mirror of https://github.com/libsdl-org/SDL
Renamed SDL_HINT_LINUX_JOYSTICK_CLASSIC to SDL_HINT_JOYSTICK_LINUX_CLASSIC
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@ -3032,3 +3032,7 @@ typedef SDL_version, SDL_Version;
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@@
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- SDL_HINT_LINUX_HAT_DEADZONES
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+ SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
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@@
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@@
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- SDL_HINT_LINUX_JOYSTICK_CLASSIC
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+ SDL_HINT_JOYSTICK_LINUX_CLASSIC
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@ -731,6 +731,7 @@ The following hints have been renamed:
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* SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE => SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
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* SDL_HINT_LINUX_DIGITAL_HATS => SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
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* SDL_HINT_LINUX_HAT_DEADZONES => SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
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* SDL_HINT_LINUX_JOYSTICK_CLASSIC => SDL_HINT_JOYSTICK_LINUX_CLASSIC
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## SDL_init.h
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@ -1210,7 +1210,7 @@ extern "C" {
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*
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* This hint should be set before SDL is initialized.
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*/
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#define SDL_HINT_LINUX_JOYSTICK_CLASSIC "SDL_LINUX_JOYSTICK_CLASSIC"
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#define SDL_HINT_JOYSTICK_LINUX_CLASSIC "SDL_JOYSTICK_LINUX_CLASSIC"
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/**
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* A variable controlling whether joysticks on Linux adhere to their HID-defined deadzones or return unfiltered values.
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@ -286,6 +286,7 @@
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#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
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#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
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#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
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#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_JOYSTICK_LINUX_CLASSIC
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/* ##SDL_joystick.h */
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#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD
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@ -766,6 +767,7 @@
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#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE_renamed_SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
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#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_LINUX_DIGITAL_HATS_renamed_SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
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#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_LINUX_HAT_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
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#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_LINUX_JOYSTICK_CLASSIC_renamed_SDL_HINT_JOYSTICK_LINUX_CLASSIC
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/* ##SDL_joystick.h */
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#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD
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@ -991,7 +991,7 @@ static int LINUX_JoystickInit(void)
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{
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const char *devices = SDL_GetHint(SDL_HINT_JOYSTICK_DEVICE);
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SDL_classic_joysticks = SDL_GetHintBoolean(SDL_HINT_LINUX_JOYSTICK_CLASSIC, SDL_FALSE);
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SDL_classic_joysticks = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_LINUX_CLASSIC, SDL_FALSE);
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enumeration_method = ENUMERATION_UNSET;
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