllerButtonBind, SDL_GamepadBinding;
+ SDL_INIT_GAMEPAD
@@
@@
- SDL_IsGameController
+ SDL_IsGamepad
(...)
@@
@@
- SDL_JOYSTICK_TYPE_GAMECONTROLLER
+ SDL_JOYSTICK_TYPE_GAMEPAD
@@
@ -1299,11 +1345,6 @@ typedef SDL_GameControllerButtonBind, SDL_GamepadBinding;
(...)
@@
@@
- SDL_JoystickIsVirtual
+ SDL_IsJoystickVirtual
(...)
@@
@@
- SDL_JoystickName
+ SDL_GetJoystickName
(...)