mirror of https://github.com/libsdl-org/SDL
Renamed SDL_HINT_ALLOW_TOPMOST to SDL_HINT_WINDOW_ALLOW_TOPMOST
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@ -3008,3 +3008,7 @@ typedef SDL_version, SDL_Version;
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@@
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@@
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- SDL_version
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- SDL_version
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+ SDL_Version
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+ SDL_Version
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@@
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@@
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- SDL_HINT_ALLOW_TOPMOST
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+ SDL_HINT_WINDOW_ALLOW_TOPMOST
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@ -724,6 +724,9 @@ The following hints have been removed:
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* Renamed environment variables SDL_VIDEODRIVER and SDL_AUDIODRIVER to SDL_VIDEO_DRIVER and SDL_AUDIO_DRIVER
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* Renamed environment variables SDL_VIDEODRIVER and SDL_AUDIODRIVER to SDL_VIDEO_DRIVER and SDL_AUDIO_DRIVER
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* The environment variables SDL_VIDEO_X11_WMCLASS and SDL_VIDEO_WAYLAND_WMCLASS have been removed and replaced with the unified hint SDL_HINT_APP_ID
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* The environment variables SDL_VIDEO_X11_WMCLASS and SDL_VIDEO_WAYLAND_WMCLASS have been removed and replaced with the unified hint SDL_HINT_APP_ID
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The following hints have been renamed:
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* SDL_HINT_ALLOW_TOPMOST => SDL_HINT_WINDOW_ALLOW_TOPMOST
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## SDL_init.h
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## SDL_init.h
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The following symbols have been renamed:
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The following symbols have been renamed:
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@ -2338,7 +2338,7 @@ extern "C" {
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*
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*
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* This hint can be set anytime.
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* This hint can be set anytime.
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*/
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*/
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#define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST"
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#define SDL_HINT_WINDOW_ALLOW_TOPMOST "SDL_WINDOW_ALLOW_TOPMOST"
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/**
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/**
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* A variable controlling whether the window frame and title bar are interactive when the cursor is hidden
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* A variable controlling whether the window frame and title bar are interactive when the cursor is hidden
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@ -279,6 +279,9 @@
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#define SDL_JoystickIsHaptic SDL_IsJoystickHaptic
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#define SDL_JoystickIsHaptic SDL_IsJoystickHaptic
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#define SDL_MouseIsHaptic SDL_IsMouseHaptic
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#define SDL_MouseIsHaptic SDL_IsMouseHaptic
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/* ##SDL_hints.h */
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#define SDL_HINT_ALLOW_TOPMOST SDL_HINT_WINDOW_ALLOW_TOPMOST
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/* ##SDL_joystick.h */
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/* ##SDL_joystick.h */
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#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD
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#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD
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#define SDL_JoystickAttachVirtual SDL_AttachVirtualJoystick
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#define SDL_JoystickAttachVirtual SDL_AttachVirtualJoystick
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@ -751,6 +754,9 @@
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#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_renamed_SDL_IsJoystickHaptic
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#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_renamed_SDL_IsJoystickHaptic
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#define SDL_MouseIsHaptic SDL_MouseIsHaptic_renamed_SDL_IsMouseHaptic
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#define SDL_MouseIsHaptic SDL_MouseIsHaptic_renamed_SDL_IsMouseHaptic
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/* ##SDL_hints.h */
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#define SDL_HINT_ALLOW_TOPMOST SDL_HINT_ALLOW_TOPMOST_renamed_SDL_HINT_WINDOW_ALLOW_TOPMOST
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/* ##SDL_joystick.h */
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/* ##SDL_joystick.h */
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#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD
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#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD
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#define SDL_JoystickAttachVirtual SDL_JoystickAttachVirtual_renamed_SDL_AttachVirtualJoystick
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#define SDL_JoystickAttachVirtual SDL_JoystickAttachVirtual_renamed_SDL_AttachVirtualJoystick
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@ -5030,7 +5030,7 @@ int SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *messag
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SDL_bool SDL_ShouldAllowTopmost(void)
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SDL_bool SDL_ShouldAllowTopmost(void)
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{
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{
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return SDL_GetHintBoolean(SDL_HINT_ALLOW_TOPMOST, SDL_TRUE);
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return SDL_GetHintBoolean(SDL_HINT_WINDOW_ALLOW_TOPMOST, SDL_TRUE);
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}
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}
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int SDL_ShowWindowSystemMenu(SDL_Window *window, int x, int y)
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int SDL_ShowWindowSystemMenu(SDL_Window *window, int x, int y)
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