mirror of https://github.com/libsdl-org/SDL
Fixed potential hang in joystick close if the rumble thread is blocked for some reason
It's still possible to hang when shutting down, if the rumble thread is still hung, but it won't block indefinitely at runtime.
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3c68051eaf
commit
c9723c407f
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@ -90,6 +90,8 @@ static int SDL_HIDAPI_RumbleThread(void *data)
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static void
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SDL_HIDAPI_StopRumbleThread(SDL_HIDAPI_RumbleContext *ctx)
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{
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SDL_HIDAPI_RumbleRequest *request;
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SDL_AtomicSet(&ctx->running, SDL_FALSE);
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if (ctx->thread) {
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@ -100,9 +102,18 @@ SDL_HIDAPI_StopRumbleThread(SDL_HIDAPI_RumbleContext *ctx)
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ctx->thread = NULL;
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}
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/* This should always be called with an empty queue */
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SDL_assert(!ctx->requests_head);
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SDL_assert(!ctx->requests_tail);
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SDL_LockMutex(ctx->lock);
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while (ctx->requests_tail) {
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request = ctx->requests_tail;
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if (request == ctx->requests_head) {
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ctx->requests_head = NULL;
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}
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ctx->requests_tail = request->prev;
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(void)SDL_AtomicDecRef(&request->device->rumble_pending);
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SDL_free(request);
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}
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SDL_UnlockMutex(ctx->lock);
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if (ctx->request_sem) {
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SDL_DestroySemaphore(ctx->request_sem);
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@ -833,6 +833,11 @@ HIDAPI_DelDevice(SDL_HIDAPI_Device *device)
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HIDAPI_CleanupDeviceDriver(device);
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/* Make sure the rumble thread is done with this device */
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while (SDL_AtomicGet(&device->rumble_pending) > 0) {
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SDL_Delay(10);
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}
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SDL_DestroyMutex(device->dev_lock);
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SDL_free(device->serial);
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SDL_free(device->name);
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@ -1193,10 +1198,13 @@ HIDAPI_JoystickClose(SDL_Joystick * joystick)
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{
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if (joystick->hwdata) {
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SDL_HIDAPI_Device *device = joystick->hwdata->device;
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int i;
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/* Wait for pending rumble to complete */
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while (SDL_AtomicGet(&device->rumble_pending) > 0) {
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SDL_Delay(10);
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/* Wait up to 30 ms for pending rumble to complete */
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for (i = 0; i < 3; ++i) {
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while (SDL_AtomicGet(&device->rumble_pending) > 0) {
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SDL_Delay(10);
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}
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}
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device->driver->CloseJoystick(device, joystick);
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@ -1215,11 +1223,14 @@ HIDAPI_JoystickQuit(void)
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HIDAPI_ShutdownDiscovery();
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SDL_HIDAPI_QuitRumble();
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while (SDL_HIDAPI_devices) {
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HIDAPI_DelDevice(SDL_HIDAPI_devices);
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}
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SDL_HIDAPI_QuitRumble();
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/* Make sure the drivers cleaned up properly */
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SDL_assert(SDL_HIDAPI_numjoysticks == 0);
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for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
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SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
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@ -1230,9 +1241,6 @@ HIDAPI_JoystickQuit(void)
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hid_exit();
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/* Make sure the drivers cleaned up properly */
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SDL_assert(SDL_HIDAPI_numjoysticks == 0);
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shutting_down = SDL_FALSE;
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initialized = SDL_FALSE;
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}
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