mirror of https://github.com/libsdl-org/SDL
SDL_RegisterEvents() now returns 0 if it couldn't allocate any user events.
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@ -338,6 +338,8 @@ SDL_QUERY, SDL_IGNORE, SDL_ENABLE, and SDL_DISABLE have been removed. You can us
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SDL_AddEventWatch() now returns -1 if it fails because it ran out of memory and couldn't add the event watch callback.
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SDL_RegisterEvents() now returns 0 if it couldn't allocate any user events.
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The following symbols have been renamed:
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* SDL_APP_DIDENTERBACKGROUND => SDL_EVENT_DID_ENTER_BACKGROUND
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* SDL_APP_DIDENTERFOREGROUND => SDL_EVENT_DID_ENTER_FOREGROUND
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@ -1199,15 +1199,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_EventEnabled(Uint32 type);
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* Allocate a set of user-defined events, and return the beginning event
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* number for that set of events.
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*
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* Calling this function with `numevents` <= 0 is an error and will return
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* (Uint32)-1.
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*
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* Note, (Uint32)-1 means the maximum unsigned 32-bit integer value (or
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* 0xFFFFFFFF), but is clearer to write.
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*
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* \param numevents the number of events to be allocated
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* \returns the beginning event number, or (Uint32)-1 if there are not enough
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* user-defined events left.
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* \returns the beginning event number, or 0 if numevents is invalid or if there are not enough user-defined events left.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@ -1447,13 +1447,11 @@ SDL_bool SDL_EventEnabled(Uint32 type)
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Uint32 SDL_RegisterEvents(int numevents)
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{
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Uint32 event_base;
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Uint32 event_base = 0;
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if ((numevents > 0) && (SDL_userevents + numevents <= SDL_EVENT_LAST)) {
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event_base = SDL_userevents;
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SDL_userevents += numevents;
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} else {
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event_base = (Uint32)-1;
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}
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return event_base;
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}
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@ -182,7 +182,7 @@ int main(int argc, char *argv[])
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{
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int status = 0;
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SDL_Event event;
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intptr_t eventNumber = SDL_RegisterEvents(1);
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Uint32 eventNumber = SDL_RegisterEvents(1);
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SDL_Thread *thread = SDL_CreateThread(&button_messagebox, "MessageBox", (void *)eventNumber);
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while (SDL_WaitEvent(&event)) {
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