mirror of https://github.com/libsdl-org/SDL
Backed out changes for 5366 - cmake build doesn't detect Metal on macOS
These changes introduce regressions for other build environments, so I'm backing them out until we sort out the correct fix.
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@ -1802,7 +1802,7 @@ elseif(APPLE)
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if(VIDEO_VULKAN OR VIDEO_METAL OR RENDER_METAL)
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set(ORIG_CMAKE_REQUIRED_FLAGS ${CMAKE_REQUIRED_FLAGS})
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set(CMAKE_REQUIRED_FLAGS "-x objective-c ${CMAKE_REQUIRED_FLAGS}")
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set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -ObjC")
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check_c_source_compiles("
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#include <AvailabilityMacros.h>
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#import <Metal/Metal.h>
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