mirror of https://github.com/libsdl-org/SDL
Added support for the HORI licensed Steam Controller
This commit is contained in:
parent
481203c074
commit
398dff7c25
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
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@ -691,6 +691,7 @@
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_hori.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
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@ -80,6 +80,7 @@
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_hori.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
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@ -569,6 +569,7 @@
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_hori.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
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@ -1229,6 +1229,9 @@
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam_hori.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steamdeck.c">
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<Filter>joystick\hidapi</Filter>
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</ClCompile>
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|
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@ -544,6 +544,8 @@
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|||
F3FA5A232B59ACE000FEAD97 /* yuv_rgb_lsx.c in Sources */ = {isa = PBXBuildFile; fileRef = F3FA5A1A2B59ACE000FEAD97 /* yuv_rgb_lsx.c */; };
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F3FA5A242B59ACE000FEAD97 /* yuv_rgb_lsx.h in Headers */ = {isa = PBXBuildFile; fileRef = F3FA5A1B2B59ACE000FEAD97 /* yuv_rgb_lsx.h */; };
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F3FA5A252B59ACE000FEAD97 /* yuv_rgb_common.h in Headers */ = {isa = PBXBuildFile; fileRef = F3FA5A1C2B59ACE000FEAD97 /* yuv_rgb_common.h */; };
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F3FD042E2C9B755700824C4C /* SDL_hidapi_nintendo.h in Headers */ = {isa = PBXBuildFile; fileRef = F3FD042C2C9B755700824C4C /* SDL_hidapi_nintendo.h */; };
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F3FD042F2C9B755700824C4C /* SDL_hidapi_steam_hori.c in Sources */ = {isa = PBXBuildFile; fileRef = F3FD042D2C9B755700824C4C /* SDL_hidapi_steam_hori.c */; };
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FA73671D19A540EF004122E4 /* CoreVideo.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = FA73671C19A540EF004122E4 /* CoreVideo.framework */; platformFilters = (ios, maccatalyst, macos, tvos, watchos, ); };
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/* End PBXBuildFile section */
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@ -1115,6 +1117,8 @@
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F3FA5A1A2B59ACE000FEAD97 /* yuv_rgb_lsx.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = yuv_rgb_lsx.c; sourceTree = "<group>"; };
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F3FA5A1B2B59ACE000FEAD97 /* yuv_rgb_lsx.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = yuv_rgb_lsx.h; sourceTree = "<group>"; };
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F3FA5A1C2B59ACE000FEAD97 /* yuv_rgb_common.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = yuv_rgb_common.h; sourceTree = "<group>"; };
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F3FD042C2C9B755700824C4C /* SDL_hidapi_nintendo.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = SDL_hidapi_nintendo.h; sourceTree = "<group>"; };
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F3FD042D2C9B755700824C4C /* SDL_hidapi_steam_hori.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_steam_hori.c; sourceTree = "<group>"; };
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F59C710300D5CB5801000001 /* ReadMe.txt */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = text; path = ReadMe.txt; sourceTree = "<group>"; };
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F59C710600D5CB5801000001 /* SDL.info */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = text; path = SDL.info; sourceTree = "<group>"; };
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F5A2EF3900C6A39A01000001 /* BUGS.txt */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = text; name = BUGS.txt; path = ../../BUGS.txt; sourceTree = SOURCE_ROOT; };
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@ -1898,25 +1902,27 @@
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A7D8A7BE23E2513E00DCD162 /* hidapi */ = {
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isa = PBXGroup;
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children = (
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A797456F2B2E9D39009D224A /* SDL_hidapi_steamdeck.c */,
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F32305FE28939F6400E66D30 /* SDL_hidapi_combined.c */,
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A7D8A7C923E2513E00DCD162 /* SDL_hidapi_gamecube.c */,
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F3F07D59269640160074468B /* SDL_hidapi_luna.c */,
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F3FD042C2C9B755700824C4C /* SDL_hidapi_nintendo.h */,
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F388C95428B5F6F600661ECF /* SDL_hidapi_ps3.c */,
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A7D8A7C323E2513E00DCD162 /* SDL_hidapi_ps4.c */,
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F3A4909D2554D38500E92A8B /* SDL_hidapi_ps5.c */,
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A75FDBC423EA380300529352 /* SDL_hidapi_rumble.c */,
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A75FDBC323EA380300529352 /* SDL_hidapi_rumble.h */,
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A75FDBC423EA380300529352 /* SDL_hidapi_rumble.c */,
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9846B07B287A9020000C35C8 /* SDL_hidapi_shield.c */,
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F3984CCF25BCC92800374F43 /* SDL_hidapi_stadia.c */,
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A75FDAAC23E2795C00529352 /* SDL_hidapi_steam.c */,
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F3FD042D2C9B755700824C4C /* SDL_hidapi_steam_hori.c */,
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A797456F2B2E9D39009D224A /* SDL_hidapi_steamdeck.c */,
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A7D8A7C623E2513E00DCD162 /* SDL_hidapi_switch.c */,
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F3D60A8228C16A1800788A3A /* SDL_hidapi_wii.c */,
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A7D8A7C223E2513E00DCD162 /* SDL_hidapi_xbox360.c */,
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A7D8A7C823E2513E00DCD162 /* SDL_hidapi_xbox360w.c */,
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A7D8A7C523E2513E00DCD162 /* SDL_hidapi_xboxone.c */,
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A7D8A7C723E2513E00DCD162 /* SDL_hidapijoystick_c.h */,
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A7D8A7C423E2513E00DCD162 /* SDL_hidapijoystick.c */,
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A7D8A7C723E2513E00DCD162 /* SDL_hidapijoystick_c.h */,
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);
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path = hidapi;
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sourceTree = "<group>";
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@ -2671,6 +2677,7 @@
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A7D8B26023E2514200DCD162 /* vulkan.h in Headers */,
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A7D8B2B423E2514200DCD162 /* vulkan_android.h in Headers */,
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A7D8B2A823E2514200DCD162 /* vulkan_core.h in Headers */,
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F3FD042E2C9B755700824C4C /* SDL_hidapi_nintendo.h in Headers */,
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F3A9AE9B2C8A13C100AAC390 /* SDL_pipeline_gpu.h in Headers */,
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E41D20152BA9577D003073FA /* SDL_storage.h in Headers */,
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F37E18522BA50E760098C111 /* SDL_dialog.h in Headers */,
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@ -3003,6 +3010,7 @@
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A7D8B42E23E2514300DCD162 /* SDL_syscond.c in Sources */,
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A7D8AADA23E2514100DCD162 /* SDL_syshaptic.c in Sources */,
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A7D8BAE523E2514500DCD162 /* e_exp.c in Sources */,
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F3FD042F2C9B755700824C4C /* SDL_hidapi_steam_hori.c in Sources */,
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A7D8BB8123E2514500DCD162 /* SDL_quit.c in Sources */,
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F3FA5A232B59ACE000FEAD97 /* yuv_rgb_lsx.c in Sources */,
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A7D8AEA623E2514100DCD162 /* SDL_cocoawindow.m in Sources */,
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@ -1654,6 +1654,17 @@ extern "C" {
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK "SDL_JOYSTICK_HIDAPI_STEAMDECK"
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/**
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* A variable controlling whether the HIDAPI driver for HORI licensed Steam controllers should be used.
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*
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* This variable can be set to the following values:
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* "0" - HIDAPI driver is not used
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* "1" - HIDAPI driver is used
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*
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* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_STEAM_HORI "SDL_JOYSTICK_HIDAPI_STEAM_HORI"
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/**
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* A variable controlling whether the HIDAPI driver for Nintendo Switch
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* controllers should be used.
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@ -806,6 +806,9 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_GUID guid)
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// The original SHIELD controller has a touchpad and plus/minus buttons as well
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SDL_strlcat(mapping_string, "touchpad:b12,misc2:b13,misc3:b14", sizeof(mapping_string));
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}
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} else if (SDL_IsJoystickHoriSteamController(vendor, product)) {
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/* The Wireless HORIPad for Steam has QAM, Steam, Capsense L/R Sticks, 2 rear buttons, and 2 misc buttons */
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SDL_strlcat(mapping_string, "paddle1:b13,paddle2:b12,paddle3:b15,paddle4:b14,misc2:b11,misc3:b16,misc4:b17", sizeof(mapping_string));
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} else {
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switch (SDL_GetGamepadTypeFromGUID(guid, NULL)) {
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case SDL_GAMEPAD_TYPE_PS4:
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@ -3099,6 +3099,11 @@ bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id)
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return eType == k_eControllerType_SteamController || eType == k_eControllerType_SteamControllerV2;
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}
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bool SDL_IsJoystickHoriSteamController(Uint16 vendor_id, Uint16 product_id)
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{
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return vendor_id == USB_VENDOR_HORI && (product_id == USB_PRODUCT_HORI_STEAM_CONTROLLER || product_id == USB_PRODUCT_HORI_STEAM_CONTROLLER_BT);
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}
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bool SDL_IsJoystickSteamDeck(Uint16 vendor_id, Uint16 product_id)
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{
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EControllerType eType = GuessControllerType(vendor_id, product_id);
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@ -129,6 +129,9 @@ extern bool SDL_IsJoystickNVIDIASHIELDController(Uint16 vendor_id, Uint16 produc
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// Function to return whether a joystick is a Steam Controller
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extern bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id);
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// Function to return whether a joystick is a HORI Steam controller
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extern bool SDL_IsJoystickHoriSteamController(Uint16 vendor_id, Uint16 product_id);
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// Function to return whether a joystick is a Steam Deck
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extern bool SDL_IsJoystickSteamDeck(Uint16 vendor_id, Uint16 product_id);
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@ -0,0 +1,415 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_JOYSTICK_HIDAPI
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#include "../SDL_sysjoystick.h"
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#include "SDL_hidapijoystick_c.h"
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#include "SDL_hidapi_rumble.h"
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#include "../SDL_joystick_c.h"
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#ifdef SDL_JOYSTICK_HIDAPI_STEAM_HORI
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/* Define this if you want to log all packets from the controller */
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/*#define DEBUG_HORI_PROTOCOL*/
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#define LOAD16(A, B) (Sint16)((Uint16)(A) | (((Uint16)(B)) << 8))
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enum
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{
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SDL_GAMEPAD_BUTTON_HORI_QAM = 11,
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SDL_GAMEPAD_BUTTON_HORI_FR,
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SDL_GAMEPAD_BUTTON_HORI_FL,
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SDL_GAMEPAD_BUTTON_HORI_M1,
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SDL_GAMEPAD_BUTTON_HORI_M2,
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SDL_GAMEPAD_BUTTON_HORI_JOYSTICK_TOUCH_L,
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SDL_GAMEPAD_BUTTON_HORI_JOYSTICK_TOUCH_R,
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SDL_GAMEPAD_NUM_HORI_BUTTONS
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};
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typedef struct
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{
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Uint8 last_state[USB_PACKET_LENGTH];
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Uint64 sensor_ticks;
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Uint32 last_tick;
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bool wireless;
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bool serial_needs_init;
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} SDL_DriverSteamHori_Context;
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static bool HIDAPI_DriverSteamHori_UpdateDevice(SDL_HIDAPI_Device *device);
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static void HIDAPI_DriverSteamHori_RegisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_STEAM_HORI, callback, userdata);
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}
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static void HIDAPI_DriverSteamHori_UnregisterHints(SDL_HintCallback callback, void *userdata)
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{
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SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_STEAM_HORI, callback, userdata);
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}
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static bool HIDAPI_DriverSteamHori_IsEnabled(void)
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{
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return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_STEAM_HORI, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT));
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}
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static bool HIDAPI_DriverSteamHori_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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return SDL_IsJoystickHoriSteamController(vendor_id, product_id);
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}
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static bool HIDAPI_DriverSteamHori_InitDevice(SDL_HIDAPI_Device *device)
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{
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SDL_DriverSteamHori_Context *ctx;
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ctx = (SDL_DriverSteamHori_Context *)SDL_calloc(1, sizeof(*ctx));
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if (!ctx) {
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return false;
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}
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device->context = ctx;
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ctx->serial_needs_init = true;
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HIDAPI_SetDeviceName(device, "Wireless HORIPAD For Steam");
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return HIDAPI_JoystickConnected(device, NULL);
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}
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static int HIDAPI_DriverSteamHori_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
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{
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return -1;
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}
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static void HIDAPI_DriverSteamHori_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
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{
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}
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static bool HIDAPI_DriverSteamHori_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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SDL_DriverSteamHori_Context *ctx = (SDL_DriverSteamHori_Context *)device->context;
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SDL_AssertJoysticksLocked();
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SDL_zeroa(ctx->last_state);
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/* Initialize the joystick capabilities */
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joystick->nbuttons = SDL_GAMEPAD_NUM_HORI_BUTTONS;
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joystick->naxes = SDL_GAMEPAD_AXIS_COUNT;
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joystick->nhats = 1;
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ctx->wireless = device->product_id == USB_PRODUCT_HORI_STEAM_CONTROLLER_BT;
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if (ctx->wireless && device->serial) {
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joystick->serial = SDL_strdup(device->serial);
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ctx->serial_needs_init = false;
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} else if (!ctx->wireless) {
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// Need to actual read from the device to init the serial
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HIDAPI_DriverSteamHori_UpdateDevice(device);
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}
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, 250.0f);
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 250.0f);
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return true;
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}
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static bool HIDAPI_DriverSteamHori_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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{
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// Device doesn't support rumble
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return SDL_Unsupported();
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}
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static bool HIDAPI_DriverSteamHori_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
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{
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return SDL_Unsupported();
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}
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static Uint32 HIDAPI_DriverSteamHori_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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return 0;
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}
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static bool HIDAPI_DriverSteamHori_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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return SDL_Unsupported();
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}
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static bool HIDAPI_DriverSteamHori_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size)
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||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static bool HIDAPI_DriverSteamHori_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, bool enabled)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
#undef clamp
|
||||
#define clamp(val, min, max) (((val) > (max)) ? (max) : (((val) < (min)) ? (min) : (val)))
|
||||
|
||||
#ifndef DEG2RAD
|
||||
#define DEG2RAD(x) ((float)(x) * (float)(SDL_PI_F / 180.f))
|
||||
#endif
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Scale and clamp values to a range
|
||||
//---------------------------------------------------------------------------
|
||||
static float RemapValClamped(float val, float A, float B, float C, float D)
|
||||
{
|
||||
if (A == B) {
|
||||
return (val - B) >= 0.0f ? D : C;
|
||||
} else {
|
||||
float cVal = (val - A) / (B - A);
|
||||
cVal = clamp(cVal, 0.0f, 1.0f);
|
||||
|
||||
return C + (D - C) * cVal;
|
||||
}
|
||||
}
|
||||
|
||||
#define REPORT_HEADER_USB 0x07
|
||||
#define REPORT_HEADER_BT 0x00
|
||||
|
||||
static void HIDAPI_DriverSteamHori_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverSteamHori_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
Sint16 axis;
|
||||
Uint64 timestamp = SDL_GetTicksNS();
|
||||
|
||||
// Make sure it's gamepad state and not OTA FW update info
|
||||
if (data[0] != REPORT_HEADER_USB && data[0] != REPORT_HEADER_BT) {
|
||||
/* We don't know how to handle this report */
|
||||
return;
|
||||
}
|
||||
|
||||
#define READ_STICK_AXIS(offset) \
|
||||
(data[offset] == 0x80 ? 0 : (Sint16)HIDAPI_RemapVal((float)((int)data[offset] - 0x80), -0x80, 0xff - 0x80, SDL_MIN_SINT16, SDL_MAX_SINT16))
|
||||
{
|
||||
axis = READ_STICK_AXIS(1);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis);
|
||||
axis = READ_STICK_AXIS(2);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis);
|
||||
axis = READ_STICK_AXIS(3);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis);
|
||||
axis = READ_STICK_AXIS(4);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis);
|
||||
}
|
||||
#undef READ_STICK_AXIS
|
||||
|
||||
if (ctx->last_state[5] != data[5]) {
|
||||
Uint8 hat;
|
||||
|
||||
switch (data[5] & 0xF) {
|
||||
case 0:
|
||||
hat = SDL_HAT_UP;
|
||||
break;
|
||||
case 1:
|
||||
hat = SDL_HAT_RIGHTUP;
|
||||
break;
|
||||
case 2:
|
||||
hat = SDL_HAT_RIGHT;
|
||||
break;
|
||||
case 3:
|
||||
hat = SDL_HAT_RIGHTDOWN;
|
||||
break;
|
||||
case 4:
|
||||
hat = SDL_HAT_DOWN;
|
||||
break;
|
||||
case 5:
|
||||
hat = SDL_HAT_LEFTDOWN;
|
||||
break;
|
||||
case 6:
|
||||
hat = SDL_HAT_LEFT;
|
||||
break;
|
||||
case 7:
|
||||
hat = SDL_HAT_LEFTUP;
|
||||
break;
|
||||
default:
|
||||
hat = SDL_HAT_CENTERED;
|
||||
break;
|
||||
}
|
||||
SDL_SendJoystickHat(timestamp, joystick, 0, hat);
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[5] & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[5] & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_HORI_QAM, ((data[5] & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[5] & 0x80) != 0));
|
||||
|
||||
}
|
||||
|
||||
if (ctx->last_state[6] != data[6]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[6] & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_HORI_M1 /* M1 */, ((data[6] & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[6] & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[6] & 0x08) != 0));
|
||||
|
||||
// TODO: can we handle the digital trigger mode? The data seems to come through analog regardless of the trigger state
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[6] & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[6] & 0x80) != 0));
|
||||
}
|
||||
|
||||
if (ctx->last_state[7] != data[7]) {
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[7] & 0x01) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[7] & 0x02) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[7] & 0x04) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_HORI_M2, ((data[7] & 0x08) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_HORI_JOYSTICK_TOUCH_L, ((data[7] & 0x10) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_HORI_JOYSTICK_TOUCH_R, ((data[7] & 0x20) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_HORI_FR, ((data[7] & 0x40) != 0));
|
||||
SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_HORI_FL, ((data[7] & 0x80) != 0));
|
||||
}
|
||||
|
||||
if (!ctx->wireless && ctx->serial_needs_init) {
|
||||
char serial[18];
|
||||
(void)SDL_snprintf(serial, sizeof(serial), "%.2x-%.2x-%.2x-%.2x-%.2x-%.2x",
|
||||
data[38], data[39], data[40], data[41], data[42], data[43]);
|
||||
|
||||
joystick->serial = SDL_strdup(serial);
|
||||
ctx->serial_needs_init = false;
|
||||
}
|
||||
|
||||
#define READ_TRIGGER_AXIS(offset) \
|
||||
(Sint16)(((int)data[offset] * 257) - 32768)
|
||||
{
|
||||
axis = READ_TRIGGER_AXIS(8);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
|
||||
axis = READ_TRIGGER_AXIS(9);
|
||||
SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
|
||||
}
|
||||
#undef READ_TRIGGER_AXIS
|
||||
|
||||
if (1) {
|
||||
Uint64 sensor_timestamp;
|
||||
float imu_data[3];
|
||||
|
||||
/* 16-bit timestamp */
|
||||
Uint32 delta;
|
||||
Uint16 tick = LOAD16(data[10],
|
||||
data[11]);
|
||||
if (ctx->last_tick < tick) {
|
||||
delta = (tick - ctx->last_tick);
|
||||
} else {
|
||||
delta = (SDL_MAX_UINT16 - ctx->last_tick + tick + 1);
|
||||
}
|
||||
|
||||
ctx->last_tick = tick;
|
||||
ctx->sensor_ticks += delta;
|
||||
|
||||
/* Sensor timestamp is in 1us units, but there seems to be some issues with the values reported from the device */
|
||||
sensor_timestamp = timestamp; // if the values were good we woudl call SDL_US_TO_NS(ctx->sensor_ticks);
|
||||
|
||||
const float accelScale = SDL_STANDARD_GRAVITY * 8 / 32768.0f;
|
||||
const float gyroScale = DEG2RAD(2048);
|
||||
|
||||
imu_data[1] = RemapValClamped(-1.0f * LOAD16(data[12], data[13]), INT16_MIN, INT16_MAX, -gyroScale, gyroScale);
|
||||
imu_data[2] = RemapValClamped(-1.0f * LOAD16(data[14], data[15]), INT16_MIN, INT16_MAX, -gyroScale, gyroScale);
|
||||
imu_data[0] = RemapValClamped(-1.0f * LOAD16(data[16], data[17]), INT16_MIN, INT16_MAX, -gyroScale, gyroScale);
|
||||
|
||||
|
||||
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, sensor_timestamp, imu_data, 3);
|
||||
|
||||
// SDL_Log("%u %f, %f, %f \n", data[0], imu_data[0], imu_data[1], imu_data[2] );
|
||||
imu_data[2] = LOAD16(data[18], data[19]) * accelScale;
|
||||
imu_data[1] = -1 * LOAD16(data[20], data[21]) * accelScale;
|
||||
imu_data[0] = LOAD16(data[22], data[23]) * accelScale;
|
||||
SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, sensor_timestamp, imu_data, 3);
|
||||
}
|
||||
|
||||
if (ctx->last_state[24] != data[24]) {
|
||||
bool bCharging = (data[24] & 0x10) != 0;
|
||||
int percent = (data[24] & 0xF) * 10;
|
||||
SDL_PowerState state;
|
||||
if (bCharging) {
|
||||
state = SDL_POWERSTATE_CHARGING;
|
||||
} else if (ctx->wireless) {
|
||||
state = SDL_POWERSTATE_ON_BATTERY;
|
||||
} else {
|
||||
state = SDL_POWERSTATE_CHARGED;
|
||||
}
|
||||
|
||||
SDL_SendJoystickPowerInfo(joystick, state, percent);
|
||||
}
|
||||
|
||||
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
|
||||
}
|
||||
|
||||
static bool HIDAPI_DriverSteamHori_UpdateDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
SDL_DriverSteamHori_Context *ctx = (SDL_DriverSteamHori_Context *)device->context;
|
||||
SDL_Joystick *joystick = NULL;
|
||||
Uint8 data[USB_PACKET_LENGTH];
|
||||
int size = 0;
|
||||
|
||||
if (device->num_joysticks > 0) {
|
||||
joystick = SDL_GetJoystickFromID(device->joysticks[0]);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
||||
while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
|
||||
#ifdef DEBUG_HORI_PROTOCOL
|
||||
HIDAPI_DumpPacket("Google Hori packet: size = %d", data, size);
|
||||
#endif
|
||||
if (!joystick) {
|
||||
continue;
|
||||
}
|
||||
|
||||
HIDAPI_DriverSteamHori_HandleStatePacket(joystick, ctx, data, size);
|
||||
}
|
||||
|
||||
if (size < 0) {
|
||||
/* Read error, device is disconnected */
|
||||
HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
|
||||
}
|
||||
return (size >= 0);
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverSteamHori_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
}
|
||||
|
||||
static void HIDAPI_DriverSteamHori_FreeDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
}
|
||||
|
||||
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteamHori = {
|
||||
SDL_HINT_JOYSTICK_HIDAPI_STEAM_HORI,
|
||||
true,
|
||||
HIDAPI_DriverSteamHori_RegisterHints,
|
||||
HIDAPI_DriverSteamHori_UnregisterHints,
|
||||
HIDAPI_DriverSteamHori_IsEnabled,
|
||||
HIDAPI_DriverSteamHori_IsSupportedDevice,
|
||||
HIDAPI_DriverSteamHori_InitDevice,
|
||||
HIDAPI_DriverSteamHori_GetDevicePlayerIndex,
|
||||
HIDAPI_DriverSteamHori_SetDevicePlayerIndex,
|
||||
HIDAPI_DriverSteamHori_UpdateDevice,
|
||||
HIDAPI_DriverSteamHori_OpenJoystick,
|
||||
HIDAPI_DriverSteamHori_RumbleJoystick,
|
||||
HIDAPI_DriverSteamHori_RumbleJoystickTriggers,
|
||||
HIDAPI_DriverSteamHori_GetJoystickCapabilities,
|
||||
HIDAPI_DriverSteamHori_SetJoystickLED,
|
||||
HIDAPI_DriverSteamHori_SendJoystickEffect,
|
||||
HIDAPI_DriverSteamHori_SetJoystickSensorsEnabled,
|
||||
HIDAPI_DriverSteamHori_CloseJoystick,
|
||||
HIDAPI_DriverSteamHori_FreeDevice,
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_STEAM_HORI */
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI */
|
|
@ -67,6 +67,9 @@ static SDL_HIDAPI_DeviceDriver *SDL_HIDAPI_drivers[] = {
|
|||
#ifdef SDL_JOYSTICK_HIDAPI_STEAM
|
||||
&SDL_HIDAPI_DriverSteam,
|
||||
#endif
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_STEAM_HORI
|
||||
&SDL_HIDAPI_DriverSteamHori,
|
||||
#endif
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_STEAMDECK
|
||||
&SDL_HIDAPI_DriverSteamDeck,
|
||||
#endif
|
||||
|
|
|
@ -39,6 +39,7 @@
|
|||
#define SDL_JOYSTICK_HIDAPI_XBOX360
|
||||
#define SDL_JOYSTICK_HIDAPI_XBOXONE
|
||||
#define SDL_JOYSTICK_HIDAPI_SHIELD
|
||||
#define SDL_JOYSTICK_HIDAPI_STEAM_HORI
|
||||
|
||||
// Joystick capability definitions
|
||||
#define SDL_JOYSTICK_CAP_MONO_LED 0x00000001
|
||||
|
@ -150,6 +151,7 @@ extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverWii;
|
|||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360W;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteamHori;
|
||||
|
||||
// Return true if a HID device is present and supported as a joystick of the given type
|
||||
extern bool HIDAPI_IsDeviceTypePresent(SDL_GamepadType type);
|
||||
|
|
|
@ -74,6 +74,8 @@
|
|||
#define USB_PRODUCT_HORI_FIGHTING_STICK_ALPHA_PS4 0x011c
|
||||
#define USB_PRODUCT_HORI_FIGHTING_STICK_ALPHA_PS5 0x0184
|
||||
#define USB_PRODUCT_HORI_FIGHTING_STICK_ALPHA_PS5 0x0184
|
||||
#define USB_PRODUCT_HORI_STEAM_CONTROLLER 0x01AB
|
||||
#define USB_PRODUCT_HORI_STEAM_CONTROLLER_BT 0x0196
|
||||
#define USB_PRODUCT_LOGITECH_F310 0xc216
|
||||
#define USB_PRODUCT_LOGITECH_CHILLSTREAM 0xcad1
|
||||
#define USB_PRODUCT_MADCATZ_SAITEK_SIDE_PANEL_CONTROL_DECK 0x2218
|
||||
|
|
Loading…
Reference in New Issue