mirror of https://github.com/libsdl-org/SDL
Removed SDL_INIT_EVERYTHING
Fixes https://github.com/libsdl-org/SDL/issues/8709
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26996e2c02
commit
c540c77756
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@ -3,6 +3,6 @@
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void inc_sdl_noslash(void) {
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SDL_SetMainReady();
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SDL_Init(SDL_INIT_EVERYTHING);
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SDL_Init(0);
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SDL_Quit();
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}
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@ -3,6 +3,6 @@
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void inc_sdl_slash(void) {
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SDL_SetMainReady();
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SDL_Init(SDL_INIT_EVERYTHING);
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SDL_Init(0);
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SDL_Quit();
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}
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@ -716,6 +716,7 @@ The following symbols have been renamed:
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The following symbols have been removed:
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* SDL_INIT_NOPARACHUTE
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* SDL_INIT_EVERYTHING - you should only initialize the subsystems you are using
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## SDL_joystick.h
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@ -61,10 +61,6 @@ typedef enum
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SDL_INIT_EVENTS = 0x00004000,
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SDL_INIT_SENSOR = 0x00008000
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} SDL_InitFlags;
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#define SDL_INIT_EVERYTHING ( \
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SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
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SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMEPAD | SDL_INIT_SENSOR \
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)
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/**
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* Initialize the SDL library.
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@ -94,7 +90,7 @@ typedef enum
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* - `SDL_INIT_GAMEPAD`: gamepad subsystem; automatically initializes the
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* joystick subsystem
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* - `SDL_INIT_EVENTS`: events subsystem
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* - `SDL_INIT_EVERYTHING`: all of the above subsystems
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* - `SDL_INIT_SENSOR`: sensor subsystem
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*
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* Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem()
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* for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or
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@ -47,6 +47,8 @@
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#include "joystick/SDL_joystick_c.h"
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#include "sensor/SDL_sensor_c.h"
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#define SDL_INIT_EVERYTHING ~0U
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/* Initialization/Cleanup routines */
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#include "timer/SDL_timer_c.h"
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#ifdef SDL_VIDEO_DRIVER_WINDOWS
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@ -256,12 +256,12 @@ static int platform_testDefaultInit(void *arg)
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int ret;
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int subsystem;
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subsystem = SDL_WasInit(SDL_INIT_EVERYTHING);
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subsystem = SDL_WasInit(0);
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SDLTest_AssertCheck(subsystem != 0,
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"SDL_WasInit(0): returned %i, expected != 0",
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subsystem);
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ret = SDL_Init(SDL_WasInit(SDL_INIT_EVERYTHING));
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ret = SDL_Init(0);
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SDLTest_AssertCheck(ret == 0,
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"SDL_Init(0): returned %i, expected 0, error: %s",
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ret,
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@ -15,12 +15,12 @@ static void subsystemsSetUp(void *arg)
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/* CHECKME: can we use SDL_Quit here, or this will break the flow of tests? */
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SDL_Quit();
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/* Alternate variant without SDL_Quit:
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while (SDL_WasInit(SDL_INIT_EVERYTHING) != 0) {
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SDL_QuitSubSystem(SDL_INIT_EVERYTHING);
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while (SDL_WasInit(0) != 0) {
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SDL_QuitSubSystem(~0U);
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}
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*/
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SDLTest_AssertPass("Reset all subsystems before subsystems test");
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SDLTest_AssertCheck(SDL_WasInit(SDL_INIT_EVERYTHING) == 0, "Check result from SDL_WasInit(SDL_INIT_EVERYTHING)");
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SDLTest_AssertCheck(SDL_WasInit(0) == 0, "Check result from SDL_WasInit(0)");
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}
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static void subsystemsTearDown(void *arg)
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