mirror of https://github.com/libsdl-org/SDL
Fixed bug 3116 - renderer->hidden in SDL_RenderCopy(Ex)
Daniel Seems like check of the visibility of renderer (renderer->hidden) is missing in SDL_RenderCopyEx. In SDL_RenderCopy it should be done much earlier (after checking support for RenderCopyEx, line 1750).
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@ -1457,6 +1457,7 @@ SDL_RenderDrawPoints(SDL_Renderer * renderer,
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if (count < 1) {
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return 0;
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}
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/* Don't draw while we're hidden */
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if (renderer->hidden) {
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return 0;
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@ -1566,6 +1567,7 @@ SDL_RenderDrawLines(SDL_Renderer * renderer,
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if (count < 2) {
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return 0;
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}
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/* Don't draw while we're hidden */
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if (renderer->hidden) {
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return 0;
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@ -1639,6 +1641,7 @@ SDL_RenderDrawRects(SDL_Renderer * renderer,
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if (renderer->hidden) {
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return 0;
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}
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for (i = 0; i < count; ++i) {
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if (SDL_RenderDrawRect(renderer, &rects[i]) < 0) {
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return -1;
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@ -1680,6 +1683,7 @@ SDL_RenderFillRects(SDL_Renderer * renderer,
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if (count < 1) {
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return 0;
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}
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/* Don't draw while we're hidden */
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if (renderer->hidden) {
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return 0;
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@ -1718,6 +1722,11 @@ SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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return SDL_SetError("Texture was not created with this renderer");
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}
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/* Don't draw while we're hidden */
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if (renderer->hidden) {
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return 0;
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}
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real_srcrect.x = 0;
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real_srcrect.y = 0;
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real_srcrect.w = texture->w;
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@ -1742,11 +1751,6 @@ SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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texture = texture->native;
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}
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/* Don't draw while we're hidden */
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if (renderer->hidden) {
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return 0;
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}
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frect.x = real_dstrect.x * renderer->scale.x;
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frect.y = real_dstrect.y * renderer->scale.y;
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frect.w = real_dstrect.w * renderer->scale.x;
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@ -1781,6 +1785,11 @@ SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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return SDL_SetError("Renderer does not support RenderCopyEx");
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}
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/* Don't draw while we're hidden */
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if (renderer->hidden) {
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return 0;
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}
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real_srcrect.x = 0;
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real_srcrect.y = 0;
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real_srcrect.w = texture->w;
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@ -1804,8 +1813,9 @@ SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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texture = texture->native;
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}
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if(center) real_center = *center;
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else {
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if (center) {
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real_center = *center;
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} else {
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real_center.x = real_dstrect.w/2;
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real_center.y = real_dstrect.h/2;
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}
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