Note that the coordinates in SDL_GetDisplayForPoint() and SDL_GetDisplayForRect() are screen coordinates

This commit is contained in:
Sam Lantinga 2023-02-10 06:30:48 -08:00
parent 449b2289c8
commit 69a6796476
1 changed files with 2 additions and 2 deletions

View File

@ -476,7 +476,7 @@ extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetDesktopDisplayMode(SDL_Dis
extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayID displayID); extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayID displayID);
/** /**
* Get the display containing a point * Get the display containing a point, in screen coordinates.
* *
* \param point the point to query * \param point the point to query
* \returns the instance ID of the display containing the point or 0 on * \returns the instance ID of the display containing the point or 0 on
@ -490,7 +490,7 @@ extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetCurrentDisplayMode(SDL_Dis
extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForPoint(const SDL_Point *point); extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForPoint(const SDL_Point *point);
/** /**
* Get the display primarily containing a rect * Get the display primarily containing a rect, in screen coordinates.
* *
* \param rect the rect to query * \param rect the rect to query
* \returns the instance ID of the display entirely containing the rect or * \returns the instance ID of the display entirely containing the rect or