SDL_GLContext is not a void* pointer anymore

This commit is contained in:
Anonymous Maarten 2024-06-15 14:44:09 +02:00
parent 63138c79af
commit a64960cfc0
1 changed files with 1 additions and 1 deletions

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@ -2578,7 +2578,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
* extension-handling library or with SDL_GL_GetProcAddress() and its related
* functions.
*
* SDL_GLContext is an alias for `void *`. It's opaque to the application.
* SDL_GLContext is opaque to the application.
*
* \param window the window to associate with the context.
* \returns the OpenGL context associated with `window` or NULL on error; call