mirror of https://github.com/libsdl-org/SDL
testutils: use SDL_asprintf() to simplify path composition
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625bc2d250
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623a90c47d
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@ -20,24 +20,18 @@
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*
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* Fails and returns NULL if out of memory.
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*/
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char *
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GetNearbyFilename(const char *file)
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char *GetNearbyFilename(const char *file)
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{
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const char *base = SDL_GetBasePath();
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char *path;
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if (base) {
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SDL_IOStream *rw;
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size_t len = SDL_strlen(base) + SDL_strlen(file) + 1;
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path = SDL_malloc(len);
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if (!path) {
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if (SDL_asprintf(&path, "%s%s", base, file) < 0) {
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return NULL;
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}
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(void)SDL_snprintf(path, len, "%s%s", base, file);
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rw = SDL_IOFromFile(path, "rb");
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if (rw) {
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SDL_CloseIO(rw);
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@ -60,8 +54,7 @@ GetNearbyFilename(const char *file)
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*
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* Fails and returns NULL if out of memory.
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*/
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char *
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GetResourceFilename(const char *user_specified, const char *def)
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char *GetResourceFilename(const char *user_specified, const char *def)
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{
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if (user_specified) {
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return SDL_strdup(user_specified);
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@ -79,9 +72,7 @@ GetResourceFilename(const char *user_specified, const char *def)
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*
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* If height_out is non-NULL, set it to the texture height.
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*/
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SDL_Texture *
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LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent,
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int *width_out, int *height_out)
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SDL_Texture *LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent, int *width_out, int *height_out)
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{
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SDL_Surface *temp = NULL;
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SDL_Texture *texture = NULL;
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