mirror of https://github.com/libsdl-org/SDL
cmake+ci: build shared and static libraries on ci
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@ -43,6 +43,8 @@ jobs:
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-DSDL_CLANG_TIDY=ON \
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-DANDROID_PLATFORM=${{ matrix.platform.android_platform }} \
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-DANDROID_ABI=${{ matrix.platform.android_abi }} \
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-DSDL_SHARED=ON \
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-DSDL_STATIC=ON \
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-DSDL_STATIC_PIC=ON \
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-DSDL_VENDOR_INFO="Github Workflow" \
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-DCMAKE_INSTALL_PREFIX=prefix \
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@ -73,6 +73,8 @@ jobs:
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run: |
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cmake -S . -B build -G Ninja \
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-Wdeprecated -Wdev -Werror \
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-DSDL_SHARED=ON \
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-DSDL_STATIC=ON \
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-DSDL_TESTS=ON \
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-DSDL_WERROR=ON \
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-DSDL_INSTALL_TESTS=ON \
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@ -46,6 +46,8 @@ jobs:
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run: cmake -S build -B build `
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-Wdeprecated -Wdev -Werror `
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-DSDL_WERROR=${{ !matrix.platform.nowerror }} `
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-DSDL_SHARED=ON `
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-DSDL_STATIC=ON `
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-DSDL_TESTS=ON `
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-DSDL_INSTALL_TESTS=ON `
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-DSDL_VENDOR_INFO="Github Workflow" `
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@ -13,7 +13,7 @@ include(CMakePushCheckState)
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include(GNUInstallDirs)
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set(SDL_TESTS_LINK_SHARED_DEFAULT ON)
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if(EMSCRIPTEN OR N3DS OR PS2 OR PSP OR RISCOS OR VITA)
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if(EMSCRIPTEN OR N3DS OR PS2 OR PSP OR VITA)
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set(SDL_TESTS_LINK_SHARED_DEFAULT OFF)
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endif()
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@ -27,7 +27,7 @@ else()
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endif()
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if(NOT TARGET SDL3::${sdl_name_component})
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find_package(SDL3 3.0.0 REQUIRED COMPONENTS ${sdl_name_component} SDL3_test)
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find_package(SDL3 3.0.0 REQUIRED CONFIG COMPONENTS ${sdl_name_component} SDL3_test)
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endif()
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# CMake incorrectly detects opengl32.lib being present on MSVC ARM64
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