mirror of https://github.com/libsdl-org/SDL
Sync SDL3 wiki -> header
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@ -63,7 +63,7 @@ endif()
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# Create your game executable target as usual
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# Create your game executable target as usual
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add_executable(mygame WIN32 mygame.c)
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add_executable(mygame WIN32 mygame.c)
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# Link to the actual SDL3 library.
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# Link to the actual SDL3 library.
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target_link_libraries(mygame PRIVATE SDL3::SDL3)
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target_link_libraries(mygame PRIVATE SDL3::SDL3)
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```
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```
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@ -280,7 +280,7 @@ int main(int argc, char *argv[]) {
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if (finished) {
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if (finished) {
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break;
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break;
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}
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}
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SDL_SetRenderDrawColor(renderer, 80, 80, 80, SDL_ALPHA_OPAQUE);
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SDL_SetRenderDrawColor(renderer, 80, 80, 80, SDL_ALPHA_OPAQUE);
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SDL_RenderClear(renderer);
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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SDL_RenderPresent(renderer);
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