From 84cd7214bdc766beffbbef79ff9df3127fb95a8d Mon Sep 17 00:00:00 2001 From: Sylvain Date: Wed, 11 Jan 2023 23:26:53 +0100 Subject: [PATCH] SDL_migration.cocci / rename_api.py: handle migration of enum/structure and fix previous one in SDL_migration.cocci. --- build-scripts/SDL_migration.cocci | 20 ++++++++++---------- build-scripts/rename_api.py | 30 ++++++++++++++++++++++++++---- 2 files changed, 36 insertions(+), 14 deletions(-) diff --git a/build-scripts/SDL_migration.cocci b/build-scripts/SDL_migration.cocci index 37436ebfb..f6e058288 100644 --- a/build-scripts/SDL_migration.cocci +++ b/build-scripts/SDL_migration.cocci @@ -540,30 +540,30 @@ SDL_CreateRenderer(e1, - SDL_CONTROLLERTOUCHPADUP + SDL_GAMEPADTOUCHPADUP @@ +typedef SDL_ControllerAxisEvent, SDL_GamepadAxisEvent; @@ - SDL_ControllerAxisEvent + SDL_GamepadAxisEvent - (...) @@ +typedef SDL_ControllerButtonEvent, SDL_GamepadButtonEvent; @@ - SDL_ControllerButtonEvent + SDL_GamepadButtonEvent - (...) @@ +typedef SDL_ControllerDeviceEvent, SDL_GamepadDeviceEvent; @@ - SDL_ControllerDeviceEvent + SDL_GamepadDeviceEvent - (...) @@ +typedef SDL_ControllerSensorEvent, SDL_GamepadSensorEvent; @@ - SDL_ControllerSensorEvent + SDL_GamepadSensorEvent - (...) @@ +typedef SDL_ControllerTouchpadEvent, SDL_GamepadTouchpadEvent; @@ - SDL_ControllerTouchpadEvent + SDL_GamepadTouchpadEvent - (...) @@ @@ - SDL_CONTROLLER_AXIS_INVALID @@ -761,10 +761,10 @@ SDL_CreateRenderer(e1, - SDL_CONTROLLER_TYPE_XBOXONE + SDL_GAMEPAD_TYPE_XBOXONE @@ +typedef SDL_GameController, SDL_Gamepad; @@ - SDL_GameController + SDL_Gamepad - (...) @@ @@ - SDL_GameControllerAddMapping @@ -781,25 +781,25 @@ SDL_CreateRenderer(e1, + SDL_AddGamepadMappingsFromRW (...) @@ +typedef SDL_GameControllerAxis, SDL_GamepadAxis; @@ - SDL_GameControllerAxis + SDL_GamepadAxis - (...) @@ +typedef SDL_GameControllerBindType, SDL_GamepadBindingType; @@ - SDL_GameControllerBindType + SDL_GamepadBindingType - (...) @@ +typedef SDL_GameControllerButton, SDL_GamepadButton; @@ - SDL_GameControllerButton + SDL_GamepadButton - (...) @@ +typedef SDL_GameControllerButtonBind, SDL_GamepadBinding; @@ - SDL_GameControllerButtonBind + SDL_GamepadBinding - (...) @@ @@ - SDL_GameControllerClose diff --git a/build-scripts/rename_api.py b/build-scripts/rename_api.py index 98c68d471..fe0ac6785 100755 --- a/build-scripts/rename_api.py +++ b/build-scripts/rename_api.py @@ -88,12 +88,34 @@ def add_content(lines, i, content, add_trailing_line): def add_symbol_to_coccinelle(symbol_type, oldname, newname): file = open(SDL_BUILD_SCRIPTS / "SDL_migration.cocci", "a") # Append-adds at last - file.write("@@\n") - file.write("@@\n") - file.write("- %s\n" % oldname) - file.write("+ %s\n" % newname) + if symbol_type == "function": + file.write("@@\n") + file.write("@@\n") + file.write("- %s\n" % oldname) + file.write("+ %s\n" % newname) file.write(" (...)\n") + + if symbol_type == "symbol": + file.write("@@\n") + file.write("@@\n") + file.write("- %s\n" % oldname) + file.write("+ %s\n" % newname) + + # double check ? + if symbol_type == "hint": + file.write("@@\n") + file.write("@@\n") + file.write("- %s\n" % oldname) + file.write("+ %s\n" % newname) + + if symbol_type == "enum" or symbol_type == "structure": + file.write("@@\n") + file.write("typedef %s, %s;\n" % (oldname, newname)) + file.write("@@\n") + file.write("- %s\n" % oldname) + file.write("+ %s\n" % newname) + file.close()