mirror of https://github.com/libsdl-org/SDL
Implement visionOS support
This commit is contained in:
parent
e385d6da0a
commit
690eae7d22
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@ -0,0 +1,22 @@
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name: Build (visionOS)
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# FIXME: CMake 3.28 is not yet available on the github runner
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# on: [push, pull_request]
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concurrency:
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group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
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cancel-in-progress: true
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jobs:
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Build:
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name: visionOS
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@v3
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- name: Configure
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run: |
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cmake -B build -GXcode -DCMAKE_SYSTEM_NAME=visionOS
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- name: Build
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run: |
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cmake --build build
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@ -131,7 +131,7 @@ endif()
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# so we'll just use libusb when it's available. libusb does not support iOS,
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# so we default to yes on iOS.
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# TODO: Windows can support libusb, the hid.c file just depends on Unix APIs
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if((WINDOWS AND NOT WINDOWS_STORE) OR IOS OR TVOS OR ANDROID)
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if((WINDOWS AND NOT WINDOWS_STORE) OR IOS OR TVOS OR VISIONOS OR ANDROID)
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set(SDL_HIDAPI_LIBUSB_AVAILABLE FALSE)
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else()
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set(SDL_HIDAPI_LIBUSB_AVAILABLE TRUE)
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@ -303,8 +303,8 @@ set_option(SDL_DISKAUDIO "Support the disk writer audio driver" ON)
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set_option(SDL_DUMMYAUDIO "Support the dummy audio driver" ON)
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set_option(SDL_DUMMYVIDEO "Use dummy video driver" ON)
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dep_option(SDL_IBUS "Enable IBus support" ON ${UNIX_SYS} OFF)
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set_option(SDL_OPENGL "Include OpenGL support" ON)
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set_option(SDL_OPENGLES "Include OpenGL ES support" ON)
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dep_option(SDL_OPENGL "Include OpenGL support" ON "NOT VISIONOS" OFF)
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dep_option(SDL_OPENGLES "Include OpenGL ES support" ON "NOT VISIONOS" OFF)
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set_option(SDL_PTHREADS "Use POSIX threads for multi-threading" ${SDL_PTHREADS_DEFAULT})
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dep_option(SDL_PTHREADS_SEM "Use pthread semaphores" ON "SDL_PTHREADS" OFF)
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dep_option(SDL_OSS "Support the OSS audio API" ON "UNIX_SYS OR RISCOS" OFF)
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@ -348,7 +348,7 @@ dep_option(SDL_KMSDRM_SHARED "Dynamically load KMS DRM support" ON "SDL_KM
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set_option(SDL_OFFSCREEN "Use offscreen video driver" ON)
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option_string(SDL_BACKGROUNDING_SIGNAL "number to use for magic backgrounding signal or 'OFF'" OFF)
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option_string(SDL_FOREGROUNDING_SIGNAL "number to use for magic foregrounding signal or 'OFF'" OFF)
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set_option(SDL_HIDAPI "Enable the HIDAPI subsystem" ON)
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dep_option(SDL_HIDAPI "Enable the HIDAPI subsystem" ON "NOT VISIONOS" OFF)
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dep_option(SDL_HIDAPI_LIBUSB "Use libusb for low level joystick drivers" ${SDL_HIDAPI_LIBUSB_DEFAULT} "SDL_HIDAPI;${SDL_HIDAPI_LIBUSB_AVAILABLE}" OFF)
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dep_option(SDL_HIDAPI_JOYSTICK "Use HIDAPI for low level joystick drivers" ON SDL_HIDAPI OFF)
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dep_option(SDL_VIRTUAL_JOYSTICK "Enable the virtual-joystick driver" ON SDL_HIDAPI OFF)
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@ -2031,7 +2031,7 @@ elseif(APPLE)
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endif()
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if(SDL_MISC)
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if(IOS OR TVOS)
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if(IOS OR TVOS OR VISIONOS)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/ios/*.m")
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else()
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/macos/*.m")
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@ -2054,10 +2054,10 @@ elseif(APPLE)
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if(SDL_JOYSTICK)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/apple/*.m")
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if(IOS OR TVOS)
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if(IOS OR TVOS OR VISIONOS)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/steam/*.c")
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set(SDL_JOYSTICK_MFI 1)
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if(IOS)
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if(IOS OR VISIONOS)
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set(SDL_FRAMEWORK_COREMOTION 1)
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endif()
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set(SDL_FRAMEWORK_GAMECONTROLLER 1)
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@ -2089,15 +2089,17 @@ elseif(APPLE)
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set(SDL_FRAMEWORK_GAMECONTROLLER 1)
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set(SDL_FRAMEWORK_COREHAPTICS 1)
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endif()
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set(SDL_JOYSTICK_IOKIT 1)
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set(SDL_FRAMEWORK_IOKIT 1)
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if(NOT VISIONOS)
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set(SDL_JOYSTICK_IOKIT 1)
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set(SDL_FRAMEWORK_IOKIT 1)
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endif()
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set(SDL_FRAMEWORK_FF 1)
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endif()
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set(HAVE_SDL_JOYSTICK TRUE)
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endif()
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if(SDL_HAPTIC)
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if (IOS OR TVOS)
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if (IOS OR TVOS OR VISIONOS)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/dummy/*.c")
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set(SDL_HAPTIC_DUMMY 1)
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else()
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@ -2110,7 +2112,7 @@ elseif(APPLE)
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endif()
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if(SDL_POWER)
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if (IOS OR TVOS)
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if (IOS OR TVOS OR VISIONOS)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/uikit/*.m")
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set(SDL_POWER_UIKIT 1)
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else()
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@ -2139,7 +2141,7 @@ elseif(APPLE)
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endif()
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if(SDL_SENSOR)
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if(IOS)
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if(IOS OR VISIONOS)
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set(SDL_SENSOR_COREMOTION 1)
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set(HAVE_SDL_SENSORS TRUE)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/sensor/coremotion/*.m")
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@ -2148,7 +2150,7 @@ elseif(APPLE)
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# iOS hack needed - http://code.google.com/p/ios-cmake/ ?
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if(SDL_VIDEO)
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if (IOS OR TVOS)
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if (IOS OR TVOS OR VISIONOS)
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set(SDL_VIDEO_DRIVER_UIKIT 1)
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set(SDL_FRAMEWORK_COREGRAPHICS 1)
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set(SDL_FRAMEWORK_QUARTZCORE 1)
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@ -2168,7 +2170,7 @@ elseif(APPLE)
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endif()
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if(SDL_OPENGLES)
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if(IOS OR TVOS)
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if(IOS OR TVOS OR VISIONOS)
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set(SDL_FRAMEWORK_OPENGLES 1)
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set(SDL_VIDEO_OPENGL_ES 1)
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else()
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@ -2253,7 +2255,7 @@ elseif(APPLE)
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endif()
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endif()
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if(SDL_FRAMEWORK_METAL)
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if(IOS OR TVOS)
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if(IOS OR TVOS OR VISIONOS)
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sdl_link_dependency(metal LINK_OPTIONS "-Wl,-framework,Metal")
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else()
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sdl_link_dependency(metal LINK_OPTIONS "-Wl,-weak_framework,Metal")
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@ -2263,7 +2265,7 @@ elseif(APPLE)
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sdl_link_dependency(opengles LINK_OPTIONS "-Wl,-framework,OpenGLES")
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endif()
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if(SDL_FRAMEWORK_QUARTZCORE)
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if(IOS OR TVOS)
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if(IOS OR TVOS OR VISIONOS)
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sdl_link_dependency(quartz_core LINK_OPTIONS "-Wl,-framework,QuartzCore")
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else()
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sdl_link_dependency(metal LINK_OPTIONS "-Wl,-weak_framework,QuartzCore")
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@ -14,6 +14,9 @@ macro(SDL_DetectCMakePlatform)
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set(SDL_CMAKE_PLATFORM tvOS)
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elseif(CMAKE_SYSTEM_NAME MATCHES ".*iOS.*")
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set(SDL_CMAKE_PLATFORM iOS)
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elseif (CMAKE_SYSTEM_NAME MATCHES "visionOS")
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set(SDL_CMAKE_PLATFORM visionOS)
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set(VISIONOS ON) # CMAKE does not set this automatically yet
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endif()
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elseif(CMAKE_SYSTEM_NAME MATCHES "Haiku.*")
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set(SDL_CMAKE_PLATFORM Haiku)
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@ -94,6 +94,9 @@
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#ifndef TARGET_OS_SIMULATOR
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#define TARGET_OS_SIMULATOR 0
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#endif
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#ifndef TARGET_OS_XR
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#define TARGET_OS_XR 0
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#endif
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#if TARGET_OS_TV
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#undef __TVOS__
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@ -30,9 +30,13 @@ int SDL_SYS_OpenURL(const char *url)
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{
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@autoreleasepool {
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#if TARGET_OS_XR
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return SDL_Unsupported(); // openURL is not suported on visionOS
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#else
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NSString *nsstr = [NSString stringWithUTF8String:url];
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NSURL *nsurl = [NSURL URLWithString:nsstr];
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return [[UIApplication sharedApplication] openURL:nsurl] ? 0 : -1;
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#endif
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}
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}
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@ -79,7 +79,7 @@ int SDL_RunApp(int argc, char* argv[], SDL_main_func mainFunction, void * reserv
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return exit_status;
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}
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#if !TARGET_OS_TV
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#if !TARGET_OS_TV && !TARGET_OS_XR
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/* Load a launch image using the old UILaunchImageFile-era naming rules. */
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static UIImage *SDL_LoadLaunchImageNamed(NSString *name, int screenh)
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{
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@ -142,8 +142,10 @@ static UIImage *SDL_LoadLaunchImageNamed(NSString *name, int screenh)
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self.storyboardViewController.view.frame = self.view.bounds;
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[self.storyboardViewController didMoveToParentViewController:self];
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#if !TARGET_OS_XR
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UIApplication.sharedApplication.statusBarHidden = self.prefersStatusBarHidden;
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UIApplication.sharedApplication.statusBarStyle = self.preferredStatusBarStyle;
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#endif
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}
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- (BOOL)prefersStatusBarHidden
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@ -211,10 +213,17 @@ static UIImage *SDL_LoadLaunchImageNamed(NSString *name, int screenh)
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NSString *imagename = nil;
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UIImage *image = nil;
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#if TARGET_OS_XR
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int screenw = SDL_XR_SCREENWIDTH;
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int screenh = SDL_XR_SCREENHEIGHT;
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#else
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int screenw = (int)([UIScreen mainScreen].bounds.size.width + 0.5);
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int screenh = (int)([UIScreen mainScreen].bounds.size.height + 0.5);
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#endif
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#if !TARGET_OS_TV
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#if !TARGET_OS_TV && !TARGET_OS_XR
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UIInterfaceOrientation curorient = [UIApplication sharedApplication].statusBarOrientation;
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/* We always want portrait-oriented size, to match UILaunchImageSize. */
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@ -244,7 +253,7 @@ static UIImage *SDL_LoadLaunchImageNamed(NSString *name, int screenh)
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}
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}
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#if !TARGET_OS_TV
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#if !TARGET_OS_TV && !TARGET_OS_XR
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UIInterfaceOrientationMask orientmask = UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown;
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NSString *orientstring = dict[@"UILaunchImageOrientation"];
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@ -273,7 +282,7 @@ static UIImage *SDL_LoadLaunchImageNamed(NSString *name, int screenh)
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image = [UIImage imageNamed:imagename];
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}
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}
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#if !TARGET_OS_TV
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#if !TARGET_OS_TV && !TARGET_OS_XR
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else {
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imagename = [bundle objectForInfoDictionaryKey:@"UILaunchImageFile"];
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#endif
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if (image) {
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UIImageView *view = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].bounds];
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#if TARGET_OS_XR
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CGRect viewFrame = CGRectMake(0, 0, screenw, screenh);
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#else
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CGRect viewFrame = [UIScreen mainScreen].bounds;
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#endif
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UIImageView *view = [[UIImageView alloc] initWithFrame:viewFrame];
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UIImageOrientation imageorient = UIImageOrientationUp;
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#if !TARGET_OS_TV
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#if !TARGET_OS_TV && !TARGET_OS_XR
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/* Bugs observed / workaround tested in iOS 8.3. */
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if (UIInterfaceOrientationIsLandscape(curorient)) {
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if (image.size.width < image.size.height) {
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@ -420,7 +434,7 @@ static UIImage *SDL_LoadLaunchImageNamed(NSString *name, int screenh)
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NSString *screenname = nil;
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/* tvOS only uses a plain launch image. */
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#if !TARGET_OS_TV
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#if !TARGET_OS_TV && !TARGET_OS_XR
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screenname = [bundle objectForInfoDictionaryKey:@"UILaunchStoryboardName"];
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if (screenname) {
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@ -443,7 +457,12 @@ static UIImage *SDL_LoadLaunchImageNamed(NSString *name, int screenh)
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}
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if (vc.view) {
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launchWindow = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
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#if TARGET_OS_XR
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CGRect viewFrame = CGRectMake(0, 0, SDL_XR_SCREENWIDTH, SDL_XR_SCREENHEIGHT);
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#else
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CGRect viewFrame = [UIScreen mainScreen].bounds;
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#endif
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launchWindow = [[UIWindow alloc] initWithFrame:viewFrame];
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/* We don't want the launch window immediately hidden when a real SDL
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* window is shown - we fade it out ourselves when we're ready. */
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@ -57,7 +57,7 @@ static BOOL UIKit_EventPumpEnabled = YES;
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[notificationCenter addObserver:self selector:@selector(applicationWillEnterForeground) name:UIApplicationWillEnterForegroundNotification object:nil];
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[notificationCenter addObserver:self selector:@selector(applicationWillTerminate) name:UIApplicationWillTerminateNotification object:nil];
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[notificationCenter addObserver:self selector:@selector(applicationDidReceiveMemoryWarning) name:UIApplicationDidReceiveMemoryWarningNotification object:nil];
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#if !TARGET_OS_TV
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#if !TARGET_OS_TV && !TARGET_OS_XR
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[notificationCenter addObserver:self
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selector:@selector(applicationDidChangeStatusBarOrientation)
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name:UIApplicationDidChangeStatusBarOrientationNotification
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@ -99,7 +99,7 @@ static BOOL UIKit_EventPumpEnabled = YES;
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SDL_OnApplicationDidReceiveMemoryWarning();
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}
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#if !TARGET_OS_TV
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#if !TARGET_OS_TV && !TARGET_OS_XR
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- (void)applicationDidChangeStatusBarOrientation
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{
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SDL_OnApplicationDidChangeStatusBarOrientation();
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@ -98,7 +98,11 @@ static BOOL UIKit_ShowMessageBoxAlertController(const SDL_MessageBoxData *messag
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}
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if (window == nil || window.rootViewController == nil) {
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#if TARGET_OS_XR
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alertwindow = [[UIWindow alloc] init];
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#else
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alertwindow = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
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#endif
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alertwindow.rootViewController = [UIViewController new];
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alertwindow.windowLevel = UIWindowLevelAlert;
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@ -81,6 +81,7 @@ SDL_MetalView UIKit_Metal_CreateView(SDL_VideoDevice *_this, SDL_Window *window)
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CGFloat scale = 1.0;
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SDL_uikitmetalview *metalview;
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#if !TARGET_OS_XR
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if (window->flags & SDL_WINDOW_HIGH_PIXEL_DENSITY) {
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/* Set the scale to the natural scale factor of the screen - then
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* the backing dimensions of the Metal view will match the pixel
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@ -89,6 +90,7 @@ SDL_MetalView UIKit_Metal_CreateView(SDL_VideoDevice *_this, SDL_Window *window)
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*/
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scale = data.uiwindow.screen.nativeScale;
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}
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#endif
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metalview = [[SDL_uikitmetalview alloc] initWithFrame:data.uiwindow.bounds
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scale:scale];
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@ -27,26 +27,39 @@
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@interface SDL_UIKitDisplayData : NSObject
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#if !TARGET_OS_XR
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- (instancetype)initWithScreen:(UIScreen *)screen;
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@property(nonatomic, strong) UIScreen *uiscreen;
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#endif
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@end
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@interface SDL_UIKitDisplayModeData : NSObject
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#if !TARGET_OS_XR
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@property(nonatomic, strong) UIScreenMode *uiscreenmode;
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#endif
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@end
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#if !TARGET_OS_XR
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extern SDL_bool UIKit_IsDisplayLandscape(UIScreen *uiscreen);
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#endif
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extern int UIKit_InitModes(SDL_VideoDevice *_this);
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#if !TARGET_OS_XR
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extern int UIKit_AddDisplay(UIScreen *uiscreen, SDL_bool send_event);
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extern void UIKit_DelDisplay(UIScreen *uiscreen);
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#endif
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extern int UIKit_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display);
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extern int UIKit_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
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extern void UIKit_QuitModes(SDL_VideoDevice *_this);
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extern int UIKit_GetDisplayUsableBounds(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_Rect *rect);
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// because visionOS does not have a screen
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// we create a fake 1080p display to maintain compatibility.
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#if TARGET_OS_XR
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#define SDL_XR_SCREENWIDTH 1920
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#define SDL_XR_SCREENHEIGHT 1080
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#endif
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#endif /* SDL_uikitmodes_h_ */
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@ -30,6 +30,7 @@
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@implementation SDL_UIKitDisplayData
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#if !TARGET_OS_XR
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- (instancetype)initWithScreen:(UIScreen *)screen
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{
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if (self = [super init]) {
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|
@ -37,20 +38,23 @@
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}
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return self;
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}
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@synthesize uiscreen;
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#endif
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@end
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@implementation SDL_UIKitDisplayModeData
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#if !TARGET_OS_XR
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@synthesize uiscreenmode;
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#endif
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@end
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@interface SDL_DisplayWatch : NSObject
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@end
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#if !TARGET_OS_XR
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@implementation SDL_DisplayWatch
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+ (void)start
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|
@ -92,7 +96,9 @@
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}
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@end
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#endif
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#if !TARGET_OS_XR
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static int UIKit_AllocateDisplayModeData(SDL_DisplayMode *mode,
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UIScreenMode *uiscreenmode)
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{
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|
@ -112,6 +118,7 @@ static int UIKit_AllocateDisplayModeData(SDL_DisplayMode *mode,
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return 0;
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}
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||||
#endif
|
||||
|
||||
static void UIKit_FreeDisplayModeData(SDL_DisplayMode *mode)
|
||||
{
|
||||
|
@ -121,6 +128,7 @@ static void UIKit_FreeDisplayModeData(SDL_DisplayMode *mode)
|
|||
}
|
||||
}
|
||||
|
||||
#if !TARGET_OS_XR
|
||||
static float UIKit_GetDisplayModeRefreshRate(UIScreen *uiscreen)
|
||||
{
|
||||
#ifdef __IPHONE_10_3
|
||||
|
@ -235,7 +243,11 @@ int UIKit_AddDisplay(UIScreen *uiscreen, SDL_bool send_event)
|
|||
display.desktop_mode = mode;
|
||||
|
||||
/* Allocate the display data */
|
||||
#if TARGET_OS_XR
|
||||
SDL_UIKitDisplayData *data = [[SDL_UIKitDisplayData alloc] init];
|
||||
#else
|
||||
SDL_UIKitDisplayData *data = [[SDL_UIKitDisplayData alloc] initWithScreen:uiscreen];
|
||||
#endif
|
||||
if (!data) {
|
||||
UIKit_FreeDisplayModeData(&display.desktop_mode);
|
||||
return SDL_OutOfMemory();
|
||||
|
@ -247,6 +259,41 @@ int UIKit_AddDisplay(UIScreen *uiscreen, SDL_bool send_event)
|
|||
}
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if TARGET_OS_XR
|
||||
int UIKit_AddDisplay(SDL_bool send_event){
|
||||
CGSize size = CGSizeMake(SDL_XR_SCREENWIDTH, SDL_XR_SCREENHEIGHT);
|
||||
SDL_VideoDisplay display;
|
||||
SDL_DisplayMode mode;
|
||||
|
||||
SDL_zero(mode);
|
||||
mode.w = (int)size.width;
|
||||
mode.h = (int)size.height;
|
||||
mode.pixel_density = 1;
|
||||
mode.format = SDL_PIXELFORMAT_ABGR8888;
|
||||
mode.refresh_rate = 60;
|
||||
|
||||
display.natural_orientation = SDL_ORIENTATION_LANDSCAPE;
|
||||
|
||||
display.desktop_mode = mode;
|
||||
|
||||
SDL_UIKitDisplayData *data = [[SDL_UIKitDisplayData alloc] init];
|
||||
|
||||
if (!data) {
|
||||
UIKit_FreeDisplayModeData(&display.desktop_mode);
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
display.driverdata = (SDL_DisplayData *)CFBridgingRetain(data);
|
||||
if (SDL_AddVideoDisplay(&display, send_event) == 0) {
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if !TARGET_OS_XR
|
||||
|
||||
void UIKit_DelDisplay(UIScreen *uiscreen)
|
||||
{
|
||||
|
@ -281,20 +328,27 @@ SDL_bool UIKit_IsDisplayLandscape(UIScreen *uiscreen)
|
|||
return (size.width > size.height);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
int UIKit_InitModes(SDL_VideoDevice *_this)
|
||||
{
|
||||
@autoreleasepool {
|
||||
#if TARGET_OS_XR
|
||||
UIKit_AddDisplay(SDL_FALSE);
|
||||
#else
|
||||
for (UIScreen *uiscreen in [UIScreen screens]) {
|
||||
if (UIKit_AddDisplay(uiscreen, SDL_FALSE) < 0) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
#if !TARGET_OS_TV
|
||||
#endif
|
||||
|
||||
#if !TARGET_OS_TV && !TARGET_OS_XR
|
||||
SDL_OnApplicationDidChangeStatusBarOrientation();
|
||||
#endif
|
||||
|
||||
#if !TARGET_OS_XR
|
||||
[SDL_DisplayWatch start];
|
||||
#endif
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
@ -302,6 +356,7 @@ int UIKit_InitModes(SDL_VideoDevice *_this)
|
|||
|
||||
int UIKit_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display)
|
||||
{
|
||||
#if !TARGET_OS_XR
|
||||
@autoreleasepool {
|
||||
SDL_UIKitDisplayData *data = (__bridge SDL_UIKitDisplayData *)display->driverdata;
|
||||
|
||||
|
@ -331,11 +386,13 @@ int UIKit_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display)
|
|||
UIKit_AddDisplayMode(display, w, h, data.uiscreen, uimode, addRotation);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
int UIKit_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
|
||||
{
|
||||
#if !TARGET_OS_XR
|
||||
@autoreleasepool {
|
||||
SDL_UIKitDisplayData *data = (__bridge SDL_UIKitDisplayData *)display->driverdata;
|
||||
|
||||
|
@ -359,7 +416,7 @@ int UIKit_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -367,7 +424,11 @@ int UIKit_GetDisplayUsableBounds(SDL_VideoDevice *_this, SDL_VideoDisplay *displ
|
|||
{
|
||||
@autoreleasepool {
|
||||
SDL_UIKitDisplayData *data = (__bridge SDL_UIKitDisplayData *)display->driverdata;
|
||||
#if TARGET_OS_XR
|
||||
CGRect frame = CGRectMake(0, 0, SDL_XR_SCREENWIDTH, SDL_XR_SCREENHEIGHT);
|
||||
#else
|
||||
CGRect frame = data.uiscreen.bounds;
|
||||
#endif
|
||||
|
||||
/* the default function iterates displays to make a fake offset,
|
||||
as if all the displays were side-by-side, which is fine for iOS. */
|
||||
|
@ -386,7 +447,9 @@ int UIKit_GetDisplayUsableBounds(SDL_VideoDevice *_this, SDL_VideoDisplay *displ
|
|||
|
||||
void UIKit_QuitModes(SDL_VideoDevice *_this)
|
||||
{
|
||||
#if !TARGET_OS_XR
|
||||
[SDL_DisplayWatch stop];
|
||||
#endif
|
||||
|
||||
/* Release Objective-C objects, so higher level doesn't free() them. */
|
||||
int i, j;
|
||||
|
@ -408,7 +471,7 @@ void UIKit_QuitModes(SDL_VideoDevice *_this)
|
|||
}
|
||||
}
|
||||
|
||||
#if !TARGET_OS_TV
|
||||
#if !TARGET_OS_TV && !TARGET_OS_XR
|
||||
void SDL_OnApplicationDidChangeStatusBarOrientation(void)
|
||||
{
|
||||
BOOL isLandscape = UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation);
|
||||
|
|
|
@ -33,7 +33,11 @@
|
|||
|
||||
@end
|
||||
|
||||
#if TARGET_OS_XR
|
||||
CGRect UIKit_ComputeViewFrame(SDL_Window *window);
|
||||
#else
|
||||
CGRect UIKit_ComputeViewFrame(SDL_Window *window, UIScreen *screen);
|
||||
#endif
|
||||
|
||||
#endif /* __OBJC__ */
|
||||
|
||||
|
|
|
@ -52,7 +52,9 @@ static void UIKit_VideoQuit(SDL_VideoDevice *_this);
|
|||
static void UIKit_DeleteDevice(SDL_VideoDevice *device)
|
||||
{
|
||||
@autoreleasepool {
|
||||
CFRelease(device->driverdata);
|
||||
if (device->driverdata){
|
||||
CFRelease(device->driverdata);
|
||||
}
|
||||
SDL_free(device);
|
||||
}
|
||||
}
|
||||
|
@ -183,6 +185,7 @@ SDL_bool UIKit_IsSystemVersionAtLeast(double version)
|
|||
|
||||
SDL_SystemTheme UIKit_GetSystemTheme(void)
|
||||
{
|
||||
#if !TARGET_OS_XR
|
||||
if (@available(iOS 12.0, tvOS 10.0, *)) {
|
||||
switch ([UIScreen mainScreen].traitCollection.userInterfaceStyle) {
|
||||
case UIUserInterfaceStyleDark:
|
||||
|
@ -193,9 +196,15 @@ SDL_SystemTheme UIKit_GetSystemTheme(void)
|
|||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return SDL_SYSTEM_THEME_UNKNOWN;
|
||||
}
|
||||
|
||||
#if TARGET_OS_XR
|
||||
CGRect UIKit_ComputeViewFrame(SDL_Window *window){
|
||||
return CGRectMake(window->x, window->y, window->w, window->h);
|
||||
}
|
||||
#else
|
||||
CGRect UIKit_ComputeViewFrame(SDL_Window *window, UIScreen *screen)
|
||||
{
|
||||
SDL_UIKitWindowData *data = (__bridge SDL_UIKitWindowData *)window->driverdata;
|
||||
|
@ -234,6 +243,8 @@ CGRect UIKit_ComputeViewFrame(SDL_Window *window, UIScreen *screen)
|
|||
return frame;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void UIKit_ForceUpdateHomeIndicator(void)
|
||||
{
|
||||
#if !TARGET_OS_TV
|
||||
|
|
|
@ -162,7 +162,9 @@ static void SDLCALL SDL_HideHomeIndicatorHintChanged(void *userdata, const char
|
|||
{
|
||||
displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(doLoop:)];
|
||||
|
||||
#ifdef __IPHONE_10_3
|
||||
#if TARGET_OS_XR
|
||||
displayLink.preferredFramesPerSecond = 90 / animationInterval; //TODO: Get frame max frame rate on visionOS
|
||||
#elif defined(__IPHONE_10_3)
|
||||
SDL_UIKitWindowData *data = (__bridge SDL_UIKitWindowData *)window->driverdata;
|
||||
|
||||
if ([displayLink respondsToSelector:@selector(preferredFramesPerSecond)] && data != nil && data.uiwindow != nil && [data.uiwindow.screen respondsToSelector:@selector(maximumFramesPerSecond)]) {
|
||||
|
@ -511,7 +513,11 @@ static void SDLCALL SDL_HideHomeIndicatorHintChanged(void *userdata, const char
|
|||
{
|
||||
CGAffineTransform t = self.view.transform;
|
||||
CGPoint offset = CGPointMake(0.0, 0.0);
|
||||
#if TARGET_OS_XR
|
||||
CGRect frame = UIKit_ComputeViewFrame(window);
|
||||
#else
|
||||
CGRect frame = UIKit_ComputeViewFrame(window, self.view.window.screen);
|
||||
#endif
|
||||
|
||||
if (self.keyboardHeight) {
|
||||
int rectbottom = self.textInputRect.y + self.textInputRect.h;
|
||||
|
|
|
@ -65,6 +65,7 @@
|
|||
|
||||
- (void)layoutSubviews
|
||||
{
|
||||
#if !TARGET_OS_XR
|
||||
/* Workaround to fix window orientation issues in iOS 8. */
|
||||
/* As of July 1 2019, I haven't been able to reproduce any orientation
|
||||
* issues with this disabled on iOS 12. The issue this is meant to fix might
|
||||
|
@ -74,6 +75,7 @@
|
|||
if (!UIKit_IsSystemVersionAtLeast(9.0)) {
|
||||
self.frame = self.screen.bounds;
|
||||
}
|
||||
#endif
|
||||
[super layoutSubviews];
|
||||
}
|
||||
|
||||
|
@ -85,7 +87,12 @@ static int SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, UIWindow
|
|||
SDL_UIKitDisplayData *displaydata = (__bridge SDL_UIKitDisplayData *)display->driverdata;
|
||||
SDL_uikitview *view;
|
||||
|
||||
#if TARGET_OS_XR
|
||||
CGRect frame = UIKit_ComputeViewFrame(window);
|
||||
#else
|
||||
CGRect frame = UIKit_ComputeViewFrame(window, displaydata.uiscreen);
|
||||
#endif
|
||||
|
||||
int width = (int)frame.size.width;
|
||||
int height = (int)frame.size.height;
|
||||
|
||||
|
@ -98,13 +105,15 @@ static int SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, UIWindow
|
|||
|
||||
data.uiwindow = uiwindow;
|
||||
|
||||
#if !TARGET_OS_XR
|
||||
if (displaydata.uiscreen != [UIScreen mainScreen]) {
|
||||
window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizable */
|
||||
window->flags &= ~SDL_WINDOW_INPUT_FOCUS; /* never has input focus */
|
||||
window->flags |= SDL_WINDOW_BORDERLESS; /* never has a status bar. */
|
||||
}
|
||||
#endif
|
||||
|
||||
#if !TARGET_OS_TV
|
||||
#if !TARGET_OS_TV && !TARGET_OS_XR
|
||||
if (displaydata.uiscreen == [UIScreen mainScreen]) {
|
||||
/* SDL_CreateWindow sets the window w&h to the display's bounds if the
|
||||
* fullscreen flag is set. But the display bounds orientation might not
|
||||
|
@ -166,7 +175,7 @@ int UIKit_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
|||
/* If monitor has a resolution of 0x0 (hasn't been explicitly set by the
|
||||
* user, so it's in standby), try to force the display to a resolution
|
||||
* that most closely matches the desired window size. */
|
||||
#if !TARGET_OS_TV
|
||||
#if !TARGET_OS_TV && !TARGET_OS_XR
|
||||
const CGSize origsize = data.uiscreen.currentMode.size;
|
||||
if ((origsize.width == 0.0f) && (origsize.height == 0.0f)) {
|
||||
const SDL_DisplayMode *bestmode;
|
||||
|
@ -197,12 +206,18 @@ int UIKit_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
|||
|
||||
/* ignore the size user requested, and make a fullscreen window */
|
||||
/* !!! FIXME: can we have a smaller view? */
|
||||
#if TARGET_OS_XR
|
||||
UIWindow *uiwindow = [[SDL_uikitwindow alloc] initWithFrame:CGRectMake(window->x, window->y, window->w, window->h)];
|
||||
#else
|
||||
UIWindow *uiwindow = [[SDL_uikitwindow alloc] initWithFrame:data.uiscreen.bounds];
|
||||
#endif
|
||||
|
||||
/* put the window on an external display if appropriate. */
|
||||
#if !TARGET_OS_XR
|
||||
if (data.uiscreen != [UIScreen mainScreen]) {
|
||||
[uiwindow setScreen:data.uiscreen];
|
||||
}
|
||||
#endif
|
||||
|
||||
if (SetupWindowData(_this, window, uiwindow, SDL_TRUE) < 0) {
|
||||
return -1;
|
||||
|
@ -229,7 +244,10 @@ void UIKit_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
|||
/* Make this window the current mouse focus for touch input */
|
||||
SDL_VideoDisplay *display = SDL_GetVideoDisplayForWindow(window);
|
||||
SDL_UIKitDisplayData *displaydata = (__bridge SDL_UIKitDisplayData *)display->driverdata;
|
||||
if (displaydata.uiscreen == [UIScreen mainScreen]) {
|
||||
#if !TARGET_OS_XR
|
||||
if (displaydata.uiscreen == [UIScreen mainScreen])
|
||||
#endif
|
||||
{
|
||||
SDL_SetMouseFocus(window);
|
||||
SDL_SetKeyboardFocus(window);
|
||||
}
|
||||
|
@ -258,7 +276,7 @@ static void UIKit_UpdateWindowBorder(SDL_VideoDevice *_this, SDL_Window *window)
|
|||
SDL_UIKitWindowData *data = (__bridge SDL_UIKitWindowData *)window->driverdata;
|
||||
SDL_uikitviewcontroller *viewcontroller = data.viewcontroller;
|
||||
|
||||
#if !TARGET_OS_TV
|
||||
#if !TARGET_OS_TV && !TARGET_OS_XR
|
||||
if (data.uiwindow.screen == [UIScreen mainScreen]) {
|
||||
if (window->flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS)) {
|
||||
[UIApplication sharedApplication].statusBarHidden = YES;
|
||||
|
@ -354,9 +372,11 @@ void UIKit_GetWindowSizeInPixels(SDL_VideoDevice *_this, SDL_Window *window, int
|
|||
CGSize size = view.bounds.size;
|
||||
CGFloat scale = 1.0;
|
||||
|
||||
#if !TARGET_OS_XR
|
||||
if (window->flags & SDL_WINDOW_HIGH_PIXEL_DENSITY) {
|
||||
scale = windata.uiwindow.screen.nativeScale;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Integer truncation of fractional values matches SDL_uikitmetalview and
|
||||
* SDL_uikitopenglview. */
|
||||
|
|
Loading…
Reference in New Issue