mirror of https://github.com/libsdl-org/SDL
Added a button to copy the gamepad mapping to the clipboard
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4f122c6e39
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4feb2f4b1a
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@ -26,6 +26,7 @@
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#include "gamepad_button_small.h"
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#include "gamepad_axis.h"
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#include "gamepad_axis_arrow.h"
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#include "gamepad_button_background.h"
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/* This is indexed by SDL_GamepadButton. */
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static const struct
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@ -612,6 +613,10 @@ void RenderGamepadDisplay(GamepadDisplay *ctx, SDL_Gamepad *gamepad)
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SDL_bool has_accel;
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SDL_bool has_gyro;
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if (!ctx) {
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return;
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}
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SDL_GetRenderDrawColor(ctx->renderer, &r, &g, &b, &a);
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x = ctx->area.x + margin;
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@ -776,6 +781,12 @@ void RenderGamepadDisplay(GamepadDisplay *ctx, SDL_Gamepad *gamepad)
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void DestroyGamepadDisplay(GamepadDisplay *ctx)
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{
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if (!ctx) {
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return;
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}
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SDL_DestroyTexture(ctx->button_texture);
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SDL_DestroyTexture(ctx->arrow_texture);
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SDL_free(ctx);
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}
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@ -834,6 +845,10 @@ void RenderJoystickDisplay(JoystickDisplay *ctx, SDL_Joystick *joystick)
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SDL_FRect dst, rect;
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Uint8 r, g, b, a;
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if (!ctx) {
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return;
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}
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SDL_GetRenderDrawColor(ctx->renderer, &r, &g, &b, &a);
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x = (float)ctx->area.x + margin;
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@ -993,6 +1008,195 @@ void RenderJoystickDisplay(JoystickDisplay *ctx, SDL_Joystick *joystick)
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void DestroyJoystickDisplay(JoystickDisplay *ctx)
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{
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if (!ctx) {
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return;
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}
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SDL_DestroyTexture(ctx->button_texture);
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SDL_DestroyTexture(ctx->arrow_texture);
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SDL_free(ctx);
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}
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struct GamepadButton
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{
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SDL_Renderer *renderer;
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SDL_Texture *background;
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int background_width;
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int background_height;
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SDL_FRect area;
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char *label;
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int label_width;
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int label_height;
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SDL_bool highlight;
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};
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GamepadButton *CreateGamepadButton(SDL_Renderer *renderer, const char *label)
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{
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GamepadButton *ctx = SDL_calloc(1, sizeof(*ctx));
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if (ctx) {
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ctx->renderer = renderer;
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ctx->background = CreateTexture(renderer, gamepad_button_background_bmp, gamepad_button_background_bmp_len);
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SDL_QueryTexture(ctx->background, NULL, NULL, &ctx->background_width, &ctx->background_height);
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ctx->label = SDL_strdup(label);
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ctx->label_width = (int)(FONT_CHARACTER_SIZE * SDL_strlen(label));
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ctx->label_height = FONT_CHARACTER_SIZE;
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}
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return ctx;
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}
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void SetGamepadButtonArea(GamepadButton *ctx, int x, int y, int w, int h)
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{
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if (!ctx) {
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return;
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}
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ctx->area.x = (float)x;
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ctx->area.y = (float)y;
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ctx->area.w = (float)w;
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ctx->area.h = (float)h;
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}
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void SetGamepadButtonHighlight(GamepadButton *ctx, SDL_bool highlight)
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{
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if (!ctx) {
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return;
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}
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ctx->highlight = highlight;
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}
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int GetGamepadButtonLabelWidth(GamepadButton *ctx)
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{
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if (!ctx) {
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return 0;
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}
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return ctx->label_width;
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}
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int GetGamepadButtonLabelHeight(GamepadButton *ctx)
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{
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if (!ctx) {
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return 0;
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}
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return ctx->label_height;
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}
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SDL_bool GamepadButtonContains(GamepadButton *ctx, float x, float y)
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{
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SDL_FPoint point;
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if (!ctx) {
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return SDL_FALSE;
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}
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point.x = x;
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point.y = y;
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return SDL_PointInRectFloat(&point, &ctx->area);
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}
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void RenderGamepadButton(GamepadButton *ctx)
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{
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SDL_FRect src, dst;
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float one_third_src_width;
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float one_third_src_height;
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if (!ctx) {
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return;
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}
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one_third_src_width = (float)ctx->background_width / 3;
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one_third_src_height = (float)ctx->background_height / 3;
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if (ctx->highlight) {
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SDL_SetTextureColorMod(ctx->background, 10, 255, 21);
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} else {
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SDL_SetTextureColorMod(ctx->background, 255, 255, 255);
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}
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/* Top left */
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src.x = 0.0f;
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src.y = 0.0f;
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src.w = one_third_src_width;
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src.h = one_third_src_height;
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dst.x = ctx->area.x;
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dst.y = ctx->area.y;
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dst.w = src.w;
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dst.h = src.h;
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SDL_RenderTexture(ctx->renderer, ctx->background, &src, &dst);
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/* Bottom left */
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src.y = (float)ctx->background_height - src.h;
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dst.y = ctx->area.y + ctx->area.h - dst.h;
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SDL_RenderTexture(ctx->renderer, ctx->background, &src, &dst);
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/* Bottom right */
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src.x = (float)ctx->background_width - src.w;
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dst.x = ctx->area.x + ctx->area.w - dst.w;
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SDL_RenderTexture(ctx->renderer, ctx->background, &src, &dst);
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/* Top right */
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src.y = 0.0f;
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dst.y = ctx->area.y;
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SDL_RenderTexture(ctx->renderer, ctx->background, &src, &dst);
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/* Left */
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src.x = 0.0f;
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src.y = one_third_src_height;
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dst.x = ctx->area.x;
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dst.y = ctx->area.y + one_third_src_height;
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dst.w = one_third_src_width;
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dst.h = (float)ctx->area.h - 2 * one_third_src_height;
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SDL_RenderTexture(ctx->renderer, ctx->background, &src, &dst);
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/* Right */
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src.x = (float)ctx->background_width - one_third_src_width;
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dst.x = ctx->area.x + ctx->area.w - one_third_src_width;
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SDL_RenderTexture(ctx->renderer, ctx->background, &src, &dst);
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/* Top */
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src.x = one_third_src_width;
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src.y = 0.0f;
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dst.x = ctx->area.x + one_third_src_width;
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dst.y = ctx->area.y;
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dst.w = ctx->area.w - 2 * one_third_src_width;
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dst.h = one_third_src_height;
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SDL_RenderTexture(ctx->renderer, ctx->background, &src, &dst);
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/* Bottom */
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src.y = (float)ctx->background_height - src.h;
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dst.y = ctx->area.y + ctx->area.h - one_third_src_height;
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SDL_RenderTexture(ctx->renderer, ctx->background, &src, &dst);
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/* Center */
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src.x = one_third_src_width;
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src.y = one_third_src_height;
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dst.x = ctx->area.x + one_third_src_width;
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dst.y = ctx->area.y + one_third_src_height;
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dst.w = ctx->area.w - 2 * one_third_src_width;
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dst.h = (float)ctx->area.h - 2 * one_third_src_height;
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SDL_RenderTexture(ctx->renderer, ctx->background, &src, &dst);
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/* Label */
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dst.x = ctx->area.x + ctx->area.w / 2 - ctx->label_width / 2;
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dst.y = ctx->area.y + ctx->area.h / 2 - ctx->label_height / 2;
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SDLTest_DrawString(ctx->renderer, dst.x, dst.y, ctx->label);
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}
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void DestroyGamepadButton(GamepadButton *ctx)
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{
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if (!ctx) {
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return;
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}
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SDL_DestroyTexture(ctx->background);
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SDL_free(ctx->label);
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SDL_free(ctx);
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}
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@ -54,3 +54,15 @@ extern void SetJoystickDisplayArea(JoystickDisplay *ctx, int x, int y, int w, in
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extern void RenderJoystickDisplay(JoystickDisplay *ctx, SDL_Joystick *joystick);
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extern void DestroyJoystickDisplay(JoystickDisplay *ctx);
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/* Simple buttons */
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typedef struct GamepadButton GamepadButton;
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extern GamepadButton *CreateGamepadButton(SDL_Renderer *renderer, const char *label);
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extern void SetGamepadButtonArea(GamepadButton *ctx, int x, int y, int w, int h);
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extern void SetGamepadButtonHighlight(GamepadButton *ctx, SDL_bool highlight);
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extern int GetGamepadButtonLabelWidth(GamepadButton *ctx);
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extern int GetGamepadButtonLabelHeight(GamepadButton *ctx);
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extern SDL_bool GamepadButtonContains(GamepadButton *ctx, float x, float y);
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extern void RenderGamepadButton(GamepadButton *ctx);
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extern void DestroyGamepadButton(GamepadButton *ctx);
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@ -27,6 +27,8 @@
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#define TITLE_HEIGHT 48
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#define PANEL_SPACING 25
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#define PANEL_WIDTH 250
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#define BUTTON_MARGIN 8
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#define BUTTON_PADDING 12
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#define GAMEPAD_WIDTH 512
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#define GAMEPAD_HEIGHT 480
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@ -49,6 +51,8 @@ static SDL_Renderer *screen = NULL;
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static GamepadImage *image = NULL;
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static GamepadDisplay *gamepad_elements = NULL;
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static JoystickDisplay *joystick_elements = NULL;
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static GamepadButton *copy_button = NULL;
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static SDL_bool in_copy_button = SDL_FALSE;
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static SDL_bool retval = SDL_FALSE;
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static SDL_bool done = SDL_FALSE;
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static SDL_bool set_LED = SDL_FALSE;
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@ -594,6 +598,33 @@ static void DrawGamepadInfo(SDL_Renderer *renderer)
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}
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}
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static void CopyMappingToClipboard()
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{
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char *mapping = SDL_GetGamepadMapping(gamepad);
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if (mapping) {
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const char *name = SDL_GetGamepadName(gamepad);
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char *wildcard = SDL_strchr(mapping, '*');
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if (wildcard && name && *name) {
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char *text;
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size_t size;
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/* Personalize the mapping for this controller */
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*wildcard++ = '\0';
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size = SDL_strlen(mapping) + SDL_strlen(name) + SDL_strlen(wildcard) + 1;
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text = SDL_malloc(size);
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if (!text) {
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return;
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}
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SDL_snprintf(text, size, "%s%s%s", mapping, name, wildcard);
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SDL_SetClipboardText(text);
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SDL_free(text);
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} else {
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SDL_SetClipboardText(mapping);
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}
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SDL_free(mapping);
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}
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}
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static void loop(void *arg)
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{
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SDL_Event event;
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@ -687,18 +718,24 @@ static void loop(void *arg)
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if (virtual_joystick) {
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VirtualGamepadMouseDown(event.button.x, event.button.y);
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}
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SetGamepadButtonHighlight(copy_button, GamepadButtonContains(copy_button, event.button.x, event.button.y));
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break;
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case SDL_EVENT_MOUSE_BUTTON_UP:
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if (virtual_joystick) {
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VirtualGamepadMouseUp(event.button.x, event.button.y);
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}
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if (GamepadButtonContains(copy_button, event.button.x, event.button.y)) {
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CopyMappingToClipboard();
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}
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SetGamepadButtonHighlight(copy_button, SDL_FALSE);
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break;
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case SDL_EVENT_MOUSE_MOTION:
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if (virtual_joystick) {
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VirtualGamepadMouseMotion(event.motion.x, event.motion.y);
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}
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SetGamepadButtonHighlight(copy_button, event.motion.state && GamepadButtonContains(copy_button, event.motion.x, event.motion.y));
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break;
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case SDL_EVENT_KEY_DOWN:
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@ -743,6 +780,8 @@ static void loop(void *arg)
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RenderGamepadDisplay(gamepad_elements, gamepad);
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RenderJoystickDisplay(joystick_elements, SDL_GetGamepadJoystick(gamepad));
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RenderGamepadButton(copy_button);
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DrawGamepadInfo(screen);
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/* Update LED based on left thumbstick position */
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@ -811,6 +850,7 @@ int main(int argc, char *argv[])
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int i;
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float content_scale;
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int screen_width, screen_height;
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int button_width, button_height;
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int gamepad_index = -1;
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SDLTest_CommonState *state;
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@ -924,6 +964,11 @@ int main(int argc, char *argv[])
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joystick_elements = CreateJoystickDisplay(screen);
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SetJoystickDisplayArea(joystick_elements, PANEL_WIDTH + PANEL_SPACING + GAMEPAD_WIDTH + PANEL_SPACING, TITLE_HEIGHT, PANEL_WIDTH, GAMEPAD_HEIGHT);
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copy_button = CreateGamepadButton(screen, "Copy to Clipboard");
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button_width = GetGamepadButtonLabelWidth(copy_button) + 2 * BUTTON_PADDING;
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button_height = GetGamepadButtonLabelHeight(copy_button) + 2 * BUTTON_PADDING;
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SetGamepadButtonArea(copy_button, BUTTON_MARGIN, SCREEN_HEIGHT - BUTTON_MARGIN - button_height, button_width, button_height);
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/* Process the initial gamepad list */
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loop(NULL);
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DestroyGamepadImage(image);
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DestroyGamepadDisplay(gamepad_elements);
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DestroyJoystickDisplay(joystick_elements);
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DestroyGamepadButton(copy_button);
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SDL_DestroyRenderer(screen);
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SDL_DestroyWindow(window);
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SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD);
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