Reverted game controller buttons from interacting with message box dialogs

These would only work for non-HIDAPI controllers, and other controller input would leak past the dialog, both of which would be confusing.
This commit is contained in:
Sam Lantinga 2022-10-06 12:10:46 -07:00
parent 893c87b27b
commit b4aba10154
1 changed files with 0 additions and 2 deletions

View File

@ -1556,11 +1556,9 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
// see SDL_messagebox.h // see SDL_messagebox.h
if ((buttonFlags[i] & 0x00000001) != 0) { if ((buttonFlags[i] & 0x00000001) != 0) {
mapping.put(KeyEvent.KEYCODE_ENTER, button); mapping.put(KeyEvent.KEYCODE_ENTER, button);
mapping.put(KeyEvent.KEYCODE_BUTTON_A, button);
} }
if ((buttonFlags[i] & 0x00000002) != 0) { if ((buttonFlags[i] & 0x00000002) != 0) {
mapping.put(KeyEvent.KEYCODE_ESCAPE, button); /* API 11 */ mapping.put(KeyEvent.KEYCODE_ESCAPE, button); /* API 11 */
mapping.put(KeyEvent.KEYCODE_BUTTON_B, button);
} }
} }
button.setText(buttonTexts[i]); button.setText(buttonTexts[i]);