Dynamic API symbol cleanup

This commit is contained in:
Sam Lantinga 2024-05-16 23:18:41 -07:00
parent f295f6814c
commit 5c4b558c1c
3 changed files with 28 additions and 45 deletions

View File

@ -351,18 +351,11 @@ SDL3_0.0.0 {
SDL_GetOriginalMemoryFunctions;
SDL_GetPathInfo;
SDL_GetPenCapabilities;
SDL_GetPenCapabilities;
SDL_GetPenFromGUID;
SDL_GetPenFromGUID;
SDL_GetPenGUID;
SDL_GetPenGUID;
SDL_GetPenName;
SDL_GetPenName;
SDL_GetPenStatus;
SDL_GetPenStatus;
SDL_GetPenType;
SDL_GetPenType;
SDL_GetPens;
SDL_GetPens;
SDL_GetPerformanceCounter;
SDL_GetPerformanceFrequency;
@ -599,7 +592,6 @@ SDL3_0.0.0 {
SDL_PauseHaptic;
SDL_PeepEvents;
SDL_PenConnected;
SDL_PenConnected;
SDL_PlayHapticRumble;
SDL_PollEvent;
SDL_PostSemaphore;
@ -682,7 +674,6 @@ SDL3_0.0.0 {
SDL_SetAssertionHandler;
SDL_SetAudioPostmixCallback;
SDL_SetAudioStreamFormat;
SDL_SetAudioStreamFormat;
SDL_SetAudioStreamFrequencyRatio;
SDL_SetAudioStreamGetCallback;
SDL_SetAudioStreamPutCallback;

View File

@ -36,15 +36,15 @@
#define SDL_AddTimer SDL_AddTimer_REAL
#define SDL_AddVulkanRenderSemaphores SDL_AddVulkanRenderSemaphores_REAL
#define SDL_AllocateEventMemory SDL_AllocateEventMemory_REAL
#define SDL_AndroidBackButton SDL_AndroidBackButton_REAL
#define SDL_AndroidGetActivity SDL_AndroidGetActivity_REAL
#define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_REAL
#define SDL_AndroidGetExternalStorageState SDL_AndroidGetExternalStorageState_REAL
#define SDL_AndroidGetInternalStoragePath SDL_AndroidGetInternalStoragePath_REAL
#define SDL_AndroidGetJNIEnv SDL_AndroidGetJNIEnv_REAL
#define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_REAL
#define SDL_AndroidSendMessage SDL_AndroidSendMessage_REAL
#define SDL_AndroidShowToast SDL_AndroidShowToast_REAL
#define SDL_AndroidBackButton SDL_AndroidBackButton_REAL
#define SDL_AndroidGetActivity SDL_AndroidGetActivity_REAL
#define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_REAL
#define SDL_AndroidGetExternalStorageState SDL_AndroidGetExternalStorageState_REAL
#define SDL_AndroidGetInternalStoragePath SDL_AndroidGetInternalStoragePath_REAL
#define SDL_AndroidGetJNIEnv SDL_AndroidGetJNIEnv_REAL
#define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_REAL
#define SDL_AndroidSendMessage SDL_AndroidSendMessage_REAL
#define SDL_AndroidShowToast SDL_AndroidShowToast_REAL
#define SDL_AtomicAdd SDL_AtomicAdd_REAL
#define SDL_AtomicCompareAndSwap SDL_AtomicCompareAndSwap_REAL
#define SDL_AtomicCompareAndSwapPointer SDL_AtomicCompareAndSwapPointer_REAL
@ -138,7 +138,7 @@
#define SDL_DestroyWindowSurface SDL_DestroyWindowSurface_REAL
#define SDL_DetachThread SDL_DetachThread_REAL
#define SDL_DetachVirtualJoystick SDL_DetachVirtualJoystick_REAL
#define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_REAL
#define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_REAL
#define SDL_DisableScreenSaver SDL_DisableScreenSaver_REAL
#define SDL_DuplicateSurface SDL_DuplicateSurface_REAL
#define SDL_EGL_GetCurrentEGLConfig SDL_EGL_GetCurrentEGLConfig_REAL
@ -163,7 +163,7 @@
#define SDL_FlushRenderer SDL_FlushRenderer_REAL
#define SDL_GDKGetDefaultUser SDL_GDKGetDefaultUser_REAL
#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_REAL
#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
#define SDL_GL_CreateContext SDL_GL_CreateContext_REAL
#define SDL_GL_DeleteContext SDL_GL_DeleteContext_REAL
#define SDL_GL_ExtensionSupported SDL_GL_ExtensionSupported_REAL
@ -187,7 +187,7 @@
#define SDL_GamepadHasButton SDL_GamepadHasButton_REAL
#define SDL_GamepadHasSensor SDL_GamepadHasSensor_REAL
#define SDL_GamepadSensorEnabled SDL_GamepadSensorEnabled_REAL
#define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL
#define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL
#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL
#define SDL_GetAssertionReport SDL_GetAssertionReport_REAL
#define SDL_GetAudioCaptureDevices SDL_GetAudioCaptureDevices_REAL
@ -376,18 +376,11 @@
#define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL
#define SDL_GetPathInfo SDL_GetPathInfo_REAL
#define SDL_GetPenCapabilities SDL_GetPenCapabilities_REAL
#define SDL_GetPenCapabilities SDL_GetPenCapabilities_REAL
#define SDL_GetPenFromGUID SDL_GetPenFromGUID_REAL
#define SDL_GetPenFromGUID SDL_GetPenFromGUID_REAL
#define SDL_GetPenGUID SDL_GetPenGUID_REAL
#define SDL_GetPenGUID SDL_GetPenGUID_REAL
#define SDL_GetPenName SDL_GetPenName_REAL
#define SDL_GetPenName SDL_GetPenName_REAL
#define SDL_GetPenStatus SDL_GetPenStatus_REAL
#define SDL_GetPenStatus SDL_GetPenStatus_REAL
#define SDL_GetPenType SDL_GetPenType_REAL
#define SDL_GetPenType SDL_GetPenType_REAL
#define SDL_GetPens SDL_GetPens_REAL
#define SDL_GetPens SDL_GetPens_REAL
#define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL
#define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL
@ -558,7 +551,7 @@
#define SDL_IsTablet SDL_IsTablet_REAL
#define SDL_JoystickConnected SDL_JoystickConnected_REAL
#define SDL_JoystickEventsEnabled SDL_JoystickEventsEnabled_REAL
#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_REAL
#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_REAL
#define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_REAL
#define SDL_LoadBMP SDL_LoadBMP_REAL
#define SDL_LoadBMP_IO SDL_LoadBMP_IO_REAL
@ -598,7 +591,7 @@
#define SDL_MinimizeWindow SDL_MinimizeWindow_REAL
#define SDL_MixAudioFormat SDL_MixAudioFormat_REAL
#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_REAL
#define SDL_OnApplicationDidChangeStatusBarOrientation SDL_OnApplicationDidChangeStatusBarOrientation_REAL
#define SDL_OnApplicationDidChangeStatusBarOrientation SDL_OnApplicationDidChangeStatusBarOrientation_REAL
#define SDL_OnApplicationDidEnterBackground SDL_OnApplicationDidEnterBackground_REAL
#define SDL_OnApplicationDidReceiveMemoryWarning SDL_OnApplicationDidReceiveMemoryWarning_REAL
#define SDL_OnApplicationWillEnterForeground SDL_OnApplicationWillEnterForeground_REAL
@ -624,7 +617,6 @@
#define SDL_PauseHaptic SDL_PauseHaptic_REAL
#define SDL_PeepEvents SDL_PeepEvents_REAL
#define SDL_PenConnected SDL_PenConnected_REAL
#define SDL_PenConnected SDL_PenConnected_REAL
#define SDL_PlayHapticRumble SDL_PlayHapticRumble_REAL
#define SDL_PollEvent SDL_PollEvent_REAL
#define SDL_PostSemaphore SDL_PostSemaphore_REAL
@ -796,7 +788,7 @@
#define SDL_SetWindowShape SDL_SetWindowShape_REAL
#define SDL_SetWindowSize SDL_SetWindowSize_REAL
#define SDL_SetWindowTitle SDL_SetWindowTitle_REAL
#define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL
#define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL
#define SDL_SetX11EventHook SDL_SetX11EventHook_REAL
#define SDL_ShowCursor SDL_ShowCursor_REAL
#define SDL_ShowMessageBox SDL_ShowMessageBox_REAL
@ -838,7 +830,7 @@
#define SDL_UnlockSpinlock SDL_UnlockSpinlock_REAL
#define SDL_UnlockSurface SDL_UnlockSurface_REAL
#define SDL_UnlockTexture SDL_UnlockTexture_REAL
#define SDL_UnregisterApp SDL_UnregisterApp_REAL
#define SDL_UnregisterApp SDL_UnregisterApp_REAL
#define SDL_UpdateGamepads SDL_UpdateGamepads_REAL
#define SDL_UpdateHapticEffect SDL_UpdateHapticEffect_REAL
#define SDL_UpdateJoysticks SDL_UpdateJoysticks_REAL
@ -864,8 +856,8 @@
#define SDL_WarpMouseGlobal SDL_WarpMouseGlobal_REAL
#define SDL_WarpMouseInWindow SDL_WarpMouseInWindow_REAL
#define SDL_WasInit SDL_WasInit_REAL
#define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_REAL
#define SDL_WinRTGetFSPath SDL_WinRTGetFSPath_REAL
#define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_REAL
#define SDL_WinRTGetFSPath SDL_WinRTGetFSPath_REAL
#define SDL_WindowHasSurface SDL_WindowHasSurface_REAL
#define SDL_WriteIO SDL_WriteIO_REAL
#define SDL_WriteS16BE SDL_WriteS16BE_REAL
@ -939,8 +931,8 @@
#define SDL_hid_send_feature_report SDL_hid_send_feature_report_REAL
#define SDL_hid_set_nonblocking SDL_hid_set_nonblocking_REAL
#define SDL_hid_write SDL_hid_write_REAL
#define SDL_iOSSetAnimationCallback SDL_iOSSetAnimationCallback_REAL
#define SDL_iOSSetEventPump SDL_iOSSetEventPump_REAL
#define SDL_iOSSetAnimationCallback SDL_iOSSetAnimationCallback_REAL
#define SDL_iOSSetEventPump SDL_iOSSetEventPump_REAL
#define SDL_iconv SDL_iconv_REAL
#define SDL_iconv_close SDL_iconv_close_REAL
#define SDL_iconv_open SDL_iconv_open_REAL

View File

@ -289,7 +289,7 @@ SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForAxis,(SDL_Gamepad
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
SDL_DYNAPI_PROC(Sint16,SDL_GetGamepadAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return)
SDL_DYNAPI_PROC(SDL_GamepadAxis,SDL_GetGamepadAxisFromString,(const char *a),(a),return)
SDL_DYNAPI_PROC(SDL_GamepadBinding **,SDL_GetGamepadBindings,(SDL_Gamepad *a, int *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_GamepadBinding**,SDL_GetGamepadBindings,(SDL_Gamepad *a, int *b),(a,b),return)
SDL_DYNAPI_PROC(Uint8,SDL_GetGamepadButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
SDL_DYNAPI_PROC(SDL_GamepadButton,SDL_GetGamepadButtonFromString,(const char *a),(a),return)
SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabel,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
@ -385,7 +385,7 @@ SDL_DYNAPI_PROC(const char*,SDL_GetKeyName,(SDL_Keycode a),(a),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetKeyboardFocus,(void),(),return)
SDL_DYNAPI_PROC(const char*,SDL_GetKeyboardInstanceName,(SDL_KeyboardID a),(a),return)
SDL_DYNAPI_PROC(const Uint8*,SDL_GetKeyboardState,(int *a),(a),return)
SDL_DYNAPI_PROC(SDL_MouseID*,SDL_GetKeyboards,(int *a),(a),return)
SDL_DYNAPI_PROC(SDL_KeyboardID*,SDL_GetKeyboards,(int *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_GetLogOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),)
SDL_DYNAPI_PROC(SDL_LogPriority,SDL_GetLogPriority,(int a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetMasksForPixelFormatEnum,(SDL_PixelFormatEnum a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return)
@ -518,10 +518,10 @@ SDL_DYNAPI_PROC(const char*,SDL_GetVideoDriver,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetWindowBordersSize,(SDL_Window *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(float,SDL_GetWindowDisplayScale,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(SDL_WindowFlags,SDL_GetWindowFlags,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowFromID,(Uint32 a),(a),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowFromID,(SDL_WindowID a),(a),return)
SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetWindowFullscreenMode,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(void*,SDL_GetWindowICCProfile,(SDL_Window *a, size_t *b),(a,b),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetWindowID,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(SDL_WindowID,SDL_GetWindowID,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowKeyboardGrab,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetWindowMaximumSize,(SDL_Window *a, int *b, int *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_GetWindowMinimumSize,(SDL_Window *a, int *b, int *c),(a,b,c),return)
@ -696,7 +696,7 @@ SDL_DYNAPI_PROC(int,SDL_RenderLines,(SDL_Renderer *a, const SDL_FPoint *b, int c
SDL_DYNAPI_PROC(int,SDL_RenderPoint,(SDL_Renderer *a, float b, float c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_RenderPoints,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_RenderPresent,(SDL_Renderer *a),(a),return)
SDL_DYNAPI_PROC(SDL_Surface *,SDL_RenderReadPixels,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_Surface*,SDL_RenderReadPixels,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_RenderRect,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_RenderRects,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_RenderTexture,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d),(a,b,c,d),return)
@ -820,8 +820,8 @@ SDL_DYNAPI_PROC(void,SDL_SetWindowsMessageHook,(SDL_WindowsMessageHook a, void *
SDL_DYNAPI_PROC(void,SDL_SetX11EventHook,(SDL_X11EventHook a, void *b),(a,b),)
SDL_DYNAPI_PROC(int,SDL_ShowCursor,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_ShowMessageBox,(const SDL_MessageBoxData *a, int *b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_ShowOpenFileDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const SDL_DialogFileFilter *d, const char *e, int f),(a,b,c,d,e,f),)
SDL_DYNAPI_PROC(void,SDL_ShowOpenFolderDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const char *d, int e),(a,b,c,d,e),)
SDL_DYNAPI_PROC(void,SDL_ShowOpenFileDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const SDL_DialogFileFilter *d, const char *e, SDL_bool f),(a,b,c,d,e,f),)
SDL_DYNAPI_PROC(void,SDL_ShowOpenFolderDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const char *d, SDL_bool e),(a,b,c,d,e),)
SDL_DYNAPI_PROC(void,SDL_ShowSaveFileDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const SDL_DialogFileFilter *d, const char *e),(a,b,c,d,e),)
SDL_DYNAPI_PROC(int,SDL_ShowSimpleMessageBox,(SDL_MessageBoxFlags a, const char *b, const char *c, SDL_Window *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_ShowWindow,(SDL_Window *a),(a),return)
@ -958,7 +958,7 @@ SDL_DYNAPI_PROC(int,SDL_hid_read_timeout,(SDL_hid_device *a, unsigned char *b, s
SDL_DYNAPI_PROC(int,SDL_hid_send_feature_report,(SDL_hid_device *a, const unsigned char *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_hid_set_nonblocking,(SDL_hid_device *a, int b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_hid_write,(SDL_hid_device *a, const unsigned char *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_iOSSetAnimationCallback,(SDL_Window *a, int b, void (SDLCALL *c)(void *), void *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_iOSSetAnimationCallback,(SDL_Window *a, int b, void (SDLCALL *c)(void*), void *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(void,SDL_iOSSetEventPump,(SDL_bool a),(a),)
SDL_DYNAPI_PROC(size_t,SDL_iconv,(SDL_iconv_t a, const char **b, size_t *c, char **d, size_t *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_iconv_close,(SDL_iconv_t a),(a),return)