mirror of https://github.com/libsdl-org/SDL
Note that the coordinates in SDL_GetDisplayForPoint() and SDL_GetDisplayForRect() are screen coordinates
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@ -476,7 +476,7 @@ extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetDesktopDisplayMode(SDL_Dis
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extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayID displayID);
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extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayID displayID);
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/**
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/**
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* Get the display containing a point
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* Get the display containing a point, in screen coordinates.
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*
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*
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* \param point the point to query
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* \param point the point to query
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* \returns the instance ID of the display containing the point or 0 on
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* \returns the instance ID of the display containing the point or 0 on
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@ -490,7 +490,7 @@ extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetCurrentDisplayMode(SDL_Dis
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extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForPoint(const SDL_Point *point);
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extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForPoint(const SDL_Point *point);
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/**
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/**
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* Get the display primarily containing a rect
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* Get the display primarily containing a rect, in screen coordinates.
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*
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*
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* \param rect the rect to query
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* \param rect the rect to query
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* \returns the instance ID of the display entirely containing the rect or
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* \returns the instance ID of the display entirely containing the rect or
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