mirror of https://github.com/libsdl-org/SDL
Fixed crash if creating textures failed in testshape program.
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@ -81,7 +81,6 @@ int main(int argc,char** argv)
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pictures[i].surface = SDL_LoadBMP(argv[i+1]);
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pictures[i].name = argv[i+1];
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if(pictures[i].surface == NULL) {
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j = 0;
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for(j=0;j<num_pictures;j++)
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SDL_FreeSurface(pictures[j].surface);
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SDL_free(pictures);
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@ -130,8 +129,7 @@ int main(int argc,char** argv)
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for(i=0;i<num_pictures;i++) {
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pictures[i].texture = SDL_CreateTextureFromSurface(renderer,pictures[i].surface);
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if(pictures[i].texture == NULL) {
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j = 0;
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for(j=0;j<num_pictures;i++)
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for(i=0;i<num_pictures;i++)
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if(pictures[i].texture != NULL)
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SDL_DestroyTexture(pictures[i].texture);
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for(i=0;i<num_pictures;i++)
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