mirror of https://github.com/libsdl-org/SDL
Removed SDL_dataqueue
This commit is contained in:
parent
28b28bd8f4
commit
9c1430324c
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@ -438,7 +438,6 @@
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<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
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<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
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<ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
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<ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
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<ClInclude Include="..\..\src\SDL_assert_c.h" />
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<ClInclude Include="..\..\src\SDL_assert_c.h" />
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<ClInclude Include="..\..\src\SDL_dataqueue.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClCompile Include="..\..\src\core\gdk\SDL_gdk.cpp">
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<ClCompile Include="..\..\src\core\gdk\SDL_gdk.cpp">
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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@ -707,7 +706,6 @@
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<ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
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<ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\SDL_dataqueue.c" />
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<ClCompile Include="..\..\src\SDL_list.c" />
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<ClCompile Include="..\..\src\SDL_list.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\SDL_hints.c" />
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<ClCompile Include="..\..\src\SDL_hints.c" />
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@ -396,7 +396,6 @@
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<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h">
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<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h">
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<Filter>API Headers</Filter>
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<Filter>API Headers</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\src\SDL_dataqueue.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClInclude Include="..\..\src\SDL_list.h" />
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<ClInclude Include="..\..\src\SDL_list.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_metal.h">
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<ClInclude Include="..\..\include\SDL3\SDL_metal.h">
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@ -838,7 +837,6 @@
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\SDL_dataqueue.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\SDL_guid.c" />
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<ClCompile Include="..\..\src\SDL_guid.c" />
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<ClCompile Include="..\..\src\SDL_hints.c" />
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<ClCompile Include="..\..\src\SDL_hints.c" />
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@ -147,7 +147,6 @@
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<ClInclude Include="..\src\render\software\SDL_rotate.h" />
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<ClInclude Include="..\src\render\software\SDL_rotate.h" />
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<ClInclude Include="..\src\render\software\SDL_triangle.h" />
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<ClInclude Include="..\src\render\software\SDL_triangle.h" />
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<ClInclude Include="..\src\SDL_assert_c.h" />
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<ClInclude Include="..\src\SDL_assert_c.h" />
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<ClInclude Include="..\src\SDL_dataqueue.h" />
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<ClInclude Include="..\src\SDL_error_c.h" />
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<ClInclude Include="..\src\SDL_error_c.h" />
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<ClInclude Include="..\src\SDL_fatal.h" />
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<ClInclude Include="..\src\SDL_fatal.h" />
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<ClInclude Include="..\src\SDL_hints_c.h" />
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<ClInclude Include="..\src\SDL_hints_c.h" />
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@ -388,7 +387,6 @@
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<ClCompile Include="..\src\render\software\SDL_triangle.c" />
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<ClCompile Include="..\src\render\software\SDL_triangle.c" />
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<ClCompile Include="..\src\SDL.c" />
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<ClCompile Include="..\src\SDL.c" />
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<ClCompile Include="..\src\SDL_assert.c" />
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<ClCompile Include="..\src\SDL_assert.c" />
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<ClCompile Include="..\src\SDL_dataqueue.c" />
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<ClCompile Include="..\src\SDL_list.c" />
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<ClCompile Include="..\src\SDL_list.c" />
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<ClCompile Include="..\src\SDL_error.c" />
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<ClCompile Include="..\src\SDL_error.c" />
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<ClCompile Include="..\src\SDL_guid.c" />
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<ClCompile Include="..\src\SDL_guid.c" />
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@ -408,9 +408,6 @@
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<ClInclude Include="..\src\video\winrt\SDL_winrtgamebar_cpp.h">
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<ClInclude Include="..\src\video\winrt\SDL_winrtgamebar_cpp.h">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\src\SDL_dataqueue.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\SDL_list.h">
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<ClInclude Include="..\src\SDL_list.h">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClInclude>
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</ClInclude>
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@ -786,9 +783,6 @@
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<ClCompile Include="..\src\video\winrt\SDL_winrtgamebar.cpp">
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<ClCompile Include="..\src\video\winrt\SDL_winrtgamebar.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\src\SDL_dataqueue.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\SDL_list.c">
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<ClCompile Include="..\src\SDL_list.c">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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@ -385,7 +385,6 @@
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<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
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<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
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<ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
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<ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
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<ClInclude Include="..\..\src\SDL_assert_c.h" />
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<ClInclude Include="..\..\src\SDL_assert_c.h" />
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<ClInclude Include="..\..\src\SDL_dataqueue.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClCompile Include="..\..\src\core\windows\pch.c">
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<ClCompile Include="..\..\src\core\windows\pch.c">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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@ -585,7 +584,6 @@
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<ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
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<ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\SDL_dataqueue.c" />
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<ClCompile Include="..\..\src\SDL_list.c" />
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<ClCompile Include="..\..\src\SDL_list.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\SDL_hints.c" />
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<ClCompile Include="..\..\src\SDL_hints.c" />
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@ -387,7 +387,6 @@
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<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h">
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<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h">
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<Filter>API Headers</Filter>
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<Filter>API Headers</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\src\SDL_dataqueue.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClInclude Include="..\..\src\SDL_list.h" />
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<ClInclude Include="..\..\src\SDL_list.h" />
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<ClInclude Include="..\..\include\SDL3\SDL_metal.h">
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<ClInclude Include="..\..\include\SDL3\SDL_metal.h">
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@ -817,7 +816,6 @@
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\SDL_dataqueue.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\SDL_guid.c" />
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<ClCompile Include="..\..\src\SDL_guid.c" />
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<ClCompile Include="..\..\src\SDL_hints.c" />
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<ClCompile Include="..\..\src\SDL_hints.c" />
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@ -63,7 +63,6 @@
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@ -315,7 +314,6 @@
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@ -531,7 +529,6 @@
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@ -812,7 +809,6 @@
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@ -1108,8 +1104,6 @@
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@ -2070,7 +2064,6 @@
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F3F7D9B92933074E00816151 /* SDL_cpuinfo.h in Headers */,
|
F3F7D9B92933074E00816151 /* SDL_cpuinfo.h in Headers */,
|
||||||
F3990E062A788303000D8759 /* SDL_hidapi_ios.h in Headers */,
|
F3990E062A788303000D8759 /* SDL_hidapi_ios.h in Headers */,
|
||||||
A7D8B98023E2514400DCD162 /* SDL_d3dmath.h in Headers */,
|
A7D8B98023E2514400DCD162 /* SDL_d3dmath.h in Headers */,
|
||||||
A7D8A94523E2514000DCD162 /* SDL_dataqueue.h in Headers */,
|
|
||||||
A7D8B8A223E2514400DCD162 /* SDL_diskaudio.h in Headers */,
|
A7D8B8A223E2514400DCD162 /* SDL_diskaudio.h in Headers */,
|
||||||
A7D8BB3F23E2514500DCD162 /* SDL_displayevents_c.h in Headers */,
|
A7D8BB3F23E2514500DCD162 /* SDL_displayevents_c.h in Headers */,
|
||||||
A7D8BA1923E2514400DCD162 /* SDL_draw.h in Headers */,
|
A7D8BA1923E2514400DCD162 /* SDL_draw.h in Headers */,
|
||||||
|
@ -2552,7 +2545,6 @@
|
||||||
A7D8BBDB23E2574800DCD162 /* SDL_uikitmetalview.m in Sources */,
|
A7D8BBDB23E2574800DCD162 /* SDL_uikitmetalview.m in Sources */,
|
||||||
A7D8BB1523E2514500DCD162 /* SDL_mouse.c in Sources */,
|
A7D8BB1523E2514500DCD162 /* SDL_mouse.c in Sources */,
|
||||||
A7D8BAD923E2514500DCD162 /* e_rem_pio2.c in Sources */,
|
A7D8BAD923E2514500DCD162 /* e_rem_pio2.c in Sources */,
|
||||||
A7D8BB0F23E2514500DCD162 /* SDL_dataqueue.c in Sources */,
|
|
||||||
F395C19C2569C68F00942BFF /* SDL_iokitjoystick.c in Sources */,
|
F395C19C2569C68F00942BFF /* SDL_iokitjoystick.c in Sources */,
|
||||||
A7D8B4B223E2514300DCD162 /* SDL_sysjoystick.c in Sources */,
|
A7D8B4B223E2514300DCD162 /* SDL_sysjoystick.c in Sources */,
|
||||||
A7D8B3E023E2514300DCD162 /* SDL_cpuinfo.c in Sources */,
|
A7D8B3E023E2514300DCD162 /* SDL_cpuinfo.c in Sources */,
|
||||||
|
|
|
@ -1,318 +0,0 @@
|
||||||
/*
|
|
||||||
Simple DirectMedia Layer
|
|
||||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
|
||||||
warranty. In no event will the authors be held liable for any damages
|
|
||||||
arising from the use of this software.
|
|
||||||
|
|
||||||
Permission is granted to anyone to use this software for any purpose,
|
|
||||||
including commercial applications, and to alter it and redistribute it
|
|
||||||
freely, subject to the following restrictions:
|
|
||||||
|
|
||||||
1. The origin of this software must not be misrepresented; you must not
|
|
||||||
claim that you wrote the original software. If you use this software
|
|
||||||
in a product, an acknowledgment in the product documentation would be
|
|
||||||
appreciated but is not required.
|
|
||||||
2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
misrepresented as being the original software.
|
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
|
||||||
*/
|
|
||||||
#include "SDL_internal.h"
|
|
||||||
|
|
||||||
#include "./SDL_dataqueue.h"
|
|
||||||
|
|
||||||
typedef struct SDL_DataQueuePacket
|
|
||||||
{
|
|
||||||
size_t datalen; /* bytes currently in use in this packet. */
|
|
||||||
size_t startpos; /* bytes currently consumed in this packet. */
|
|
||||||
struct SDL_DataQueuePacket *next; /* next item in linked list. */
|
|
||||||
Uint8 data[SDL_VARIABLE_LENGTH_ARRAY]; /* packet data */
|
|
||||||
} SDL_DataQueuePacket;
|
|
||||||
|
|
||||||
struct SDL_DataQueue
|
|
||||||
{
|
|
||||||
SDL_Mutex *lock;
|
|
||||||
SDL_DataQueuePacket *head; /* device fed from here. */
|
|
||||||
SDL_DataQueuePacket *tail; /* queue fills to here. */
|
|
||||||
SDL_DataQueuePacket *pool; /* these are unused packets. */
|
|
||||||
size_t packet_size; /* size of new packets */
|
|
||||||
size_t queued_bytes; /* number of bytes of data in the queue. */
|
|
||||||
};
|
|
||||||
|
|
||||||
static void SDL_FreeDataQueueList(SDL_DataQueuePacket *packet)
|
|
||||||
{
|
|
||||||
while (packet) {
|
|
||||||
SDL_DataQueuePacket *next = packet->next;
|
|
||||||
SDL_free(packet);
|
|
||||||
packet = next;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_DataQueue *SDL_CreateDataQueue(const size_t _packetlen, const size_t initialslack)
|
|
||||||
{
|
|
||||||
SDL_DataQueue *queue = (SDL_DataQueue *)SDL_calloc(1, sizeof(SDL_DataQueue));
|
|
||||||
|
|
||||||
if (queue == NULL) {
|
|
||||||
SDL_OutOfMemory();
|
|
||||||
} else {
|
|
||||||
const size_t packetlen = _packetlen ? _packetlen : 1024;
|
|
||||||
const size_t wantpackets = (initialslack + (packetlen - 1)) / packetlen;
|
|
||||||
size_t i;
|
|
||||||
|
|
||||||
queue->packet_size = packetlen;
|
|
||||||
|
|
||||||
queue->lock = SDL_CreateMutex();
|
|
||||||
if (!queue->lock) {
|
|
||||||
SDL_free(queue);
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (i = 0; i < wantpackets; i++) {
|
|
||||||
SDL_DataQueuePacket *packet = (SDL_DataQueuePacket *)SDL_malloc(sizeof(SDL_DataQueuePacket) + packetlen);
|
|
||||||
if (packet) { /* don't care if this fails, we'll deal later. */
|
|
||||||
packet->datalen = 0;
|
|
||||||
packet->startpos = 0;
|
|
||||||
packet->next = queue->pool;
|
|
||||||
queue->pool = packet;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return queue;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SDL_DestroyDataQueue(SDL_DataQueue *queue)
|
|
||||||
{
|
|
||||||
if (queue) {
|
|
||||||
SDL_FreeDataQueueList(queue->head);
|
|
||||||
SDL_FreeDataQueueList(queue->pool);
|
|
||||||
SDL_DestroyMutex(queue->lock);
|
|
||||||
SDL_free(queue);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void SDL_ClearDataQueue(SDL_DataQueue *queue, const size_t slack)
|
|
||||||
{
|
|
||||||
const size_t packet_size = queue ? queue->packet_size : 1;
|
|
||||||
const size_t slackpackets = (slack + (packet_size - 1)) / packet_size;
|
|
||||||
SDL_DataQueuePacket *packet;
|
|
||||||
SDL_DataQueuePacket *prev = NULL;
|
|
||||||
size_t i;
|
|
||||||
|
|
||||||
if (queue == NULL) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_LockMutex(queue->lock);
|
|
||||||
|
|
||||||
packet = queue->head;
|
|
||||||
|
|
||||||
/* merge the available pool and the current queue into one list. */
|
|
||||||
if (packet) {
|
|
||||||
queue->tail->next = queue->pool;
|
|
||||||
} else {
|
|
||||||
packet = queue->pool;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Remove the queued packets from the device. */
|
|
||||||
queue->tail = NULL;
|
|
||||||
queue->head = NULL;
|
|
||||||
queue->queued_bytes = 0;
|
|
||||||
queue->pool = packet;
|
|
||||||
|
|
||||||
/* Optionally keep some slack in the pool to reduce memory allocation pressure. */
|
|
||||||
for (i = 0; packet && (i < slackpackets); i++) {
|
|
||||||
prev = packet;
|
|
||||||
packet = packet->next;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (prev) {
|
|
||||||
prev->next = NULL;
|
|
||||||
} else {
|
|
||||||
queue->pool = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_UnlockMutex(queue->lock);
|
|
||||||
|
|
||||||
SDL_FreeDataQueueList(packet); /* free extra packets */
|
|
||||||
}
|
|
||||||
|
|
||||||
/* You must hold queue->lock before calling this! */
|
|
||||||
static SDL_DataQueuePacket *AllocateDataQueuePacket(SDL_DataQueue *queue)
|
|
||||||
{
|
|
||||||
SDL_DataQueuePacket *packet;
|
|
||||||
|
|
||||||
SDL_assert(queue != NULL);
|
|
||||||
|
|
||||||
packet = queue->pool;
|
|
||||||
if (packet != NULL) {
|
|
||||||
/* we have one available in the pool. */
|
|
||||||
queue->pool = packet->next;
|
|
||||||
} else {
|
|
||||||
/* Have to allocate a new one! */
|
|
||||||
packet = (SDL_DataQueuePacket *)SDL_malloc(sizeof(SDL_DataQueuePacket) + queue->packet_size);
|
|
||||||
if (packet == NULL) {
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
packet->datalen = 0;
|
|
||||||
packet->startpos = 0;
|
|
||||||
packet->next = NULL;
|
|
||||||
|
|
||||||
SDL_assert((queue->head != NULL) == (queue->queued_bytes != 0));
|
|
||||||
if (queue->tail == NULL) {
|
|
||||||
queue->head = packet;
|
|
||||||
} else {
|
|
||||||
queue->tail->next = packet;
|
|
||||||
}
|
|
||||||
queue->tail = packet;
|
|
||||||
return packet;
|
|
||||||
}
|
|
||||||
|
|
||||||
int SDL_WriteToDataQueue(SDL_DataQueue *queue, const void *_data, const size_t _len)
|
|
||||||
{
|
|
||||||
size_t len = _len;
|
|
||||||
const Uint8 *data = (const Uint8 *)_data;
|
|
||||||
const size_t packet_size = queue ? queue->packet_size : 0;
|
|
||||||
SDL_DataQueuePacket *orighead;
|
|
||||||
SDL_DataQueuePacket *origtail;
|
|
||||||
size_t origlen;
|
|
||||||
size_t datalen;
|
|
||||||
|
|
||||||
if (queue == NULL) {
|
|
||||||
return SDL_InvalidParamError("queue");
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_LockMutex(queue->lock);
|
|
||||||
|
|
||||||
orighead = queue->head;
|
|
||||||
origtail = queue->tail;
|
|
||||||
origlen = origtail ? origtail->datalen : 0;
|
|
||||||
|
|
||||||
while (len > 0) {
|
|
||||||
SDL_DataQueuePacket *packet = queue->tail;
|
|
||||||
SDL_assert(packet == NULL || (packet->datalen <= packet_size));
|
|
||||||
if (packet == NULL || (packet->datalen >= packet_size)) {
|
|
||||||
/* tail packet missing or completely full; we need a new packet. */
|
|
||||||
packet = AllocateDataQueuePacket(queue);
|
|
||||||
if (packet == NULL) {
|
|
||||||
/* uhoh, reset so we've queued nothing new, free what we can. */
|
|
||||||
if (origtail == NULL) {
|
|
||||||
packet = queue->head; /* whole queue. */
|
|
||||||
} else {
|
|
||||||
packet = origtail->next; /* what we added to existing queue. */
|
|
||||||
origtail->next = NULL;
|
|
||||||
origtail->datalen = origlen;
|
|
||||||
}
|
|
||||||
queue->head = orighead;
|
|
||||||
queue->tail = origtail;
|
|
||||||
queue->pool = NULL;
|
|
||||||
|
|
||||||
SDL_UnlockMutex(queue->lock);
|
|
||||||
SDL_FreeDataQueueList(packet); /* give back what we can. */
|
|
||||||
return SDL_OutOfMemory();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
datalen = SDL_min(len, packet_size - packet->datalen);
|
|
||||||
SDL_memcpy(packet->data + packet->datalen, data, datalen);
|
|
||||||
data += datalen;
|
|
||||||
len -= datalen;
|
|
||||||
packet->datalen += datalen;
|
|
||||||
queue->queued_bytes += datalen;
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_UnlockMutex(queue->lock);
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
size_t SDL_PeekIntoDataQueue(SDL_DataQueue *queue, void *_buf, const size_t _len)
|
|
||||||
{
|
|
||||||
size_t len = _len;
|
|
||||||
Uint8 *buf = (Uint8 *)_buf;
|
|
||||||
Uint8 *ptr = buf;
|
|
||||||
SDL_DataQueuePacket *packet;
|
|
||||||
|
|
||||||
if (queue == NULL) {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_LockMutex(queue->lock);
|
|
||||||
|
|
||||||
for (packet = queue->head; len && packet; packet = packet->next) {
|
|
||||||
const size_t avail = packet->datalen - packet->startpos;
|
|
||||||
const size_t cpy = SDL_min(len, avail);
|
|
||||||
SDL_assert(queue->queued_bytes >= avail);
|
|
||||||
|
|
||||||
SDL_memcpy(ptr, packet->data + packet->startpos, cpy);
|
|
||||||
ptr += cpy;
|
|
||||||
len -= cpy;
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_UnlockMutex(queue->lock);
|
|
||||||
|
|
||||||
return (size_t)(ptr - buf);
|
|
||||||
}
|
|
||||||
|
|
||||||
size_t SDL_ReadFromDataQueue(SDL_DataQueue *queue, void *_buf, const size_t _len)
|
|
||||||
{
|
|
||||||
size_t len = _len;
|
|
||||||
Uint8 *buf = (Uint8 *)_buf;
|
|
||||||
Uint8 *ptr = buf;
|
|
||||||
SDL_DataQueuePacket *packet;
|
|
||||||
|
|
||||||
if (queue == NULL) {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_LockMutex(queue->lock);
|
|
||||||
|
|
||||||
while ((len > 0) && ((packet = queue->head) != NULL)) {
|
|
||||||
const size_t avail = packet->datalen - packet->startpos;
|
|
||||||
const size_t cpy = SDL_min(len, avail);
|
|
||||||
SDL_assert(queue->queued_bytes >= avail);
|
|
||||||
|
|
||||||
SDL_memcpy(ptr, packet->data + packet->startpos, cpy);
|
|
||||||
packet->startpos += cpy;
|
|
||||||
ptr += cpy;
|
|
||||||
queue->queued_bytes -= cpy;
|
|
||||||
len -= cpy;
|
|
||||||
|
|
||||||
if (packet->startpos == packet->datalen) { /* packet is done, put it in the pool. */
|
|
||||||
queue->head = packet->next;
|
|
||||||
SDL_assert((packet->next != NULL) || (packet == queue->tail));
|
|
||||||
packet->next = queue->pool;
|
|
||||||
queue->pool = packet;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_assert((queue->head != NULL) == (queue->queued_bytes != 0));
|
|
||||||
|
|
||||||
if (queue->head == NULL) {
|
|
||||||
queue->tail = NULL; /* in case we drained the queue entirely. */
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_UnlockMutex(queue->lock);
|
|
||||||
|
|
||||||
return (size_t)(ptr - buf);
|
|
||||||
}
|
|
||||||
|
|
||||||
size_t SDL_GetDataQueueSize(SDL_DataQueue *queue)
|
|
||||||
{
|
|
||||||
size_t retval = 0;
|
|
||||||
if (queue) {
|
|
||||||
SDL_LockMutex(queue->lock);
|
|
||||||
retval = queue->queued_bytes;
|
|
||||||
SDL_UnlockMutex(queue->lock);
|
|
||||||
}
|
|
||||||
return retval;
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_Mutex *SDL_GetDataQueueMutex(SDL_DataQueue *queue)
|
|
||||||
{
|
|
||||||
return queue ? queue->lock : NULL;
|
|
||||||
}
|
|
||||||
|
|
|
@ -1,38 +0,0 @@
|
||||||
/*
|
|
||||||
Simple DirectMedia Layer
|
|
||||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
|
||||||
|
|
||||||
This software is provided 'as-is', without any express or implied
|
|
||||||
warranty. In no event will the authors be held liable for any damages
|
|
||||||
arising from the use of this software.
|
|
||||||
|
|
||||||
Permission is granted to anyone to use this software for any purpose,
|
|
||||||
including commercial applications, and to alter it and redistribute it
|
|
||||||
freely, subject to the following restrictions:
|
|
||||||
|
|
||||||
1. The origin of this software must not be misrepresented; you must not
|
|
||||||
claim that you wrote the original software. If you use this software
|
|
||||||
in a product, an acknowledgment in the product documentation would be
|
|
||||||
appreciated but is not required.
|
|
||||||
2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
misrepresented as being the original software.
|
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
|
||||||
*/
|
|
||||||
#ifndef SDL_dataqueue_h_
|
|
||||||
#define SDL_dataqueue_h_
|
|
||||||
|
|
||||||
/* this is not (currently) a public API. But maybe it should be! */
|
|
||||||
|
|
||||||
struct SDL_DataQueue;
|
|
||||||
typedef struct SDL_DataQueue SDL_DataQueue;
|
|
||||||
|
|
||||||
SDL_DataQueue *SDL_CreateDataQueue(const size_t packetlen, const size_t initialslack);
|
|
||||||
void SDL_DestroyDataQueue(SDL_DataQueue *queue);
|
|
||||||
void SDL_ClearDataQueue(SDL_DataQueue *queue, const size_t slack);
|
|
||||||
int SDL_WriteToDataQueue(SDL_DataQueue *queue, const void *data, const size_t len);
|
|
||||||
size_t SDL_ReadFromDataQueue(SDL_DataQueue *queue, void *buf, const size_t len);
|
|
||||||
size_t SDL_PeekIntoDataQueue(SDL_DataQueue *queue, void *buf, const size_t len);
|
|
||||||
size_t SDL_GetDataQueueSize(SDL_DataQueue *queue);
|
|
||||||
SDL_Mutex *SDL_GetDataQueueMutex(SDL_DataQueue *queue); /* don't destroy this, obviously. */
|
|
||||||
|
|
||||||
#endif /* SDL_dataqueue_h_ */
|
|
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Reference in New Issue