mirror of https://github.com/libsdl-org/SDL
Added support for 0-copy decode and display using Apple VideoToolbox
This commit is contained in:
parent
1bf913b29a
commit
d830cd140b
|
@ -184,7 +184,12 @@ endif()
|
|||
|
||||
include("${SDL3_SOURCE_DIR}/cmake/FindFFmpeg.cmake")
|
||||
if(FFmpeg_FOUND AND FFmpeg_AVCODEC_VERSION VERSION_GREATER_EQUAL "60")
|
||||
add_sdl_test_executable(testffmpeg NO_C90 SOURCES testffmpeg.c ${icon_bmp_header})
|
||||
if(APPLE)
|
||||
add_sdl_test_executable(testffmpeg NO_C90 SOURCES testffmpeg.c testffmpeg_videotoolbox.m ${icon_bmp_header})
|
||||
target_link_options(testffmpeg PRIVATE "-Wl,-framework,CoreFoundation" "-Wl,-framework,CoreVideo" "-Wl,-framework,Metal")
|
||||
else()
|
||||
add_sdl_test_executable(testffmpeg NO_C90 SOURCES testffmpeg.c ${icon_bmp_header})
|
||||
endif()
|
||||
target_link_libraries(testffmpeg PRIVATE ${FFMPEG_LIBRARIES})
|
||||
if(HAVE_OPENGLES_V2)
|
||||
#message(STATUS "Enabling EGL support in testffmpeg")
|
||||
|
|
|
@ -36,6 +36,10 @@
|
|||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include "testffmpeg_videotoolbox.h"
|
||||
#endif
|
||||
|
||||
#include <libavcodec/avcodec.h>
|
||||
#include <libavformat/avformat.h>
|
||||
#include <libavutil/avutil.h>
|
||||
|
@ -64,6 +68,9 @@ static SDL_bool has_EGL_EXT_image_dma_buf_import;
|
|||
static PFNGLACTIVETEXTUREARBPROC glActiveTextureARBFunc;
|
||||
static PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOESFunc;
|
||||
#endif
|
||||
#ifdef __APPLE__
|
||||
static SDL_bool has_videotoolbox_output;
|
||||
#endif
|
||||
static int done;
|
||||
|
||||
static SDL_bool CreateWindow(Uint32 window_flags, SDL_bool useEGL)
|
||||
|
@ -87,7 +94,7 @@ static SDL_bool CreateWindow(Uint32 window_flags, SDL_bool useEGL)
|
|||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
|
||||
|
||||
if (SDL_CreateWindowAndRenderer(WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_HIDDEN, &window, &renderer) < 0) {
|
||||
if (SDL_CreateWindowAndRenderer(WINDOW_WIDTH, WINDOW_HEIGHT, window_flags, &window, &renderer) < 0) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
|
@ -116,6 +123,10 @@ static SDL_bool CreateWindow(Uint32 window_flags, SDL_bool useEGL)
|
|||
}
|
||||
#endif /* HAVE_EGL */
|
||||
|
||||
#ifdef __APPLE__
|
||||
has_videotoolbox_output = SetupVideoToolboxOutput(renderer);
|
||||
#endif
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
|
@ -222,6 +233,11 @@ static SDL_bool SupportedPixelFormat(enum AVPixelFormat format)
|
|||
(format == AV_PIX_FMT_VAAPI || format == AV_PIX_FMT_DRM_PRIME)) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
#ifdef __APPLE__
|
||||
if (has_videotoolbox_output && format == AV_PIX_FMT_VIDEOTOOLBOX) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (GetTextureFormat(format) != SDL_PIXELFORMAT_UNKNOWN) {
|
||||
return SDL_TRUE;
|
||||
|
@ -474,11 +490,41 @@ static SDL_bool GetTextureForFrame(AVFrame *frame, SDL_Texture **texture)
|
|||
}
|
||||
}
|
||||
|
||||
static void HandleVideoFrame(AVFrame *frame, double pts)
|
||||
static void DisplayVideoTexture(AVFrame *frame)
|
||||
{
|
||||
/* Update the video texture */
|
||||
GetTextureForFrame(frame, &video_texture);
|
||||
|
||||
if (frame->linesize[0] < 0) {
|
||||
SDL_RenderTextureRotated(renderer, video_texture, NULL, NULL, 0.0, NULL, SDL_FLIP_VERTICAL);
|
||||
} else {
|
||||
SDL_RenderTexture(renderer, video_texture, NULL, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
static void DisplayVideoToolbox(AVFrame *frame)
|
||||
{
|
||||
#ifdef __APPLE__
|
||||
SDL_Rect viewport;
|
||||
SDL_GetRenderViewport(renderer, &viewport);
|
||||
DisplayVideoToolboxFrame(renderer, frame->data[3], 0, 0, frame->width, frame->height, viewport.x, viewport.y, viewport.w, viewport.h);
|
||||
#endif
|
||||
}
|
||||
|
||||
static void DisplayVideoFrame(AVFrame *frame)
|
||||
{
|
||||
switch (frame->format) {
|
||||
case AV_PIX_FMT_VIDEOTOOLBOX:
|
||||
DisplayVideoToolbox(frame);
|
||||
break;
|
||||
default:
|
||||
DisplayVideoTexture(frame);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void HandleVideoFrame(AVFrame *frame, double pts)
|
||||
{
|
||||
/* Quick and dirty PTS handling */
|
||||
if (!video_start) {
|
||||
video_start = SDL_GetTicks();
|
||||
|
@ -489,11 +535,7 @@ static void HandleVideoFrame(AVFrame *frame, double pts)
|
|||
now = (double)(SDL_GetTicks() - video_start) / 1000.0;
|
||||
}
|
||||
|
||||
if (frame->linesize[0] < 0) {
|
||||
SDL_RenderTextureRotated(renderer, video_texture, NULL, NULL, 0.0, NULL, SDL_FLIP_VERTICAL);
|
||||
} else {
|
||||
SDL_RenderTexture(renderer, video_texture, NULL, NULL);
|
||||
}
|
||||
DisplayVideoFrame(frame);
|
||||
|
||||
/* Render any bouncing balls */
|
||||
MoveSprite();
|
||||
|
@ -658,7 +700,7 @@ int main(int argc, char *argv[])
|
|||
goto quit;
|
||||
}
|
||||
|
||||
window_flags = SDL_WINDOW_HIDDEN;
|
||||
window_flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY;
|
||||
#ifdef __APPLE__
|
||||
window_flags |= SDL_WINDOW_METAL;
|
||||
#elif !defined(__WIN32__)
|
||||
|
@ -832,6 +874,9 @@ int main(int argc, char *argv[])
|
|||
}
|
||||
return_code = 0;
|
||||
quit:
|
||||
#ifdef __APPLE__
|
||||
CleanupVideoToolboxOutput();
|
||||
#endif
|
||||
SDL_free(positions);
|
||||
SDL_free(velocities);
|
||||
av_frame_free(&frame);
|
||||
|
|
|
@ -0,0 +1,15 @@
|
|||
/*
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely.
|
||||
*/
|
||||
|
||||
extern SDL_bool SetupVideoToolboxOutput(SDL_Renderer *renderer);
|
||||
extern SDL_bool DisplayVideoToolboxFrame(SDL_Renderer *renderer, void *buffer, int srcX, int srcY, int srcW, int srcH, int dstX, int dstY, int dstW, int dstH );
|
||||
extern void CleanupVideoToolboxOutput();
|
|
@ -0,0 +1,147 @@
|
|||
/*
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely.
|
||||
*/
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include "testffmpeg_videotoolbox.h"
|
||||
|
||||
#include <CoreVideo/CoreVideo.h>
|
||||
#include <Metal/Metal.h>
|
||||
#include <QuartzCore/CAMetalLayer.h>
|
||||
#include <simd/simd.h>
|
||||
|
||||
|
||||
// Metal BT.601 to RGB conversion shader
|
||||
static NSString *drawMetalShaderSource =
|
||||
@" using namespace metal;\n"
|
||||
"\n"
|
||||
" struct Vertex\n"
|
||||
" {\n"
|
||||
" float4 position [[position]];\n"
|
||||
" float2 texCoords;\n"
|
||||
" };\n"
|
||||
"\n"
|
||||
" constexpr sampler s(coord::normalized, address::clamp_to_edge, filter::linear);\n"
|
||||
"\n"
|
||||
" vertex Vertex draw_vs(constant Vertex *vertices [[ buffer(0) ]], uint vid [[ vertex_id ]])\n"
|
||||
" {\n"
|
||||
" return vertices[ vid ];\n"
|
||||
" }\n"
|
||||
"\n"
|
||||
" fragment float4 draw_ps_bt601(Vertex in [[ stage_in ]],\n"
|
||||
" texture2d<float> textureY [[ texture(0) ]],\n"
|
||||
" texture2d<float> textureUV [[ texture(1) ]])\n"
|
||||
" {\n"
|
||||
" float3 yuv = float3(textureY.sample(s, in.texCoords).r, textureUV.sample(s, in.texCoords).rg);\n"
|
||||
" float3 rgb;\n"
|
||||
" yuv += float3(-0.0627451017, -0.501960814, -0.501960814);\n"
|
||||
" rgb.r = dot(yuv, float3(1.1644, 0.000, 1.596));\n"
|
||||
" rgb.g = dot(yuv, float3(1.1644, -0.3918, -0.813));\n"
|
||||
" rgb.b = dot(yuv, float3(1.1644, 2.0172, 0.000));\n"
|
||||
" return float4(rgb, 1.0);\n"
|
||||
" }\n"
|
||||
;
|
||||
|
||||
// keep this structure aligned with the proceeding drawMetalShaderSource's struct Vertex
|
||||
typedef struct Vertex
|
||||
{
|
||||
vector_float4 position;
|
||||
vector_float2 texCoord;
|
||||
} Vertex;
|
||||
|
||||
static void SetVertex(Vertex *vertex, float x, float y, float s, float t)
|
||||
{
|
||||
vertex->position[ 0 ] = x;
|
||||
vertex->position[ 1 ] = y;
|
||||
vertex->position[ 2 ] = 0.0f;
|
||||
vertex->position[ 3 ] = 1.0f;
|
||||
vertex->texCoord[ 0 ] = s;
|
||||
vertex->texCoord[ 1 ] = t;
|
||||
}
|
||||
|
||||
static CAMetalLayer *metal_layer;
|
||||
static id<MTLLibrary> library;
|
||||
static id<MTLRenderPipelineState> video_pipeline;
|
||||
|
||||
SDL_bool SetupVideoToolboxOutput(SDL_Renderer *renderer)
|
||||
{ @autoreleasepool {
|
||||
NSError *error;
|
||||
|
||||
// Create the metal view
|
||||
metal_layer = (CAMetalLayer *)SDL_GetRenderMetalLayer(renderer);
|
||||
if (!metal_layer) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
// FIXME: Handle other colorspaces besides BT.601
|
||||
library = [metal_layer.device newLibraryWithSource:drawMetalShaderSource options:nil error:&error];
|
||||
|
||||
MTLRenderPipelineDescriptor *videoPipelineDescriptor = [[MTLRenderPipelineDescriptor new] autorelease];
|
||||
videoPipelineDescriptor.vertexFunction = [library newFunctionWithName:@"draw_vs"];
|
||||
videoPipelineDescriptor.fragmentFunction = [library newFunctionWithName:@"draw_ps_bt601"];
|
||||
videoPipelineDescriptor.colorAttachments[ 0 ].pixelFormat = metal_layer.pixelFormat;
|
||||
|
||||
video_pipeline = [metal_layer.device newRenderPipelineStateWithDescriptor:videoPipelineDescriptor error:nil];
|
||||
if (!video_pipeline) {
|
||||
SDL_SetError("Couldn't create video pipeline");
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
return true;
|
||||
}}
|
||||
|
||||
SDL_bool DisplayVideoToolboxFrame(SDL_Renderer *renderer, void *buffer, int srcX, int srcY, int srcW, int srcH, int dstX, int dstY, int dstW, int dstH )
|
||||
{ @autoreleasepool {
|
||||
CVPixelBufferRef pPixelBuffer = (CVPixelBufferRef)buffer;
|
||||
size_t nPixelBufferWidth = CVPixelBufferGetWidthOfPlane(pPixelBuffer, 0);
|
||||
size_t nPixelBufferHeight = CVPixelBufferGetHeightOfPlane(pPixelBuffer, 0);
|
||||
id<MTLTexture> videoFrameTextureY = nil;
|
||||
id<MTLTexture> videoFrameTextureUV = nil;
|
||||
|
||||
IOSurfaceRef pSurface = CVPixelBufferGetIOSurface(pPixelBuffer);
|
||||
|
||||
MTLTextureDescriptor *textureDescriptorY = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatR8Unorm width:nPixelBufferWidth height:nPixelBufferHeight mipmapped:NO];
|
||||
MTLTextureDescriptor *textureDescriptorUV = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatRG8Unorm width:CVPixelBufferGetWidthOfPlane(pPixelBuffer, 1) height:CVPixelBufferGetHeightOfPlane(pPixelBuffer, 1) mipmapped:NO];
|
||||
|
||||
videoFrameTextureY = [[metal_layer.device newTextureWithDescriptor:textureDescriptorY iosurface:pSurface plane:0] autorelease];
|
||||
videoFrameTextureUV = [[metal_layer.device newTextureWithDescriptor:textureDescriptorUV iosurface:pSurface plane:1] autorelease];
|
||||
|
||||
float flMinSrcX = ( srcX + 0.5f ) / nPixelBufferWidth;
|
||||
float flMaxSrcX = ( srcX + srcW + 0.5f ) / nPixelBufferWidth;
|
||||
float flMinSrcY = ( srcY + 0.5f ) / nPixelBufferHeight;
|
||||
float flMaxSrcY = ( srcY + srcH + 0.5f ) / nPixelBufferHeight;
|
||||
|
||||
int nOutputWidth, nOutputHeight;
|
||||
nOutputWidth = metal_layer.drawableSize.width;
|
||||
nOutputHeight = metal_layer.drawableSize.height;
|
||||
float flMinDstX = 2.0f * ( ( dstX + 0.5f ) / nOutputWidth ) - 1.0f;
|
||||
float flMaxDstX = 2.0f * ( ( dstX + dstW + 0.5f ) / nOutputWidth ) - 1.0f;
|
||||
float flMinDstY = 2.0f * ( ( nOutputHeight - dstY - 0.5f ) / nOutputHeight ) - 1.0f;
|
||||
float flMaxDstY = 2.0f * ( ( nOutputHeight - ( dstY + dstH ) - 0.5f ) / nOutputHeight ) - 1.0f;
|
||||
|
||||
Vertex arrVerts[4];
|
||||
SetVertex(&arrVerts[0], flMinDstX, flMaxDstY, flMinSrcX, flMaxSrcY);
|
||||
SetVertex(&arrVerts[1], flMinDstX, flMinDstY, flMinSrcX, flMinSrcY);
|
||||
SetVertex(&arrVerts[2], flMaxDstX, flMaxDstY, flMaxSrcX, flMaxSrcY);
|
||||
SetVertex(&arrVerts[3], flMaxDstX, flMinDstY, flMaxSrcX, flMinSrcY);
|
||||
|
||||
id<MTLRenderCommandEncoder> renderEncoder = (id<MTLRenderCommandEncoder>)SDL_GetRenderMetalCommandEncoder(renderer);
|
||||
[renderEncoder setRenderPipelineState:video_pipeline];
|
||||
[renderEncoder setFragmentTexture:videoFrameTextureY atIndex:0];
|
||||
[renderEncoder setFragmentTexture:videoFrameTextureUV atIndex:1];
|
||||
[renderEncoder setVertexBytes:arrVerts length:sizeof(arrVerts) atIndex:0];
|
||||
[renderEncoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:SDL_arraysize(arrVerts)];
|
||||
return SDL_TRUE;
|
||||
}}
|
||||
|
||||
void CleanupVideoToolboxOutput()
|
||||
{
|
||||
}
|
Loading…
Reference in New Issue