mirror of https://github.com/libsdl-org/SDL
Refactored SDL_audiocvt.c
This commit is contained in:
parent
31229fd47f
commit
a62e62f97a
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@ -370,6 +370,8 @@
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<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
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<ClInclude Include="..\..\src\audio\SDL_audioqueue.h" />
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<ClInclude Include="..\..\src\audio\SDL_audioresample.h" />
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<ClInclude Include="..\..\src\audio\SDL_wave.h" />
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<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
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<ClInclude Include="..\..\src\core\gdk\SDL_gdk.h" />
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@ -549,6 +551,8 @@
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<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
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<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
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<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
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<ClCompile Include="..\..\src\audio\SDL_audioqueue.c" />
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<ClCompile Include="..\..\src\audio\SDL_audioresample.c" />
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<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
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<ClCompile Include="..\..\src\audio\SDL_wave.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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@ -419,6 +419,12 @@
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<ClInclude Include="..\..\src\audio\SDL_sysaudio.h">
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<Filter>audio</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\audio\SDL_audioqueue.h">
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<Filter>audio</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\audio\SDL_audioresample.h">
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<Filter>audio</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\core\windows\SDL_hid.h">
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<Filter>core\windows</Filter>
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</ClInclude>
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@ -854,6 +860,12 @@
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<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c">
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<Filter>audio</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\audio\SDL_audioqueue.c">
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<Filter>audio</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\audio\SDL_audioresample.c">
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<Filter>audio</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\audio\SDL_wave.c">
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<Filter>audio</Filter>
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</ClCompile>
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@ -94,6 +94,8 @@
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<ClInclude Include="..\src\audio\SDL_audiodev_c.h" />
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<ClInclude Include="..\src\audio\SDL_audio_c.h" />
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<ClInclude Include="..\src\audio\SDL_sysaudio.h" />
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<ClInclude Include="..\src\audio\SDL_audioqueue.h" />
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<ClInclude Include="..\src\audio\SDL_audioresample.h" />
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<ClInclude Include="..\src\audio\SDL_wave.h" />
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<ClInclude Include="..\src\audio\wasapi\SDL_wasapi.h" />
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<ClInclude Include="..\src\core\windows\SDL_directx.h" />
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@ -193,6 +195,8 @@
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<ClCompile Include="..\src\audio\SDL_audiocvt.c" />
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<ClCompile Include="..\src\audio\SDL_audiodev.c" />
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<ClCompile Include="..\src\audio\SDL_audiotypecvt.c" />
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<ClCompile Include="..\src\audio\SDL_audioqueue.c" />
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<ClCompile Include="..\src\audio\SDL_audioresample.c" />
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<ClCompile Include="..\src\audio\SDL_mixer.c" />
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<ClCompile Include="..\src\audio\SDL_wave.c" />
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<ClCompile Include="..\src\audio\wasapi\SDL_wasapi.c" />
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@ -183,6 +183,12 @@
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<ClInclude Include="..\src\audio\SDL_sysaudio.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\audio\SDL_audioqueue.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\audio\SDL_audioresample.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\audio\SDL_wave.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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@ -471,6 +477,12 @@
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<ClCompile Include="..\src\audio\SDL_audiotypecvt.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\audio\SDL_audioqueue.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\audio\SDL_audioresample.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\audio\SDL_mixer.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -319,6 +319,8 @@
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<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
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<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
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<ClInclude Include="..\..\src\audio\SDL_audioqueue.h" />
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<ClInclude Include="..\..\src\audio\SDL_audioresample.h" />
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<ClInclude Include="..\..\src\audio\SDL_wave.h" />
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<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
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@ -475,6 +477,8 @@
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<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
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<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
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<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
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<ClCompile Include="..\..\src\audio\SDL_audioqueue.c" />
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<ClCompile Include="..\..\src\audio\SDL_audioresample.c" />
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<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
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<ClCompile Include="..\..\src\audio\SDL_wave.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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@ -410,6 +410,12 @@
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<ClInclude Include="..\..\src\audio\SDL_sysaudio.h">
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<Filter>audio</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\audio\SDL_audioqueue.h">
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<Filter>audio</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\audio\SDL_audioresample.h">
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<Filter>audio</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\core\windows\SDL_hid.h">
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<Filter>core\windows</Filter>
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</ClInclude>
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@ -833,6 +839,12 @@
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<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c">
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<Filter>audio</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\audio\SDL_audioqueue.c">
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<Filter>audio</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\audio\SDL_audioresample.c">
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<Filter>audio</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\audio\SDL_wave.c">
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<Filter>audio</Filter>
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</ClCompile>
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,516 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include "SDL_audioqueue.h"
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#define AUDIO_SPECS_EQUAL(x, y) (((x).format == (y).format) && ((x).channels == (y).channels) && ((x).freq == (y).freq))
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struct SDL_AudioTrack
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{
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SDL_AudioSpec spec;
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SDL_bool flushed;
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SDL_AudioTrack *next;
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size_t (*avail)(void *ctx);
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int (*write)(void *ctx, const Uint8 *buf, size_t len);
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size_t (*read)(void *ctx, Uint8 *buf, size_t len, SDL_bool advance);
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void (*destroy)(void *ctx);
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};
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struct SDL_AudioQueue
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{
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SDL_AudioTrack *head;
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SDL_AudioTrack *tail;
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size_t chunk_size;
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};
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typedef struct SDL_AudioChunk SDL_AudioChunk;
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struct SDL_AudioChunk
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{
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SDL_AudioChunk *next;
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size_t head;
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size_t tail;
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Uint8 data[SDL_VARIABLE_LENGTH_ARRAY];
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};
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typedef struct SDL_ChunkedAudioTrack
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{
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SDL_AudioTrack track;
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size_t chunk_size;
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SDL_AudioChunk *head;
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SDL_AudioChunk *tail;
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size_t queued_bytes;
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SDL_AudioChunk *free_chunks;
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size_t num_free_chunks;
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} SDL_ChunkedAudioTrack;
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static void DestroyAudioChunk(SDL_AudioChunk *chunk)
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{
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SDL_free(chunk);
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}
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static void DestroyAudioChunks(SDL_AudioChunk *chunk)
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{
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while (chunk) {
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SDL_AudioChunk *next = chunk->next;
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DestroyAudioChunk(chunk);
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chunk = next;
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}
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}
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static void ResetAudioChunk(SDL_AudioChunk *chunk)
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{
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chunk->next = NULL;
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chunk->head = 0;
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chunk->tail = 0;
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}
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static SDL_AudioChunk *CreateAudioChunk(size_t chunk_size)
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{
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SDL_AudioChunk *chunk = (SDL_AudioChunk *)SDL_malloc(sizeof(*chunk) + chunk_size);
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if (chunk == NULL) {
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return NULL;
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}
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ResetAudioChunk(chunk);
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return chunk;
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}
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static void DestroyAudioTrackChunk(SDL_ChunkedAudioTrack *track, SDL_AudioChunk *chunk)
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{
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// Keeping a list of free chunks reduces memory allocations,
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// But also increases the amount of work to perform when freeing the track.
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const size_t max_free_bytes = 64 * 1024;
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if (track->chunk_size * track->num_free_chunks < max_free_bytes) {
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chunk->next = track->free_chunks;
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track->free_chunks = chunk;
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++track->num_free_chunks;
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} else {
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DestroyAudioChunk(chunk);
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}
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}
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static SDL_AudioChunk *CreateAudioTrackChunk(SDL_ChunkedAudioTrack *track)
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{
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if (track->num_free_chunks > 0) {
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SDL_AudioChunk *chunk = track->free_chunks;
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track->free_chunks = chunk->next;
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--track->num_free_chunks;
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ResetAudioChunk(chunk);
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return chunk;
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}
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return CreateAudioChunk(track->chunk_size);
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}
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static size_t AvailChunkedAudioTrack(void *ctx)
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{
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SDL_ChunkedAudioTrack *track = ctx;
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return track->queued_bytes;
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}
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static int WriteToChunkedAudioTrack(void *ctx, const Uint8 *data, size_t len)
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{
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SDL_ChunkedAudioTrack *track = ctx;
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SDL_AudioChunk *chunk = track->tail;
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// Handle the first chunk
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if (chunk == NULL) {
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chunk = CreateAudioTrackChunk(track);
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if (chunk == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_assert((track->head == NULL) && (track->tail == NULL) && (track->queued_bytes == 0));
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track->head = chunk;
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track->tail = chunk;
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}
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size_t total = 0;
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size_t old_tail = chunk->tail;
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size_t chunk_size = track->chunk_size;
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while (chunk) {
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size_t to_write = chunk_size - chunk->tail;
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to_write = SDL_min(to_write, len - total);
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SDL_memcpy(&chunk->data[chunk->tail], &data[total], to_write);
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total += to_write;
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chunk->tail += to_write;
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if (total == len) {
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break;
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}
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SDL_AudioChunk *next = CreateAudioTrackChunk(track);
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chunk->next = next;
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chunk = next;
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}
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// Roll back the changes if we couldn't write all the data
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if (chunk == NULL) {
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chunk = track->tail;
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SDL_AudioChunk *next = chunk->next;
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chunk->next = NULL;
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chunk->tail = old_tail;
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DestroyAudioChunks(next);
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return SDL_OutOfMemory();
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}
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track->tail = chunk;
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track->queued_bytes += total;
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return 0;
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}
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static size_t ReadFromChunkedAudioTrack(void *ctx, Uint8 *data, size_t len, SDL_bool advance)
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{
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SDL_ChunkedAudioTrack *track = ctx;
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SDL_AudioChunk *chunk = track->head;
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size_t total = 0;
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size_t head = 0;
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while (chunk) {
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head = chunk->head;
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size_t to_read = chunk->tail - head;
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to_read = SDL_min(to_read, len - total);
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SDL_memcpy(&data[total], &chunk->data[head], to_read);
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total += to_read;
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SDL_AudioChunk *next = chunk->next;
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if (total == len) {
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head += to_read;
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break;
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}
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if (advance) {
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DestroyAudioTrackChunk(track, chunk);
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}
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chunk = next;
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}
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if (advance) {
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if (chunk) {
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chunk->head = head;
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track->head = chunk;
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} else {
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track->head = NULL;
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track->tail = NULL;
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}
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track->queued_bytes -= total;
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}
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return total;
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}
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static void DestroyChunkedAudioTrack(void *ctx)
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{
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SDL_ChunkedAudioTrack *track = ctx;
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DestroyAudioChunks(track->head);
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DestroyAudioChunks(track->free_chunks);
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SDL_free(track);
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}
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static SDL_AudioTrack *CreateChunkedAudioTrack(const SDL_AudioSpec *spec, size_t chunk_size)
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{
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SDL_ChunkedAudioTrack *track = (SDL_ChunkedAudioTrack *)SDL_calloc(1, sizeof(*track));
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if (track == NULL) {
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SDL_OutOfMemory();
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return NULL;
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}
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SDL_copyp(&track->track.spec, spec);
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track->track.avail = AvailChunkedAudioTrack;
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track->track.write = WriteToChunkedAudioTrack;
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track->track.read = ReadFromChunkedAudioTrack;
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track->track.destroy = DestroyChunkedAudioTrack;
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track->chunk_size = chunk_size;
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return &track->track;
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}
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SDL_AudioQueue *SDL_CreateAudioQueue(size_t chunk_size)
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{
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SDL_AudioQueue *queue = (SDL_AudioQueue *)SDL_calloc(1, sizeof(*queue));
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if (queue == NULL) {
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SDL_OutOfMemory();
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return NULL;
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}
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queue->chunk_size = chunk_size;
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return queue;
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}
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void SDL_DestroyAudioQueue(SDL_AudioQueue *queue)
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{
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SDL_ClearAudioQueue(queue);
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SDL_free(queue);
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}
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void SDL_ClearAudioQueue(SDL_AudioQueue *queue)
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{
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SDL_AudioTrack *track = queue->head;
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queue->head = NULL;
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queue->tail = NULL;
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while (track) {
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SDL_AudioTrack *next = track->next;
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track->destroy(track);
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track = next;
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}
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}
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static void SDL_FlushAudioTrack(SDL_AudioTrack *track)
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{
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track->flushed = SDL_TRUE;
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track->write = NULL;
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}
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void SDL_FlushAudioQueue(SDL_AudioQueue *queue)
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{
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SDL_AudioTrack *track = queue->tail;
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if (track) {
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SDL_FlushAudioTrack(track);
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}
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}
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void SDL_PopAudioQueueHead(SDL_AudioQueue *queue)
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{
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SDL_AudioTrack *track = queue->head;
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for (;;) {
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SDL_bool flushed = track->flushed;
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SDL_AudioTrack *next = track->next;
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track->destroy(track);
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track = next;
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|
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if (flushed) {
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break;
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}
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}
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queue->head = track;
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if (track == NULL) {
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queue->tail = NULL;
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}
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}
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size_t SDL_GetAudioQueueChunkSize(SDL_AudioQueue *queue)
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{
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return queue->chunk_size;
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}
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SDL_AudioTrack *SDL_CreateChunkedAudioTrack(const SDL_AudioSpec *spec, const Uint8 *data, size_t len, size_t chunk_size)
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{
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SDL_AudioTrack *track = CreateChunkedAudioTrack(spec, chunk_size);
|
||||
|
||||
if (track == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (track->write(track, data, len) != 0) {
|
||||
track->destroy(track);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return track;
|
||||
}
|
||||
|
||||
void SDL_AddTrackToAudioQueue(SDL_AudioQueue *queue, SDL_AudioTrack *track)
|
||||
{
|
||||
SDL_AudioTrack *tail = queue->tail;
|
||||
|
||||
if (tail) {
|
||||
// If the spec has changed, make sure to flush the previous track
|
||||
if (!AUDIO_SPECS_EQUAL(tail->spec, track->spec)) {
|
||||
SDL_FlushAudioTrack(tail);
|
||||
}
|
||||
|
||||
tail->next = track;
|
||||
} else {
|
||||
queue->head = track;
|
||||
}
|
||||
|
||||
queue->tail = track;
|
||||
}
|
||||
|
||||
int SDL_WriteToAudioQueue(SDL_AudioQueue *queue, const SDL_AudioSpec *spec, const Uint8 *data, size_t len)
|
||||
{
|
||||
if (len == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
SDL_AudioTrack *track = queue->tail;
|
||||
|
||||
if ((track != NULL) && !AUDIO_SPECS_EQUAL(track->spec, *spec)) {
|
||||
SDL_FlushAudioTrack(track);
|
||||
}
|
||||
|
||||
if ((track == NULL) || (track->write == NULL)) {
|
||||
SDL_AudioTrack *new_track = CreateChunkedAudioTrack(spec, queue->chunk_size);
|
||||
|
||||
if (new_track == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
if (track) {
|
||||
track->next = new_track;
|
||||
} else {
|
||||
queue->head = new_track;
|
||||
}
|
||||
|
||||
queue->tail = new_track;
|
||||
|
||||
track = new_track;
|
||||
}
|
||||
|
||||
return track->write(track, data, len);
|
||||
}
|
||||
|
||||
void *SDL_BeginAudioQueueIter(SDL_AudioQueue *queue)
|
||||
{
|
||||
return queue->head;
|
||||
}
|
||||
|
||||
size_t SDL_NextAudioQueueIter(SDL_AudioQueue *queue, void **inout_iter, SDL_AudioSpec *out_spec, SDL_bool *out_flushed)
|
||||
{
|
||||
SDL_AudioTrack *iter = *inout_iter;
|
||||
SDL_assert(iter != NULL);
|
||||
|
||||
SDL_copyp(out_spec, &iter->spec);
|
||||
|
||||
SDL_bool flushed = SDL_FALSE;
|
||||
size_t queued_bytes = 0;
|
||||
|
||||
while (iter) {
|
||||
SDL_AudioTrack *track = iter;
|
||||
iter = iter->next;
|
||||
|
||||
size_t avail = track->avail(track);
|
||||
|
||||
if (avail >= SDL_SIZE_MAX - queued_bytes) {
|
||||
queued_bytes = SDL_SIZE_MAX;
|
||||
flushed = SDL_FALSE;
|
||||
break;
|
||||
}
|
||||
|
||||
queued_bytes += avail;
|
||||
flushed = track->flushed;
|
||||
|
||||
if (flushed) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
*inout_iter = iter;
|
||||
*out_flushed = flushed;
|
||||
|
||||
return queued_bytes;
|
||||
}
|
||||
|
||||
int SDL_ReadFromAudioQueue(SDL_AudioQueue *queue, Uint8 *data, size_t len)
|
||||
{
|
||||
size_t total = 0;
|
||||
SDL_AudioTrack *track = queue->head;
|
||||
|
||||
for (;;) {
|
||||
if (track == NULL) {
|
||||
return SDL_SetError("Reading past end of queue");
|
||||
}
|
||||
|
||||
total += track->read(track, &data[total], len - total, SDL_TRUE);
|
||||
|
||||
if (total == len) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (track->flushed) {
|
||||
return SDL_SetError("Reading past end of flushed track");
|
||||
}
|
||||
|
||||
SDL_AudioTrack *next = track->next;
|
||||
|
||||
if (next == NULL) {
|
||||
return SDL_SetError("Reading past end of incomplete track");
|
||||
}
|
||||
|
||||
queue->head = next;
|
||||
|
||||
track->destroy(track);
|
||||
track = next;
|
||||
}
|
||||
}
|
||||
|
||||
int SDL_PeekIntoAudioQueue(SDL_AudioQueue *queue, Uint8 *data, size_t len)
|
||||
{
|
||||
size_t total = 0;
|
||||
SDL_AudioTrack *track = queue->head;
|
||||
|
||||
for (;;) {
|
||||
if (track == NULL) {
|
||||
return SDL_SetError("Peeking past end of queue");
|
||||
}
|
||||
|
||||
total += track->read(track, &data[total], len - total, SDL_FALSE);
|
||||
|
||||
if (total == len) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (track->flushed) {
|
||||
// If we have run out of data, fill the rest with silence.
|
||||
SDL_memset(&data[total], SDL_GetSilenceValueForFormat(track->spec.format), len - total);
|
||||
return 0;
|
||||
}
|
||||
|
||||
track = track->next;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,77 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifndef SDL_audioqueue_h_
|
||||
#define SDL_audioqueue_h_
|
||||
|
||||
// Internal functions used by SDL_AudioStream for queueing audio.
|
||||
|
||||
typedef struct SDL_AudioQueue SDL_AudioQueue;
|
||||
typedef struct SDL_AudioTrack SDL_AudioTrack;
|
||||
|
||||
// Create a new audio queue
|
||||
SDL_AudioQueue *SDL_CreateAudioQueue(size_t chunk_size);
|
||||
|
||||
// Destroy an audio queue
|
||||
void SDL_DestroyAudioQueue(SDL_AudioQueue *queue);
|
||||
|
||||
// Completely clear the queue
|
||||
void SDL_ClearAudioQueue(SDL_AudioQueue *queue);
|
||||
|
||||
// Mark the last track as flushed
|
||||
void SDL_FlushAudioQueue(SDL_AudioQueue *queue);
|
||||
|
||||
// Pop the current head track
|
||||
// REQUIRES: The head track must exist, and must have been flushed
|
||||
void SDL_PopAudioQueueHead(SDL_AudioQueue *queue);
|
||||
|
||||
// Get the chunk size, mostly for use with SDL_CreateChunkedAudioTrack
|
||||
// This can be called from any thread
|
||||
size_t SDL_GetAudioQueueChunkSize(SDL_AudioQueue *queue);
|
||||
|
||||
// Write data to the end of queue
|
||||
// REQUIRES: If the spec has changed, the last track must have been flushed
|
||||
int SDL_WriteToAudioQueue(SDL_AudioQueue *queue, const SDL_AudioSpec *spec, const Uint8 *data, size_t len);
|
||||
|
||||
// Create a track without needing to hold any locks
|
||||
SDL_AudioTrack *SDL_CreateChunkedAudioTrack(const SDL_AudioSpec *spec, const Uint8 *data, size_t len, size_t chunk_size);
|
||||
|
||||
// Add a track to the end of the queue
|
||||
// REQUIRES: `track != NULL`
|
||||
void SDL_AddTrackToAudioQueue(SDL_AudioQueue *queue, SDL_AudioTrack *track);
|
||||
|
||||
// Iterate over the tracks in the queue
|
||||
void *SDL_BeginAudioQueueIter(SDL_AudioQueue *queue);
|
||||
|
||||
// Query and update the track iterator
|
||||
// REQUIRES: `*inout_iter != NULL` (a valid iterator)
|
||||
size_t SDL_NextAudioQueueIter(SDL_AudioQueue *queue, void **inout_iter, SDL_AudioSpec *out_spec, SDL_bool *out_flushed);
|
||||
|
||||
// Read data from the start of the queue
|
||||
// REQUIRES: There must be enough data in the queue
|
||||
int SDL_ReadFromAudioQueue(SDL_AudioQueue *queue, Uint8 *data, size_t len);
|
||||
|
||||
// Peek into the start of the queue
|
||||
// REQUIRES: There must be enough data in the queue, unless it has been flushed, in which case missing data is filled with silence.
|
||||
int SDL_PeekIntoAudioQueue(SDL_AudioQueue *queue, Uint8 *data, size_t len);
|
||||
|
||||
#endif // SDL_audioqueue_h_
|
|
@ -0,0 +1,332 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
/* SDL's resampler uses a "bandlimited interpolation" algorithm:
|
||||
https://ccrma.stanford.edu/~jos/resample/ */
|
||||
|
||||
#include "SDL_audio_resampler_filter.h"
|
||||
|
||||
/* For a given srcpos, `srcpos + frame` are sampled, where `-RESAMPLER_ZERO_CROSSINGS < frame <= RESAMPLER_ZERO_CROSSINGS`.
|
||||
* Note, when upsampling, it is also possible to start sampling from `srcpos = -1`. */
|
||||
#define RESAMPLER_MAX_PADDING_FRAMES (RESAMPLER_ZERO_CROSSINGS + 1)
|
||||
|
||||
#define RESAMPLER_FILTER_INTERP_BITS (32 - RESAMPLER_BITS_PER_ZERO_CROSSING)
|
||||
#define RESAMPLER_FILTER_INTERP_RANGE (1 << RESAMPLER_FILTER_INTERP_BITS)
|
||||
|
||||
#define RESAMPLER_SAMPLES_PER_FRAME (RESAMPLER_ZERO_CROSSINGS * 2)
|
||||
|
||||
#define RESAMPLER_FULL_FILTER_SIZE (RESAMPLER_SAMPLES_PER_FRAME * (RESAMPLER_SAMPLES_PER_ZERO_CROSSING + 1))
|
||||
|
||||
static void ResampleFrame_Scalar(const float *src, float *dst, const float *raw_filter, float interp, int chans)
|
||||
{
|
||||
int i, chan;
|
||||
|
||||
float filter[RESAMPLER_SAMPLES_PER_FRAME];
|
||||
|
||||
// Interpolate between the nearest two filters
|
||||
for (i = 0; i < RESAMPLER_SAMPLES_PER_FRAME; i++) {
|
||||
filter[i] = (raw_filter[i] * (1.0f - interp)) + (raw_filter[i + RESAMPLER_SAMPLES_PER_FRAME] * interp);
|
||||
}
|
||||
|
||||
if (chans == 2) {
|
||||
float out[2];
|
||||
out[0] = 0.0f;
|
||||
out[1] = 0.0f;
|
||||
|
||||
for (i = 0; i < RESAMPLER_SAMPLES_PER_FRAME; i++) {
|
||||
const float scale = filter[i];
|
||||
out[0] += src[i * 2 + 0] * scale;
|
||||
out[1] += src[i * 2 + 1] * scale;
|
||||
}
|
||||
|
||||
dst[0] = out[0];
|
||||
dst[1] = out[1];
|
||||
return;
|
||||
}
|
||||
|
||||
if (chans == 1) {
|
||||
float out = 0.0f;
|
||||
|
||||
for (i = 0; i < RESAMPLER_SAMPLES_PER_FRAME; i++) {
|
||||
out += src[i] * filter[i];
|
||||
}
|
||||
|
||||
dst[0] = out;
|
||||
return;
|
||||
}
|
||||
|
||||
for (chan = 0; chan < chans; chan++) {
|
||||
float f = 0.0f;
|
||||
|
||||
for (i = 0; i < RESAMPLER_SAMPLES_PER_FRAME; i++) {
|
||||
f += src[i * chans + chan] * filter[i];
|
||||
}
|
||||
|
||||
dst[chan] = f;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef SDL_SSE_INTRINSICS
|
||||
static void SDL_TARGETING("sse") ResampleFrame_SSE(const float *src, float *dst, const float *raw_filter, float interp, int chans)
|
||||
{
|
||||
#if RESAMPLER_SAMPLES_PER_FRAME != 10
|
||||
#error Invalid samples per frame
|
||||
#endif
|
||||
|
||||
// Load the filter
|
||||
__m128 f0 = _mm_loadu_ps(raw_filter + 0);
|
||||
__m128 f1 = _mm_loadu_ps(raw_filter + 4);
|
||||
__m128 f2 = _mm_loadl_pi(_mm_setzero_ps(), (const __m64 *)(raw_filter + 8));
|
||||
|
||||
__m128 g0 = _mm_loadu_ps(raw_filter + 10);
|
||||
__m128 g1 = _mm_loadu_ps(raw_filter + 14);
|
||||
__m128 g2 = _mm_loadl_pi(_mm_setzero_ps(), (const __m64 *)(raw_filter + 18));
|
||||
|
||||
__m128 interp1 = _mm_set1_ps(interp);
|
||||
__m128 interp2 = _mm_sub_ps(_mm_set1_ps(1.0f), _mm_set1_ps(interp));
|
||||
|
||||
// Linear interpolate the filter
|
||||
f0 = _mm_add_ps(_mm_mul_ps(f0, interp2), _mm_mul_ps(g0, interp1));
|
||||
f1 = _mm_add_ps(_mm_mul_ps(f1, interp2), _mm_mul_ps(g1, interp1));
|
||||
f2 = _mm_add_ps(_mm_mul_ps(f2, interp2), _mm_mul_ps(g2, interp1));
|
||||
|
||||
if (chans == 2) {
|
||||
// Duplicate each of the filter elements
|
||||
g0 = _mm_unpackhi_ps(f0, f0);
|
||||
f0 = _mm_unpacklo_ps(f0, f0);
|
||||
g1 = _mm_unpackhi_ps(f1, f1);
|
||||
f1 = _mm_unpacklo_ps(f1, f1);
|
||||
f2 = _mm_unpacklo_ps(f2, f2);
|
||||
|
||||
// Multiply the filter by the input
|
||||
f0 = _mm_mul_ps(f0, _mm_loadu_ps(src + 0));
|
||||
g0 = _mm_mul_ps(g0, _mm_loadu_ps(src + 4));
|
||||
f1 = _mm_mul_ps(f1, _mm_loadu_ps(src + 8));
|
||||
g1 = _mm_mul_ps(g1, _mm_loadu_ps(src + 12));
|
||||
f2 = _mm_mul_ps(f2, _mm_loadu_ps(src + 16));
|
||||
|
||||
// Calculate the sum
|
||||
f0 = _mm_add_ps(_mm_add_ps(_mm_add_ps(f0, g0), _mm_add_ps(f1, g1)), f2);
|
||||
f0 = _mm_add_ps(f0, _mm_movehl_ps(f0, f0));
|
||||
|
||||
// Store the result
|
||||
_mm_storel_pi((__m64 *)dst, f0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (chans == 1) {
|
||||
// Multiply the filter by the input
|
||||
f0 = _mm_mul_ps(f0, _mm_loadu_ps(src + 0));
|
||||
f1 = _mm_mul_ps(f1, _mm_loadu_ps(src + 4));
|
||||
f2 = _mm_mul_ps(f2, _mm_loadl_pi(_mm_setzero_ps(), (const __m64 *)(src + 8)));
|
||||
|
||||
// Calculate the sum
|
||||
f0 = _mm_add_ps(f0, f1);
|
||||
f0 = _mm_add_ps(_mm_add_ps(f0, f2), _mm_movehl_ps(f0, f0));
|
||||
f0 = _mm_add_ss(f0, _mm_shuffle_ps(f0, f0, _MM_SHUFFLE(1, 1, 1, 1)));
|
||||
|
||||
// Store the result
|
||||
_mm_store_ss(dst, f0);
|
||||
return;
|
||||
}
|
||||
|
||||
float filter[RESAMPLER_SAMPLES_PER_FRAME];
|
||||
_mm_storeu_ps(filter + 0, f0);
|
||||
_mm_storeu_ps(filter + 4, f1);
|
||||
_mm_storel_pi((__m64 *)(filter + 8), f2);
|
||||
|
||||
int i, chan = 0;
|
||||
|
||||
for (; chan + 4 <= chans; chan += 4) {
|
||||
f0 = _mm_setzero_ps();
|
||||
|
||||
for (i = 0; i < RESAMPLER_SAMPLES_PER_FRAME; i++) {
|
||||
f0 = _mm_add_ps(f0, _mm_mul_ps(_mm_loadu_ps(&src[i * chans + chan]), _mm_load1_ps(&filter[i])));
|
||||
}
|
||||
|
||||
_mm_storeu_ps(&dst[chan], f0);
|
||||
}
|
||||
|
||||
for (; chan < chans; chan++) {
|
||||
f0 = _mm_setzero_ps();
|
||||
|
||||
for (i = 0; i < RESAMPLER_SAMPLES_PER_FRAME; i++) {
|
||||
f0 = _mm_add_ss(f0, _mm_mul_ss(_mm_load_ss(&src[i * chans + chan]), _mm_load_ss(&filter[i])));
|
||||
}
|
||||
|
||||
_mm_store_ss(&dst[chan], f0);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static void (*ResampleFrame)(const float *src, float *dst, const float *raw_filter, float interp, int chans);
|
||||
|
||||
static float FullResamplerFilter[RESAMPLER_FULL_FILTER_SIZE];
|
||||
|
||||
void SDL_SetupAudioResampler()
|
||||
{
|
||||
static SDL_bool setup = SDL_FALSE;
|
||||
if (setup) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Build a table combining the left and right wings, for faster access
|
||||
int i, j;
|
||||
|
||||
for (i = 0; i < RESAMPLER_SAMPLES_PER_ZERO_CROSSING; ++i) {
|
||||
for (j = 0; j < RESAMPLER_ZERO_CROSSINGS; j++) {
|
||||
int lwing = (i * RESAMPLER_SAMPLES_PER_FRAME) + (RESAMPLER_ZERO_CROSSINGS - 1) - j;
|
||||
int rwing = (RESAMPLER_FULL_FILTER_SIZE - 1) - lwing;
|
||||
|
||||
float value = ResamplerFilter[(i * RESAMPLER_ZERO_CROSSINGS) + j];
|
||||
FullResamplerFilter[lwing] = value;
|
||||
FullResamplerFilter[rwing] = value;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < RESAMPLER_ZERO_CROSSINGS; ++i) {
|
||||
int rwing = i + RESAMPLER_ZERO_CROSSINGS;
|
||||
int lwing = (RESAMPLER_FULL_FILTER_SIZE - 1) - rwing;
|
||||
|
||||
FullResamplerFilter[lwing] = 0.0f;
|
||||
FullResamplerFilter[rwing] = 0.0f;
|
||||
}
|
||||
|
||||
ResampleFrame = ResampleFrame_Scalar;
|
||||
|
||||
#ifdef SDL_SSE_INTRINSICS
|
||||
if (SDL_HasSSE()) {
|
||||
ResampleFrame = ResampleFrame_SSE;
|
||||
}
|
||||
#endif
|
||||
|
||||
setup = SDL_TRUE;
|
||||
}
|
||||
|
||||
Sint64 SDL_GetResampleRate(int src_rate, int dst_rate)
|
||||
{
|
||||
SDL_assert(src_rate > 0);
|
||||
SDL_assert(dst_rate > 0);
|
||||
|
||||
Sint64 sample_rate = ((Sint64)src_rate << 32) / (Sint64)dst_rate;
|
||||
SDL_assert(sample_rate > 0);
|
||||
|
||||
return sample_rate;
|
||||
}
|
||||
|
||||
int SDL_GetResamplerHistoryFrames()
|
||||
{
|
||||
// Even if we aren't currently resampling, make sure to keep enough history in case we need to later.
|
||||
|
||||
return RESAMPLER_MAX_PADDING_FRAMES;
|
||||
}
|
||||
|
||||
int SDL_GetResamplerPaddingFrames(Sint64 resample_rate)
|
||||
{
|
||||
// This must always be <= SDL_GetResamplerHistoryFrames()
|
||||
|
||||
return resample_rate ? RESAMPLER_MAX_PADDING_FRAMES : 0;
|
||||
}
|
||||
|
||||
// These are not general purpose. They do not check for all possible underflow/overflow
|
||||
SDL_FORCE_INLINE Sint64 ResamplerAdd(Sint64 a, Sint64 b, Sint64 *ret)
|
||||
{
|
||||
if ((b > 0) && (a > SDL_MAX_SINT64 - b)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
*ret = a + b;
|
||||
return 0;
|
||||
}
|
||||
|
||||
SDL_FORCE_INLINE Sint64 ResamplerMul(Sint64 a, Sint64 b, Sint64 *ret)
|
||||
{
|
||||
if ((b > 0) && (a > SDL_MAX_SINT64 / b)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
*ret = a * b;
|
||||
return 0;
|
||||
}
|
||||
|
||||
Sint64 SDL_GetResamplerInputFrames(Sint64 output_frames, Sint64 resample_rate, Sint64 resample_offset)
|
||||
{
|
||||
// Calculate the index of the last input frame, then add 1.
|
||||
// ((((output_frames - 1) * resample_rate) + resample_offset) >> 32) + 1
|
||||
|
||||
Sint64 output_offset;
|
||||
if (ResamplerMul(output_frames, resample_rate, &output_offset) ||
|
||||
ResamplerAdd(output_offset, -resample_rate + resample_offset + 0x100000000, &output_offset)) {
|
||||
output_offset = SDL_MAX_SINT64;
|
||||
}
|
||||
|
||||
Sint64 input_frames = (Sint64)(Sint32)(output_offset >> 32);
|
||||
input_frames = SDL_max(input_frames, 0);
|
||||
|
||||
return input_frames;
|
||||
}
|
||||
|
||||
Sint64 SDL_GetResamplerOutputFrames(Sint64 input_frames, Sint64 resample_rate, Sint64 *inout_resample_offset)
|
||||
{
|
||||
Sint64 resample_offset = *inout_resample_offset;
|
||||
|
||||
// input_offset = (input_frames << 32) - resample_offset;
|
||||
Sint64 input_offset;
|
||||
if (ResamplerMul(input_frames, 0x100000000, &input_offset) ||
|
||||
ResamplerAdd(input_offset, -resample_offset, &input_offset)) {
|
||||
input_offset = SDL_MAX_SINT64;
|
||||
}
|
||||
|
||||
// output_frames = div_ceil(input_offset, resample_rate)
|
||||
Sint64 output_frames = (input_offset > 0) ? (((input_offset - 1) / resample_rate) + 1) : 0;
|
||||
|
||||
*inout_resample_offset = (output_frames * resample_rate) - input_offset;
|
||||
|
||||
return output_frames;
|
||||
}
|
||||
|
||||
void SDL_ResampleAudio(int chans, const float *src, int inframes, float *dst, int outframes,
|
||||
Sint64 resample_rate, Sint64 *inout_resample_offset)
|
||||
{
|
||||
int i;
|
||||
Sint64 srcpos = *inout_resample_offset;
|
||||
|
||||
SDL_assert(resample_rate > 0);
|
||||
|
||||
for (i = 0; i < outframes; i++) {
|
||||
int srcindex = (int)(Sint32)(srcpos >> 32);
|
||||
Uint32 srcfraction = (Uint32)(srcpos & 0xFFFFFFFF);
|
||||
srcpos += resample_rate;
|
||||
|
||||
SDL_assert(srcindex >= -1 && srcindex < inframes);
|
||||
|
||||
const float *filter = &FullResamplerFilter[(srcfraction >> RESAMPLER_FILTER_INTERP_BITS) * RESAMPLER_SAMPLES_PER_FRAME];
|
||||
const float interp = (float)(srcfraction & (RESAMPLER_FILTER_INTERP_RANGE - 1)) * (1.0f / RESAMPLER_FILTER_INTERP_RANGE);
|
||||
|
||||
const float *frame = &src[(srcindex - (RESAMPLER_ZERO_CROSSINGS - 1)) * chans];
|
||||
ResampleFrame(frame, dst, filter, interp, chans);
|
||||
|
||||
dst += chans;
|
||||
}
|
||||
|
||||
*inout_resample_offset = srcpos - ((Sint64)inframes << 32);
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifndef SDL_audioresample_h_
|
||||
#define SDL_audioresample_h_
|
||||
|
||||
// Internal functions used by SDL_AudioStream for resampling audio.
|
||||
// The resampler uses 32:32 fixed-point arithmetic to track its position.
|
||||
|
||||
Sint64 SDL_GetResampleRate(const int src_rate, const int dst_rate);
|
||||
|
||||
int SDL_GetResamplerHistoryFrames();
|
||||
int SDL_GetResamplerPaddingFrames(Sint64 resample_rate);
|
||||
|
||||
Sint64 SDL_GetResamplerInputFrames(Sint64 output_frames, Sint64 resample_rate, Sint64 resample_offset);
|
||||
Sint64 SDL_GetResamplerOutputFrames(Sint64 input_frames, Sint64 resample_rate, Sint64 *inout_resample_offset);
|
||||
|
||||
// Resample some audio.
|
||||
// REQUIRES: `inframes >= SDL_GetResamplerInputFrames(outframes)`
|
||||
// REQUIRES: At least `SDL_GetResamplerPaddingFrames(...)` extra frames to the left of src, and right of src+inframes
|
||||
void SDL_ResampleAudio(int chans, const float *src, int inframes, float *dst, int outframes,
|
||||
Sint64 resample_rate, Sint64 *inout_resample_offset);
|
||||
|
||||
#endif // SDL_audioresample_h_
|
|
@ -68,7 +68,7 @@ extern void SDL_QuitAudio(void);
|
|||
// Function to get a list of audio formats, ordered most similar to `format` to least, 0-terminated. Don't free results.
|
||||
const SDL_AudioFormat *SDL_ClosestAudioFormats(SDL_AudioFormat format);
|
||||
|
||||
// Must be called at least once before using converters (SDL_CreateAudioStream will call it !!! FIXME but probably shouldn't).
|
||||
// Must be called at least once before using converters.
|
||||
extern void SDL_ChooseAudioConverters(void);
|
||||
extern void SDL_SetupAudioResampler(void);
|
||||
|
||||
|
@ -174,7 +174,7 @@ struct SDL_AudioStream
|
|||
|
||||
struct SDL_AudioQueue* queue;
|
||||
|
||||
SDL_bool track_changed;
|
||||
SDL_AudioSpec input_spec; // The spec of input data currently being processed
|
||||
Sint64 resample_offset;
|
||||
|
||||
Uint8 *work_buffer; // used for scratch space during data conversion/resampling.
|
||||
|
|
|
@ -35,10 +35,11 @@ static Uint8 *audio_buf = NULL;
|
|||
static Uint32 audio_len = 0;
|
||||
|
||||
static SDL_bool auto_loop = SDL_TRUE;
|
||||
static SDL_bool auto_flush = SDL_TRUE;
|
||||
static SDL_bool auto_flush = SDL_FALSE;
|
||||
|
||||
static Uint64 last_get_callback = 0;
|
||||
static int last_get_amount = 0;
|
||||
static int last_get_amount_additional = 0;
|
||||
static int last_get_amount_total = 0;
|
||||
|
||||
typedef struct Slider
|
||||
{
|
||||
|
@ -46,7 +47,7 @@ typedef struct Slider
|
|||
SDL_bool changed;
|
||||
char fmtlabel[64];
|
||||
float pos;
|
||||
int type;
|
||||
int flags;
|
||||
float min;
|
||||
float mid;
|
||||
float max;
|
||||
|
@ -57,7 +58,7 @@ typedef struct Slider
|
|||
Slider sliders[NUM_SLIDERS];
|
||||
static int active_slider = -1;
|
||||
|
||||
static void init_slider(int index, const char* fmtlabel, int type, float value, float min, float max)
|
||||
static void init_slider(int index, const char* fmtlabel, int flags, float value, float min, float max)
|
||||
{
|
||||
Slider* slider = &sliders[index];
|
||||
|
||||
|
@ -67,12 +68,12 @@ static void init_slider(int index, const char* fmtlabel, int type, float value,
|
|||
slider->area.h = SLIDER_HEIGHT_PERC * state->window_h;
|
||||
slider->changed = SDL_TRUE;
|
||||
SDL_strlcpy(slider->fmtlabel, fmtlabel, SDL_arraysize(slider->fmtlabel));
|
||||
slider->type = type;
|
||||
slider->flags = flags;
|
||||
slider->min = min;
|
||||
slider->max = max;
|
||||
slider->value = value;
|
||||
|
||||
if (slider->type == 0) {
|
||||
if (slider->flags & 1) {
|
||||
slider->pos = (value - slider->min + 0.5f) / (slider->max - slider->min + 1.0f);
|
||||
} else {
|
||||
slider->pos = 0.5f;
|
||||
|
@ -269,7 +270,7 @@ static void loop(void)
|
|||
value = SDL_clamp(value, 0.0f, 1.0f);
|
||||
slider->pos = value;
|
||||
|
||||
if (slider->type == 0) {
|
||||
if (slider->flags & 1) {
|
||||
value = slider->min + (value * (slider->max - slider->min + 1.0f));
|
||||
value = SDL_clamp(value, slider->min, slider->max);
|
||||
} else {
|
||||
|
@ -321,7 +322,8 @@ static void loop(void)
|
|||
SDL_SetRenderDrawColor(rend, 0x58, 0x6E, 0x75, 0xFF);
|
||||
SDL_RenderFillRect(rend, &area);
|
||||
|
||||
draw_textf(rend, (int)slider->area.x, (int)slider->area.y, slider->fmtlabel, slider->value);
|
||||
draw_textf(rend, (int)slider->area.x, (int)slider->area.y, slider->fmtlabel,
|
||||
(slider->flags & 2) ? ((float)(int)slider->value) : slider->value);
|
||||
}
|
||||
|
||||
draw_textf(rend, 0, draw_y, "%7s, Loop: %3s, Flush: %3s",
|
||||
|
@ -333,7 +335,8 @@ static void loop(void)
|
|||
|
||||
SDL_LockAudioStream(stream);
|
||||
|
||||
draw_textf(rend, 0, draw_y, "Get Callback: %i bytes, %i ms ago", last_get_amount, (int)(SDL_GetTicks() - last_get_callback));
|
||||
draw_textf(rend, 0, draw_y, "Get Callback: %i/%i bytes, %2i ms ago",
|
||||
last_get_amount_additional, last_get_amount_total, (int)(SDL_GetTicks() - last_get_callback));
|
||||
draw_y += FONT_LINE_HEIGHT;
|
||||
|
||||
SDL_UnlockAudioStream(stream);
|
||||
|
@ -356,10 +359,11 @@ static void loop(void)
|
|||
}
|
||||
}
|
||||
|
||||
static void SDLCALL our_get_callback(void *userdata, SDL_AudioStream *strm, int approx_amount, int total_amount)
|
||||
static void SDLCALL our_get_callback(void *userdata, SDL_AudioStream *strm, int additional_amount, int total_amount)
|
||||
{
|
||||
last_get_callback = SDL_GetTicks();
|
||||
last_get_amount = approx_amount;
|
||||
last_get_amount_additional = additional_amount;
|
||||
last_get_amount_total = total_amount;
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
|
@ -415,9 +419,9 @@ int main(int argc, char *argv[])
|
|||
return 1;
|
||||
}
|
||||
|
||||
init_slider(0, "Speed: %3.2fx", 1, 1.0f, 0.2f, 5.0f);
|
||||
init_slider(1, "Freq: %.0f", 1, (float)spec.freq, 4000.0f, 192000.0f);
|
||||
init_slider(2, "Channels: %.0f", 0, (float)spec.channels, 1.0f, 8.0f);
|
||||
init_slider(0, "Speed: %3.2fx", 0x0, 1.0f, 0.2f, 5.0f);
|
||||
init_slider(1, "Freq: %g", 0x2, (float)spec.freq, 4000.0f, 192000.0f);
|
||||
init_slider(2, "Channels: %g", 0x3, (float)spec.channels, 1.0f, 8.0f);
|
||||
|
||||
for (i = 0; i < state->num_windows; i++) {
|
||||
SDL_SetWindowTitle(state->windows[i], "Resampler Test");
|
||||
|
|
|
@ -443,15 +443,15 @@ static int audio_printCurrentAudioDriver(void *arg)
|
|||
/* Definition of all formats, channels, and frequencies used to test audio conversions */
|
||||
static SDL_AudioFormat g_audioFormats[] = {
|
||||
SDL_AUDIO_S8, SDL_AUDIO_U8,
|
||||
SDL_AUDIO_S16LE, SDL_AUDIO_S16BE, SDL_AUDIO_S16,
|
||||
SDL_AUDIO_S32LE, SDL_AUDIO_S32BE, SDL_AUDIO_S32,
|
||||
SDL_AUDIO_F32LE, SDL_AUDIO_F32BE, SDL_AUDIO_F32
|
||||
SDL_AUDIO_S16LE, SDL_AUDIO_S16BE,
|
||||
SDL_AUDIO_S32LE, SDL_AUDIO_S32BE,
|
||||
SDL_AUDIO_F32LE, SDL_AUDIO_F32BE
|
||||
};
|
||||
static const char *g_audioFormatsVerbose[] = {
|
||||
"SDL_AUDIO_S8", "SDL_AUDIO_U8",
|
||||
"SDL_AUDIO_S16LE", "SDL_AUDIO_S16BE", "SDL_AUDIO_S16",
|
||||
"SDL_AUDIO_S32LE", "SDL_AUDIO_S32BE", "SDL_AUDIO_S32",
|
||||
"SDL_AUDIO_F32LE", "SDL_AUDIO_F32BE", "SDL_AUDIO_F32"
|
||||
"SDL_AUDIO_S16LE", "SDL_AUDIO_S16BE",
|
||||
"SDL_AUDIO_S32LE", "SDL_AUDIO_S32BE",
|
||||
"SDL_AUDIO_F32LE", "SDL_AUDIO_F32BE"
|
||||
};
|
||||
static const int g_numAudioFormats = SDL_arraysize(g_audioFormats);
|
||||
static Uint8 g_audioChannels[] = { 1, 2, 4, 6 };
|
||||
|
|
Loading…
Reference in New Issue