main: Move SDL_RunApp bits from src/core to src/main.

Fixes #10170.
This commit is contained in:
Ryan C. Gordon 2024-07-04 20:32:19 -04:00 committed by Sam Lantinga
parent 607b1f225c
commit 4b5309cd98
20 changed files with 368 additions and 266 deletions

View File

@ -1480,8 +1480,6 @@ elseif(EMSCRIPTEN)
# project. Uncomment at will for verbose cross-compiling -I/../ path info.
sdl_compile_options(PRIVATE "-Wno-warn-absolute-paths")
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/emscripten/*.c")
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/emscripten/*.c")
set(HAVE_SDL_MAIN_CALLBACKS TRUE)
@ -1866,12 +1864,14 @@ elseif(WINDOWS)
int main(int argc, char **argv) { return 0; }" HAVE_WIN32_CC)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/windows/*.c")
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/windows/*.c")
if(WINDOWS_STORE)
enable_language(CXX)
sdl_glob_sources(
"${SDL3_SOURCE_DIR}/src/core/winrt/*.c"
"${SDL3_SOURCE_DIR}/src/core/winrt/*.cpp"
"${SDL3_SOURCE_DIR}/src/main/winrt/*.cpp"
)
endif()
@ -2727,7 +2727,7 @@ elseif(VITA)
sdl_compile_definitions(PRIVATE "__VITA__")
elseif(PSP)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/psp/*.c")
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/psp/*.c")
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_PSP 1)
@ -2796,7 +2796,7 @@ elseif(PS2)
sdl_compile_definitions(PRIVATE "PS2" "__PS2__")
sdl_include_directories(PRIVATE SYSTEM "$ENV{PS2SDK}/ports/include" "$ENV{PS2DEV}/gsKit/include")
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/ps2/*.c")
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/ps2/*.c")
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_PS2 1)
@ -2853,7 +2853,7 @@ elseif(PS2)
ps2_drivers
)
elseif(N3DS)
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/n3ds/*.c")
sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/n3ds/*.c")
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_N3DS 1)

View File

@ -503,8 +503,10 @@
<ClCompile Include="..\..\src\dialog\SDL_dialog_utils.c" />
<ClCompile Include="..\..\src\filesystem\SDL_filesystem.c" />
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfsops.c" />
<ClCompile Include="..\..\src\main\gdk\SDL_sysmain_runapp.cpp">
<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
<ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />
<ClCompile Include="..\..\src\main\SDL_runapp.c" />
<ClCompile Include="..\..\src\SDL_guid.c" />
<ClInclude Include="..\..\src\SDL_hashtable.h" />
<ClInclude Include="..\..\src\SDL_hints_c.h" />
@ -600,7 +602,6 @@
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
<ClCompile Include="..\..\src\core\SDL_runapp.c" />
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />

View File

@ -18,6 +18,8 @@
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxseries.cpp" />
<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
<ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />
<ClCompile Include="..\..\src\main\gdk\SDL_sysmain_runapp.cpp" />
<ClCompile Include="..\..\src\main\SDL_runapp.c" />
<ClCompile Include="..\..\src\SDL_guid.c" />
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
@ -35,7 +37,6 @@
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
<ClCompile Include="..\..\src\core\SDL_runapp.c" />
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />

View File

@ -268,7 +268,6 @@
<ClCompile Include="..\src\camera\dummy\SDL_camera_dummy.c" />
<ClCompile Include="..\src\camera\SDL_camera.c" />
<ClCompile Include="..\src\core\SDL_core_unsupported.c" />
<ClCompile Include="..\src\core\SDL_runapp.c" />
<ClCompile Include="..\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\src\core\windows\SDL_xinput.c" />
<ClCompile Include="..\src\core\winrt\SDL_winrtapp_common.cpp">
@ -359,8 +358,20 @@
<ClCompile Include="..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\src\locale\SDL_locale.c" />
<ClCompile Include="..\src\locale\winrt\SDL_syslocale.c" />
<ClCompile Include="..\src\main\SDL_runapp.c" />
<ClCompile Include="..\src\main\generic\SDL_sysmain_callbacks.c" />
<ClCompile Include="..\src\main\SDL_main_callbacks.c" />
<ClCompile Include="..\src\main\winrt\SDL_sysmain_runapp.cpp">
<CompileAsWinRT>true</CompileAsWinRT>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
</ClCompile>
<ClCompile Include="..\src\misc\SDL_url.c" />
<ClCompile Include="..\src\misc\winrt\SDL_sysurl.cpp">
<CompileAsWinRT>true</CompileAsWinRT>

View File

@ -34,6 +34,9 @@
<Filter Include="dialog">
<UniqueIdentifier>{0000c99bfadbbcb05a474a8472910000}</UniqueIdentifier>
</Filter>
<Filter Include="main\winrt">
<UniqueIdentifier>{00006680a11742e2b280c6453be80000}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\include\SDL3\SDL_begin_code.h">
@ -549,9 +552,6 @@
<ClCompile Include="..\src\core\SDL_core_unsupported.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\core\SDL_runapp.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\core\windows\SDL_windows.c">
<Filter>Source Files</Filter>
</ClCompile>
@ -660,6 +660,12 @@
<ClCompile Include="..\src\main\SDL_main_callbacks.c">
<Filter>main</Filter>
</ClCompile>
<ClCompile Include="..\src\main\SDL_runapp.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\main\winrt\SDL_sysmain_runapp.cpp">
<Filter>main\winrt</Filter>
</ClCompile>
<ClCompile Include="..\src\power\SDL_power.c">
<Filter>Source Files</Filter>
</ClCompile>

View File

@ -404,6 +404,8 @@
<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfsops.c" />
<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
<ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />
<ClCompile Include="..\..\src\main\SDL_runapp.c" />
<ClCompile Include="..\..\src\main\windows\SDL_sysmain_runapp.c" />
<ClCompile Include="..\..\src\render\vulkan\SDL_render_vulkan.c" />
<ClCompile Include="..\..\src\render\vulkan\SDL_shaders_vulkan.c" />
<ClCompile Include="..\..\src\SDL_guid.c" />
@ -506,7 +508,6 @@
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
<ClCompile Include="..\..\src\core\SDL_runapp.c" />
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />

View File

@ -202,6 +202,9 @@
<Filter Include="video\offscreen">
<UniqueIdentifier>{748cf015-00b8-4e71-ac48-02e947e4d93d}</UniqueIdentifier>
</Filter>
<Filter Include="main\windows">
<UniqueIdentifier>{00009d5ded166cc6c6680ec771a30000}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h">
@ -919,6 +922,12 @@
<ClCompile Include="..\..\src\main\SDL_main_callbacks.c">
<Filter>main</Filter>
</ClCompile>
<ClCompile Include="..\..\src\main\SDL_runapp.c">
<Filter>main</Filter>
</ClCompile>
<ClCompile Include="..\..\src\main\windows\SDL_sysmain_runapp.c">
<Filter>main\windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SDL.c" />
<ClCompile Include="..\..\src\SDL_assert.c" />
<ClCompile Include="..\..\src\SDL_error.c" />
@ -961,9 +970,6 @@
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c">
<Filter>core</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\SDL_runapp.c">
<Filter>core</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\SDL_hid.c">
<Filter>core\windows</Filter>
</ClCompile>

View File

@ -1145,6 +1145,7 @@
00008B5A0CB83D2069E80000 /* ios */,
00009366FB9FBBD54C390000 /* SDL_main_callbacks.c */,
00003260407E1002EAC10000 /* SDL_main_callbacks.h */,
F36C7AD0294BA009004D61C3 /* SDL_runapp.c */,
);
path = main;
sourceTree = "<group>";
@ -2255,7 +2256,6 @@
isa = PBXGroup;
children = (
E4F798192AD8D84800669F54 /* SDL_core_unsupported.c */,
F36C7AD0294BA009004D61C3 /* SDL_runapp.c */,
);
path = core;
sourceTree = "<group>";

View File

@ -26,7 +26,6 @@ extern "C" {
}
#include <XGameRuntime.h>
#include <xsapi-c/services_c.h>
#include <shellapi.h> /* CommandLineToArgvW() */
#include <appnotify.h>
static XTaskQueueHandle GDK_GlobalTaskQueue;
@ -74,162 +73,6 @@ void GDK_DispatchTaskQueue(void)
}
}
/* Pop up an out of memory message, returns to Windows */
static BOOL OutOfMemory(void)
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Out of memory - aborting", NULL);
return FALSE;
}
/* Gets the arguments with GetCommandLine, converts them to argc and argv
and calls SDL_main */
extern "C"
int SDL_RunApp(int, char**, SDL_main_func mainFunction, void *reserved)
{
LPWSTR *argvw;
char **argv;
int i, argc, result;
HRESULT hr;
XTaskQueueHandle taskQueue;
argvw = CommandLineToArgvW(GetCommandLineW(), &argc);
if (argvw == NULL) {
return OutOfMemory();
}
/* Note that we need to be careful about how we allocate/free memory here.
* If the application calls SDL_SetMemoryFunctions(), we can't rely on
* SDL_free() to use the same allocator after SDL_main() returns.
*/
/* Parse it into argv and argc */
argv = (char **)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (argc + 1) * sizeof(*argv));
if (argv == NULL) {
return OutOfMemory();
}
for (i = 0; i < argc; ++i) {
const int utf8size = WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, NULL, 0, NULL, NULL);
if (!utf8size) { // uhoh?
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments", NULL);
return -1;
}
argv[i] = (char *)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, utf8size); // this size includes the null-terminator character.
if (!argv[i]) {
return OutOfMemory();
}
if (WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, argv[i], utf8size, NULL, NULL) == 0) { // failed? uhoh!
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments", NULL);
return -1;
}
}
argv[i] = NULL;
LocalFree(argvw);
hr = XGameRuntimeInitialize();
if (SUCCEEDED(hr) && SDL_GDKGetTaskQueue(&taskQueue) == 0) {
Uint32 titleid = 0;
char scidBuffer[64];
XblInitArgs xblArgs;
XTaskQueueSetCurrentProcessTaskQueue(taskQueue);
/* Try to get the title ID and initialize Xbox Live */
hr = XGameGetXboxTitleId(&titleid);
if (SUCCEEDED(hr)) {
SDL_zero(xblArgs);
xblArgs.queue = taskQueue;
SDL_snprintf(scidBuffer, 64, "00000000-0000-0000-0000-0000%08X", titleid);
xblArgs.scid = scidBuffer;
hr = XblInitialize(&xblArgs);
} else {
SDL_SetError("[GDK] Unable to get titleid. Will not call XblInitialize. Check MicrosoftGame.config!");
}
SDL_SetMainReady();
/* Register suspend/resume handling */
plmSuspendComplete = CreateEventEx(nullptr, nullptr, 0, EVENT_MODIFY_STATE | SYNCHRONIZE);
if (!plmSuspendComplete) {
SDL_SetError("[GDK] Unable to create plmSuspendComplete event");
return -1;
}
auto rascn = [](BOOLEAN quiesced, PVOID context) {
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "[GDK] in RegisterAppStateChangeNotification handler");
if (quiesced) {
ResetEvent(plmSuspendComplete);
SDL_SendAppEvent(SDL_EVENT_DID_ENTER_BACKGROUND);
// To defer suspension, we must wait to exit this callback.
// IMPORTANT: The app must call SDL_GDKSuspendComplete() to release this lock.
(void)WaitForSingleObject(plmSuspendComplete, INFINITE);
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "[GDK] in RegisterAppStateChangeNotification handler: plmSuspendComplete event signaled.");
} else {
SDL_SendAppEvent(SDL_EVENT_WILL_ENTER_FOREGROUND);
}
};
if (RegisterAppStateChangeNotification(rascn, NULL, &hPLM)) {
SDL_SetError("[GDK] Unable to call RegisterAppStateChangeNotification");
return -1;
}
/* Register constrain/unconstrain handling */
auto raccn = [](BOOLEAN constrained, PVOID context) {
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "[GDK] in RegisterAppConstrainedChangeNotification handler");
SDL_VideoDevice *_this = SDL_GetVideoDevice();
if (_this) {
if (constrained) {
SDL_SetKeyboardFocus(NULL);
} else {
SDL_SetKeyboardFocus(_this->windows);
}
}
};
if (RegisterAppConstrainedChangeNotification(raccn, NULL, &hCPLM)) {
SDL_SetError("[GDK] Unable to call RegisterAppConstrainedChangeNotification");
return -1;
}
/* Run the application main() code */
result = mainFunction(argc, argv);
/* Unregister suspend/resume handling */
UnregisterAppStateChangeNotification(hPLM);
CloseHandle(plmSuspendComplete);
/* Unregister constrain/unconstrain handling */
UnregisterAppConstrainedChangeNotification(hCPLM);
/* !!! FIXME: This follows the docs exactly, but for some reason still leaks handles on exit? */
/* Terminate the task queue and dispatch any pending tasks */
XTaskQueueTerminate(taskQueue, false, nullptr, nullptr);
while (XTaskQueueDispatch(taskQueue, XTaskQueuePort::Completion, 0))
;
XTaskQueueCloseHandle(taskQueue);
XGameRuntimeUninitialize();
} else {
#ifdef SDL_PLATFORM_WINGDK
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "[GDK] Could not initialize - aborting", NULL);
#else
SDL_assert_always(0 && "[GDK] Could not initialize - aborting");
#endif
result = -1;
}
/* Free argv, to avoid memory leak */
for (i = 0; i < argc; ++i) {
HeapFree(GetProcessHeap(), 0, argv[i]);
}
HeapFree(GetProcessHeap(), 0, argv);
return result;
}
extern "C"
void SDL_GDKSuspendComplete()
{

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@ -389,81 +389,4 @@ int WIN_WideCharToMultiByte(UINT CodePage, DWORD dwFlags, LPCWCH lpWideCharStr,
return WideCharToMultiByte(CodePage, dwFlags, lpWideCharStr, cchWideChar, lpMultiByteStr, cbMultiByte, lpDefaultChar, lpUsedDefaultChar);
}
/* Win32-specific SDL_RunApp(), which does most of the SDL_main work,
based on SDL_windows_main.c, placed in the public domain by Sam Lantinga 4/13/98 */
#ifdef SDL_PLATFORM_WIN32
#include <shellapi.h> /* CommandLineToArgvW() */
/* Pop up an out of memory message, returns to Windows */
static int OutOfMemory(void)
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Out of memory - aborting", NULL);
return -1;
}
int MINGW32_FORCEALIGN SDL_RunApp(int _argc, char* _argv[], SDL_main_func mainFunction, void * reserved)
{
/* Gets the arguments with GetCommandLine, converts them to argc and argv
and calls SDL_main */
LPWSTR *argvw;
char **argv;
int i, argc, result;
(void)_argc; (void)_argv; (void)reserved;
argvw = CommandLineToArgvW(GetCommandLineW(), &argc);
if (!argvw) {
return OutOfMemory();
}
/* Note that we need to be careful about how we allocate/free memory here.
* If the application calls SDL_SetMemoryFunctions(), we can't rely on
* SDL_free() to use the same allocator after SDL_main() returns.
*/
/* Parse it into argv and argc */
argv = (char **)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (argc + 1) * sizeof(*argv));
if (!argv) {
return OutOfMemory();
}
for (i = 0; i < argc; ++i) {
const int utf8size = WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, NULL, 0, NULL, NULL);
if (!utf8size) { // uhoh?
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments", NULL);
return -1;
}
argv[i] = (char *)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, utf8size); // this size includes the null-terminator character.
if (!argv[i]) {
return OutOfMemory();
}
if (WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, argv[i], utf8size, NULL, NULL) == 0) { // failed? uhoh!
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments", NULL);
return -1;
}
}
argv[i] = NULL;
LocalFree(argvw);
SDL_SetMainReady();
/* Run the application main() code */
result = mainFunction(argc, argv);
/* Free argv, to avoid memory leak */
for (i = 0; i < argc; ++i) {
HeapFree(GetProcessHeap(), 0, argv[i]);
}
HeapFree(GetProcessHeap(), 0, argv);
return result;
}
#endif /* SDL_PLATFORM_WIN32 */
#endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_GDK) */

View File

@ -20,26 +20,10 @@
*/
#include "SDL_internal.h"
#include "SDL_winrtapp_direct3d.h"
#include "SDL_winrtapp_xaml.h"
#include <wrl.h>
int (*WINRT_SDLAppEntryPoint)(int, char **) = NULL;
extern "C"
int SDL_RunApp(int, char**, SDL_main_func mainFunction, void * xamlBackgroundPanel)
{
if (xamlBackgroundPanel) {
return SDL_WinRTInitXAMLApp(mainFunction, xamlBackgroundPanel);
} else {
if (FAILED(Windows::Foundation::Initialize(RO_INIT_MULTITHREADED))) {
return 1;
}
return SDL_WinRTInitNonXAMLApp(mainFunction);
}
}
extern "C"
SDL_WinRT_DeviceFamily SDL_WinRTGetDeviceFamily()
{

View File

@ -0,0 +1,187 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
extern "C" {
#include "../../core/windows/SDL_windows.h"
#include "../../events/SDL_events_c.h"
}
#include <XGameRuntime.h>
#include <xsapi-c/services_c.h>
#include <shellapi.h> /* CommandLineToArgvW() */
#include <appnotify.h>
/* Pop up an out of memory message, returns to Windows */
static BOOL OutOfMemory(void)
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Out of memory - aborting", NULL);
return FALSE;
}
/* Gets the arguments with GetCommandLine, converts them to argc and argv
and calls SDL_main */
extern "C"
int SDL_RunApp(int, char**, SDL_main_func mainFunction, void *reserved)
{
LPWSTR *argvw;
char **argv;
int i, argc, result;
HRESULT hr;
XTaskQueueHandle taskQueue;
argvw = CommandLineToArgvW(GetCommandLineW(), &argc);
if (argvw == NULL) {
return OutOfMemory();
}
/* Note that we need to be careful about how we allocate/free memory here.
* If the application calls SDL_SetMemoryFunctions(), we can't rely on
* SDL_free() to use the same allocator after SDL_main() returns.
*/
/* Parse it into argv and argc */
argv = (char **)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (argc + 1) * sizeof(*argv));
if (argv == NULL) {
return OutOfMemory();
}
for (i = 0; i < argc; ++i) {
const int utf8size = WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, NULL, 0, NULL, NULL);
if (!utf8size) { // uhoh?
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments", NULL);
return -1;
}
argv[i] = (char *)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, utf8size); // this size includes the null-terminator character.
if (!argv[i]) {
return OutOfMemory();
}
if (WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, argv[i], utf8size, NULL, NULL) == 0) { // failed? uhoh!
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments", NULL);
return -1;
}
}
argv[i] = NULL;
LocalFree(argvw);
hr = XGameRuntimeInitialize();
if (SUCCEEDED(hr) && SDL_GDKGetTaskQueue(&taskQueue) == 0) {
Uint32 titleid = 0;
char scidBuffer[64];
XblInitArgs xblArgs;
XTaskQueueSetCurrentProcessTaskQueue(taskQueue);
/* Try to get the title ID and initialize Xbox Live */
hr = XGameGetXboxTitleId(&titleid);
if (SUCCEEDED(hr)) {
SDL_zero(xblArgs);
xblArgs.queue = taskQueue;
SDL_snprintf(scidBuffer, 64, "00000000-0000-0000-0000-0000%08X", titleid);
xblArgs.scid = scidBuffer;
hr = XblInitialize(&xblArgs);
} else {
SDL_SetError("[GDK] Unable to get titleid. Will not call XblInitialize. Check MicrosoftGame.config!");
}
SDL_SetMainReady();
/* Register suspend/resume handling */
plmSuspendComplete = CreateEventEx(nullptr, nullptr, 0, EVENT_MODIFY_STATE | SYNCHRONIZE);
if (!plmSuspendComplete) {
SDL_SetError("[GDK] Unable to create plmSuspendComplete event");
return -1;
}
auto rascn = [](BOOLEAN quiesced, PVOID context) {
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "[GDK] in RegisterAppStateChangeNotification handler");
if (quiesced) {
ResetEvent(plmSuspendComplete);
SDL_SendAppEvent(SDL_EVENT_DID_ENTER_BACKGROUND);
// To defer suspension, we must wait to exit this callback.
// IMPORTANT: The app must call SDL_GDKSuspendComplete() to release this lock.
(void)WaitForSingleObject(plmSuspendComplete, INFINITE);
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "[GDK] in RegisterAppStateChangeNotification handler: plmSuspendComplete event signaled.");
} else {
SDL_SendAppEvent(SDL_EVENT_WILL_ENTER_FOREGROUND);
}
};
if (RegisterAppStateChangeNotification(rascn, NULL, &hPLM)) {
SDL_SetError("[GDK] Unable to call RegisterAppStateChangeNotification");
return -1;
}
/* Register constrain/unconstrain handling */
auto raccn = [](BOOLEAN constrained, PVOID context) {
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "[GDK] in RegisterAppConstrainedChangeNotification handler");
SDL_VideoDevice *_this = SDL_GetVideoDevice();
if (_this) {
if (constrained) {
SDL_SetKeyboardFocus(NULL);
} else {
SDL_SetKeyboardFocus(_this->windows);
}
}
};
if (RegisterAppConstrainedChangeNotification(raccn, NULL, &hCPLM)) {
SDL_SetError("[GDK] Unable to call RegisterAppConstrainedChangeNotification");
return -1;
}
/* Run the application main() code */
result = mainFunction(argc, argv);
/* Unregister suspend/resume handling */
UnregisterAppStateChangeNotification(hPLM);
CloseHandle(plmSuspendComplete);
/* Unregister constrain/unconstrain handling */
UnregisterAppConstrainedChangeNotification(hCPLM);
/* !!! FIXME: This follows the docs exactly, but for some reason still leaks handles on exit? */
/* Terminate the task queue and dispatch any pending tasks */
XTaskQueueTerminate(taskQueue, false, nullptr, nullptr);
while (XTaskQueueDispatch(taskQueue, XTaskQueuePort::Completion, 0))
;
XTaskQueueCloseHandle(taskQueue);
XGameRuntimeUninitialize();
} else {
#ifdef SDL_PLATFORM_WINGDK
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "[GDK] Could not initialize - aborting", NULL);
#else
SDL_assert_always(0 && "[GDK] Could not initialize - aborting");
#endif
result = -1;
}
/* Free argv, to avoid memory leak */
for (i = 0; i < argc; ++i) {
HeapFree(GetProcessHeap(), 0, argv[i]);
}
HeapFree(GetProcessHeap(), 0, argv);
return result;
}

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_PLATFORM_WIN32
#include "../../core/windows/SDL_windows.h"
/* Win32-specific SDL_RunApp(), which does most of the SDL_main work,
based on SDL_windows_main.c, placed in the public domain by Sam Lantinga 4/13/98 */
#include <shellapi.h> /* CommandLineToArgvW() */
/* Pop up an out of memory message, returns to Windows */
static int OutOfMemory(void)
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Out of memory - aborting", NULL);
return -1;
}
int MINGW32_FORCEALIGN SDL_RunApp(int _argc, char* _argv[], SDL_main_func mainFunction, void * reserved)
{
/* Gets the arguments with GetCommandLine, converts them to argc and argv
and calls SDL_main */
LPWSTR *argvw;
char **argv;
int i, argc, result;
(void)_argc; (void)_argv; (void)reserved;
argvw = CommandLineToArgvW(GetCommandLineW(), &argc);
if (!argvw) {
return OutOfMemory();
}
/* Note that we need to be careful about how we allocate/free memory here.
* If the application calls SDL_SetMemoryFunctions(), we can't rely on
* SDL_free() to use the same allocator after SDL_main() returns.
*/
/* Parse it into argv and argc */
argv = (char **)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (argc + 1) * sizeof(*argv));
if (!argv) {
return OutOfMemory();
}
for (i = 0; i < argc; ++i) {
const int utf8size = WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, NULL, 0, NULL, NULL);
if (!utf8size) { // uhoh?
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments", NULL);
return -1;
}
argv[i] = (char *)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, utf8size); // this size includes the null-terminator character.
if (!argv[i]) {
return OutOfMemory();
}
if (WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, argv[i], utf8size, NULL, NULL) == 0) { // failed? uhoh!
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments", NULL);
return -1;
}
}
argv[i] = NULL;
LocalFree(argvw);
SDL_SetMainReady();
/* Run the application main() code */
result = mainFunction(argc, argv);
/* Free argv, to avoid memory leak */
for (i = 0; i < argc; ++i) {
HeapFree(GetProcessHeap(), 0, argv[i]);
}
HeapFree(GetProcessHeap(), 0, argv);
return result;
}
#endif /* SDL_PLATFORM_WIN32 */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#include "../../core/winrt/SDL_winrtapp_direct3d.h"
#include "../../core/winrt/SDL_winrtapp_xaml.h"
#include <wrl.h>
extern "C"
int SDL_RunApp(int, char**, SDL_main_func mainFunction, void * xamlBackgroundPanel)
{
if (xamlBackgroundPanel) {
return SDL_WinRTInitXAMLApp(mainFunction, xamlBackgroundPanel);
} else {
if (FAILED(Windows::Foundation::Initialize(RO_INIT_MULTITHREADED))) {
return 1;
}
return SDL_WinRTInitNonXAMLApp(mainFunction);
}
}