Renamed SDL_MixAudioFormat to SDL_MixAudio, and use float volume

This commit is contained in:
Brick 2024-05-08 14:21:24 +01:00
parent 5c4b558c1c
commit b6b9d5508e
9 changed files with 37 additions and 28 deletions

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@ -3184,3 +3184,12 @@ typedef SDL_Colour, SDL_Color;
- SDL_SIMDGetAlignment
+ SDL_GetSIMDAlignment
(...)
@@
@@
- SDL_MixAudioFormat
+ SDL_MixAudio
(...)
@@
@@
- SDL_MIX_MAXVOLUME
+ 1.0f

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@ -185,7 +185,7 @@ SDL_GetAudioDeviceSpec() is removed; use SDL_GetAudioDeviceFormat() instead.
SDL_GetDefaultAudioInfo() is removed; SDL_GetAudioDeviceFormat() with SDL_AUDIO_DEVICE_DEFAULT_OUTPUT or SDL_AUDIO_DEVICE_DEFAULT_CAPTURE. There is no replacement for querying the default device name; the string is no longer used to open devices, and SDL3 will migrate between physical devices on the fly if the system default changes, so if you must show this to the user, a generic name like "System default" is recommended.
SDL_MixAudio() has been removed, as it relied on legacy SDL 1.2 quirks; SDL_MixAudioFormat() remains and offers the same functionality.
SDL_MixAudioFormat() and SDL_MIX_MAXVOLUME have been removed in favour of SDL_MixAudio(), which now takes the audio format, and a float volume between 0.0 and 1.0.
SDL_FreeWAV has been removed and calls can be replaced with SDL_free.
@ -254,6 +254,7 @@ The following functions have been renamed:
* SDL_AudioStreamPut() => SDL_PutAudioStreamData()
* SDL_FreeAudioStream() => SDL_DestroyAudioStream()
* SDL_LoadWAV_RW() => SDL_LoadWAV_IO()
* SDL_MixAudioFormat() => SDL_MixAudio()
* SDL_NewAudioStream() => SDL_CreateAudioStream()
@ -294,6 +295,9 @@ The following symbols have been renamed:
* AUDIO_S8 => SDL_AUDIO_S8
* AUDIO_U8 => SDL_AUDIO_U8
The following symbols have been removed:
* SDL_MIX_MAXVOLUME - mixer volume is now a float between 0.0 and 1.0
## SDL_cpuinfo.h
The intrinsics headers (mmintrin.h, etc.) have been moved to `<SDL3/SDL_intrin.h>` and are no longer automatically included in SDL.h.

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@ -1557,13 +1557,6 @@ extern DECLSPEC int SDLCALL SDL_LoadWAV_IO(SDL_IOStream * src, SDL_bool closeio,
extern DECLSPEC int SDLCALL SDL_LoadWAV(const char *path, SDL_AudioSpec * spec,
Uint8 ** audio_buf, Uint32 * audio_len);
/**
* Maximum volume allowed in calls to SDL_MixAudioFormat.
*
* \since This macro is available since SDL 3.0.0.
*/
#define SDL_MIX_MAXVOLUME 128
/**
* Mix audio data in a specified format.
*
@ -1581,7 +1574,7 @@ extern DECLSPEC int SDLCALL SDL_LoadWAV(const char *path, SDL_AudioSpec * spec,
*
* It is a common misconception that this function is required to write audio
* data to an output stream in an audio callback. While you can do that,
* SDL_MixAudioFormat() is really only needed when you're mixing a single
* SDL_MixAudio() is really only needed when you're mixing a single
* audio stream with a volume adjustment.
*
* \param dst the destination for the mixed audio
@ -1589,8 +1582,7 @@ extern DECLSPEC int SDLCALL SDL_LoadWAV(const char *path, SDL_AudioSpec * spec,
* \param format the SDL_AudioFormat structure representing the desired audio
* format
* \param len the length of the audio buffer in bytes
* \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
* for full audio volume
* \param volume ranges from 0.0 - 1.0, and should be set to 1.0 for full audio volume
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
@ -1598,10 +1590,10 @@ extern DECLSPEC int SDLCALL SDL_LoadWAV(const char *path, SDL_AudioSpec * spec,
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC int SDLCALL SDL_MixAudioFormat(Uint8 * dst,
const Uint8 * src,
SDL_AudioFormat format,
Uint32 len, int volume);
extern DECLSPEC int SDLCALL SDL_MixAudio(Uint8 * dst,
const Uint8 * src,
SDL_AudioFormat format,
Uint32 len, float volume);
/**
* Convert some audio data of one format to another format.

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@ -68,6 +68,7 @@
#define SDL_FreeAudioStream SDL_DestroyAudioStream
#define SDL_FreeWAV SDL_free
#define SDL_LoadWAV_RW SDL_LoadWAV_IO
#define SDL_MixAudioFormat SDL_MixAudio
#define SDL_NewAudioStream SDL_CreateAudioStream
/* ##SDL_cpuinfo.h */
@ -584,6 +585,7 @@
#define SDL_FreeAudioStream SDL_FreeAudioStream_renamed_SDL_DestroyAudioStream
#define SDL_FreeWAV SDL_FreeWAV_renamed_SDL_free
#define SDL_LoadWAV_RW SDL_LoadWAV_RW_renamed_SDL_LoadWAV_IO
#define SDL_MixAudioFormat SDL_MixAudioFormat_renamed_SDL_MixAudio
#define SDL_NewAudioStream SDL_NewAudioStream_renamed_SDL_CreateAudioStream
/* ##SDL_cpuinfo.h */

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@ -1046,7 +1046,7 @@ void SDL_AudioThreadFinalize(SDL_AudioDevice *device)
static void MixFloat32Audio(float *dst, const float *src, const int buffer_size)
{
if (SDL_MixAudioFormat((Uint8 *) dst, (const Uint8 *) src, SDL_AUDIO_F32, buffer_size, SDL_MIX_MAXVOLUME) < 0) {
if (SDL_MixAudio((Uint8 *) dst, (const Uint8 *) src, SDL_AUDIO_F32, buffer_size, 1.0f) < 0) {
SDL_assert(!"This shouldn't happen.");
}
}

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@ -78,15 +78,19 @@ static const Uint8 mix8[] = {
};
// The volume ranges from 0 - 128
#define ADJUST_VOLUME(type, s, v) ((s) = (type)(((s) * (v)) / SDL_MIX_MAXVOLUME))
#define ADJUST_VOLUME_U8(s, v) ((s) = (Uint8)(((((s) - 128) * (v)) / SDL_MIX_MAXVOLUME) + 128))
#define MIX_MAXVOLUME 128
#define ADJUST_VOLUME(type, s, v) ((s) = (type)(((s) * (v)) / MIX_MAXVOLUME))
#define ADJUST_VOLUME_U8(s, v) ((s) = (Uint8)(((((s) - 128) * (v)) / MIX_MAXVOLUME) + 128))
// !!! FIXME: This needs some SIMD magic.
// !!! FIXME: Add fast-path for volume = 1
// !!! FIXME: Use larger scales for 16-bit/32-bit integers
// !!! FIXME: this needs some SIMD magic.
int SDL_MixAudioFormat(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format,
Uint32 len, int volume)
int SDL_MixAudio(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format,
Uint32 len, float fvolume)
{
int volume = (int)SDL_roundf(fvolume * MIX_MAXVOLUME);
if (volume == 0) {
return 0;
}
@ -231,7 +235,6 @@ int SDL_MixAudioFormat(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format,
case SDL_AUDIO_F32LE:
{
const float fvolume = volume / ((float)SDL_MIX_MAXVOLUME);
const float *src32 = (float *)src;
float *dst32 = (float *)dst;
float src1, src2;
@ -257,7 +260,6 @@ int SDL_MixAudioFormat(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format,
case SDL_AUDIO_F32BE:
{
const float fvolume = volume / ((float)SDL_MIX_MAXVOLUME);
const float *src32 = (float *)src;
float *dst32 = (float *)dst;
float src1, src2;
@ -282,7 +284,7 @@ int SDL_MixAudioFormat(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format,
} break;
default: // If this happens... FIXME!
return SDL_SetError("SDL_MixAudioFormat(): unknown audio format");
return SDL_SetError("SDL_MixAudio(): unknown audio format");
}
return 0;

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@ -564,7 +564,7 @@ SDL3_0.0.0 {
SDL_Metal_DestroyView;
SDL_Metal_GetLayer;
SDL_MinimizeWindow;
SDL_MixAudioFormat;
SDL_MixAudio;
SDL_OnApplicationDidBecomeActive;
SDL_OnApplicationDidChangeStatusBarOrientation;
SDL_OnApplicationDidEnterBackground;

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@ -589,7 +589,7 @@
#define SDL_Metal_DestroyView SDL_Metal_DestroyView_REAL
#define SDL_Metal_GetLayer SDL_Metal_GetLayer_REAL
#define SDL_MinimizeWindow SDL_MinimizeWindow_REAL
#define SDL_MixAudioFormat SDL_MixAudioFormat_REAL
#define SDL_MixAudio SDL_MixAudio_REAL
#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_REAL
#define SDL_OnApplicationDidChangeStatusBarOrientation SDL_OnApplicationDidChangeStatusBarOrientation_REAL
#define SDL_OnApplicationDidEnterBackground SDL_OnApplicationDidEnterBackground_REAL

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@ -618,7 +618,7 @@ SDL_DYNAPI_PROC(SDL_MetalView,SDL_Metal_CreateView,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_Metal_DestroyView,(SDL_MetalView a),(a),)
SDL_DYNAPI_PROC(void*,SDL_Metal_GetLayer,(SDL_MetalView a),(a),return)
SDL_DYNAPI_PROC(int,SDL_MinimizeWindow,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_MixAudioFormat,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, int e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_MixAudio,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, float e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(void,SDL_OnApplicationDidBecomeActive,(void),(),)
SDL_DYNAPI_PROC(void,SDL_OnApplicationDidChangeStatusBarOrientation,(void),(),)
SDL_DYNAPI_PROC(void,SDL_OnApplicationDidEnterBackground,(void),(),)