mirror of https://github.com/libsdl-org/SDL
testsprite2: report average FPS in blocks of five seconds.
This makes the reporting more accurate, vs startup inefficiencies and other scheduling burps.
This commit is contained in:
parent
a2f7af9a47
commit
e0cc19f2d8
|
@ -37,6 +37,8 @@ static SDL_Rect *positions;
|
|||
static SDL_Rect *velocities;
|
||||
static int sprite_w, sprite_h;
|
||||
static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND;
|
||||
static Uint32 next_fps_check, frames;
|
||||
static const Uint32 fps_check_delay = 5000;
|
||||
|
||||
/* Number of iterations to move sprites - used for visual tests. */
|
||||
/* -1: infinite random moves (default); >=0: enables N deterministic moves */
|
||||
|
@ -244,6 +246,7 @@ MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
|
|||
void
|
||||
loop()
|
||||
{
|
||||
Uint32 now;
|
||||
int i;
|
||||
SDL_Event event;
|
||||
|
||||
|
@ -261,13 +264,24 @@ loop()
|
|||
emscripten_cancel_main_loop();
|
||||
}
|
||||
#endif
|
||||
|
||||
frames++;
|
||||
now = SDL_GetTicks();
|
||||
if (SDL_TICKS_PASSED(now, next_fps_check)) {
|
||||
/* Print out some timing information */
|
||||
const Uint32 then = next_fps_check - fps_check_delay;
|
||||
const double fps = ((double) frames * 1000) / (now - then);
|
||||
SDL_Log("%2.2f frames per second\n", fps);
|
||||
next_fps_check = now + fps_check_delay;
|
||||
frames = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
int i;
|
||||
Uint32 then, now, frames;
|
||||
Uint64 seed;
|
||||
const char *icon = "icon.bmp";
|
||||
|
||||
|
@ -384,24 +398,17 @@ main(int argc, char *argv[])
|
|||
|
||||
/* Main render loop */
|
||||
frames = 0;
|
||||
then = SDL_GetTicks();
|
||||
next_fps_check = SDL_GetTicks() + fps_check_delay;
|
||||
done = 0;
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
emscripten_set_main_loop(loop, 0, 1);
|
||||
#else
|
||||
while (!done) {
|
||||
++frames;
|
||||
loop();
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Print out some timing information */
|
||||
now = SDL_GetTicks();
|
||||
if (now > then) {
|
||||
double fps = ((double) frames * 1000) / (now - then);
|
||||
SDL_Log("%2.2f frames per second\n", fps);
|
||||
}
|
||||
quit(0);
|
||||
return 0;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue