GPU: MSAA fixes (#10917)

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Caleb Cornett 2024-09-21 17:38:10 -05:00 committed by GitHub
parent 254b36361e
commit 97d1056e16
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GPG Key ID: B5690EEEBB952194
4 changed files with 57 additions and 56 deletions

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@ -959,6 +959,10 @@ SDL_GPUTexture *SDL_CreateGPUTexture(
SDL_assert_release(!"For array textures: usage must not contain DEPTH_STENCIL_TARGET");
failed = true;
}
if (createinfo->sample_count > SDL_GPU_SAMPLECOUNT_1) {
SDL_assert_release(!"For array textures: sample_count must be SDL_GPU_SAMPLECOUNT_1");
failed = true;
}
}
if (createinfo->sample_count > SDL_GPU_SAMPLECOUNT_1 && createinfo->num_levels > 1) {
SDL_assert_release(!"For 2D multisample textures: num_levels must be 1");
@ -1378,6 +1382,9 @@ SDL_GPURenderPass *SDL_BeginGPURenderPass(
if (resolveTextureHeader->info.type == SDL_GPU_TEXTURETYPE_3D) {
SDL_assert_release(!"Resolve texture must not be of TEXTURETYPE_3D!");
}
if (!(resolveTextureHeader->info.usage & SDL_GPU_TEXTUREUSAGE_COLOR_TARGET)) {
SDL_assert_release(!"Resolve texture usage must include COLOR_TARGET!");
}
}
}
}

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@ -2081,29 +2081,21 @@ static D3D11Texture *D3D11_INTERNAL_CreateTexture(
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
rtvDesc.Format = SDLToD3D11_TextureFormat[createInfo->format];
if (isMultisample) {
if (createInfo->type == SDL_GPU_TEXTURETYPE_2D) {
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
} else if (createInfo->type == SDL_GPU_TEXTURETYPE_2D_ARRAY) {
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY;
rtvDesc.Texture2DMSArray.FirstArraySlice = layerIndex;
rtvDesc.Texture2DMSArray.ArraySize = 1;
}
if (createInfo->type == SDL_GPU_TEXTURETYPE_2D_ARRAY || createInfo->type == SDL_GPU_TEXTURETYPE_CUBE || createInfo->type == SDL_GPU_TEXTURETYPE_CUBE_ARRAY) {
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
rtvDesc.Texture2DArray.MipSlice = levelIndex;
rtvDesc.Texture2DArray.FirstArraySlice = layerIndex;
rtvDesc.Texture2DArray.ArraySize = 1;
} else if (createInfo->type == SDL_GPU_TEXTURETYPE_3D) {
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
rtvDesc.Texture3D.MipSlice = levelIndex;
rtvDesc.Texture3D.FirstWSlice = depthIndex;
rtvDesc.Texture3D.WSize = 1;
} else if (isMultisample) {
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
} else {
if (createInfo->type == SDL_GPU_TEXTURETYPE_2D_ARRAY || createInfo->type == SDL_GPU_TEXTURETYPE_CUBE || createInfo->type == SDL_GPU_TEXTURETYPE_CUBE_ARRAY) {
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
rtvDesc.Texture2DArray.MipSlice = levelIndex;
rtvDesc.Texture2DArray.FirstArraySlice = layerIndex;
rtvDesc.Texture2DArray.ArraySize = 1;
} else if (createInfo->type == SDL_GPU_TEXTURETYPE_3D) {
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
rtvDesc.Texture3D.MipSlice = levelIndex;
rtvDesc.Texture3D.FirstWSlice = depthIndex;
rtvDesc.Texture3D.WSize = 1;
} else {
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
rtvDesc.Texture2D.MipSlice = levelIndex;
}
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
rtvDesc.Texture2D.MipSlice = levelIndex;
}
res = ID3D11Device_CreateRenderTargetView(

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@ -2957,31 +2957,23 @@ static D3D12Texture *D3D12_INTERNAL_CreateTexture(
rtvDesc.Format = SDLToD3D12_TextureFormat[createinfo->format];
if (isMultisample) {
if (createinfo->type == SDL_GPU_TEXTURETYPE_2D) {
rtvDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2DMS;
} else if (createinfo->type == SDL_GPU_TEXTURETYPE_2D_ARRAY) {
rtvDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY;
rtvDesc.Texture2DMSArray.FirstArraySlice = layerIndex;
rtvDesc.Texture2DMSArray.ArraySize = 1;
}
if (createinfo->type == SDL_GPU_TEXTURETYPE_2D_ARRAY || createinfo->type == SDL_GPU_TEXTURETYPE_CUBE || createinfo->type == SDL_GPU_TEXTURETYPE_CUBE_ARRAY) {
rtvDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2DARRAY;
rtvDesc.Texture2DArray.MipSlice = levelIndex;
rtvDesc.Texture2DArray.FirstArraySlice = layerIndex;
rtvDesc.Texture2DArray.ArraySize = 1;
rtvDesc.Texture2DArray.PlaneSlice = 0;
} else if (createinfo->type == SDL_GPU_TEXTURETYPE_3D) {
rtvDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE3D;
rtvDesc.Texture3D.MipSlice = levelIndex;
rtvDesc.Texture3D.FirstWSlice = depthIndex;
rtvDesc.Texture3D.WSize = 1;
} else if (isMultisample) {
rtvDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2DMS;
} else {
if (createinfo->type == SDL_GPU_TEXTURETYPE_2D_ARRAY || createinfo->type == SDL_GPU_TEXTURETYPE_CUBE || createinfo->type == SDL_GPU_TEXTURETYPE_CUBE_ARRAY) {
rtvDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2DARRAY;
rtvDesc.Texture2DArray.MipSlice = levelIndex;
rtvDesc.Texture2DArray.FirstArraySlice = layerIndex;
rtvDesc.Texture2DArray.ArraySize = 1;
rtvDesc.Texture2DArray.PlaneSlice = 0;
} else if (createinfo->type == SDL_GPU_TEXTURETYPE_3D) {
rtvDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE3D;
rtvDesc.Texture3D.MipSlice = levelIndex;
rtvDesc.Texture3D.FirstWSlice = depthIndex;
rtvDesc.Texture3D.WSize = 1;
} else {
rtvDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
rtvDesc.Texture2D.MipSlice = levelIndex;
rtvDesc.Texture2D.PlaneSlice = 0;
}
rtvDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
rtvDesc.Texture2D.MipSlice = levelIndex;
rtvDesc.Texture2D.PlaneSlice = 0;
}
ID3D12Device_CreateRenderTargetView(

View File

@ -313,14 +313,6 @@ static NSUInteger SDLToMetal_SampleCount[] = {
8 // SDL_GPU_SAMPLECOUNT_8
};
static MTLTextureType SDLToMetal_TextureType[] = {
MTLTextureType2D, // SDL_GPU_TEXTURETYPE_2D
MTLTextureType2DArray, // SDL_GPU_TEXTURETYPE_2D_ARRAY
MTLTextureType3D, // SDL_GPU_TEXTURETYPE_3D
MTLTextureTypeCube, // SDL_GPU_TEXTURETYPE_CUBE
MTLTextureTypeCubeArray // SDL_GPU_TEXTURETYPE_CUBE_ARRAY
};
static SDL_GPUTextureFormat SwapchainCompositionToFormat[] = {
SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM, // SDR
SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB, // SDR_LINEAR
@ -330,6 +322,24 @@ static SDL_GPUTextureFormat SwapchainCompositionToFormat[] = {
static CFStringRef SwapchainCompositionToColorSpace[4]; // initialized on device creation
static MTLTextureType SDLToMetal_TextureType(SDL_GPUTextureType textureType, bool isMSAA)
{
switch (textureType) {
case SDL_GPU_TEXTURETYPE_2D:
return isMSAA ? MTLTextureType2DMultisample : MTLTextureType2D;
case SDL_GPU_TEXTURETYPE_2D_ARRAY:
return MTLTextureType2DArray;
case SDL_GPU_TEXTURETYPE_3D:
return MTLTextureType3D;
case SDL_GPU_TEXTURETYPE_CUBE:
return MTLTextureTypeCube;
case SDL_GPU_TEXTURETYPE_CUBE_ARRAY:
return MTLTextureTypeCubeArray;
default:
return MTLTextureType2D;
}
}
static MTLColorWriteMask SDLToMetal_ColorWriteMask(
SDL_GPUColorComponentFlags mask)
{
@ -1323,7 +1333,7 @@ static MetalTexture *METAL_INTERNAL_CreateTexture(
id<MTLTexture> texture;
MetalTexture *metalTexture;
textureDescriptor.textureType = SDLToMetal_TextureType[createinfo->type];
textureDescriptor.textureType = SDLToMetal_TextureType(createinfo->type, createinfo->sample_count > SDL_GPU_SAMPLECOUNT_1);
textureDescriptor.pixelFormat = SDLToMetal_SurfaceFormat[createinfo->format];
// This format isn't natively supported so let's swizzle!
if (createinfo->format == SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM) {
@ -2965,7 +2975,7 @@ static void METAL_BeginComputePass(
METAL_INTERNAL_TrackTexture(metalCommandBuffer, texture);
textureView = [texture->handle newTextureViewWithPixelFormat:SDLToMetal_SurfaceFormat[textureContainer->header.info.format]
textureType:SDLToMetal_TextureType[textureContainer->header.info.type]
textureType:SDLToMetal_TextureType(textureContainer->header.info.type, false)
levels:NSMakeRange(storageTextureBindings[i].mip_level, 1)
slices:NSMakeRange(storageTextureBindings[i].layer, 1)];