mirror of https://github.com/libsdl-org/SDL
Renaming SDL_eventaction to SDL_EventAction
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@ -3119,3 +3119,8 @@ typedef SDL_RWops, SDL_IOStream;
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- SDL_LogSetOutputFunction
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+ SDL_SetLogOutputFunction
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(...)
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@@
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typedef SDL_eventaction, SDL_EventAction;
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@@
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- SDL_eventaction
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+ SDL_EventAction
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@ -411,6 +411,9 @@ The following functions have been removed:
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* SDL_EventState() - replaced with SDL_SetEventEnabled()
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* SDL_GetEventState() - replaced with SDL_EventEnabled()
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The following enums have been renamed:
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* SDL_eventaction => SDL_EventAction
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## SDL_gamecontroller.h
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SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match.
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@ -828,7 +828,7 @@ typedef enum
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SDL_ADDEVENT,
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SDL_PEEKEVENT,
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SDL_GETEVENT
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} SDL_eventaction;
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} SDL_EventAction;
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/**
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* Check the event queue for messages and optionally return them.
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@ -868,7 +868,7 @@ typedef enum
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* \sa SDL_PumpEvents
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* \sa SDL_PushEvent
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*/
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extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, Uint32 minType, Uint32 maxType);
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extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, SDL_EventAction action, Uint32 minType, Uint32 maxType);
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/* @} */
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/**
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@ -154,6 +154,7 @@
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#define SDL_WINDOWEVENT_SHOWN SDL_EVENT_WINDOW_SHOWN
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#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
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#define SDL_WINDOWEVENT_TAKE_FOCUS SDL_EVENT_WINDOW_TAKE_FOCUS
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#define SDL_eventaction SDL_EventAction
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/* ##SDL_gamecontroller.h */
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#define SDL_CONTROLLER_AXIS_INVALID SDL_GAMEPAD_AXIS_INVALID
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@ -652,6 +653,7 @@
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#define SDL_WINDOWEVENT_SHOWN SDL_WINDOWEVENT_SHOWN_renamed_SDL_EVENT_WINDOW_SHOWN
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#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
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#define SDL_WINDOWEVENT_TAKE_FOCUS SDL_WINDOWEVENT_TAKE_FOCUS_renamed_SDL_EVENT_WINDOW_TAKE_FOCUS
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#define SDL_eventaction SDL_eventaction_renamed_SDL_EventAction
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/* ##SDL_gamecontroller.h */
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#define SDL_CONTROLLER_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID_renamed_SDL_GAMEPAD_AXIS_INVALID
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@ -647,7 +647,7 @@ SDL_DYNAPI_PROC(int,SDL_OpenURL,(const char *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Storage*,SDL_OpenUserStorage,(const char *a, const char *b, SDL_PropertiesID c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_PauseAudioDevice,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_PauseHaptic,(SDL_Haptic *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_eventaction c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_EventAction c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_PenConnected,(SDL_PenID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_PlayHapticRumble,(SDL_Haptic *a, float b, Uint32 c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_PollEvent,(SDL_Event *a),(a),return)
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@ -839,7 +839,7 @@ static int SDL_SendWakeupEvent(void)
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}
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/* Lock the event queue, take a peep at it, and unlock it */
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static int SDL_PeepEventsInternal(SDL_Event *events, int numevents, SDL_eventaction action,
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static int SDL_PeepEventsInternal(SDL_Event *events, int numevents, SDL_EventAction action,
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Uint32 minType, Uint32 maxType, SDL_bool include_sentinel)
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{
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int i, used, sentinels_expected = 0;
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@ -904,7 +904,7 @@ static int SDL_PeepEventsInternal(SDL_Event *events, int numevents, SDL_eventact
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return used;
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}
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int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action,
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int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_EventAction action,
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Uint32 minType, Uint32 maxType)
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{
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return SDL_PeepEventsInternal(events, numevents, action, minType, maxType, SDL_FALSE);
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