Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers

Also added SDL_GAMEPAD_CAP_PLAYER_LED to let the application know if the controller has a visible player LED
This commit is contained in:
Sam Lantinga 2024-01-22 19:07:33 -08:00
parent c88c12148d
commit cd231a65f6
36 changed files with 133 additions and 226 deletions

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@ -21,6 +21,7 @@ General:
* Added SDL_GetJoysticks(), SDL_GetJoystickInstanceName(), SDL_GetJoystickInstancePath(), SDL_GetJoystickInstancePlayerIndex(), SDL_GetJoystickInstanceGUID(), SDL_GetJoystickInstanceVendor(), SDL_GetJoystickInstanceProduct(), SDL_GetJoystickInstanceProductVersion(), and SDL_GetJoystickInstanceType() to directly query the list of available joysticks
* Added SDL_GetGamepads(), SDL_GetGamepadInstanceName(), SDL_GetGamepadInstancePath(), SDL_GetGamepadInstancePlayerIndex(), SDL_GetGamepadInstanceGUID(), SDL_GetGamepadInstanceVendor(), SDL_GetGamepadInstanceProduct(), SDL_GetGamepadInstanceProductVersion(), and SDL_GetGamepadInstanceType() to directly query the list of available gamepads
* Added SDL_GetSensors(), SDL_GetSensorInstanceName(), SDL_GetSensorInstanceType(), and SDL_GetSensorInstanceNonPortableType() to directly query the list of available sensors
* Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers
* SDL_GetTicks() now returns a 64-bit value and the tick values should be directly compared instead of using the SDL_TICKS_PASSED macro
* Added SDL_GetTicksNS() to return the number of nanoseconds since the SDL library initialized
* Added SDL_DelayNS() to specify a delay in nanoseconds, to the highest precision the system will support

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@ -1205,21 +1205,6 @@ typedef SDL_GameControllerButton, SDL_GamepadButton;
(...)
@@
@@
- SDL_GameControllerHasLED
+ SDL_GamepadHasLED
(...)
@@
@@
- SDL_GameControllerHasRumble
+ SDL_GamepadHasRumble
(...)
@@
@@
- SDL_GameControllerHasRumbleTriggers
+ SDL_GamepadHasRumbleTriggers
(...)
@@
@@
- SDL_GameControllerHasSensor
+ SDL_GamepadHasSensor
(...)

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@ -539,9 +539,6 @@ The following functions have been renamed:
* SDL_GameControllerGetVendor() => SDL_GetGamepadVendor()
* SDL_GameControllerHasAxis() => SDL_GamepadHasAxis()
* SDL_GameControllerHasButton() => SDL_GamepadHasButton()
* SDL_GameControllerHasLED() => SDL_GamepadHasLED()
* SDL_GameControllerHasRumble() => SDL_GamepadHasRumble()
* SDL_GameControllerHasRumbleTriggers() => SDL_GamepadHasRumbleTriggers()
* SDL_GameControllerHasSensor() => SDL_GamepadHasSensor()
* SDL_GameControllerIsSensorEnabled() => SDL_GamepadSensorEnabled()
* SDL_GameControllerMapping() => SDL_GetGamepadMapping()
@ -562,12 +559,15 @@ The following functions have been removed:
* SDL_GameControllerEventState() - replaced with SDL_SetGamepadEventsEnabled() and SDL_GamepadEventsEnabled()
* SDL_GameControllerGetBindForAxis() - replaced with SDL_GetGamepadBindings()
* SDL_GameControllerGetBindForButton() - replaced with SDL_GetGamepadBindings()
* SDL_GameControllerHasLED() - replaced with SDL_GetGamepadCaps()
* SDL_GameControllerHasRumble() - replaced with SDL_GetGamepadCaps()
* SDL_GameControllerHasRumbleTriggers() - replaced with SDL_GetGamepadCaps()
* SDL_GameControllerMappingForDeviceIndex() - replaced with SDL_GetGamepadInstanceMapping()
* SDL_GameControllerMappingForIndex() - replaced with SDL_GetGamepadMappings()
* SDL_GameControllerNameForIndex() - replaced with SDL_GetGamepadInstanceName()
* SDL_GameControllerNumMappings() - replaced with SDL_GetGamepadMappings()
* SDL_GameControllerPathForIndex() - replaced with SDL_GetGamepadInstancePath()
* SDL_GameControllerTypeForIndex() - replaced with SDL_GetGamepadInstanceType()
* SDL_GameControllerNumMappings() - replaced with SDL_GetGamepadMappings()
* SDL_GameControllerMappingForIndex() - replaced with SDL_GetGamepadMappings()
The following symbols have been renamed:
* SDL_CONTROLLER_AXIS_INVALID => SDL_GAMEPAD_AXIS_INVALID
@ -805,6 +805,9 @@ The following functions have been removed:
* SDL_JoystickGetDeviceProductVersion() - replaced with SDL_GetJoystickInstanceProductVersion()
* SDL_JoystickGetDeviceType() - replaced with SDL_GetJoystickInstanceType()
* SDL_JoystickGetDeviceVendor() - replaced with SDL_GetJoystickInstanceVendor()
* SDL_JoystickHasLED() - replaced with SDL_GetJoystickCaps()
* SDL_JoystickHasRumble() - replaced with SDL_GetJoystickCaps()
* SDL_JoystickHasRumbleTriggers() - replaced with SDL_GetJoystickCaps()
* SDL_JoystickNameForIndex() - replaced with SDL_GetJoystickInstanceName()
* SDL_JoystickNumBalls() - API has been removed, see https://github.com/libsdl-org/SDL/issues/6766
* SDL_JoystickPathForIndex() - replaced with SDL_GetJoystickInstancePath()

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@ -75,6 +75,15 @@ typedef enum
SDL_GAMEPAD_TYPE_MAX
} SDL_GamepadType;
typedef enum
{
SDL_GAMEPAD_CAP_MONO_LED = 0x00000001, /**< This gamepad has an LED that has adjustable brightness */
SDL_GAMEPAD_CAP_RGB_LED = 0x00000002, /**< This gamepad has an LED that has adjustable color */
SDL_GAMEPAD_CAP_PLAYER_LED = 0x00000004, /**< This gamepad has a player LED */
SDL_GAMEPAD_CAP_RUMBLE = 0x00000010, /**< This gamepad has left/right rumble */
SDL_GAMEPAD_CAP_TRIGGER_RUMBLE = 0x00000020, /**< This gamepad has simple trigger rumble */
} SDL_GamepadCaps;
/**
* The list of buttons available on a gamepad
*
@ -1169,6 +1178,16 @@ extern DECLSPEC float SDLCALL SDL_GetGamepadSensorDataRate(SDL_Gamepad *gamepad,
*/
extern DECLSPEC int SDLCALL SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values);
/**
* Query gamepad capabilities
*
* \param gamepad The gamepad to query
* \returns a mask of SDL_GamepadCaps values indicating the gamepad capabilities.
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetGamepadCaps(SDL_Gamepad *gamepad);
/**
* Start a rumble effect on a gamepad.
*
@ -1185,7 +1204,7 @@ extern DECLSPEC int SDLCALL SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_S
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GamepadHasRumble
* \sa SDL_GetGamepadCaps
*/
extern DECLSPEC int SDLCALL SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
@ -1210,50 +1229,18 @@ extern DECLSPEC int SDLCALL SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_f
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GamepadHasRumbleTriggers
* \sa SDL_GetGamepadCaps
*/
extern DECLSPEC int SDLCALL SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
/**
* Query whether a gamepad has an LED.
*
* \param gamepad The gamepad to query
* \returns SDL_TRUE, or SDL_FALSE if this gamepad does not have a modifiable
* LED
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GamepadHasLED(SDL_Gamepad *gamepad);
/**
* Query whether a gamepad has rumble support.
*
* \param gamepad The gamepad to query
* \returns SDL_TRUE, or SDL_FALSE if this gamepad does not have rumble
* support
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_RumbleGamepad
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GamepadHasRumble(SDL_Gamepad *gamepad);
/**
* Query whether a gamepad has rumble support on triggers.
*
* \param gamepad The gamepad to query
* \returns SDL_TRUE, or SDL_FALSE if this gamepad does not have trigger
* rumble support
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_RumbleGamepadTriggers
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GamepadHasRumbleTriggers(SDL_Gamepad *gamepad);
/**
* Update a gamepad's LED color.
*
* An example of a joystick LED is the light on the back of a PlayStation 4's
* DualShock 4 controller.
*
* For gamepads with a single color LED, the maximum of the RGB values will be used as the LED brightness.
*
* \param gamepad The gamepad to update
* \param red The intensity of the red LED
* \param green The intensity of the green LED
@ -1262,6 +1249,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GamepadHasRumbleTriggers(SDL_Gamepad *gamep
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetGamepadCaps
*/
extern DECLSPEC int SDLCALL SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 red, Uint8 green, Uint8 blue);

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@ -97,6 +97,15 @@ typedef enum
SDL_JOYSTICK_TYPE_THROTTLE
} SDL_JoystickType;
typedef enum
{
SDL_JOYSTICK_CAP_MONO_LED = 0x00000001, /**< This joystick has an LED that has adjustable brightness */
SDL_JOYSTICK_CAP_RGB_LED = 0x00000002, /**< This joystick has an LED that has adjustable color */
SDL_JOYSTICK_CAP_PLAYER_LED = 0x00000004, /**< This joystick has a player LED */
SDL_JOYSTICK_CAP_RUMBLE = 0x00000010, /**< This joystick has left/right rumble */
SDL_JOYSTICK_CAP_TRIGGER_RUMBLE = 0x00000020, /**< This joystick has simple trigger rumble */
} SDL_JoystickCaps;
typedef enum
{
SDL_JOYSTICK_POWER_UNKNOWN = -1,
@ -880,6 +889,16 @@ extern DECLSPEC Uint8 SDLCALL SDL_GetJoystickHat(SDL_Joystick *joystick,
extern DECLSPEC Uint8 SDLCALL SDL_GetJoystickButton(SDL_Joystick *joystick,
int button);
/**
* Query joystick capabilities
*
* \param joystick The joystick to query
* \returns a mask of SDL_JoystickCaps values indicating the joystick capabilities.
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetJoystickCaps(SDL_Joystick *joystick);
/**
* Start a rumble effect.
*
@ -896,7 +915,7 @@ extern DECLSPEC Uint8 SDLCALL SDL_GetJoystickButton(SDL_Joystick *joystick,
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_JoystickHasRumble
* \sa SDL_GetJoystickCaps
*/
extern DECLSPEC int SDLCALL SDL_RumbleJoystick(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
@ -922,54 +941,18 @@ extern DECLSPEC int SDLCALL SDL_RumbleJoystick(SDL_Joystick *joystick, Uint16 lo
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_JoystickHasRumbleTriggers
* \sa SDL_GetJoystickCaps
*/
extern DECLSPEC int SDLCALL SDL_RumbleJoystickTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
/**
* Query whether a joystick has an LED.
*
* An example of a joystick LED is the light on the back of a PlayStation 4's
* DualShock 4 controller.
*
* \param joystick The joystick to query
* \returns SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE
* otherwise.
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
/**
* Query whether a joystick has rumble support.
*
* \param joystick The joystick to query
* \returns SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_RumbleJoystick
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick);
/**
* Query whether a joystick has rumble support on triggers.
*
* \param joystick The joystick to query
* \returns SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_RumbleJoystickTriggers
*/
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick);
/**
* Update a joystick's LED color.
*
* An example of a joystick LED is the light on the back of a PlayStation 4's
* DualShock 4 controller.
*
* For joysticks with a single color LED, the maximum of the RGB values will be used as the LED brightness.
*
* \param joystick The joystick to update
* \param red The intensity of the red LED
* \param green The intensity of the green LED
@ -978,6 +961,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joy
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetJoystickCaps
*/
extern DECLSPEC int SDLCALL SDL_SetJoystickLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);

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@ -235,9 +235,6 @@
#define SDL_GameControllerGetVendor SDL_GetGamepadVendor
#define SDL_GameControllerHasAxis SDL_GamepadHasAxis
#define SDL_GameControllerHasButton SDL_GamepadHasButton
#define SDL_GameControllerHasLED SDL_GamepadHasLED
#define SDL_GameControllerHasRumble SDL_GamepadHasRumble
#define SDL_GameControllerHasRumbleTriggers SDL_GamepadHasRumbleTriggers
#define SDL_GameControllerHasSensor SDL_GamepadHasSensor
#define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled
#define SDL_GameControllerMapping SDL_GetGamepadMapping
@ -713,9 +710,6 @@
#define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_renamed_SDL_GetGamepadVendor
#define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_renamed_SDL_GamepadHasAxis
#define SDL_GameControllerHasButton SDL_GameControllerHasButton_renamed_SDL_GamepadHasButton
#define SDL_GameControllerHasLED SDL_GameControllerHasLED_renamed_SDL_GamepadHasLED
#define SDL_GameControllerHasRumble SDL_GameControllerHasRumble_renamed_SDL_GamepadHasRumble
#define SDL_GameControllerHasRumbleTriggers SDL_GameControllerHasRumbleTriggers_renamed_SDL_GamepadHasRumbleTriggers
#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor
#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled
#define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping

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@ -131,9 +131,6 @@ SDL3_0.0.0 {
SDL_GamepadEventsEnabled;
SDL_GamepadHasAxis;
SDL_GamepadHasButton;
SDL_GamepadHasLED;
SDL_GamepadHasRumble;
SDL_GamepadHasRumbleTriggers;
SDL_GamepadHasSensor;
SDL_GamepadSensorEnabled;
SDL_GetAndroidSDKVersion;
@ -411,9 +408,6 @@ SDL3_0.0.0 {
SDL_IsTablet;
SDL_JoystickConnected;
SDL_JoystickEventsEnabled;
SDL_JoystickHasLED;
SDL_JoystickHasRumble;
SDL_JoystickHasRumbleTriggers;
SDL_IsJoystickHaptic;
SDL_LinuxSetThreadPriority;
SDL_LinuxSetThreadPriorityAndPolicy;
@ -965,6 +959,8 @@ SDL3_0.0.0 {
SDL_GetHapticName;
SDL_ReadSurfacePixel;
SDL_FlipSurface;
SDL_GetGamepadCaps;
SDL_GetJoystickCaps;
# extra symbols go here (don't modify this line)
local: *;
};

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@ -155,9 +155,6 @@
#define SDL_GamepadEventsEnabled SDL_GamepadEventsEnabled_REAL
#define SDL_GamepadHasAxis SDL_GamepadHasAxis_REAL
#define SDL_GamepadHasButton SDL_GamepadHasButton_REAL
#define SDL_GamepadHasLED SDL_GamepadHasLED_REAL
#define SDL_GamepadHasRumble SDL_GamepadHasRumble_REAL
#define SDL_GamepadHasRumbleTriggers SDL_GamepadHasRumbleTriggers_REAL
#define SDL_GamepadHasSensor SDL_GamepadHasSensor_REAL
#define SDL_GamepadSensorEnabled SDL_GamepadSensorEnabled_REAL
#define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL
@ -435,9 +432,6 @@
#define SDL_IsTablet SDL_IsTablet_REAL
#define SDL_JoystickConnected SDL_JoystickConnected_REAL
#define SDL_JoystickEventsEnabled SDL_JoystickEventsEnabled_REAL
#define SDL_JoystickHasLED SDL_JoystickHasLED_REAL
#define SDL_JoystickHasRumble SDL_JoystickHasRumble_REAL
#define SDL_JoystickHasRumbleTriggers SDL_JoystickHasRumbleTriggers_REAL
#define SDL_IsJoystickHaptic SDL_IsJoystickHaptic_REAL
#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_REAL
#define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_REAL
@ -990,3 +984,5 @@
#define SDL_GetHapticName SDL_GetHapticName_REAL
#define SDL_ReadSurfacePixel SDL_ReadSurfacePixel_REAL
#define SDL_FlipSurface SDL_FlipSurface_REAL
#define SDL_GetGamepadCaps SDL_GetGamepadCaps_REAL
#define SDL_GetJoystickCaps SDL_GetJoystickCaps_REAL

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@ -215,9 +215,6 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadConnected,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadEventsEnabled,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasLED,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasRumble,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasRumbleTriggers,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadHasSensor,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadSensorEnabled,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return)
SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetAssertionHandler,(void **a),(a),return)
@ -491,9 +488,6 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_IsJoystickVirtual,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_IsTablet,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickConnected,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickEventsEnabled,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasLED,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasRumble,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasRumbleTriggers,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_IsJoystickHaptic,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP,(const char *a),(a),return)
SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP_RW,(SDL_RWops *a, SDL_bool b),(a,b),return)
@ -1015,3 +1009,5 @@ SDL_DYNAPI_PROC(SDL_HapticID,SDL_GetHapticInstanceID,(SDL_Haptic *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetHapticName,(SDL_Haptic *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_ReadSurfacePixel,(SDL_Surface *a, int b, int c, Uint8 *d, Uint8 *e, Uint8 *f, Uint8 *g),(a,b,c,d,e,f,g),return)
SDL_DYNAPI_PROC(int,SDL_FlipSurface,(SDL_Surface *a, SDL_FlipMode b),(a,b),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetGamepadCaps,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetJoystickCaps,(SDL_Joystick *a),(a),return)

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@ -3485,34 +3485,14 @@ int SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad, Uint16 left_rumble, Uint16 r
return SDL_RumbleJoystickTriggers(joystick, left_rumble, right_rumble, duration_ms);
}
SDL_bool SDL_GamepadHasLED(SDL_Gamepad *gamepad)
Uint32 SDL_GetGamepadCaps(SDL_Gamepad *gamepad)
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (!joystick) {
return SDL_FALSE;
return 0;
}
return SDL_JoystickHasLED(joystick);
}
SDL_bool SDL_GamepadHasRumble(SDL_Gamepad *gamepad)
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (!joystick) {
return SDL_FALSE;
}
return SDL_JoystickHasRumble(joystick);
}
SDL_bool SDL_GamepadHasRumbleTriggers(SDL_Gamepad *gamepad)
{
SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad);
if (!joystick) {
return SDL_FALSE;
}
return SDL_JoystickHasRumbleTriggers(joystick);
return SDL_GetJoystickCaps(joystick);
}
int SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 red, Uint8 green, Uint8 blue)

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@ -1655,45 +1655,15 @@ int SDL_RumbleJoystickTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint1
return retval;
}
SDL_bool SDL_JoystickHasLED(SDL_Joystick *joystick)
Uint32 SDL_GetJoystickCaps(SDL_Joystick *joystick)
{
SDL_bool retval;
Uint32 retval;
SDL_LockJoysticks();
{
CHECK_JOYSTICK_MAGIC(joystick, SDL_FALSE);
CHECK_JOYSTICK_MAGIC(joystick, 0);
retval = (joystick->driver->GetCapabilities(joystick) & SDL_JOYCAP_LED) != 0;
}
SDL_UnlockJoysticks();
return retval;
}
SDL_bool SDL_JoystickHasRumble(SDL_Joystick *joystick)
{
SDL_bool retval;
SDL_LockJoysticks();
{
CHECK_JOYSTICK_MAGIC(joystick, SDL_FALSE);
retval = (joystick->driver->GetCapabilities(joystick) & SDL_JOYCAP_RUMBLE) != 0;
}
SDL_UnlockJoysticks();
return retval;
}
SDL_bool SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick)
{
SDL_bool retval;
SDL_LockJoysticks();
{
CHECK_JOYSTICK_MAGIC(joystick, SDL_FALSE);
retval = (joystick->driver->GetCapabilities(joystick) & SDL_JOYCAP_RUMBLE_TRIGGERS) != 0;
retval = joystick->driver->GetCapabilities(joystick);
}
SDL_UnlockJoysticks();

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@ -141,11 +141,6 @@ struct SDL_Joystick
#define SDL_HARDWARE_BUS_BLUETOOTH 0x05
#define SDL_HARDWARE_BUS_VIRTUAL 0xFF
/* Joystick capability flags for GetCapabilities() */
#define SDL_JOYCAP_LED 0x01
#define SDL_JOYCAP_RUMBLE 0x02
#define SDL_JOYCAP_RUMBLE_TRIGGERS 0x04
/* Macro to combine a USB vendor ID and product ID into a single Uint32 value */
#define MAKE_VIDPID(VID, PID) (((Uint32)(VID)) << 16 | (PID))

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@ -1641,7 +1641,7 @@ static Uint32 IOS_JoystickGetCapabilities(SDL_Joystick *joystick)
GCController *controller = device->controller;
#ifdef ENABLE_MFI_LIGHT
if (controller.light) {
result |= SDL_JOYCAP_LED;
result |= SDL_JOYSTICK_CAP_RGB_LED;
}
#endif
@ -1649,9 +1649,9 @@ static Uint32 IOS_JoystickGetCapabilities(SDL_Joystick *joystick)
if (controller.haptics) {
for (GCHapticsLocality locality in controller.haptics.supportedLocalities) {
if ([locality isEqualToString:GCHapticsLocalityHandles]) {
result |= SDL_JOYCAP_RUMBLE;
result |= SDL_JOYSTICK_CAP_RUMBLE;
} else if ([locality isEqualToString:GCHapticsLocalityTriggers]) {
result |= SDL_JOYCAP_RUMBLE_TRIGGERS;
result |= SDL_JOYSTICK_CAP_TRIGGER_RUMBLE;
}
}
}

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@ -918,7 +918,7 @@ static Uint32 DARWIN_JoystickGetCapabilities(SDL_Joystick *joystick)
}
if (device->ffservice) {
result |= SDL_JOYCAP_RUMBLE;
result |= SDL_JOYSTICK_CAP_RUMBLE;
}
return result;

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@ -459,7 +459,7 @@ static Uint32 HIDAPI_DriverGameCube_GetJoystickCapabilities(SDL_HIDAPI_Device *d
for (i = 0; i < MAX_CONTROLLERS; i += 1) {
if (joystick->instance_id == ctx->joysticks[i]) {
if (!ctx->wireless[i] && ctx->rumbleAllowed[i]) {
result |= SDL_JOYCAP_RUMBLE;
result |= SDL_JOYSTICK_CAP_RUMBLE;
break;
}
}

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@ -142,7 +142,7 @@ static Uint32 HIDAPI_DriverLuna_GetJoystickCapabilities(SDL_HIDAPI_Device *devic
#ifdef ENABLE_LUNA_BLUETOOTH_RUMBLE
if (device->product_id == BLUETOOTH_PRODUCT_LUNA_CONTROLLER) {
result |= SDL_JOYCAP_RUMBLE;
result |= SDL_JOYSTICK_CAP_RUMBLE;
}
#endif

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@ -267,7 +267,7 @@ static int HIDAPI_DriverPS3_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SD
static Uint32 HIDAPI_DriverPS3_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
return SDL_JOYCAP_RUMBLE;
return SDL_JOYSTICK_CAP_RUMBLE;
}
static int HIDAPI_DriverPS3_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)

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@ -869,10 +869,10 @@ static Uint32 HIDAPI_DriverPS4_GetJoystickCapabilities(SDL_HIDAPI_Device *device
if (ctx->enhanced_mode_available) {
if (ctx->lightbar_supported) {
result |= SDL_JOYCAP_LED;
result |= SDL_JOYSTICK_CAP_RGB_LED;
}
if (ctx->vibration_supported) {
result |= SDL_JOYCAP_RUMBLE;
result |= SDL_JOYSTICK_CAP_RUMBLE;
}
}

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@ -1000,10 +1000,13 @@ static Uint32 HIDAPI_DriverPS5_GetJoystickCapabilities(SDL_HIDAPI_Device *device
if (ctx->enhanced_mode_available) {
if (ctx->lightbar_supported) {
result |= SDL_JOYCAP_LED;
result |= SDL_JOYSTICK_CAP_RGB_LED;
}
if (ctx->playerled_supported) {
result |= SDL_JOYSTICK_CAP_PLAYER_LED;
}
if (ctx->vibration_supported) {
result |= SDL_JOYCAP_RUMBLE;
result |= SDL_JOYSTICK_CAP_RUMBLE;
}
}

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@ -258,7 +258,7 @@ static int HIDAPI_DriverShield_RumbleJoystickTriggers(SDL_HIDAPI_Device *device,
static Uint32 HIDAPI_DriverShield_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
return SDL_JOYCAP_RUMBLE;
return SDL_JOYSTICK_CAP_RUMBLE;
}
static int HIDAPI_DriverShield_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)

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@ -147,7 +147,7 @@ static Uint32 HIDAPI_DriverStadia_GetJoystickCapabilities(SDL_HIDAPI_Device *dev
Uint32 caps = 0;
if (ctx->rumble_supported) {
caps |= SDL_JOYCAP_RUMBLE;
caps |= SDL_JOYSTICK_CAP_RUMBLE;
}
return caps;
}

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@ -388,7 +388,7 @@ static int HIDAPI_DriverSteamDeck_RumbleJoystickTriggers(SDL_HIDAPI_Device *devi
static Uint32 HIDAPI_DriverSteamDeck_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
return SDL_JOYCAP_RUMBLE;
return SDL_JOYSTICK_CAP_RUMBLE;
}
static int HIDAPI_DriverSteamDeck_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)

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@ -1577,12 +1577,16 @@ static Uint32 HIDAPI_DriverSwitch_GetJoystickCapabilities(SDL_HIDAPI_Device *dev
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)device->context;
Uint32 result = 0;
if (ctx->m_bPlayerLights && !ctx->m_bInputOnly) {
result |= SDL_JOYSTICK_CAP_PLAYER_LED;
}
if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_ProController && !ctx->m_bInputOnly) {
/* Doesn't have an RGB LED, so don't return SDL_JOYCAP_LED here */
result |= SDL_JOYCAP_RUMBLE;
/* Doesn't have an RGB LED, so don't return SDL_JOYSTICK_CAP_RGB_LED here */
result |= SDL_JOYSTICK_CAP_RUMBLE;
} else if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConLeft ||
ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
result |= SDL_JOYCAP_RUMBLE;
result |= SDL_JOYSTICK_CAP_RUMBLE;
}
return result;
}

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@ -824,7 +824,7 @@ static int HIDAPI_DriverWii_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SD
static Uint32 HIDAPI_DriverWii_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
return SDL_JOYCAP_RUMBLE;
return SDL_JOYSTICK_CAP_RUMBLE;
}
static int HIDAPI_DriverWii_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)

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@ -115,7 +115,7 @@ static SDL_bool SetSlotLED(SDL_hid_device *dev, Uint8 slot, SDL_bool on)
static void UpdateSlotLED(SDL_DriverXbox360_Context *ctx)
{
if (ctx->player_lights) {
if (ctx->player_lights && ctx->player_index >= 0) {
SetSlotLED(ctx->device->dev, (ctx->player_index % 4), SDL_TRUE);
} else {
SetSlotLED(ctx->device->dev, 0, SDL_FALSE);
@ -240,8 +240,13 @@ static int HIDAPI_DriverXbox360_RumbleJoystickTriggers(SDL_HIDAPI_Device *device
static Uint32 HIDAPI_DriverXbox360_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
/* Doesn't have an RGB LED, so don't return SDL_JOYCAP_LED here */
return SDL_JOYCAP_RUMBLE;
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
Uint32 result = SDL_JOYSTICK_CAP_RUMBLE;
if (ctx->player_lights) {
result |= SDL_JOYSTICK_CAP_PLAYER_LED;
}
return result;
}
static int HIDAPI_DriverXbox360_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)

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@ -87,7 +87,7 @@ static SDL_bool SetSlotLED(SDL_hid_device *dev, Uint8 slot, SDL_bool on)
static void UpdateSlotLED(SDL_DriverXbox360W_Context *ctx)
{
if (ctx->player_lights) {
if (ctx->player_lights && ctx->player_index >= 0) {
SetSlotLED(ctx->device->dev, (ctx->player_index % 4), SDL_TRUE);
} else {
SetSlotLED(ctx->device->dev, 0, SDL_FALSE);
@ -210,8 +210,13 @@ static int HIDAPI_DriverXbox360W_RumbleJoystickTriggers(SDL_HIDAPI_Device *devic
static Uint32 HIDAPI_DriverXbox360W_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
/* Doesn't have an RGB LED, so don't return SDL_JOYCAP_LED here */
return SDL_JOYCAP_RUMBLE;
SDL_DriverXbox360W_Context *ctx = (SDL_DriverXbox360W_Context *)device->context;
Uint32 result = SDL_JOYSTICK_CAP_RUMBLE;
if (ctx->player_lights) {
result |= SDL_JOYSTICK_CAP_PLAYER_LED;
}
return result;
}
static int HIDAPI_DriverXbox360W_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)

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@ -540,13 +540,13 @@ static Uint32 HIDAPI_DriverXboxOne_GetJoystickCapabilities(SDL_HIDAPI_Device *de
SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)device->context;
Uint32 result = 0;
result |= SDL_JOYCAP_RUMBLE;
result |= SDL_JOYSTICK_CAP_RUMBLE;
if (ctx->has_trigger_rumble) {
result |= SDL_JOYCAP_RUMBLE_TRIGGERS;
result |= SDL_JOYSTICK_CAP_TRIGGER_RUMBLE;
}
if (ctx->has_color_led) {
result |= SDL_JOYCAP_LED;
result |= SDL_JOYSTICK_CAP_RGB_LED;
}
return result;

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@ -1667,7 +1667,7 @@ static Uint32 LINUX_JoystickGetCapabilities(SDL_Joystick *joystick)
SDL_AssertJoysticksLocked();
if (joystick->hwdata->ff_rumble || joystick->hwdata->ff_sine) {
result |= SDL_JOYCAP_RUMBLE;
result |= SDL_JOYSTICK_CAP_RUMBLE;
}
return result;

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@ -246,7 +246,7 @@ static int PS2_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left, Uint1
/* Capability detection */
static Uint32 PS2_JoystickGetCapabilities(SDL_Joystick *joystick)
{
return SDL_JOYCAP_RUMBLE;
return SDL_JOYSTICK_CAP_RUMBLE;
}
/* LED functionality */

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@ -475,13 +475,13 @@ static Uint32 VIRTUAL_JoystickGetCapabilities(SDL_Joystick *joystick)
hwdata = joystick->hwdata;
if (hwdata) {
if (hwdata->desc.Rumble) {
caps |= SDL_JOYCAP_RUMBLE;
caps |= SDL_JOYSTICK_CAP_RUMBLE;
}
if (hwdata->desc.RumbleTriggers) {
caps |= SDL_JOYCAP_RUMBLE_TRIGGERS;
caps |= SDL_JOYSTICK_CAP_TRIGGER_RUMBLE;
}
if (hwdata->desc.SetLED) {
caps |= SDL_JOYCAP_LED;
caps |= SDL_JOYSTICK_CAP_RGB_LED;
}
}
return caps;

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@ -347,7 +347,7 @@ static int VITA_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left, Uint
static Uint32 VITA_JoystickGetCapabilities(SDL_Joystick *joystick)
{
// always return LED and rumble supported for now
return SDL_JOYCAP_LED | SDL_JOYCAP_RUMBLE;
return SDL_JOYSTICK_CAP_RGB_LED | SDL_JOYSTICK_CAP_RUMBLE;
}
static int VITA_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)

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@ -950,7 +950,7 @@ Uint32 SDL_DINPUT_JoystickGetCapabilities(SDL_Joystick *joystick)
Uint32 result = 0;
if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
result |= SDL_JOYCAP_RUMBLE;
result |= SDL_JOYSTICK_CAP_RUMBLE;
}
return result;

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@ -1514,15 +1514,15 @@ static Uint32 RAWINPUT_JoystickGetCapabilities(SDL_Joystick *joystick)
#ifdef SDL_JOYSTICK_RAWINPUT_XINPUT
if (ctx->is_xinput) {
result |= SDL_JOYCAP_RUMBLE;
result |= SDL_JOYSTICK_CAP_RUMBLE;
}
#endif
#ifdef SDL_JOYSTICK_RAWINPUT_WGI
if (ctx->is_xinput) {
result |= SDL_JOYCAP_RUMBLE;
result |= SDL_JOYSTICK_CAP_RUMBLE;
if (ctx->is_xboxone) {
result |= SDL_JOYCAP_RUMBLE_TRIGGERS;
result |= SDL_JOYSTICK_CAP_TRIGGER_RUMBLE;
}
}
#endif

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@ -800,7 +800,7 @@ static Uint32 WGI_JoystickGetCapabilities(SDL_Joystick *joystick)
if (hwdata->gamepad) {
/* FIXME: Can WGI even tell us if trigger rumble is supported? */
return SDL_JOYCAP_RUMBLE | SDL_JOYCAP_RUMBLE_TRIGGERS;
return (SDL_JOYSTICK_CAP_RUMBLE | SDL_JOYSTICK_CAP_TRIGGER_RUMBLE);
} else {
return 0;
}

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@ -353,7 +353,7 @@ int SDL_XINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumbl
Uint32 SDL_XINPUT_JoystickGetCapabilities(SDL_Joystick *joystick)
{
return SDL_JOYCAP_RUMBLE;
return SDL_JOYSTICK_CAP_RUMBLE;
}
void SDL_XINPUT_JoystickUpdate(SDL_Joystick *joystick)

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@ -986,11 +986,11 @@ static void HandleGamepadAdded(SDL_JoystickID id, SDL_bool verbose)
SDL_Log("Firmware version: 0x%x (%d)\n", firmware_version, firmware_version);
}
if (SDL_GamepadHasRumble(gamepad)) {
if (SDL_GetGamepadCaps(gamepad) & SDL_GAMEPAD_CAP_RUMBLE) {
SDL_Log("Rumble supported");
}
if (SDL_GamepadHasRumbleTriggers(gamepad)) {
if (SDL_GetGamepadCaps(gamepad) & SDL_GAMEPAD_CAP_TRIGGER_RUMBLE) {
SDL_Log("Trigger rumble supported");
}