mirror of https://github.com/libsdl-org/SDL
Renamed SDL_HINT_LINUX_DIGITAL_HATS to SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
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@ -3024,3 +3024,7 @@ typedef SDL_version, SDL_Version;
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@@
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- SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE
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+ SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
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@@
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@@
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- SDL_HINT_LINUX_DIGITAL_HATS
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+ SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
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@ -729,6 +729,7 @@ The following hints have been renamed:
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* SDL_HINT_DIRECTINPUT_ENABLED => SDL_HINT_JOYSTICK_DIRECTINPUT
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* SDL_HINT_GDK_TEXTINPUT_DEFAULT => SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
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* SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE => SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
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* SDL_HINT_LINUX_DIGITAL_HATS => SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
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## SDL_init.h
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@ -1232,7 +1232,7 @@ extern "C" {
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*
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* This hint should be set before a controller is opened.
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*/
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#define SDL_HINT_LINUX_DIGITAL_HATS "SDL_LINUX_DIGITAL_HATS"
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#define SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS "SDL_JOYSTICK_LINUX_DIGITAL_HATS"
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/**
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* A variable controlling whether digital hats on Linux will apply deadzones to their underlying input axes or use unfiltered values.
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@ -284,6 +284,7 @@
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#define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_JOYSTICK_DIRECTINPUT
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#define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
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#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
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#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
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/* ##SDL_joystick.h */
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#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD
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@ -762,6 +763,7 @@
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#define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_DIRECTINPUT_ENABLED_renamed_SDL_HINT_JOYSTICK_DIRECTINPUT
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#define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_renamed_SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
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#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE_renamed_SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
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#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_LINUX_DIGITAL_HATS_renamed_SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
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/* ##SDL_joystick.h */
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#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD
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@ -1178,7 +1178,7 @@ static SDL_bool GuessIfAxesAreDigitalHat(struct input_absinfo *absinfo_x, struct
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}
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/* If the hint says so, treat all hats as digital. */
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if (SDL_GetHintBoolean(SDL_HINT_LINUX_DIGITAL_HATS, SDL_FALSE)) {
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if (SDL_GetHintBoolean(SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS, SDL_FALSE)) {
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return SDL_TRUE;
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}
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