Added a python script to rename SDL2 headers to SDL3 headers

This commit is contained in:
Sam Lantinga 2023-01-04 11:20:38 -08:00
parent 6084d60c66
commit e76c1d74bc
2 changed files with 73 additions and 1 deletions

69
build-scripts/rename_headers.py Executable file
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@ -0,0 +1,69 @@
#!/usr/bin/env python3
#
# This script renames SDL headers in the specfied paths
import argparse
import pathlib
import re
def main():
replacements = [
( re.compile(r"(?:[\"<])(?:SDL2/)?SDL_gamecontroller.h(?:[\">])"), r"<SDL3/SDL_gamepad.h>" ),
( re.compile(r"(?:[\"<])(?:SDL2/)?(SDL[_a-z]*\.h)(?:[\">])"), r"<SDL3/\1>" )
]
for entry in args.args:
path = pathlib.Path(entry)
if not path.exists():
print("%s doesn't exist, skipping" % entry)
continue
replace_headers_in_path(path, replacements)
def replace_headers_in_file(file, replacements):
try:
with file.open("r", encoding="UTF-8", newline="") as rfp:
original = rfp.read()
contents = original
for regex, replacement in replacements:
contents = regex.sub(replacement, contents)
if contents != original:
with file.open("w", encoding="UTF-8", newline="") as wfp:
wfp.write(contents)
except UnicodeDecodeError:
print("%s is not text, skipping" % file)
except Exception as err:
print("%s" % err)
def replace_headers_in_dir(path, replacements):
for entry in path.glob("*"):
if entry.is_dir():
replace_headers_in_dir(entry, replacements)
else:
print("Processing %s" % entry)
replace_headers_in_file(entry, replacements)
def replace_headers_in_path(path, replacements):
if path.is_dir():
replace_headers_in_dir(path, replacements)
else:
replace_headers_in_file(path, replacements)
if __name__ == "__main__":
parser = argparse.ArgumentParser(fromfile_prefix_chars='@')
parser.add_argument("args", nargs="*")
args = parser.parse_args()
try:
main()
except Exception as e:
print(e)
exit(-1)
exit(0)

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@ -9,7 +9,10 @@ Many functions and symbols have been renamed. We have provided a handy Python sc
rename_symbols.py --all-symbols source_code_path
```
SDL headers should now be included as `#include <SDL3/SDL.h>`. Typically that's the only header you'll need in your application unless you are using OpenGL or Vulkan functionality.
SDL headers should now be included as `#include <SDL3/SDL.h>`. Typically that's the only header you'll need in your application unless you are using OpenGL or Vulkan functionality. We have provided a handy Python script [rename_headers.py](https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_headers.py) to rename SDL2 headers to their SDL3 counterparts:
```sh
rename_headers.py source_code_path
```
The file with your main() function should also include <SDL3/SDL_main.h>, see below in the SDL_main.h section.