mirror of https://github.com/libsdl-org/SDL
testime: added support for multiple windows
This commit is contained in:
parent
bffd35995c
commit
5d51e3b4ab
320
test/testime.c
320
test/testime.c
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@ -42,21 +42,32 @@
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#define CURSOR_BLINK_INTERVAL_MS 500
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typedef struct
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{
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SDL_Window *window;
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SDL_Renderer *renderer;
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int rendererID;
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SDL_FRect textRect;
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SDL_FRect markedRect;
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char text[MAX_TEXT_LENGTH];
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char markedText[MAX_TEXT_LENGTH];
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int cursor;
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int cursor_length;
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SDL_bool cursor_visible;
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Uint64 last_cursor_change;
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char **candidates;
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int num_candidates;
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int selected_candidate;
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SDL_bool horizontal_candidates;
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} WindowState;
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static SDLTest_CommonState *state;
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static SDL_FRect textRect, markedRect;
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static SDL_Color lineColor = { 0, 0, 0, 255 };
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static SDL_Color backColor = { 255, 255, 255, 255 };
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static SDL_Color textColor = { 0, 0, 0, 255 };
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static char text[MAX_TEXT_LENGTH], markedText[MAX_TEXT_LENGTH];
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static int cursor = 0;
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static int cursor_length = 0;
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static SDL_bool cursor_visible;
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static Uint64 last_cursor_change;
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static WindowState *windowstate;
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static const SDL_Color lineColor = { 0, 0, 0, 255 };
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static const SDL_Color backColor = { 255, 255, 255, 255 };
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static const SDL_Color textColor = { 0, 0, 0, 255 };
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static SDL_BlendMode highlight_mode;
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static char **candidates;
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static int num_candidates;
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static int selected_candidate;
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static SDL_bool horizontal_candidates;
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#ifdef HAVE_SDL_TTF
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static TTF_Font *font;
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#else
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@ -455,81 +466,88 @@ static Uint32 utf8_decode(const char *p, size_t len)
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return codepoint;
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}
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static void InitInput(void)
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static WindowState *GetWindowStateForWindowID(SDL_WindowID windowID)
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{
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int i;
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/* Prepare a rect for text input */
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textRect.x = textRect.y = 100.0f;
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textRect.w = DEFAULT_WINDOW_WIDTH - 2 * textRect.x;
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textRect.h = 50.0f;
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text[0] = 0;
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markedRect = textRect;
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markedText[0] = 0;
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SDL_Window *window = SDL_GetWindowFromID(windowID);
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for (i = 0; i < state->num_windows; ++i) {
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SDL_StartTextInput(state->windows[i]);
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if (windowstate[i].window == window) {
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return &windowstate[i];
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}
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}
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return NULL;
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}
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static void InitInput(WindowState *ctx)
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{
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/* Prepare a rect for text input */
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ctx->textRect.x = ctx->textRect.y = 100.0f;
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ctx->textRect.w = DEFAULT_WINDOW_WIDTH - 2 * ctx->textRect.x;
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ctx->textRect.h = 50.0f;
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ctx->markedRect = ctx->textRect;
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SDL_StartTextInput(ctx->window);
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}
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static void ClearCandidates(void)
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static void ClearCandidates(WindowState *ctx)
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{
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int i;
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for (i = 0; i < num_candidates; ++i) {
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SDL_free(candidates[i]);
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for (i = 0; i < ctx->num_candidates; ++i) {
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SDL_free(ctx->candidates[i]);
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}
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SDL_free(candidates);
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candidates = NULL;
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num_candidates = 0;
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SDL_free(ctx->candidates);
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ctx->candidates = NULL;
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ctx->num_candidates = 0;
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}
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static void SaveCandidates(SDL_Event *event)
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static void SaveCandidates(WindowState *ctx, SDL_Event *event)
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{
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int i;
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ClearCandidates();
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ClearCandidates(ctx);
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num_candidates = event->edit_candidates.num_candidates;
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if (num_candidates > 0) {
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candidates = (char **)SDL_malloc(num_candidates * sizeof(*candidates));
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if (!candidates) {
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num_candidates = 0;
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ctx->num_candidates = event->edit_candidates.num_candidates;
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if (ctx->num_candidates > 0) {
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ctx->candidates = (char **)SDL_malloc(ctx->num_candidates * sizeof(*ctx->candidates));
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if (!ctx->candidates) {
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ctx->num_candidates = 0;
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return;
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}
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for (i = 0; i < num_candidates; ++i) {
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candidates[i] = SDL_strdup(event->edit_candidates.candidates[i]);
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for (i = 0; i < ctx->num_candidates; ++i) {
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ctx->candidates[i] = SDL_strdup(event->edit_candidates.candidates[i]);
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}
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selected_candidate = event->edit_candidates.selected_candidate;
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horizontal_candidates = event->edit_candidates.horizontal;
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ctx->selected_candidate = event->edit_candidates.selected_candidate;
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ctx->horizontal_candidates = event->edit_candidates.horizontal;
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}
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}
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static void DrawCandidates(int rendererID, SDL_FRect *cursorRect)
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static void DrawCandidates(WindowState *ctx, SDL_FRect *cursorRect)
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{
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SDL_Renderer *renderer = state->renderers[rendererID];
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SDL_Renderer *renderer = ctx->renderer;
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int rendererID = ctx->rendererID;
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int i;
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int output_w = 0, output_h = 0;
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float w = 0.0f, h = 0.0f;
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SDL_FRect candidatesRect, dstRect, underlineRect;
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if (num_candidates == 0) {
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if (ctx->num_candidates == 0) {
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return;
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}
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/* Calculate the size of the candidate list */
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for (i = 0; i < num_candidates; ++i) {
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if (!candidates[i]) {
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for (i = 0; i < ctx->num_candidates; ++i) {
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if (!ctx->candidates[i]) {
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continue;
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}
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#ifdef HAVE_SDL_TTF
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/* FIXME */
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#else
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if (horizontal_candidates) {
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const char *utext = candidates[i];
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if (ctx->horizontal_candidates) {
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const char *utext = ctx->candidates[i];
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Uint32 codepoint;
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size_t len;
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float advance = 0.0f;
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w += advance;
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h = UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE;
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} else {
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const char *utext = candidates[i];
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const char *utext = ctx->candidates[i];
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Uint32 codepoint;
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size_t len;
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float advance = 0.0f;
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/* Draw the candidates */
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dstRect.x = candidatesRect.x + 3.0f;
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dstRect.y = candidatesRect.y + 3.0f;
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for (i = 0; i < num_candidates; ++i) {
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if (!candidates[i]) {
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for (i = 0; i < ctx->num_candidates; ++i) {
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if (!ctx->candidates[i]) {
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continue;
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}
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@ -595,8 +613,8 @@ static void DrawCandidates(int rendererID, SDL_FRect *cursorRect)
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dstRect.w = UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE;
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dstRect.h = UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE;
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if (horizontal_candidates) {
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const char *utext = candidates[i];
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if (ctx->horizontal_candidates) {
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const char *utext = ctx->candidates[i];
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Uint32 codepoint;
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size_t len;
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float start;
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@ -611,7 +629,7 @@ static void DrawCandidates(int rendererID, SDL_FRect *cursorRect)
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utext += len;
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}
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if (i == selected_candidate) {
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if (i == ctx->selected_candidate) {
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underlineRect.x = start;
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underlineRect.y = dstRect.y + dstRect.h - 2;
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underlineRect.h = 2;
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@ -621,7 +639,7 @@ static void DrawCandidates(int rendererID, SDL_FRect *cursorRect)
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SDL_RenderFillRect(renderer, &underlineRect);
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}
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} else {
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const char *utext = candidates[i];
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const char *utext = ctx->candidates[i];
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Uint32 codepoint;
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size_t len;
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float start;
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utext += len;
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}
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if (i == selected_candidate) {
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if (i == ctx->selected_candidate) {
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underlineRect.x = start;
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underlineRect.y = dstRect.y + dstRect.h - 2;
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underlineRect.h = 2;
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}
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}
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static void UpdateTextInputArea(SDL_Window *window, const SDL_FRect *cursorRect)
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static void UpdateTextInputArea(WindowState *ctx, const SDL_FRect *cursorRect)
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{
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SDL_Rect rect;
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int cursor_offset = (int)(cursorRect->x - textRect.x);
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int cursor_offset = (int)(cursorRect->x - ctx->textRect.x);
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rect.x = (int)textRect.x;
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rect.y = (int)textRect.y;
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rect.w = (int)textRect.w;
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rect.h = (int)textRect.h;
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SDL_SetTextInputArea(window, &rect, cursor_offset);
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rect.x = (int)ctx->textRect.x;
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rect.y = (int)ctx->textRect.y;
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rect.w = (int)ctx->textRect.w;
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rect.h = (int)ctx->textRect.h;
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SDL_SetTextInputArea(ctx->window, &rect, cursor_offset);
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}
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static void CleanupVideo(void)
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{
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SDL_StopTextInput(state->windows[0]);
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ClearCandidates();
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int i;
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for (i = 0; i < state->num_windows; ++i) {
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WindowState *ctx = &windowstate[i];
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SDL_StopTextInput(ctx->window);
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ClearCandidates(ctx);
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}
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#ifdef HAVE_SDL_TTF
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TTF_CloseFont(font);
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TTF_Quit();
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#endif
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}
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static void RedrawWindow(int rendererID)
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static void RedrawWindow(WindowState *ctx)
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{
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SDL_Renderer *renderer = state->renderers[rendererID];
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SDL_Renderer *renderer = ctx->renderer;
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int rendererID = ctx->rendererID;
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SDL_FRect drawnTextRect, cursorRect, underlineRect;
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SDL_SetRenderDrawColor(renderer, backColor.r, backColor.g, backColor.b, backColor.a);
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SDL_RenderFillRect(renderer, &textRect);
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SDL_RenderFillRect(renderer, &ctx->textRect);
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/* Initialize the drawn text rectangle for the cursor */
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drawnTextRect.x = textRect.x;
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drawnTextRect.y = textRect.y + (textRect.h - UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE) / 2;
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drawnTextRect.x = ctx->textRect.x;
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drawnTextRect.y = ctx->textRect.y + (ctx->textRect.h - UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE) / 2;
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drawnTextRect.w = 0.0f;
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drawnTextRect.h = UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE;
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if (*text) {
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if (ctx->text[0]) {
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#ifdef HAVE_SDL_TTF
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SDL_Surface *textSur = TTF_RenderUTF8_Blended(font, text, textColor);
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SDL_Surface *textSur = TTF_RenderUTF8_Blended(font, ctx->text, textColor);
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SDL_Texture *texture;
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/* Vertically center text */
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drawnTextRect.y = textRect.y + (textRect.h - textSur->h) / 2;
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drawnTextRect.y = ctx->textRect.y + (ctx->textRect.h - textSur->h) / 2;
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drawnTextRect.w = textSur->w;
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drawnTextRect.h = textSur->h;
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SDL_RenderTexture(renderer, texture, NULL, &drawnTextRect);
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SDL_DestroyTexture(texture);
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#else
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char *utext = text;
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char *utext = ctx->text;
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Uint32 codepoint;
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size_t len;
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SDL_FRect dstrect;
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dstrect.x = textRect.x;
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dstrect.y = textRect.y + (textRect.h - UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE) / 2;
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dstrect.x = ctx->textRect.x;
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dstrect.y = ctx->textRect.y + (ctx->textRect.h - UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE) / 2;
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dstrect.w = UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE;
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dstrect.h = UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE;
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drawnTextRect.y = dstrect.y;
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}
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/* The marked text rectangle is the text area that hasn't been filled by committed text */
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markedRect.x = textRect.x + drawnTextRect.w;
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markedRect.w = textRect.w - drawnTextRect.w;
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if (markedRect.w < 0) {
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ctx->markedRect.x = ctx->textRect.x + drawnTextRect.w;
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ctx->markedRect.w = ctx->textRect.w - drawnTextRect.w;
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if (ctx->markedRect.w < 0) {
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/* Stop text input because we cannot hold any more characters */
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SDL_StopTextInput(state->windows[0]);
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SDL_StopTextInput(ctx->window);
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return;
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} else {
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SDL_StartTextInput(state->windows[0]);
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SDL_StartTextInput(ctx->window);
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}
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/* Update the drawn text rectangle for composition text, after the committed text */
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cursorRect.w = 2;
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cursorRect.h = drawnTextRect.h;
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if (markedText[0]) {
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if (ctx->markedText[0]) {
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#ifdef HAVE_SDL_TTF
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SDL_Surface *textSur;
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SDL_Texture *texture;
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if (cursor) {
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char *p = utf8_advance(markedText, cursor);
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if (ctx->cursor) {
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char *p = utf8_advance(ctx->markedText, ctx->cursor);
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char c = 0;
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if (!p) {
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p = &markedText[SDL_strlen(markedText)];
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p = &ctx->markedText[SDL_strlen(ctx->markedText)];
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}
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c = *p;
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*p = 0;
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TTF_SizeUTF8(font, markedText, &drawnTextRect.w, NULL);
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TTF_SizeUTF8(font, ctx->markedText, &drawnTextRect.w, NULL);
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cursorRect.x += drawnTextRect.w;
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*p = c;
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}
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textSur = TTF_RenderUTF8_Blended(font, markedText, textColor);
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textSur = TTF_RenderUTF8_Blended(font, ctx->markedText, textColor);
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/* Vertically center text */
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drawnTextRect.y = textRect.y + (textRect.h - textSur->h) / 2;
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drawnTextRect.y = ctx->textRect.y + (ctx->textRect.h - textSur->h) / 2;
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drawnTextRect.w = textSur->w;
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drawnTextRect.h = textSur->h;
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SDL_RenderTexture(renderer, texture, NULL, &drawnTextRect);
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SDL_DestroyTexture(texture);
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if (cursor_length > 0) {
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if (ctx->cursor_length > 0) {
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/* FIXME: Need to measure text extents */
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cursorRect.w = cursor_length * UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE;
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cursorRect.w = ctx->cursor_length * UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE;
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}
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#else
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int i = 0;
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char *utext = markedText;
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char *utext = ctx->markedText;
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Uint32 codepoint;
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size_t len;
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SDL_FRect dstrect;
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dstrect.x = drawnTextRect.x;
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dstrect.y = textRect.y + (textRect.h - UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE) / 2;
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dstrect.y = ctx->textRect.y + (ctx->textRect.h - UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE) / 2;
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dstrect.w = UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE;
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dstrect.h = UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE;
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drawnTextRect.y = dstrect.y;
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@ -799,22 +824,22 @@ static void RedrawWindow(int rendererID)
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float advance = unifont_draw_glyph(codepoint, rendererID, &dstrect) * UNIFONT_DRAW_SCALE;
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dstrect.x += advance;
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drawnTextRect.w += advance;
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if (i < cursor) {
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if (i < ctx->cursor) {
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cursorRect.x += advance;
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}
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i++;
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utext += len;
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}
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if (cursor_length > 0) {
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cursorRect.w = cursor_length * UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE;
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if (ctx->cursor_length > 0) {
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cursorRect.w = ctx->cursor_length * UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE;
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}
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#endif
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cursorRect.y = drawnTextRect.y;
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cursorRect.h = drawnTextRect.h;
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underlineRect = markedRect;
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underlineRect = ctx->markedRect;
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underlineRect.y = drawnTextRect.y + drawnTextRect.h - 2;
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underlineRect.h = 2;
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underlineRect.w = drawnTextRect.w;
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@ -825,26 +850,26 @@ static void RedrawWindow(int rendererID)
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/* Draw the cursor */
|
||||
Uint64 now = SDL_GetTicks();
|
||||
if ((now - last_cursor_change) >= CURSOR_BLINK_INTERVAL_MS) {
|
||||
cursor_visible = !cursor_visible;
|
||||
last_cursor_change = now;
|
||||
if ((now - ctx->last_cursor_change) >= CURSOR_BLINK_INTERVAL_MS) {
|
||||
ctx->cursor_visible = !ctx->cursor_visible;
|
||||
ctx->last_cursor_change = now;
|
||||
}
|
||||
if (cursor_length > 0) {
|
||||
if (ctx->cursor_length > 0) {
|
||||
/* We'll show a highlight */
|
||||
SDL_SetRenderDrawBlendMode(renderer, highlight_mode);
|
||||
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
||||
SDL_RenderFillRect(renderer, &cursorRect);
|
||||
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
|
||||
} else if (cursor_visible) {
|
||||
} else if (ctx->cursor_visible) {
|
||||
SDL_SetRenderDrawColor(renderer, lineColor.r, lineColor.g, lineColor.b, lineColor.a);
|
||||
SDL_RenderFillRect(renderer, &cursorRect);
|
||||
}
|
||||
|
||||
/* Draw the candidates */
|
||||
DrawCandidates(rendererID, &cursorRect);
|
||||
DrawCandidates(ctx, &cursorRect);
|
||||
|
||||
/* Update the area used to draw composition UI */
|
||||
UpdateTextInputArea(state->windows[0], &cursorRect);
|
||||
UpdateTextInputArea(ctx, &cursorRect);
|
||||
}
|
||||
|
||||
static void Redraw(void)
|
||||
|
@ -858,8 +883,7 @@ static void Redraw(void)
|
|||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
|
||||
SDL_RenderClear(renderer);
|
||||
|
||||
/* Sending in the window id to let the font renderers know which one we're working with. */
|
||||
RedrawWindow(i);
|
||||
RedrawWindow(&windowstate[i]);
|
||||
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
@ -920,6 +944,12 @@ int main(int argc, char *argv[])
|
|||
return 2;
|
||||
}
|
||||
|
||||
windowstate = (WindowState *)SDL_calloc(state->num_windows, sizeof(*windowstate));
|
||||
if (!windowstate) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't allocate window state: %s\n", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
fontname = GetResourceFilename(fontname, DEFAULT_FONT);
|
||||
|
||||
#ifdef HAVE_SDL_TTF
|
||||
|
@ -939,10 +969,18 @@ int main(int argc, char *argv[])
|
|||
|
||||
SDL_Log("Using font: %s\n", fontname);
|
||||
|
||||
InitInput();
|
||||
/* Create the windows and initialize the renderers */
|
||||
/* Initialize window state */
|
||||
for (i = 0; i < state->num_windows; ++i) {
|
||||
WindowState *ctx = &windowstate[i];
|
||||
SDL_Window *window = state->windows[i];
|
||||
SDL_Renderer *renderer = state->renderers[i];
|
||||
|
||||
ctx->window = window;
|
||||
ctx->renderer = renderer;
|
||||
ctx->rendererID = i;
|
||||
|
||||
InitInput(ctx);
|
||||
|
||||
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
|
||||
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
|
||||
SDL_RenderClear(renderer);
|
||||
|
@ -961,33 +999,38 @@ int main(int argc, char *argv[])
|
|||
while (SDL_PollEvent(&event)) {
|
||||
SDLTest_CommonEvent(state, &event, &done);
|
||||
switch (event.type) {
|
||||
case SDL_EVENT_KEY_DOWN:
|
||||
case SDL_EVENT_KEY_DOWN: {
|
||||
WindowState *ctx = GetWindowStateForWindowID(event.key.windowID);
|
||||
if (!ctx) {
|
||||
break;
|
||||
}
|
||||
|
||||
switch (event.key.key) {
|
||||
case SDLK_RETURN:
|
||||
text[0] = 0x00;
|
||||
ctx->text[0] = 0x00;
|
||||
break;
|
||||
case SDLK_BACKSPACE:
|
||||
/* Only delete text if not in editing mode. */
|
||||
if (!markedText[0]) {
|
||||
size_t textlen = SDL_strlen(text);
|
||||
if (!ctx->markedText[0]) {
|
||||
size_t textlen = SDL_strlen(ctx->text);
|
||||
|
||||
do {
|
||||
if (textlen == 0) {
|
||||
break;
|
||||
}
|
||||
if (!(text[textlen - 1] & 0x80)) {
|
||||
if (!(ctx->text[textlen - 1] & 0x80)) {
|
||||
/* One byte */
|
||||
text[textlen - 1] = 0x00;
|
||||
ctx->text[textlen - 1] = 0x00;
|
||||
break;
|
||||
}
|
||||
if ((text[textlen - 1] & 0xC0) == 0x80) {
|
||||
if ((ctx->text[textlen - 1] & 0xC0) == 0x80) {
|
||||
/* Byte from the multibyte sequence */
|
||||
text[textlen - 1] = 0x00;
|
||||
ctx->text[textlen - 1] = 0x00;
|
||||
textlen--;
|
||||
}
|
||||
if ((text[textlen - 1] & 0xC0) == 0xC0) {
|
||||
if ((ctx->text[textlen - 1] & 0xC0) == 0xC0) {
|
||||
/* First byte of multibyte sequence */
|
||||
text[textlen - 1] = 0x00;
|
||||
ctx->text[textlen - 1] = 0x00;
|
||||
break;
|
||||
}
|
||||
} while (1);
|
||||
|
@ -1007,44 +1050,59 @@ int main(int argc, char *argv[])
|
|||
SDL_static_cast(Uint32, event.key.key),
|
||||
SDL_GetKeyName(event.key.key));
|
||||
break;
|
||||
}
|
||||
case SDL_EVENT_TEXT_INPUT: {
|
||||
WindowState *ctx = GetWindowStateForWindowID(event.text.windowID);
|
||||
if (!ctx) {
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_EVENT_TEXT_INPUT:
|
||||
if (event.text.text[0] == '\0' || event.text.text[0] == '\n' || markedRect.w < 0) {
|
||||
if (event.text.text[0] == '\0' || event.text.text[0] == '\n' || ctx->markedRect.w < 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
SDL_Log("Keyboard: text input \"%s\"\n", event.text.text);
|
||||
|
||||
if (SDL_strlen(text) + SDL_strlen(event.text.text) < sizeof(text)) {
|
||||
SDL_strlcat(text, event.text.text, sizeof(text));
|
||||
if (SDL_strlen(ctx->text) + SDL_strlen(event.text.text) < sizeof(ctx->text)) {
|
||||
SDL_strlcat(ctx->text, event.text.text, sizeof(ctx->text));
|
||||
}
|
||||
|
||||
SDL_Log("text inputted: %s\n", text);
|
||||
SDL_Log("text inputted: %s\n", ctx->text);
|
||||
|
||||
/* After text inputted, we can clear up markedText because it */
|
||||
/* is committed */
|
||||
markedText[0] = 0;
|
||||
ctx->markedText[0] = 0;
|
||||
break;
|
||||
}
|
||||
case SDL_EVENT_TEXT_EDITING: {
|
||||
WindowState *ctx = GetWindowStateForWindowID(event.edit.windowID);
|
||||
if (!ctx) {
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_EVENT_TEXT_EDITING:
|
||||
SDL_Log("text editing \"%s\", selected range (%" SDL_PRIs32 ", %" SDL_PRIs32 ")\n",
|
||||
event.edit.text, event.edit.start, event.edit.length);
|
||||
|
||||
SDL_strlcpy(markedText, event.edit.text, sizeof(markedText));
|
||||
cursor = event.edit.start;
|
||||
cursor_length = event.edit.length;
|
||||
SDL_strlcpy(ctx->markedText, event.edit.text, sizeof(ctx->markedText));
|
||||
ctx->cursor = event.edit.start;
|
||||
ctx->cursor_length = event.edit.length;
|
||||
break;
|
||||
}
|
||||
case SDL_EVENT_TEXT_EDITING_CANDIDATES: {
|
||||
WindowState *ctx = GetWindowStateForWindowID(event.edit.windowID);
|
||||
if (!ctx) {
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_EVENT_TEXT_EDITING_CANDIDATES:
|
||||
SDL_Log("text candidates:\n");
|
||||
for (i = 0; i < event.edit_candidates.num_candidates; ++i) {
|
||||
SDL_Log("%c%s\n", i == event.edit_candidates.selected_candidate ? '>' : ' ', event.edit_candidates.candidates[i]);
|
||||
}
|
||||
|
||||
ClearCandidates();
|
||||
SaveCandidates(&event);
|
||||
ClearCandidates(ctx);
|
||||
SaveCandidates(ctx, &event);
|
||||
break;
|
||||
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue