hashtable: Use Create/Destroy naming, in the SDL3 style.

This commit is contained in:
Ryan C. Gordon 2023-10-09 19:20:43 -04:00
parent 568902b64e
commit 8e03ea4383
No known key found for this signature in database
GPG Key ID: FA148B892AB48044
2 changed files with 12 additions and 12 deletions

View File

@ -40,7 +40,7 @@ struct SDL_HashTable
SDL_HashTable_NukeFn nuke;
};
SDL_HashTable *SDL_NewHashTable(void *data, const Uint32 num_buckets, const SDL_HashTable_HashFn hashfn,
SDL_HashTable *SDL_CreateHashTable(void *data, const Uint32 num_buckets, const SDL_HashTable_HashFn hashfn,
const SDL_HashTable_KeyMatchFn keymatchfn,
const SDL_HashTable_NukeFn nukefn,
const SDL_bool stackable)
@ -209,7 +209,7 @@ SDL_bool SDL_IterateHashTableKeys(const SDL_HashTable *table, const void **_key,
return SDL_TRUE;
}
void SDL_FreeHashTable(SDL_HashTable *table)
void SDL_DestroyHashTable(SDL_HashTable *table)
{
if (table != NULL) {
void *data = table->data;

View File

@ -29,14 +29,14 @@ typedef Uint32 (*SDL_HashTable_HashFn)(const void *key, void *data);
typedef SDL_bool (*SDL_HashTable_KeyMatchFn)(const void *a, const void *b, void *data);
typedef void (*SDL_HashTable_NukeFn)(const void *key, const void *value, void *data);
SDL_HashTable *SDL_NewHashTable(void *data,
SDL_HashTable *SDL_CreateHashTable(void *data,
const Uint32 num_buckets,
const SDL_HashTable_HashFn hashfn,
const SDL_HashTable_KeyMatchFn keymatchfn,
const SDL_HashTable_NukeFn nukefn,
const SDL_bool stackable);
void SDL_FreeHashTable(SDL_HashTable *table);
void SDL_DestroyHashTable(SDL_HashTable *table);
SDL_bool SDL_InsertIntoHashTable(SDL_HashTable *table, const void *key, const void *value);
SDL_bool SDL_RemoveFromHashTable(SDL_HashTable *table, const void *key);
SDL_bool SDL_FindInHashTable(const SDL_HashTable *table, const void *key, const void **_value);