mirror of https://github.com/libsdl-org/SDL
The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor.
Fixes https://github.com/libsdl-org/SDL/issues/7375
This commit is contained in:
parent
8d8b3d3a9a
commit
d5775f6708
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@ -2467,3 +2467,53 @@ expression e2;
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- SDL_IsScreenSaverEnabled
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- SDL_IsScreenSaverEnabled
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+ SDL_ScreenSaverEnabled
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+ SDL_ScreenSaverEnabled
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(...)
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(...)
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@@
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SDL_Event e1;
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@@
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- e1.caxis
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+ e1.gaxis
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@@
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SDL_Event e1;
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@@
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- e1.cbutton
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+ e1.gbutton
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@@
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SDL_Event e1;
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@@
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- e1.cdevice
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+ e1.gdevice
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@@
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SDL_Event e1;
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@@
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- e1.ctouchpad
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+ e1.gtouchpad
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@@
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SDL_Event e1;
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@@
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- e1.csensor
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+ e1.gsensor
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@@
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SDL_Event *e1;
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@@
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- e1->caxis
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+ e1->gaxis
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@@
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SDL_Event *e1;
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@@
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- e1->cbutton
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+ e1->gbutton
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@@
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SDL_Event *e1;
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@@
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- e1->cdevice
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+ e1->gdevice
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@@
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SDL_Event *e1;
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@@
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- e1->ctouchpad
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+ e1->gtouchpad
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@@
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SDL_Event *e1;
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@@
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- e1->csensor
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+ e1->gsensor
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@ -148,6 +148,8 @@ The SDL_EVENT_WINDOW_RESIZED event is always sent, even in response to SDL_SetWi
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The SDL_EVENT_WINDOW_SIZE_CHANGED event has been removed, and you can use SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED to detect window backbuffer size changes.
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The SDL_EVENT_WINDOW_SIZE_CHANGED event has been removed, and you can use SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED to detect window backbuffer size changes.
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The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor.
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SDL_QUERY, SDL_IGNORE, SDL_ENABLE, and SDL_DISABLE have been removed. You can use the functions SDL_SetEventEnabled() and SDL_EventEnabled() to set and query event processing state.
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SDL_QUERY, SDL_IGNORE, SDL_ENABLE, and SDL_DISABLE have been removed. You can use the functions SDL_SetEventEnabled() and SDL_EventEnabled() to set and query event processing state.
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The following symbols have been renamed:
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The following symbols have been renamed:
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@ -405,7 +405,7 @@ typedef struct SDL_JoyBatteryEvent
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} SDL_JoyBatteryEvent;
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} SDL_JoyBatteryEvent;
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/**
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/**
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* \brief Gamepad axis motion event structure (event.caxis.*)
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* \brief Gamepad axis motion event structure (event.gaxis.*)
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*/
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*/
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typedef struct SDL_GamepadAxisEvent
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typedef struct SDL_GamepadAxisEvent
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{
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{
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@ -422,7 +422,7 @@ typedef struct SDL_GamepadAxisEvent
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/**
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/**
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* \brief Gamepad button event structure (event.cbutton.*)
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* \brief Gamepad button event structure (event.gbutton.*)
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*/
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*/
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typedef struct SDL_GamepadButtonEvent
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typedef struct SDL_GamepadButtonEvent
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{
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{
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@ -437,7 +437,7 @@ typedef struct SDL_GamepadButtonEvent
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/**
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/**
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* \brief Gamepad device event structure (event.cdevice.*)
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* \brief Gamepad device event structure (event.gdevice.*)
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*/
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*/
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typedef struct SDL_GamepadDeviceEvent
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typedef struct SDL_GamepadDeviceEvent
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{
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{
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@ -447,7 +447,7 @@ typedef struct SDL_GamepadDeviceEvent
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} SDL_GamepadDeviceEvent;
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} SDL_GamepadDeviceEvent;
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/**
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/**
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* \brief Gamepad touchpad event structure (event.ctouchpad.*)
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* \brief Gamepad touchpad event structure (event.gtouchpad.*)
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*/
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*/
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typedef struct SDL_GamepadTouchpadEvent
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typedef struct SDL_GamepadTouchpadEvent
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{
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{
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@ -462,7 +462,7 @@ typedef struct SDL_GamepadTouchpadEvent
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} SDL_GamepadTouchpadEvent;
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} SDL_GamepadTouchpadEvent;
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/**
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/**
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* \brief Gamepad sensor event structure (event.csensor.*)
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* \brief Gamepad sensor event structure (event.gsensor.*)
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*/
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*/
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typedef struct SDL_GamepadSensorEvent
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typedef struct SDL_GamepadSensorEvent
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{
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{
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@ -602,11 +602,11 @@ typedef union SDL_Event
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SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
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SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
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SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
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SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
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SDL_JoyBatteryEvent jbattery; /**< Joystick battery event data */
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SDL_JoyBatteryEvent jbattery; /**< Joystick battery event data */
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SDL_GamepadAxisEvent caxis; /**< Gamepad axis event data */
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SDL_GamepadAxisEvent gaxis; /**< Gamepad axis event data */
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SDL_GamepadButtonEvent cbutton; /**< Gamepad button event data */
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SDL_GamepadButtonEvent gbutton; /**< Gamepad button event data */
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SDL_GamepadDeviceEvent cdevice; /**< Gamepad device event data */
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SDL_GamepadDeviceEvent gdevice; /**< Gamepad device event data */
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SDL_GamepadTouchpadEvent ctouchpad; /**< Gamepad touchpad event data */
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SDL_GamepadTouchpadEvent gtouchpad; /**< Gamepad touchpad event data */
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SDL_GamepadSensorEvent csensor; /**< Gamepad sensor event data */
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SDL_GamepadSensorEvent gsensor; /**< Gamepad sensor event data */
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SDL_AudioDeviceEvent adevice; /**< Audio device event data */
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SDL_AudioDeviceEvent adevice; /**< Audio device event data */
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SDL_SensorEvent sensor; /**< Sensor event data */
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SDL_SensorEvent sensor; /**< Sensor event data */
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SDL_QuitEvent quit; /**< Quit request event data */
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SDL_QuitEvent quit; /**< Quit request event data */
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@ -346,14 +346,14 @@ static void SDL_LogEvent(const SDL_Event *event)
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SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_AXIS_MOTION)
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SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_AXIS_MOTION)
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(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d axis=%u value=%d)",
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(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d axis=%u value=%d)",
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(uint)event->caxis.timestamp, (int)event->caxis.which,
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(uint)event->gaxis.timestamp, (int)event->gaxis.which,
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(uint)event->caxis.axis, (int)event->caxis.value);
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(uint)event->gaxis.axis, (int)event->gaxis.value);
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break;
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break;
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#define PRINT_CBUTTON_EVENT(event) \
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#define PRINT_CBUTTON_EVENT(event) \
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(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d button=%u state=%s)", \
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(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d button=%u state=%s)", \
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(uint)event->cbutton.timestamp, (int)event->cbutton.which, \
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(uint)event->gbutton.timestamp, (int)event->gbutton.which, \
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(uint)event->cbutton.button, event->cbutton.state == SDL_PRESSED ? "pressed" : "released")
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(uint)event->gbutton.button, event->gbutton.state == SDL_PRESSED ? "pressed" : "released")
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SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_BUTTON_DOWN)
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SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_BUTTON_DOWN)
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PRINT_CBUTTON_EVENT(event);
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PRINT_CBUTTON_EVENT(event);
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break;
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break;
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@ -362,7 +362,7 @@ static void SDL_LogEvent(const SDL_Event *event)
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break;
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break;
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#undef PRINT_CBUTTON_EVENT
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#undef PRINT_CBUTTON_EVENT
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#define PRINT_GAMEPADDEV_EVENT(event) (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d)", (uint)event->cdevice.timestamp, (int)event->cdevice.which)
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#define PRINT_GAMEPADDEV_EVENT(event) (void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d)", (uint)event->gdevice.timestamp, (int)event->gdevice.which)
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SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_ADDED)
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SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_ADDED)
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PRINT_GAMEPADDEV_EVENT(event);
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PRINT_GAMEPADDEV_EVENT(event);
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break;
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break;
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@ -376,9 +376,9 @@ static void SDL_LogEvent(const SDL_Event *event)
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#define PRINT_CTOUCHPAD_EVENT(event) \
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#define PRINT_CTOUCHPAD_EVENT(event) \
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(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d touchpad=%d finger=%d x=%f y=%f pressure=%f)", \
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(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d touchpad=%d finger=%d x=%f y=%f pressure=%f)", \
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(uint)event->ctouchpad.timestamp, (int)event->ctouchpad.which, \
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(uint)event->gtouchpad.timestamp, (int)event->gtouchpad.which, \
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(int)event->ctouchpad.touchpad, (int)event->ctouchpad.finger, \
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(int)event->gtouchpad.touchpad, (int)event->gtouchpad.finger, \
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event->ctouchpad.x, event->ctouchpad.y, event->ctouchpad.pressure)
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event->gtouchpad.x, event->gtouchpad.y, event->gtouchpad.pressure)
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SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN)
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SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN)
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PRINT_CTOUCHPAD_EVENT(event);
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PRINT_CTOUCHPAD_EVENT(event);
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break;
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break;
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@ -392,8 +392,8 @@ static void SDL_LogEvent(const SDL_Event *event)
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SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_SENSOR_UPDATE)
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SDL_EVENT_CASE(SDL_EVENT_GAMEPAD_SENSOR_UPDATE)
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(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d sensor=%d data[0]=%f data[1]=%f data[2]=%f)",
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(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u which=%d sensor=%d data[0]=%f data[1]=%f data[2]=%f)",
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(uint)event->csensor.timestamp, (int)event->csensor.which, (int)event->csensor.sensor,
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(uint)event->gsensor.timestamp, (int)event->gsensor.which, (int)event->gsensor.sensor,
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event->csensor.data[0], event->csensor.data[1], event->csensor.data[2]);
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event->gsensor.data[0], event->gsensor.data[1], event->gsensor.data[2]);
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break;
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break;
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#define PRINT_FINGER_EVENT(event) \
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#define PRINT_FINGER_EVENT(event) \
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@ -419,7 +419,7 @@ static int SDLCALL SDL_GamepadEventWatcher(void *userdata, SDL_Event *event)
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deviceevent.type = SDL_EVENT_GAMEPAD_ADDED;
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deviceevent.type = SDL_EVENT_GAMEPAD_ADDED;
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deviceevent.common.timestamp = 0;
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deviceevent.common.timestamp = 0;
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deviceevent.cdevice.which = event->jdevice.which;
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deviceevent.gdevice.which = event->jdevice.which;
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SDL_PushEvent(&deviceevent);
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SDL_PushEvent(&deviceevent);
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}
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}
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} break;
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} break;
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@ -440,7 +440,7 @@ static int SDLCALL SDL_GamepadEventWatcher(void *userdata, SDL_Event *event)
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deviceevent.type = SDL_EVENT_GAMEPAD_REMOVED;
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deviceevent.type = SDL_EVENT_GAMEPAD_REMOVED;
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deviceevent.common.timestamp = 0;
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deviceevent.common.timestamp = 0;
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deviceevent.cdevice.which = event->jdevice.which;
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deviceevent.gdevice.which = event->jdevice.which;
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SDL_PushEvent(&deviceevent);
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SDL_PushEvent(&deviceevent);
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}
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}
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} break;
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} break;
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@ -1214,7 +1214,7 @@ static void SDL_PrivateRefreshGamepadMapping(GamepadMapping_t *pGamepadMapping)
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event.type = SDL_EVENT_GAMEPAD_REMAPPED;
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event.type = SDL_EVENT_GAMEPAD_REMAPPED;
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event.common.timestamp = 0;
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event.common.timestamp = 0;
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event.cdevice.which = gamepad->joystick->instance_id;
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event.gdevice.which = gamepad->joystick->instance_id;
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SDL_PushEvent(&event);
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SDL_PushEvent(&event);
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}
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}
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}
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}
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@ -1901,7 +1901,7 @@ int SDL_InitGamepads(void)
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SDL_Event deviceevent;
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SDL_Event deviceevent;
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deviceevent.type = SDL_EVENT_GAMEPAD_ADDED;
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deviceevent.type = SDL_EVENT_GAMEPAD_ADDED;
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deviceevent.common.timestamp = 0;
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deviceevent.common.timestamp = 0;
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deviceevent.cdevice.which = joysticks[i];
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deviceevent.gdevice.which = joysticks[i];
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SDL_PushEvent(&deviceevent);
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SDL_PushEvent(&deviceevent);
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}
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}
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}
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}
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@ -3060,9 +3060,9 @@ static int SDL_SendGamepadAxis(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_Gamep
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SDL_Event event;
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SDL_Event event;
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event.type = SDL_EVENT_GAMEPAD_AXIS_MOTION;
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event.type = SDL_EVENT_GAMEPAD_AXIS_MOTION;
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event.common.timestamp = timestamp;
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event.common.timestamp = timestamp;
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event.caxis.which = gamepad->joystick->instance_id;
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event.gaxis.which = gamepad->joystick->instance_id;
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event.caxis.axis = axis;
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event.gaxis.axis = axis;
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event.caxis.value = value;
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event.gaxis.value = value;
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posted = SDL_PushEvent(&event) == 1;
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posted = SDL_PushEvent(&event) == 1;
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}
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}
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#endif /* !SDL_EVENTS_DISABLED */
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#endif /* !SDL_EVENTS_DISABLED */
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@ -3120,9 +3120,9 @@ static int SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_Gam
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#if !SDL_EVENTS_DISABLED
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#if !SDL_EVENTS_DISABLED
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if (SDL_EventEnabled(event.type)) {
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if (SDL_EventEnabled(event.type)) {
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event.common.timestamp = timestamp;
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event.common.timestamp = timestamp;
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event.cbutton.which = gamepad->joystick->instance_id;
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event.gbutton.which = gamepad->joystick->instance_id;
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event.cbutton.button = button;
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event.gbutton.button = button;
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event.cbutton.state = state;
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event.gbutton.state = state;
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posted = SDL_PushEvent(&event) == 1;
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posted = SDL_PushEvent(&event) == 1;
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}
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}
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#endif /* !SDL_EVENTS_DISABLED */
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#endif /* !SDL_EVENTS_DISABLED */
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@ -2959,12 +2959,12 @@ int SDL_SendJoystickTouchpad(Uint64 timestamp, SDL_Joystick *joystick, int touch
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SDL_Event event;
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SDL_Event event;
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event.type = event_type;
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event.type = event_type;
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event.common.timestamp = timestamp;
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event.common.timestamp = timestamp;
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event.ctouchpad.which = joystick->instance_id;
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event.gtouchpad.which = joystick->instance_id;
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event.ctouchpad.touchpad = touchpad;
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event.gtouchpad.touchpad = touchpad;
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event.ctouchpad.finger = finger;
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event.gtouchpad.finger = finger;
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event.ctouchpad.x = x;
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event.gtouchpad.x = x;
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event.ctouchpad.y = y;
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event.gtouchpad.y = y;
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event.ctouchpad.pressure = pressure;
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event.gtouchpad.pressure = pressure;
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posted = SDL_PushEvent(&event) == 1;
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posted = SDL_PushEvent(&event) == 1;
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}
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}
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#endif /* !SDL_EVENTS_DISABLED */
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#endif /* !SDL_EVENTS_DISABLED */
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@ -2999,12 +2999,15 @@ int SDL_SendJoystickSensor(Uint64 timestamp, SDL_Joystick *joystick, SDL_SensorT
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SDL_Event event;
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SDL_Event event;
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event.type = SDL_EVENT_GAMEPAD_SENSOR_UPDATE;
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event.type = SDL_EVENT_GAMEPAD_SENSOR_UPDATE;
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event.common.timestamp = timestamp;
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event.common.timestamp = timestamp;
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event.csensor.which = joystick->instance_id;
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event.gsensor.which = joystick->instance_id;
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event.csensor.sensor = type;
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event.gsensor.sensor = type;
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num_values = SDL_min(num_values, SDL_arraysize(event.csensor.data));
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num_values = SDL_min(num_values,
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SDL_memset(event.csensor.data, 0, sizeof(event.csensor.data));
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SDL_arraysize(event.gsensor.data));
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SDL_memcpy(event.csensor.data, data, num_values * sizeof(*data));
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SDL_memset(event.gsensor.data, 0,
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event.csensor.sensor_timestamp = sensor_timestamp;
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sizeof(event.gsensor.data));
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SDL_memcpy(event.gsensor.data, data,
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num_values * sizeof(*data));
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event.gsensor.sensor_timestamp = sensor_timestamp;
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posted = SDL_PushEvent(&event) == 1;
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posted = SDL_PushEvent(&event) == 1;
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}
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}
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#endif /* !SDL_EVENTS_DISABLED */
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#endif /* !SDL_EVENTS_DISABLED */
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@ -1681,28 +1681,28 @@ static void SDLTest_PrintEvent(SDL_Event *event)
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break;
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break;
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case SDL_EVENT_GAMEPAD_ADDED:
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case SDL_EVENT_GAMEPAD_ADDED:
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SDL_Log("SDL EVENT: Gamepad index %" SDL_PRIu32 " attached",
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SDL_Log("SDL EVENT: Gamepad index %" SDL_PRIu32 " attached",
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event->cdevice.which);
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event->gdevice.which);
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break;
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break;
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case SDL_EVENT_GAMEPAD_REMOVED:
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case SDL_EVENT_GAMEPAD_REMOVED:
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SDL_Log("SDL EVENT: Gamepad %" SDL_PRIu32 " removed",
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SDL_Log("SDL EVENT: Gamepad %" SDL_PRIu32 " removed",
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event->cdevice.which);
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event->gdevice.which);
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break;
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break;
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case SDL_EVENT_GAMEPAD_AXIS_MOTION:
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case SDL_EVENT_GAMEPAD_AXIS_MOTION:
|
||||||
SDL_Log("SDL EVENT: Gamepad %" SDL_PRIu32 " axis %d ('%s') value: %d",
|
SDL_Log("SDL EVENT: Gamepad %" SDL_PRIu32 " axis %d ('%s') value: %d",
|
||||||
event->caxis.which,
|
event->gaxis.which,
|
||||||
event->caxis.axis,
|
event->gaxis.axis,
|
||||||
GamepadAxisName((SDL_GamepadAxis)event->caxis.axis),
|
GamepadAxisName((SDL_GamepadAxis)event->gaxis.axis),
|
||||||
event->caxis.value);
|
event->gaxis.value);
|
||||||
break;
|
break;
|
||||||
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
|
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
|
||||||
SDL_Log("SDL EVENT: Gamepad %" SDL_PRIu32 "button %d ('%s') down",
|
SDL_Log("SDL EVENT: Gamepad %" SDL_PRIu32 "button %d ('%s') down",
|
||||||
event->cbutton.which, event->cbutton.button,
|
event->gbutton.which, event->gbutton.button,
|
||||||
GamepadButtonName((SDL_GamepadButton)event->cbutton.button));
|
GamepadButtonName((SDL_GamepadButton)event->gbutton.button));
|
||||||
break;
|
break;
|
||||||
case SDL_EVENT_GAMEPAD_BUTTON_UP:
|
case SDL_EVENT_GAMEPAD_BUTTON_UP:
|
||||||
SDL_Log("SDL EVENT: Gamepad %" SDL_PRIu32 " button %d ('%s') up",
|
SDL_Log("SDL EVENT: Gamepad %" SDL_PRIu32 " button %d ('%s') up",
|
||||||
event->cbutton.which, event->cbutton.button,
|
event->gbutton.which, event->gbutton.button,
|
||||||
GamepadButtonName((SDL_GamepadButton)event->cbutton.button));
|
GamepadButtonName((SDL_GamepadButton)event->gbutton.button));
|
||||||
break;
|
break;
|
||||||
case SDL_EVENT_CLIPBOARD_UPDATE:
|
case SDL_EVENT_CLIPBOARD_UPDATE:
|
||||||
SDL_Log("SDL EVENT: Clipboard updated");
|
SDL_Log("SDL EVENT: Clipboard updated");
|
||||||
|
|
|
@ -629,61 +629,69 @@ void loop(void *arg)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SDL_EVENT_GAMEPAD_ADDED:
|
case SDL_EVENT_GAMEPAD_ADDED:
|
||||||
SDL_Log("Gamepad device %" SDL_PRIu32 " added.\n", event.cdevice.which);
|
SDL_Log("Gamepad device %" SDL_PRIu32 " added.\n",
|
||||||
AddGamepad(event.cdevice.which, SDL_TRUE);
|
event.gdevice.which);
|
||||||
|
AddGamepad(event.gdevice.which, SDL_TRUE);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SDL_EVENT_GAMEPAD_REMOVED:
|
case SDL_EVENT_GAMEPAD_REMOVED:
|
||||||
SDL_Log("Gamepad device %" SDL_PRIu32 " removed.\n", event.cdevice.which);
|
SDL_Log("Gamepad device %" SDL_PRIu32 " removed.\n",
|
||||||
DelGamepad(event.cdevice.which);
|
event.gdevice.which);
|
||||||
|
DelGamepad(event.gdevice.which);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN:
|
case SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN:
|
||||||
case SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION:
|
case SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION:
|
||||||
case SDL_EVENT_GAMEPAD_TOUCHPAD_UP:
|
case SDL_EVENT_GAMEPAD_TOUCHPAD_UP:
|
||||||
SDL_Log("Gamepad %" SDL_PRIu32 " touchpad %" SDL_PRIs32 " finger %" SDL_PRIs32 " %s %.2f, %.2f, %.2f\n",
|
SDL_Log("Gamepad %" SDL_PRIu32 " touchpad %" SDL_PRIs32 " finger %" SDL_PRIs32 " %s %.2f, %.2f, %.2f\n",
|
||||||
event.ctouchpad.which,
|
event.gtouchpad.which,
|
||||||
event.ctouchpad.touchpad,
|
event.gtouchpad.touchpad,
|
||||||
event.ctouchpad.finger,
|
event.gtouchpad.finger,
|
||||||
(event.type == SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN ? "pressed at" : (event.type == SDL_EVENT_GAMEPAD_TOUCHPAD_UP ? "released at" : "moved to")),
|
(event.type == SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN ? "pressed at" : (event.type == SDL_EVENT_GAMEPAD_TOUCHPAD_UP ? "released at" : "moved to")),
|
||||||
event.ctouchpad.x,
|
event.gtouchpad.x,
|
||||||
event.ctouchpad.y,
|
event.gtouchpad.y,
|
||||||
event.ctouchpad.pressure);
|
event.gtouchpad.pressure);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
#define VERBOSE_SENSORS
|
#define VERBOSE_SENSORS
|
||||||
#ifdef VERBOSE_SENSORS
|
#ifdef VERBOSE_SENSORS
|
||||||
case SDL_EVENT_GAMEPAD_SENSOR_UPDATE:
|
case SDL_EVENT_GAMEPAD_SENSOR_UPDATE:
|
||||||
SDL_Log("Gamepad %" SDL_PRIu32 " sensor %s: %.2f, %.2f, %.2f (%" SDL_PRIu64 ")\n",
|
SDL_Log("Gamepad %" SDL_PRIu32 " sensor %s: %.2f, %.2f, %.2f (%" SDL_PRIu64 ")\n",
|
||||||
event.csensor.which,
|
event.gsensor.which,
|
||||||
GetSensorName((SDL_SensorType)event.csensor.sensor),
|
GetSensorName((SDL_SensorType) event.gsensor.sensor),
|
||||||
event.csensor.data[0],
|
event.gsensor.data[0],
|
||||||
event.csensor.data[1],
|
event.gsensor.data[1],
|
||||||
event.csensor.data[2],
|
event.gsensor.data[2],
|
||||||
event.csensor.sensor_timestamp);
|
event.gsensor.sensor_timestamp);
|
||||||
break;
|
break;
|
||||||
#endif /* VERBOSE_SENSORS */
|
#endif /* VERBOSE_SENSORS */
|
||||||
|
|
||||||
#define VERBOSE_AXES
|
#define VERBOSE_AXES
|
||||||
#ifdef VERBOSE_AXES
|
#ifdef VERBOSE_AXES
|
||||||
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
|
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
|
||||||
if (event.caxis.value <= (-SDL_JOYSTICK_AXIS_MAX / 2) || event.caxis.value >= (SDL_JOYSTICK_AXIS_MAX / 2)) {
|
if (event.gaxis.value <= (-SDL_JOYSTICK_AXIS_MAX / 2) || event.gaxis.value >= (SDL_JOYSTICK_AXIS_MAX / 2)) {
|
||||||
SetGamepad(event.caxis.which);
|
SetGamepad(event.gaxis.which);
|
||||||
}
|
}
|
||||||
SDL_Log("Gamepad %" SDL_PRIu32 " axis %s changed to %d\n", event.caxis.which, SDL_GetGamepadStringForAxis((SDL_GamepadAxis)event.caxis.axis), event.caxis.value);
|
SDL_Log("Gamepad %" SDL_PRIu32 " axis %s changed to %d\n",
|
||||||
|
event.gaxis.which,
|
||||||
|
SDL_GetGamepadStringForAxis((SDL_GamepadAxis) event.gaxis.axis),
|
||||||
|
event.gaxis.value);
|
||||||
break;
|
break;
|
||||||
#endif /* VERBOSE_AXES */
|
#endif /* VERBOSE_AXES */
|
||||||
|
|
||||||
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
|
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
|
||||||
case SDL_EVENT_GAMEPAD_BUTTON_UP:
|
case SDL_EVENT_GAMEPAD_BUTTON_UP:
|
||||||
if (event.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN) {
|
if (event.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN) {
|
||||||
SetGamepad(event.cbutton.which);
|
SetGamepad(event.gbutton.which);
|
||||||
}
|
}
|
||||||
SDL_Log("Gamepad %" SDL_PRIu32 " button %s %s\n", event.cbutton.which, SDL_GetGamepadStringForButton((SDL_GamepadButton)event.cbutton.button), event.cbutton.state ? "pressed" : "released");
|
SDL_Log("Gamepad %" SDL_PRIu32 " button %s %s\n",
|
||||||
|
event.gbutton.which,
|
||||||
|
SDL_GetGamepadStringForButton((SDL_GamepadButton) event.gbutton.button),
|
||||||
|
event.gbutton.state ? "pressed" : "released");
|
||||||
|
|
||||||
/* Cycle PS5 trigger effects when the microphone button is pressed */
|
/* Cycle PS5 trigger effects when the microphone button is pressed */
|
||||||
if (event.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN &&
|
if (event.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN &&
|
||||||
event.cbutton.button == SDL_GAMEPAD_BUTTON_MISC1 &&
|
event.gbutton.button == SDL_GAMEPAD_BUTTON_MISC1 &&
|
||||||
SDL_GetGamepadType(gamepad) == SDL_GAMEPAD_TYPE_PS5) {
|
SDL_GetGamepadType(gamepad) == SDL_GAMEPAD_TYPE_PS5) {
|
||||||
CyclePS5TriggerEffect();
|
CyclePS5TriggerEffect();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue