Renamed SDL_Get/SetRelativeMouseMode to SDL_Get/SetWindowRelativeMouseMode()

Fixes https://github.com/libsdl-org/SDL/issues/10041
This commit is contained in:
Sam Lantinga 2024-08-06 07:20:33 -07:00
parent e612ce511b
commit 57f9c6f7bb
15 changed files with 190 additions and 115 deletions

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@ -1106,6 +1106,10 @@ SDL_SystemCursor's items from SDL2 have been renamed to match CSS cursor names.
The following functions have been renamed:
* SDL_FreeCursor() => SDL_DestroyCursor()
The following functions have been removed:
* SDL_SetRelativeMouseMode() - replaced with SDL_SetWindowRelativeMouseMode()
* SDL_GetRelativeMouseMode() - replaced with SDL_GetWindowRelativeMouseMode()
The following symbols have been renamed:
* SDL_SYSTEM_CURSOR_ARROW => SDL_SYSTEM_CURSOR_DEFAULT
* SDL_SYSTEM_CURSOR_HAND => SDL_SYSTEM_CURSOR_POINTER

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@ -288,23 +288,36 @@ extern SDL_DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
extern SDL_DECLSPEC int SDLCALL SDL_WarpMouseGlobal(float x, float y);
/**
* Set relative mouse mode.
* Set relative mouse mode for a window.
*
* While the mouse is in relative mode, the cursor is hidden, the mouse
* While the window has focus and relative mouse mode is enabled, the cursor is hidden, the mouse
* position is constrained to the window, and SDL will report continuous
* relative mouse motion even if the mouse is at the edge of the window.
*
* This function will flush any pending mouse motion.
* This function will flush any pending mouse motion for this window.
*
* \param window the window to change.
* \param enabled SDL_TRUE to enable relative mode, SDL_FALSE to disable.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetRelativeMouseMode
* \sa SDL_GetWindowRelativeMouseMode
*/
extern SDL_DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
extern SDL_DECLSPEC int SDLCALL SDL_SetWindowRelativeMouseMode(SDL_Window *window, SDL_bool enabled);
/**
* Query whether relative mouse mode is enabled for a window.
*
* \param window the window to query.
* \returns SDL_TRUE if relative mode is enabled for a window or SDL_FALSE otherwise.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_SetWindowRelativeMouseMode
*/
extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetWindowRelativeMouseMode(SDL_Window *window);
/**
* Capture the mouse and to track input outside an SDL window.
@ -321,7 +334,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
* mouse while the user is dragging something, until the user releases a mouse
* button. It is not recommended that you capture the mouse for long periods
* of time, such as the entire time your app is running. For that, you should
* probably use SDL_SetRelativeMouseMode() or SDL_SetWindowMouseGrab(),
* probably use SDL_SetWindowRelativeMouseMode() or SDL_SetWindowMouseGrab(),
* depending on your goals.
*
* While captured, mouse events still report coordinates relative to the
@ -352,17 +365,6 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
*/
extern SDL_DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled);
/**
* Query whether relative mouse mode is enabled.
*
* \returns SDL_TRUE if relative mode is enabled or SDL_FALSE otherwise.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_SetRelativeMouseMode
*/
extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
/**
* Create a cursor using the specified bitmap data and mask (in MSB format).
*

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@ -155,7 +155,8 @@ typedef Uint64 SDL_WindowFlags;
#define SDL_WINDOW_MODAL SDL_UINT64_C(0x0000000000001000) /**< window is modal */
#define SDL_WINDOW_HIGH_PIXEL_DENSITY SDL_UINT64_C(0x0000000000002000) /**< window uses high pixel density back buffer if possible */
#define SDL_WINDOW_MOUSE_CAPTURE SDL_UINT64_C(0x0000000000004000) /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
#define SDL_WINDOW_ALWAYS_ON_TOP SDL_UINT64_C(0x0000000000008000) /**< window should always be above others */
#define SDL_WINDOW_MOUSE_RELATIVE_MODE SDL_UINT64_C(0x0000000000008000) /**< window has relative mode enabled */
#define SDL_WINDOW_ALWAYS_ON_TOP SDL_UINT64_C(0x0000000000010000) /**< window should always be above others */
#define SDL_WINDOW_UTILITY SDL_UINT64_C(0x0000000000020000) /**< window should be treated as a utility window, not showing in the task bar and window list */
#define SDL_WINDOW_TOOLTIP SDL_UINT64_C(0x0000000000040000) /**< window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window */
#define SDL_WINDOW_POPUP_MENU SDL_UINT64_C(0x0000000000080000) /**< window should be treated as a popup menu, requires a parent window */

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@ -386,7 +386,6 @@ SDL3_0.0.0 {
SDL_GetRectIntersectionFloat;
SDL_GetRectUnion;
SDL_GetRectUnionFloat;
SDL_GetRelativeMouseMode;
SDL_GetRelativeMouseState;
SDL_GetRenderClipRect;
SDL_GetRenderColorScale;
@ -485,6 +484,7 @@ SDL3_0.0.0 {
SDL_GetWindowPixelFormat;
SDL_GetWindowPosition;
SDL_GetWindowProperties;
SDL_GetWindowRelativeMouseMode;
SDL_GetWindowSafeArea;
SDL_GetWindowSize;
SDL_GetWindowSizeInPixels;
@ -749,7 +749,6 @@ SDL3_0.0.0 {
SDL_SetPointerProperty;
SDL_SetPointerPropertyWithCleanup;
SDL_SetPrimarySelectionText;
SDL_SetRelativeMouseMode;
SDL_SetRenderClipRect;
SDL_SetRenderColorScale;
SDL_SetRenderDrawBlendMode;
@ -795,6 +794,7 @@ SDL3_0.0.0 {
SDL_SetWindowMouseRect;
SDL_SetWindowOpacity;
SDL_SetWindowPosition;
SDL_SetWindowRelativeMouseMode;
SDL_SetWindowResizable;
SDL_SetWindowShape;
SDL_SetWindowSize;

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@ -411,7 +411,6 @@
#define SDL_GetRectIntersectionFloat SDL_GetRectIntersectionFloat_REAL
#define SDL_GetRectUnion SDL_GetRectUnion_REAL
#define SDL_GetRectUnionFloat SDL_GetRectUnionFloat_REAL
#define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_REAL
#define SDL_GetRelativeMouseState SDL_GetRelativeMouseState_REAL
#define SDL_GetRenderClipRect SDL_GetRenderClipRect_REAL
#define SDL_GetRenderColorScale SDL_GetRenderColorScale_REAL
@ -510,6 +509,7 @@
#define SDL_GetWindowPixelFormat SDL_GetWindowPixelFormat_REAL
#define SDL_GetWindowPosition SDL_GetWindowPosition_REAL
#define SDL_GetWindowProperties SDL_GetWindowProperties_REAL
#define SDL_GetWindowRelativeMouseMode SDL_GetWindowRelativeMouseMode_REAL
#define SDL_GetWindowSafeArea SDL_GetWindowSafeArea_REAL
#define SDL_GetWindowSize SDL_GetWindowSize_REAL
#define SDL_GetWindowSizeInPixels SDL_GetWindowSizeInPixels_REAL
@ -774,7 +774,6 @@
#define SDL_SetPointerProperty SDL_SetPointerProperty_REAL
#define SDL_SetPointerPropertyWithCleanup SDL_SetPointerPropertyWithCleanup_REAL
#define SDL_SetPrimarySelectionText SDL_SetPrimarySelectionText_REAL
#define SDL_SetRelativeMouseMode SDL_SetRelativeMouseMode_REAL
#define SDL_SetRenderClipRect SDL_SetRenderClipRect_REAL
#define SDL_SetRenderColorScale SDL_SetRenderColorScale_REAL
#define SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode_REAL
@ -820,6 +819,7 @@
#define SDL_SetWindowMouseRect SDL_SetWindowMouseRect_REAL
#define SDL_SetWindowOpacity SDL_SetWindowOpacity_REAL
#define SDL_SetWindowPosition SDL_SetWindowPosition_REAL
#define SDL_SetWindowRelativeMouseMode SDL_SetWindowRelativeMouseMode_REAL
#define SDL_SetWindowResizable SDL_SetWindowResizable_REAL
#define SDL_SetWindowShape SDL_SetWindowShape_REAL
#define SDL_SetWindowSize SDL_SetWindowSize_REAL

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@ -431,7 +431,6 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectIntersection,(const SDL_Rect *a, const SDL_R
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectIntersectionFloat,(const SDL_FRect *a, const SDL_FRect *b, SDL_FRect *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_GetRectUnion,(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_GetRectUnionFloat,(const SDL_FRect *a, const SDL_FRect *b, SDL_FRect *c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRelativeMouseMode,(void),(),return)
SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetRelativeMouseState,(float *a, float *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetRenderClipRect,(SDL_Renderer *a, SDL_Rect *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetRenderColorScale,(SDL_Renderer *a, float *b),(a,b),return)
@ -530,6 +529,7 @@ SDL_DYNAPI_PROC(float,SDL_GetWindowPixelDensity,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(SDL_PixelFormat,SDL_GetWindowPixelFormat,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetWindowPosition,(SDL_Window *a, int *b, int *c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetWindowProperties,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowRelativeMouseMode,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetWindowSafeArea,(SDL_Window *a, SDL_Rect *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetWindowSize,(SDL_Window *a, int *b, int *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_GetWindowSizeInPixels,(SDL_Window *a, int *b, int *c),(a,b,c),return)
@ -784,7 +784,6 @@ SDL_DYNAPI_PROC(int,SDL_SetPaletteColors,(SDL_Palette *a, const SDL_Color *b, in
SDL_DYNAPI_PROC(int,SDL_SetPointerProperty,(SDL_PropertiesID a, const char *b, void *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetPointerPropertyWithCleanup,(SDL_PropertiesID a, const char *b, void *c, SDL_CleanupPropertyCallback d, void *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_SetPrimarySelectionText,(const char *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SetRelativeMouseMode,(SDL_bool a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SetRenderClipRect,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetRenderColorScale,(SDL_Renderer *a, float b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetRenderDrawBlendMode,(SDL_Renderer *a, SDL_BlendMode b),(a,b),return)
@ -830,6 +829,7 @@ SDL_DYNAPI_PROC(int,SDL_SetWindowMouseGrab,(SDL_Window *a, SDL_bool b),(a,b),ret
SDL_DYNAPI_PROC(int,SDL_SetWindowMouseRect,(SDL_Window *a, const SDL_Rect *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowOpacity,(SDL_Window *a, float b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowPosition,(SDL_Window *a, int b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowRelativeMouseMode,(SDL_Window *a, SDL_bool b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowResizable,(SDL_Window *a, SDL_bool b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowShape,(SDL_Window *a, SDL_Surface *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowSize,(SDL_Window *a, int b, int c),(a,b,c),return)

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@ -357,6 +357,9 @@ int SDL_SetKeyboardFocus(SDL_Window *window)
}
}
}
SDL_UpdateRelativeMouseMode();
return 0;
}

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@ -1393,6 +1393,17 @@ SDL_bool SDL_GetRelativeMouseMode(void)
return mouse->relative_mode;
}
void SDL_UpdateRelativeMouseMode(void)
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_Window *focus = SDL_GetKeyboardFocus();
SDL_bool relative_mode = (focus && (focus->flags & SDL_WINDOW_MOUSE_RELATIVE_MODE));
if (relative_mode != mouse->relative_mode) {
SDL_SetRelativeMouseMode(relative_mode);
}
}
int SDL_UpdateMouseCapture(SDL_bool force_release)
{
SDL_Mouse *mouse = SDL_GetMouse();

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@ -179,6 +179,11 @@ extern int SDL_SendMouseWheel(Uint64 timestamp, SDL_Window *window, SDL_MouseID
/* Warp the mouse within the window, potentially overriding relative mode */
extern void SDL_PerformWarpMouseInWindow(SDL_Window *window, float x, float y, SDL_bool ignore_relative_mode);
/* Relative mouse mode */
extern int SDL_SetRelativeMouseMode(SDL_bool enabled);
extern SDL_bool SDL_GetRelativeMouseMode(void);
extern void SDL_UpdateRelativeMouseMode(void);
/* TODO RECONNECT: Set mouse state to "zero" */
#if 0
extern void SDL_ResetMouse(void);

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@ -2353,9 +2353,9 @@ int SDLTest_CommonEventMainCallbacks(SDLTest_CommonState *state, const SDL_Event
}
}
if (withShift) {
SDL_Window *current_win = SDL_GetKeyboardFocus();
if (current_win) {
const SDL_bool shouldCapture = !(SDL_GetWindowFlags(current_win) & SDL_WINDOW_MOUSE_CAPTURE);
SDL_Window *window = SDL_GetWindowFromEvent(event);
if (window) {
const SDL_bool shouldCapture = !(SDL_GetWindowFlags(window) & SDL_WINDOW_MOUSE_CAPTURE);
const int rc = SDL_CaptureMouse(shouldCapture);
SDL_Log("%sapturing mouse %s!\n", shouldCapture ? "C" : "Unc", (rc == 0) ? "succeeded" : "failed");
}
@ -2364,7 +2364,10 @@ int SDLTest_CommonEventMainCallbacks(SDLTest_CommonState *state, const SDL_Event
case SDLK_R:
if (withControl) {
/* Ctrl-R toggle mouse relative mode */
SDL_SetRelativeMouseMode(!SDL_GetRelativeMouseMode());
SDL_Window *window = SDL_GetWindowFromEvent(event);
if (window) {
SDL_SetWindowRelativeMouseMode(window, !SDL_GetWindowRelativeMouseMode(window));
}
}
break;
case SDLK_T:

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@ -3780,6 +3780,35 @@ const SDL_Rect *SDL_GetWindowMouseRect(SDL_Window *window)
}
}
int SDL_SetWindowRelativeMouseMode(SDL_Window *window, SDL_bool enabled)
{
CHECK_WINDOW_MAGIC(window, -1);
if (enabled == SDL_GetWindowRelativeMouseMode(window)) {
return 0;
}
if (enabled) {
window->flags |= SDL_WINDOW_MOUSE_RELATIVE_MODE;
} else {
window->flags &= ~SDL_WINDOW_MOUSE_RELATIVE_MODE;
}
SDL_UpdateRelativeMouseMode();
return 0;
}
SDL_bool SDL_GetWindowRelativeMouseMode(SDL_Window *window)
{
CHECK_WINDOW_MAGIC(window, SDL_FALSE);
if (window->flags & SDL_WINDOW_MOUSE_RELATIVE_MODE) {
return SDL_TRUE;
} else {
return SDL_FALSE;
}
}
int SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation)
{
CHECK_WINDOW_MAGIC(window, -1);
@ -5389,7 +5418,6 @@ int SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonID)
{
int dummybutton;
int retval = -1;
SDL_bool relative_mode;
SDL_bool show_cursor_prev;
SDL_Window *current_window;
SDL_MessageBoxData mbdata;
@ -5403,7 +5431,6 @@ int SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonID)
(void)SDL_AtomicIncRef(&SDL_messagebox_count);
current_window = SDL_GetKeyboardFocus();
relative_mode = SDL_GetRelativeMouseMode();
SDL_UpdateMouseCapture(SDL_FALSE);
SDL_SetRelativeMouseMode(SDL_FALSE);
show_cursor_prev = SDL_CursorVisible();
@ -5477,7 +5504,7 @@ int SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonID)
if (!show_cursor_prev) {
SDL_HideCursor();
}
SDL_SetRelativeMouseMode(relative_mode);
SDL_UpdateRelativeMouseMode();
SDL_UpdateMouseCapture(SDL_FALSE);
return retval;

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@ -42,7 +42,7 @@ Code
SDL_Init(SDL_INIT_VIDEO);
win = SDL_CreateWindow("Test", 800, 600, 0);
SDL_SetRelativeMouseMode(SDL_TRUE);
SDL_SetWindowRelativeMouseMode(win, SDL_TRUE);
while (1)
{

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@ -342,61 +342,6 @@ static int mouse_getCursor(void *arg)
return TEST_COMPLETED;
}
/**
* Check call to SDL_GetRelativeMouseMode and SDL_SetRelativeMouseMode
*
* \sa SDL_GetRelativeMouseMode
* \sa SDL_SetRelativeMouseMode
*/
static int mouse_getSetRelativeMouseMode(void *arg)
{
int result;
int i;
SDL_bool initialState;
SDL_bool currentState;
/* Capture original state so we can revert back to it later */
initialState = SDL_GetRelativeMouseMode();
SDLTest_AssertPass("Call to SDL_GetRelativeMouseMode()");
/* Repeat twice to check D->D transition */
for (i = 0; i < 2; i++) {
/* Disable - should always be supported */
result = SDL_SetRelativeMouseMode(SDL_FALSE);
SDLTest_AssertPass("Call to SDL_SetRelativeMouseMode(FALSE)");
SDLTest_AssertCheck(result == 0, "Validate result value from SDL_SetRelativeMouseMode, expected: 0, got: %i", result);
currentState = SDL_GetRelativeMouseMode();
SDLTest_AssertPass("Call to SDL_GetRelativeMouseMode()");
SDLTest_AssertCheck(currentState == SDL_FALSE, "Validate current state is FALSE, got: %i", currentState);
}
/* Repeat twice to check D->E->E transition */
for (i = 0; i < 2; i++) {
/* Enable - may not be supported */
result = SDL_SetRelativeMouseMode(SDL_TRUE);
SDLTest_AssertPass("Call to SDL_SetRelativeMouseMode(TRUE)");
if (result != -1) {
SDLTest_AssertCheck(result == 0, "Validate result value from SDL_SetRelativeMouseMode, expected: 0, got: %i", result);
currentState = SDL_GetRelativeMouseMode();
SDLTest_AssertPass("Call to SDL_GetRelativeMouseMode()");
SDLTest_AssertCheck(currentState == SDL_TRUE, "Validate current state is TRUE, got: %i", currentState);
}
}
/* Disable to check E->D transition */
result = SDL_SetRelativeMouseMode(SDL_FALSE);
SDLTest_AssertPass("Call to SDL_SetRelativeMouseMode(FALSE)");
SDLTest_AssertCheck(result == 0, "Validate result value from SDL_SetRelativeMouseMode, expected: 0, got: %i", result);
currentState = SDL_GetRelativeMouseMode();
SDLTest_AssertPass("Call to SDL_GetRelativeMouseMode()");
SDLTest_AssertCheck(currentState == SDL_FALSE, "Validate current state is FALSE, got: %i", currentState);
/* Revert to original state - ignore result */
result = SDL_SetRelativeMouseMode(initialState);
return TEST_COMPLETED;
}
#define MOUSE_TESTWINDOW_WIDTH 320
#define MOUSE_TESTWINDOW_HEIGHT 200
@ -425,6 +370,71 @@ static void destroyMouseSuiteTestWindow(SDL_Window *window)
}
}
/**
* Check call to SDL_GetWindowRelativeMouseMode and SDL_SetWindowRelativeMouseMode
*
* \sa SDL_GetWindowRelativeMouseMode
* \sa SDL_SetWindowRelativeMouseMode
*/
static int mouse_getSetRelativeMouseMode(void *arg)
{
SDL_Window *window;
int result;
int i;
SDL_bool initialState;
SDL_bool currentState;
/* Create test window */
window = createMouseSuiteTestWindow();
if (!window) {
return TEST_ABORTED;
}
/* Capture original state so we can revert back to it later */
initialState = SDL_GetWindowRelativeMouseMode(window);
SDLTest_AssertPass("Call to SDL_GetWindowRelativeMouseMode(window)");
/* Repeat twice to check D->D transition */
for (i = 0; i < 2; i++) {
/* Disable - should always be supported */
result = SDL_SetWindowRelativeMouseMode(window, SDL_FALSE);
SDLTest_AssertPass("Call to SDL_SetWindowRelativeMouseMode(window, FALSE)");
SDLTest_AssertCheck(result == 0, "Validate result value from SDL_SetWindowRelativeMouseMode, expected: 0, got: %i", result);
currentState = SDL_GetWindowRelativeMouseMode(window);
SDLTest_AssertPass("Call to SDL_GetWindowRelativeMouseMode(window)");
SDLTest_AssertCheck(currentState == SDL_FALSE, "Validate current state is FALSE, got: %i", currentState);
}
/* Repeat twice to check D->E->E transition */
for (i = 0; i < 2; i++) {
/* Enable - may not be supported */
result = SDL_SetWindowRelativeMouseMode(window, SDL_TRUE);
SDLTest_AssertPass("Call to SDL_SetWindowRelativeMouseMode(window, TRUE)");
if (result != -1) {
SDLTest_AssertCheck(result == 0, "Validate result value from SDL_SetWindowRelativeMouseMode, expected: 0, got: %i", result);
currentState = SDL_GetWindowRelativeMouseMode(window);
SDLTest_AssertPass("Call to SDL_GetWindowRelativeMouseMode(window)");
SDLTest_AssertCheck(currentState == SDL_TRUE, "Validate current state is TRUE, got: %i", currentState);
}
}
/* Disable to check E->D transition */
result = SDL_SetWindowRelativeMouseMode(window, SDL_FALSE);
SDLTest_AssertPass("Call to SDL_SetWindowRelativeMouseMode(window, FALSE)");
SDLTest_AssertCheck(result == 0, "Validate result value from SDL_SetWindowRelativeMouseMode, expected: 0, got: %i", result);
currentState = SDL_GetWindowRelativeMouseMode(window);
SDLTest_AssertPass("Call to SDL_GetWindowRelativeMouseMode(window)");
SDLTest_AssertCheck(currentState == SDL_FALSE, "Validate current state is FALSE, got: %i", currentState);
/* Revert to original state - ignore result */
result = SDL_SetWindowRelativeMouseMode(window, initialState);
/* Clean up test window */
destroyMouseSuiteTestWindow(window);
return TEST_COMPLETED;
}
/**
* Check call to SDL_WarpMouseInWindow
*
@ -598,58 +608,69 @@ static int mouse_getGlobalMouseState(void *arg)
/* ================= Test References ================== */
/* Mouse test cases */
static const SDLTest_TestCaseReference mouseTest1 = {
static const SDLTest_TestCaseReference mouseTestGetMouseState = {
(SDLTest_TestCaseFp)mouse_getMouseState, "mouse_getMouseState", "Check call to SDL_GetMouseState", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTest2 = {
static const SDLTest_TestCaseReference mouseTestGetRelativeMouseState = {
(SDLTest_TestCaseFp)mouse_getRelativeMouseState, "mouse_getRelativeMouseState", "Check call to SDL_GetRelativeMouseState", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTest3 = {
static const SDLTest_TestCaseReference mouseTestCreateFreeCursor = {
(SDLTest_TestCaseFp)mouse_createFreeCursor, "mouse_createFreeCursor", "Check call to SDL_CreateCursor and SDL_DestroyCursor", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTest4 = {
static const SDLTest_TestCaseReference mouseTestShowCursor = {
(SDLTest_TestCaseFp)mouse_showCursor, "mouse_showCursor", "Check call to SDL_ShowCursor", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTest5 = {
static const SDLTest_TestCaseReference mouseTestSetCursor = {
(SDLTest_TestCaseFp)mouse_setCursor, "mouse_setCursor", "Check call to SDL_SetCursor", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTest6 = {
static const SDLTest_TestCaseReference mouseTestGetCursor = {
(SDLTest_TestCaseFp)mouse_getCursor, "mouse_getCursor", "Check call to SDL_GetCursor", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTest7 = {
static const SDLTest_TestCaseReference mouseTestWarpMouseInWindow = {
(SDLTest_TestCaseFp)mouse_warpMouseInWindow, "mouse_warpMouseInWindow", "Check call to SDL_WarpMouseInWindow", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTest8 = {
(SDLTest_TestCaseFp)mouse_getMouseFocus, "mouse_getMouseFocus", "Check call to SDL_getMouseFocus", TEST_ENABLED
static const SDLTest_TestCaseReference mouseTestGetMouseFocus = {
(SDLTest_TestCaseFp)mouse_getMouseFocus, "mouse_getMouseFocus", "Check call to SDL_GetMouseFocus", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTest9 = {
static const SDLTest_TestCaseReference mouseTestCreateFreeColorCursor = {
(SDLTest_TestCaseFp)mouse_createFreeColorCursor, "mouse_createFreeColorCursor", "Check call to SDL_CreateColorCursor and SDL_DestroyCursor", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTest10 = {
(SDLTest_TestCaseFp)mouse_getSetRelativeMouseMode, "mouse_getSetRelativeMouseMode", "Check call to SDL_GetRelativeMouseMode and SDL_SetRelativeMouseMode", TEST_ENABLED
static const SDLTest_TestCaseReference mouseTestGetSetRelativeMouseMode = {
(SDLTest_TestCaseFp)mouse_getSetRelativeMouseMode, "mouse_getSetRelativeMouseMode", "Check call to SDL_GetWindowRelativeMouseMode and SDL_SetWindowRelativeMouseMode", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTest11 = {
(SDLTest_TestCaseFp)mouse_getDefaultCursor, "mouse_getDefaultCursor", "Check call to mouse_getDefaultCursor", TEST_ENABLED
static const SDLTest_TestCaseReference mouseTestGetDefaultCursor = {
(SDLTest_TestCaseFp)mouse_getDefaultCursor, "mouse_getDefaultCursor", "Check call to SDL_GetDefaultCursor", TEST_ENABLED
};
static const SDLTest_TestCaseReference mouseTest12 = {
(SDLTest_TestCaseFp)mouse_getGlobalMouseState, "mouse_getGlobalMouseState", "Check call to mouse_getGlobalMouseState", TEST_ENABLED
static const SDLTest_TestCaseReference mouseTestGetGlobalMouseState = {
(SDLTest_TestCaseFp)mouse_getGlobalMouseState, "mouse_getGlobalMouseState", "Check call to SDL_GetGlobalMouseState", TEST_ENABLED
};
/* Sequence of Mouse test cases */
static const SDLTest_TestCaseReference *mouseTests[] = {
&mouseTest1, &mouseTest2, &mouseTest3, &mouseTest4, &mouseTest5, &mouseTest6,
&mouseTest7, &mouseTest8, &mouseTest9, &mouseTest10, &mouseTest11, &mouseTest12, NULL
&mouseTestGetMouseState,
&mouseTestGetRelativeMouseState,
&mouseTestCreateFreeCursor,
&mouseTestShowCursor,
&mouseTestSetCursor,
&mouseTestGetCursor,
&mouseTestWarpMouseInWindow,
&mouseTestGetMouseFocus,
&mouseTestCreateFreeColorCursor,
&mouseTestGetSetRelativeMouseMode,
&mouseTestGetDefaultCursor,
&mouseTestGetGlobalMouseState,
NULL
};
/* Mouse test suite (global) */

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@ -538,10 +538,10 @@ int main(int argc, char *argv[])
SDL_SetPointerProperty(SDL_GetRendererProperties(renderer), PROP_ARROW_CURSOR_TEXTURE, cursor_arrow);
SDL_SetPointerProperty(SDL_GetRendererProperties(renderer), PROP_CROSS_CURSOR_TEXTURE, cursor_cross);
}
/* We only get mouse motion for distinct devices when relative mode is enabled */
SDL_SetRelativeMouseMode(SDL_TRUE);
/* We only get mouse motion for distinct devices when relative mode is enabled */
SDL_SetWindowRelativeMouseMode(state->windows[i], SDL_TRUE);
}
/* Main render loop */
done = 0;

View File

@ -32,11 +32,7 @@ static void DrawRects(SDL_Renderer *renderer)
SDL_RenderFillRect(renderer, &rect);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
if (SDL_GetRelativeMouseMode()) {
SDLTest_DrawString(renderer, 0.f, 0.f, "Relative Mode: Enabled");
} else {
SDLTest_DrawString(renderer, 0.f, 0.f, "Relative Mode: Disabled");
}
SDLTest_DrawString(renderer, 0.f, 0.f, "Relative Mode: Enabled");
}
static void CenterMouse()
@ -196,8 +192,10 @@ int main(int argc, char *argv[])
*/
if (warp) {
SDL_HideCursor();
} else if (SDL_SetRelativeMouseMode(SDL_TRUE) < 0) {
return 3; /* Relative mode failed, just exit. */
} else {
for (i = 0; i < state->num_windows; ++i) {
SDL_SetWindowRelativeMouseMode(state->windows[i], SDL_TRUE);
}
}
rect.x = DEFAULT_WINDOW_WIDTH / 2;