From 36d4395c97e73f8a67d8c984830beb609d3c5439 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Tue, 27 Dec 2022 15:05:51 -0800 Subject: [PATCH] SDL API renaming: internal functions --- src/SDL.c | 108 +++---- src/SDL_dataqueue.c | 6 +- src/SDL_dataqueue.h | 8 +- src/SDL_log.c | 4 +- src/SDL_log_c.h | 4 +- src/audio/SDL_audio.c | 24 +- src/audio/SDL_audio_c.h | 12 +- src/audio/SDL_audiocvt.c | 40 +-- src/audio/SDL_wave.c | 2 +- src/audio/alsa/SDL_alsa_audio.c | 2 +- src/audio/android/SDL_androidaudio.c | 2 +- src/audio/coreaudio/SDL_coreaudio.m | 2 +- src/audio/directsound/SDL_directsound.c | 2 +- src/audio/dsp/SDL_dspaudio.c | 4 +- src/audio/emscripten/SDL_emscriptenaudio.c | 2 +- src/audio/haiku/SDL_haikuaudio.cc | 2 +- src/audio/n3ds/SDL_n3dsaudio.c | 4 +- src/audio/netbsd/SDL_netbsdaudio.c | 2 +- src/audio/openslES/SDL_openslES.c | 2 +- src/audio/pipewire/SDL_pipewire.c | 8 +- src/audio/pulseaudio/SDL_pulseaudio.c | 2 +- src/audio/sndio/SDL_sndioaudio.c | 2 +- src/audio/vita/SDL_vitaaudio.c | 2 +- src/audio/wasapi/SDL_wasapi.c | 2 +- src/core/freebsd/SDL_evdev_kbd_freebsd.c | 2 +- src/core/linux/SDL_evdev_kbd.c | 2 +- src/events/SDL_events.c | 6 +- src/events/SDL_events_c.h | 6 +- src/events/SDL_keyboard.c | 4 +- src/events/SDL_keyboard_c.h | 4 +- src/events/SDL_mouse.c | 8 +- src/events/SDL_mouse_c.h | 4 +- src/events/SDL_quit.c | 2 +- src/events/SDL_touch.c | 4 +- src/events/SDL_touch_c.h | 4 +- src/haptic/SDL_haptic.c | 10 +- src/haptic/SDL_haptic_c.h | 4 +- src/joystick/SDL_gamepad.c | 282 +++++++++--------- src/joystick/SDL_gamepad_c.h | 8 +- src/joystick/SDL_gamepad_db.h | 2 +- src/joystick/SDL_joystick.c | 42 +-- src/joystick/SDL_joystick_c.h | 18 +- src/joystick/android/SDL_sysjoystick.c | 26 +- src/joystick/apple/SDL_mfijoystick.m | 36 +-- src/joystick/bsd/SDL_bsdjoystick.c | 34 +-- src/joystick/darwin/SDL_iokitjoystick.c | 6 +- src/joystick/emscripten/SDL_sysjoystick.c | 4 +- src/joystick/haiku/SDL_haikujoystick.cc | 6 +- src/joystick/hidapi/SDL_hidapi_gamecube.c | 8 +- src/joystick/hidapi/SDL_hidapi_luna.c | 96 +++--- src/joystick/hidapi/SDL_hidapi_ps3.c | 130 ++++---- src/joystick/hidapi/SDL_hidapi_ps4.c | 62 ++-- src/joystick/hidapi/SDL_hidapi_ps5.c | 120 ++++---- src/joystick/hidapi/SDL_hidapi_shield.c | 100 +++---- src/joystick/hidapi/SDL_hidapi_stadia.c | 46 +-- src/joystick/hidapi/SDL_hidapi_steam.c | 48 +-- src/joystick/hidapi/SDL_hidapi_switch.c | 248 +++++++-------- src/joystick/hidapi/SDL_hidapi_wii.c | 40 +-- src/joystick/hidapi/SDL_hidapi_xbox360.c | 42 +-- src/joystick/hidapi/SDL_hidapi_xbox360w.c | 50 ++-- src/joystick/hidapi/SDL_hidapi_xboxone.c | 152 +++++----- src/joystick/linux/SDL_sysjoystick.c | 28 +- src/joystick/n3ds/SDL_sysjoystick.c | 12 +- src/joystick/ps2/SDL_sysjoystick.c | 4 +- src/joystick/psp/SDL_sysjoystick.c | 6 +- src/joystick/virtual/SDL_virtualjoystick.c | 12 +- src/joystick/virtual/SDL_virtualjoystick_c.h | 6 +- src/joystick/vita/SDL_sysjoystick.c | 14 +- src/joystick/windows/SDL_dinputjoystick.c | 26 +- src/joystick/windows/SDL_rawinputjoystick.c | 48 +-- .../windows/SDL_windows_gaming_input.c | 6 +- src/joystick/windows/SDL_xinputjoystick.c | 32 +- src/render/SDL_render.c | 36 +-- src/render/SDL_sysrender.h | 4 +- src/render/software/SDL_render_sw.c | 8 +- src/sensor/SDL_sensor.c | 20 +- src/sensor/SDL_sensor_c.h | 6 +- src/sensor/SDL_syssensor.h | 2 +- src/sensor/android/SDL_androidsensor.c | 2 +- src/sensor/coremotion/SDL_coremotionsensor.m | 4 +- src/sensor/n3ds/SDL_n3dssensor.c | 4 +- src/sensor/vita/SDL_vitasensor.c | 4 +- src/sensor/windows/SDL_windowssensor.c | 4 +- src/stdlib/SDL_string.c | 4 +- src/timer/SDL_timer.c | 20 +- src/timer/SDL_timer_c.h | 8 +- src/video/SDL_surface.c | 10 +- src/video/SDL_video.c | 54 ++-- src/video/wayland/SDL_waylandwindow.c | 8 +- src/video/x11/SDL_x11mouse.c | 8 +- src/video/x11/SDL_x11touch.c | 2 +- src/video/x11/SDL_x11window.c | 12 +- 92 files changed, 1164 insertions(+), 1164 deletions(-) diff --git a/src/SDL.c b/src/SDL.c index 42a8ea273..006e84014 100644 --- a/src/SDL.c +++ b/src/SDL.c @@ -112,7 +112,7 @@ static SDL_bool SDL_bInMainQuit = SDL_FALSE; static Uint8 SDL_SubsystemRefCount[32]; /* Private helper to increment a subsystem's ref counter. */ -static void SDL_PrivateSubsystemRefCountIncr(Uint32 subsystem) +static void SDL_IncrementSubsystemRefCount(Uint32 subsystem) { const int subsystem_index = SDL_MostSignificantBitIndex32(subsystem); SDL_assert((subsystem_index < 0) || (SDL_SubsystemRefCount[subsystem_index] < 255)); @@ -122,7 +122,7 @@ static void SDL_PrivateSubsystemRefCountIncr(Uint32 subsystem) } /* Private helper to decrement a subsystem's ref counter. */ -static void SDL_PrivateSubsystemRefCountDecr(Uint32 subsystem) +static void SDL_DecrementSubsystemRefCount(Uint32 subsystem) { const int subsystem_index = SDL_MostSignificantBitIndex32(subsystem); if ((subsystem_index >= 0) && (SDL_SubsystemRefCount[subsystem_index] > 0)) { @@ -131,7 +131,7 @@ static void SDL_PrivateSubsystemRefCountDecr(Uint32 subsystem) } /* Private helper to check if a system needs init. */ -static SDL_bool SDL_PrivateShouldInitSubsystem(Uint32 subsystem) +static SDL_bool SDL_ShouldInitSubsystem(Uint32 subsystem) { const int subsystem_index = SDL_MostSignificantBitIndex32(subsystem); SDL_assert((subsystem_index < 0) || (SDL_SubsystemRefCount[subsystem_index] < 255)); @@ -139,7 +139,7 @@ static SDL_bool SDL_PrivateShouldInitSubsystem(Uint32 subsystem) } /* Private helper to check if a system needs to be quit. */ -static SDL_bool SDL_PrivateShouldQuitSubsystem(Uint32 subsystem) +static SDL_bool SDL_ShouldQuitSubsystem(Uint32 subsystem) { const int subsystem_index = SDL_MostSignificantBitIndex32(subsystem); if ((subsystem_index >= 0) && (SDL_SubsystemRefCount[subsystem_index] == 0)) { @@ -165,7 +165,7 @@ int SDL_InitSubSystem(Uint32 flags) return SDL_SetError("Application didn't initialize properly, did you include SDL_main.h in the file containing your main() function?"); } - SDL_LogInit(); + SDL_InitLog(); /* Clear the error message */ SDL_ClearError(); @@ -193,18 +193,18 @@ int SDL_InitSubSystem(Uint32 flags) #endif #if !SDL_TIMERS_DISABLED - SDL_TicksInit(); + SDL_InitTicks(); #endif /* Initialize the event subsystem */ if ((flags & SDL_INIT_EVENTS)) { #if !SDL_EVENTS_DISABLED - if (SDL_PrivateShouldInitSubsystem(SDL_INIT_EVENTS)) { - if (SDL_EventsInit() < 0) { + if (SDL_ShouldInitSubsystem(SDL_INIT_EVENTS)) { + if (SDL_InitEvents() < 0) { goto quit_and_error; } } - SDL_PrivateSubsystemRefCountIncr(SDL_INIT_EVENTS); + SDL_IncrementSubsystemRefCount(SDL_INIT_EVENTS); flags_initialized |= SDL_INIT_EVENTS; #else SDL_SetError("SDL not built with events support"); @@ -215,12 +215,12 @@ int SDL_InitSubSystem(Uint32 flags) /* Initialize the timer subsystem */ if ((flags & SDL_INIT_TIMER)) { #if !SDL_TIMERS_DISABLED && !SDL_TIMER_DUMMY - if (SDL_PrivateShouldInitSubsystem(SDL_INIT_TIMER)) { - if (SDL_TimerInit() < 0) { + if (SDL_ShouldInitSubsystem(SDL_INIT_TIMER)) { + if (SDL_InitTimers() < 0) { goto quit_and_error; } } - SDL_PrivateSubsystemRefCountIncr(SDL_INIT_TIMER); + SDL_IncrementSubsystemRefCount(SDL_INIT_TIMER); flags_initialized |= SDL_INIT_TIMER; #else SDL_SetError("SDL not built with timer support"); @@ -231,12 +231,12 @@ int SDL_InitSubSystem(Uint32 flags) /* Initialize the video subsystem */ if ((flags & SDL_INIT_VIDEO)) { #if !SDL_VIDEO_DISABLED - if (SDL_PrivateShouldInitSubsystem(SDL_INIT_VIDEO)) { + if (SDL_ShouldInitSubsystem(SDL_INIT_VIDEO)) { if (SDL_VideoInit(NULL) < 0) { goto quit_and_error; } } - SDL_PrivateSubsystemRefCountIncr(SDL_INIT_VIDEO); + SDL_IncrementSubsystemRefCount(SDL_INIT_VIDEO); flags_initialized |= SDL_INIT_VIDEO; #else SDL_SetError("SDL not built with video support"); @@ -247,12 +247,12 @@ int SDL_InitSubSystem(Uint32 flags) /* Initialize the audio subsystem */ if ((flags & SDL_INIT_AUDIO)) { #if !SDL_AUDIO_DISABLED - if (SDL_PrivateShouldInitSubsystem(SDL_INIT_AUDIO)) { - if (SDL_AudioInit(NULL) < 0) { + if (SDL_ShouldInitSubsystem(SDL_INIT_AUDIO)) { + if (SDL_InitAudio(NULL) < 0) { goto quit_and_error; } } - SDL_PrivateSubsystemRefCountIncr(SDL_INIT_AUDIO); + SDL_IncrementSubsystemRefCount(SDL_INIT_AUDIO); flags_initialized |= SDL_INIT_AUDIO; #else SDL_SetError("SDL not built with audio support"); @@ -263,12 +263,12 @@ int SDL_InitSubSystem(Uint32 flags) /* Initialize the joystick subsystem */ if ((flags & SDL_INIT_JOYSTICK)) { #if !SDL_JOYSTICK_DISABLED - if (SDL_PrivateShouldInitSubsystem(SDL_INIT_JOYSTICK)) { - if (SDL_JoystickInit() < 0) { + if (SDL_ShouldInitSubsystem(SDL_INIT_JOYSTICK)) { + if (SDL_InitJoysticks() < 0) { goto quit_and_error; } } - SDL_PrivateSubsystemRefCountIncr(SDL_INIT_JOYSTICK); + SDL_IncrementSubsystemRefCount(SDL_INIT_JOYSTICK); flags_initialized |= SDL_INIT_JOYSTICK; #else SDL_SetError("SDL not built with joystick support"); @@ -278,12 +278,12 @@ int SDL_InitSubSystem(Uint32 flags) if ((flags & SDL_INIT_GAMEPAD)) { #if !SDL_JOYSTICK_DISABLED - if (SDL_PrivateShouldInitSubsystem(SDL_INIT_GAMEPAD)) { - if (SDL_GamepadInit() < 0) { + if (SDL_ShouldInitSubsystem(SDL_INIT_GAMEPAD)) { + if (SDL_InitGamepads() < 0) { goto quit_and_error; } } - SDL_PrivateSubsystemRefCountIncr(SDL_INIT_GAMEPAD); + SDL_IncrementSubsystemRefCount(SDL_INIT_GAMEPAD); flags_initialized |= SDL_INIT_GAMEPAD; #else SDL_SetError("SDL not built with joystick support"); @@ -294,12 +294,12 @@ int SDL_InitSubSystem(Uint32 flags) /* Initialize the haptic subsystem */ if ((flags & SDL_INIT_HAPTIC)) { #if !SDL_HAPTIC_DISABLED - if (SDL_PrivateShouldInitSubsystem(SDL_INIT_HAPTIC)) { - if (SDL_HapticInit() < 0) { + if (SDL_ShouldInitSubsystem(SDL_INIT_HAPTIC)) { + if (SDL_InitHaptics() < 0) { goto quit_and_error; } } - SDL_PrivateSubsystemRefCountIncr(SDL_INIT_HAPTIC); + SDL_IncrementSubsystemRefCount(SDL_INIT_HAPTIC); flags_initialized |= SDL_INIT_HAPTIC; #else SDL_SetError("SDL not built with haptic (force feedback) support"); @@ -310,12 +310,12 @@ int SDL_InitSubSystem(Uint32 flags) /* Initialize the sensor subsystem */ if ((flags & SDL_INIT_SENSOR)) { #if !SDL_SENSOR_DISABLED - if (SDL_PrivateShouldInitSubsystem(SDL_INIT_SENSOR)) { - if (SDL_SensorInit() < 0) { + if (SDL_ShouldInitSubsystem(SDL_INIT_SENSOR)) { + if (SDL_InitSensors() < 0) { goto quit_and_error; } } - SDL_PrivateSubsystemRefCountIncr(SDL_INIT_SENSOR); + SDL_IncrementSubsystemRefCount(SDL_INIT_SENSOR); flags_initialized |= SDL_INIT_SENSOR; #else SDL_SetError("SDL not built with sensor support"); @@ -342,10 +342,10 @@ void SDL_QuitSubSystem(Uint32 flags) /* Shut down requested initialized subsystems */ #if !SDL_SENSOR_DISABLED if ((flags & SDL_INIT_SENSOR)) { - if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_SENSOR)) { - SDL_SensorQuit(); + if (SDL_ShouldQuitSubsystem(SDL_INIT_SENSOR)) { + SDL_QuitSensors(); } - SDL_PrivateSubsystemRefCountDecr(SDL_INIT_SENSOR); + SDL_DecrementSubsystemRefCount(SDL_INIT_SENSOR); } #endif @@ -354,29 +354,29 @@ void SDL_QuitSubSystem(Uint32 flags) /* game controller implies joystick */ flags |= SDL_INIT_JOYSTICK; - if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_GAMEPAD)) { - SDL_GamepadQuit(); + if (SDL_ShouldQuitSubsystem(SDL_INIT_GAMEPAD)) { + SDL_QuitGamepads(); } - SDL_PrivateSubsystemRefCountDecr(SDL_INIT_GAMEPAD); + SDL_DecrementSubsystemRefCount(SDL_INIT_GAMEPAD); } if ((flags & SDL_INIT_JOYSTICK)) { /* joystick implies events */ flags |= SDL_INIT_EVENTS; - if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_JOYSTICK)) { - SDL_JoystickQuit(); + if (SDL_ShouldQuitSubsystem(SDL_INIT_JOYSTICK)) { + SDL_QuitJoysticks(); } - SDL_PrivateSubsystemRefCountDecr(SDL_INIT_JOYSTICK); + SDL_DecrementSubsystemRefCount(SDL_INIT_JOYSTICK); } #endif #if !SDL_HAPTIC_DISABLED if ((flags & SDL_INIT_HAPTIC)) { - if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_HAPTIC)) { - SDL_HapticQuit(); + if (SDL_ShouldQuitSubsystem(SDL_INIT_HAPTIC)) { + SDL_QuitHaptics(); } - SDL_PrivateSubsystemRefCountDecr(SDL_INIT_HAPTIC); + SDL_DecrementSubsystemRefCount(SDL_INIT_HAPTIC); } #endif @@ -385,10 +385,10 @@ void SDL_QuitSubSystem(Uint32 flags) /* audio implies events */ flags |= SDL_INIT_EVENTS; - if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_AUDIO)) { - SDL_AudioQuit(); + if (SDL_ShouldQuitSubsystem(SDL_INIT_AUDIO)) { + SDL_QuitAudio(); } - SDL_PrivateSubsystemRefCountDecr(SDL_INIT_AUDIO); + SDL_DecrementSubsystemRefCount(SDL_INIT_AUDIO); } #endif @@ -397,28 +397,28 @@ void SDL_QuitSubSystem(Uint32 flags) /* video implies events */ flags |= SDL_INIT_EVENTS; - if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_VIDEO)) { + if (SDL_ShouldQuitSubsystem(SDL_INIT_VIDEO)) { SDL_VideoQuit(); } - SDL_PrivateSubsystemRefCountDecr(SDL_INIT_VIDEO); + SDL_DecrementSubsystemRefCount(SDL_INIT_VIDEO); } #endif #if !SDL_TIMERS_DISABLED && !SDL_TIMER_DUMMY if ((flags & SDL_INIT_TIMER)) { - if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_TIMER)) { - SDL_TimerQuit(); + if (SDL_ShouldQuitSubsystem(SDL_INIT_TIMER)) { + SDL_QuitTimers(); } - SDL_PrivateSubsystemRefCountDecr(SDL_INIT_TIMER); + SDL_DecrementSubsystemRefCount(SDL_INIT_TIMER); } #endif #if !SDL_EVENTS_DISABLED if ((flags & SDL_INIT_EVENTS)) { - if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_EVENTS)) { - SDL_EventsQuit(); + if (SDL_ShouldQuitSubsystem(SDL_INIT_EVENTS)) { + SDL_QuitEvents(); } - SDL_PrivateSubsystemRefCountDecr(SDL_INIT_EVENTS); + SDL_DecrementSubsystemRefCount(SDL_INIT_EVENTS); } #endif } @@ -465,7 +465,7 @@ void SDL_Quit(void) SDL_QuitSubSystem(SDL_INIT_EVERYTHING); #if !SDL_TIMERS_DISABLED - SDL_TicksQuit(); + SDL_QuitTicks(); #endif SDL_ClearHints(); @@ -475,7 +475,7 @@ void SDL_Quit(void) SDL_DBus_Quit(); #endif - SDL_LogQuit(); + SDL_QuitLog(); /* Now that every subsystem has been quit, we reset the subsystem refcount * and the list of initialized subsystems. diff --git a/src/SDL_dataqueue.c b/src/SDL_dataqueue.c index eb36cd243..dbac0a5b2 100644 --- a/src/SDL_dataqueue.c +++ b/src/SDL_dataqueue.c @@ -51,7 +51,7 @@ static void SDL_FreeDataQueueList(SDL_DataQueuePacket *packet) /* this all expects that you managed thread safety elsewhere. */ SDL_DataQueue * -SDL_NewDataQueue(const size_t _packetlen, const size_t initialslack) +SDL_CreateDataQueue(const size_t _packetlen, const size_t initialslack) { SDL_DataQueue *queue = (SDL_DataQueue *)SDL_malloc(sizeof(SDL_DataQueue)); @@ -80,7 +80,7 @@ SDL_NewDataQueue(const size_t _packetlen, const size_t initialslack) return queue; } -void SDL_FreeDataQueue(SDL_DataQueue *queue) +void SDL_DestroyDataQueue(SDL_DataQueue *queue) { if (queue) { SDL_FreeDataQueueList(queue->head); @@ -282,7 +282,7 @@ SDL_ReadFromDataQueue(SDL_DataQueue *queue, void *_buf, const size_t _len) } size_t -SDL_CountDataQueue(SDL_DataQueue *queue) +SDL_GetDataQueueSize(SDL_DataQueue *queue) { return queue ? queue->queued_bytes : 0; } diff --git a/src/SDL_dataqueue.h b/src/SDL_dataqueue.h index 9e8a53698..96fb2d1f4 100644 --- a/src/SDL_dataqueue.h +++ b/src/SDL_dataqueue.h @@ -26,13 +26,13 @@ struct SDL_DataQueue; typedef struct SDL_DataQueue SDL_DataQueue; -SDL_DataQueue *SDL_NewDataQueue(const size_t packetlen, const size_t initialslack); -void SDL_FreeDataQueue(SDL_DataQueue *queue); +SDL_DataQueue *SDL_CreateDataQueue(const size_t packetlen, const size_t initialslack); +void SDL_DestroyDataQueue(SDL_DataQueue *queue); void SDL_ClearDataQueue(SDL_DataQueue *queue, const size_t slack); int SDL_WriteToDataQueue(SDL_DataQueue *queue, const void *data, const size_t len); size_t SDL_ReadFromDataQueue(SDL_DataQueue *queue, void *buf, const size_t len); size_t SDL_PeekIntoDataQueue(SDL_DataQueue *queue, void *buf, const size_t len); -size_t SDL_CountDataQueue(SDL_DataQueue *queue); +size_t SDL_GetDataQueueSize(SDL_DataQueue *queue); /* this sets a section of the data queue aside (possibly allocating memory for it) as if it's been written to, but returns a pointer to that space. You may write @@ -41,7 +41,7 @@ size_t SDL_CountDataQueue(SDL_DataQueue *queue); be in flight at the same time. There is no thread safety. If there isn't an existing block of memory that can contain the reserved space, one will be allocated for it. You can not (currently) allocate - a space larger than the packetlen requested in SDL_NewDataQueue. + a space larger than the packetlen requested in SDL_CreateDataQueue. Returned buffer is uninitialized. This lets you avoid an extra copy in some cases, but it's safer to use SDL_WriteToDataQueue() unless you know what you're doing. diff --git a/src/SDL_log.c b/src/SDL_log.c index 31a129833..c4081ecd7 100644 --- a/src/SDL_log.c +++ b/src/SDL_log.c @@ -101,7 +101,7 @@ static int SDL_android_priority[SDL_NUM_LOG_PRIORITIES] = { }; #endif /* __ANDROID__ */ -void SDL_LogInit(void) +void SDL_InitLog(void) { if (log_function_mutex == NULL) { /* if this fails we'll try to continue without it. */ @@ -109,7 +109,7 @@ void SDL_LogInit(void) } } -void SDL_LogQuit(void) +void SDL_QuitLog(void) { SDL_LogResetPriorities(); if (log_function_mutex) { diff --git a/src/SDL_log_c.h b/src/SDL_log_c.h index 65f5df192..be07d69f3 100644 --- a/src/SDL_log_c.h +++ b/src/SDL_log_c.h @@ -25,7 +25,7 @@ #ifndef SDL_log_c_h_ #define SDL_log_c_h_ -extern void SDL_LogInit(void); -extern void SDL_LogQuit(void); +extern void SDL_InitLog(void); +extern void SDL_QuitLog(void); #endif /* SDL_log_c_h_ */ diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c index 91f8bb4fa..880975eee 100644 --- a/src/audio/SDL_audio.c +++ b/src/audio/SDL_audio.c @@ -527,7 +527,7 @@ static void SDLCALL SDL_BufferQueueDrainCallback(void *userdata, Uint8 *stream, len -= (int)dequeued; if (len > 0) { /* fill any remaining space in the stream with silence. */ - SDL_assert(SDL_CountDataQueue(device->buffer_queue) == 0); + SDL_assert(SDL_GetDataQueueSize(device->buffer_queue) == 0); SDL_memset(stream, device->callbackspec.silence, len); } } @@ -602,7 +602,7 @@ SDL_GetQueuedAudioSize(SDL_AudioDeviceID devid) if (device->callbackspec.callback == SDL_BufferQueueDrainCallback || device->callbackspec.callback == SDL_BufferQueueFillCallback) { current_audio.impl.LockDevice(device); - retval = (Uint32)SDL_CountDataQueue(device->buffer_queue); + retval = (Uint32)SDL_GetDataQueueSize(device->buffer_queue); current_audio.impl.UnlockDevice(device); } @@ -879,13 +879,13 @@ SDL_GetAudioDriver(int index) return NULL; } -int SDL_AudioInit(const char *driver_name) +int SDL_InitAudio(const char *driver_name) { int i; SDL_bool initialized = SDL_FALSE, tried_to_init = SDL_FALSE; if (SDL_GetCurrentAudioDriver()) { - SDL_AudioQuit(); /* shutdown driver if already running. */ + SDL_QuitAudio(); /* shutdown driver if already running. */ } SDL_zeroa(open_devices); @@ -1152,7 +1152,7 @@ static void close_audio_device(SDL_AudioDevice *device) current_audio.impl.CloseDevice(device); } - SDL_FreeDataQueue(device->buffer_queue); + SDL_DestroyDataQueue(device->buffer_queue); SDL_free(device); } @@ -1441,7 +1441,7 @@ static SDL_AudioDeviceID open_audio_device(const char *devname, int iscapture, if (device->spec.callback == NULL) { /* use buffer queueing? */ /* pool a few packets to start. Enough for two callbacks. */ - device->buffer_queue = SDL_NewDataQueue(SDL_AUDIOBUFFERQUEUE_PACKETLEN, obtained->size * 2); + device->buffer_queue = SDL_CreateDataQueue(SDL_AUDIOBUFFERQUEUE_PACKETLEN, obtained->size * 2); if (!device->buffer_queue) { close_audio_device(device); SDL_UnlockMutex(current_audio.detectionLock); @@ -1609,7 +1609,7 @@ void SDL_CloseAudio(void) SDL_CloseAudioDevice(1); } -void SDL_AudioQuit(void) +void SDL_QuitAudio(void) { SDL_AudioDeviceID i; @@ -1664,7 +1664,7 @@ static SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS] = { }; SDL_AudioFormat -SDL_FirstAudioFormat(SDL_AudioFormat format) +SDL_GetFirstAudioFormat(SDL_AudioFormat format) { for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) { if (format_list[format_idx][0] == format) { @@ -1672,11 +1672,11 @@ SDL_FirstAudioFormat(SDL_AudioFormat format) } } format_idx_sub = 0; - return SDL_NextAudioFormat(); + return SDL_GetNextAudioFormat(); } SDL_AudioFormat -SDL_NextAudioFormat(void) +SDL_GetNextAudioFormat(void) { if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) { return 0; @@ -1684,7 +1684,7 @@ SDL_NextAudioFormat(void) return format_list[format_idx][format_idx_sub++]; } -Uint8 SDL_SilenceValueForFormat(const SDL_AudioFormat format) +Uint8 SDL_GetSilenceValueForFormat(const SDL_AudioFormat format) { switch (format) { /* !!! FIXME: 0x80 isn't perfect for U16, but we can't fit 0x8000 in a @@ -1704,7 +1704,7 @@ Uint8 SDL_SilenceValueForFormat(const SDL_AudioFormat format) void SDL_CalculateAudioSpec(SDL_AudioSpec *spec) { - spec->silence = SDL_SilenceValueForFormat(spec->format); + spec->silence = SDL_GetSilenceValueForFormat(spec->format); spec->size = SDL_AUDIO_BITSIZE(spec->format) / 8; spec->size *= spec->channels; spec->size *= spec->samples; diff --git a/src/audio/SDL_audio_c.h b/src/audio/SDL_audio_c.h index 2af78384e..217b3ffe7 100644 --- a/src/audio/SDL_audio_c.h +++ b/src/audio/SDL_audio_c.h @@ -49,11 +49,11 @@ extern int (*SRC_src_simple)(SRC_DATA *data, int converter_type, int channels); #endif /* Functions to get a list of "close" audio formats */ -extern SDL_AudioFormat SDL_FirstAudioFormat(SDL_AudioFormat format); -extern SDL_AudioFormat SDL_NextAudioFormat(void); +extern SDL_AudioFormat SDL_GetFirstAudioFormat(SDL_AudioFormat format); +extern SDL_AudioFormat SDL_GetNextAudioFormat(void); /* Function to calculate the size and silence for a SDL_AudioSpec */ -extern Uint8 SDL_SilenceValueForFormat(const SDL_AudioFormat format); +extern Uint8 SDL_GetSilenceValueForFormat(const SDL_AudioFormat format); extern void SDL_CalculateAudioSpec(SDL_AudioSpec *spec); /* Choose the audio filter functions below */ @@ -82,15 +82,15 @@ extern SDL_AudioFilter SDL_Convert_F32_to_S32; * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. */ -extern int SDL_AudioInit(const char *driver_name); +extern int SDL_InitAudio(const char *driver_name); /** - * Use this function to shut down audio if you initialized it with SDL_AudioInit(). + * Use this function to shut down audio if you initialized it with SDL_InitAudio(). * * This function is used internally, and should not be used unless you have a * specific need to specify the audio driver you want to use. You should * normally use SDL_Quit() or SDL_QuitSubSystem(). */ -extern void SDL_AudioQuit(void); +extern void SDL_QuitAudio(void); #endif /* SDL_audio_c_h_ */ diff --git a/src/audio/SDL_audiocvt.c b/src/audio/SDL_audiocvt.c index 4bfece365..630897fd0 100644 --- a/src/audio/SDL_audiocvt.c +++ b/src/audio/SDL_audiocvt.c @@ -178,7 +178,7 @@ static void SDLCALL SDL_ConvertMonoToStereo_SSE(SDL_AudioCVT *cvt, SDL_AudioForm #include "SDL_audio_resampler_filter.h" -static int ResamplerPadding(const int inrate, const int outrate) +static int GetResamplerPadding(const int inrate, const int outrate) { if (inrate == outrate) { return 0; @@ -202,7 +202,7 @@ static int SDL_ResampleAudio(const int chans, const int inrate, const int outrat const ResampleFloatType finrate = (ResampleFloatType)inrate; const ResampleFloatType ratio = ((float)outrate) / ((float)inrate); - const int paddinglen = ResamplerPadding(inrate, outrate); + const int paddinglen = GetResamplerPadding(inrate, outrate); const int framelen = chans * (int)sizeof(float); const int inframes = inbuflen / framelen; const int wantedoutframes = (int)(inframes * ratio); /* outbuflen isn't total to write, it's total available. */ @@ -495,7 +495,7 @@ static void SDL_ResampleCVT(SDL_AudioCVT *cvt, const int chans, const SDL_AudioF /* !!! FIXME: remove this if we can get the resampler to work in-place again. */ float *dst = (float *)(cvt->buf + srclen); const int dstlen = (cvt->len * cvt->len_mult) - srclen; - const int requestedpadding = ResamplerPadding(inrate, outrate); + const int requestedpadding = GetResamplerPadding(inrate, outrate); int paddingsamples; float *padding; @@ -639,7 +639,7 @@ static int SDL_BuildAudioResampleCVT(SDL_AudioCVT *cvt, const int dst_channels, return 1; /* added a converter. */ } -static SDL_bool SDL_SupportedAudioFormat(const SDL_AudioFormat fmt) +static SDL_bool SDL_IsSupportedAudioFormat(const SDL_AudioFormat fmt) { switch (fmt) { case AUDIO_U8: @@ -661,7 +661,7 @@ static SDL_bool SDL_SupportedAudioFormat(const SDL_AudioFormat fmt) return SDL_FALSE; /* unsupported. */ } -static SDL_bool SDL_SupportedChannelCount(const int channels) +static SDL_bool SDL_IsSupportedChannelCount(const int channels) { return ((channels >= 1) && (channels <= 8)) ? SDL_TRUE : SDL_FALSE; } @@ -685,16 +685,16 @@ int SDL_BuildAudioCVT(SDL_AudioCVT *cvt, /* Make sure we zero out the audio conversion before error checking */ SDL_zerop(cvt); - if (!SDL_SupportedAudioFormat(src_format)) { + if (!SDL_IsSupportedAudioFormat(src_format)) { return SDL_SetError("Invalid source format"); } - if (!SDL_SupportedAudioFormat(dst_format)) { + if (!SDL_IsSupportedAudioFormat(dst_format)) { return SDL_SetError("Invalid destination format"); } - if (!SDL_SupportedChannelCount(src_channels)) { + if (!SDL_IsSupportedChannelCount(src_channels)) { return SDL_SetError("Invalid source channels"); } - if (!SDL_SupportedChannelCount(dst_channels)) { + if (!SDL_IsSupportedChannelCount(dst_channels)) { return SDL_SetError("Invalid destination channels"); } if (src_rate <= 0) { @@ -768,7 +768,7 @@ int SDL_BuildAudioCVT(SDL_AudioCVT *cvt, /* Channel conversion */ - /* SDL_SupportedChannelCount should have caught these asserts, or we added a new format and forgot to update the table. */ + /* SDL_IsSupportedChannelCount should have caught these asserts, or we added a new format and forgot to update the table. */ SDL_assert(src_channels <= SDL_arraysize(channel_converters)); SDL_assert(dst_channels <= SDL_arraysize(channel_converters[0])); @@ -1032,7 +1032,7 @@ SDL_CreateAudioStream(SDL_AudioFormat src_format, retval->pre_resample_channels = pre_resample_channels; retval->packetlen = packetlen; retval->rate_incr = ((double)dst_rate) / ((double)src_rate); - retval->resampler_padding_samples = ResamplerPadding(retval->src_rate, retval->dst_rate) * pre_resample_channels; + retval->resampler_padding_samples = GetResamplerPadding(retval->src_rate, retval->dst_rate) * pre_resample_channels; retval->resampler_padding = (float *)SDL_calloc(retval->resampler_padding_samples ? retval->resampler_padding_samples : 1, sizeof(float)); if (retval->resampler_padding == NULL) { @@ -1090,16 +1090,16 @@ SDL_CreateAudioStream(SDL_AudioFormat src_format, } } - retval->queue = SDL_NewDataQueue(packetlen, (size_t)packetlen * 2); + retval->queue = SDL_CreateDataQueue(packetlen, (size_t)packetlen * 2); if (!retval->queue) { SDL_DestroyAudioStream(retval); - return NULL; /* SDL_NewDataQueue should have called SDL_SetError. */ + return NULL; /* SDL_CreateDataQueue should have called SDL_SetError. */ } return retval; } -static int SDL_AudioStreamPutInternal(SDL_AudioStream *stream, const void *buf, int len, int *maxputbytes) +static int SDL_PutAudioStreamInternal(SDL_AudioStream *stream, const void *buf, int len, int *maxputbytes) { int buflen = len; int workbuflen; @@ -1271,7 +1271,7 @@ int SDL_PutAudioStreamData(SDL_AudioStream *stream, const void *buf, int len) we don't need to store it for later, skip the staging process. */ if (!stream->staging_buffer_filled && len >= stream->staging_buffer_size) { - return SDL_AudioStreamPutInternal(stream, buf, len, NULL); + return SDL_PutAudioStreamInternal(stream, buf, len, NULL); } /* If there's not enough data to fill the staging buffer, just save it */ @@ -1286,7 +1286,7 @@ int SDL_PutAudioStreamData(SDL_AudioStream *stream, const void *buf, int len) SDL_assert(amount > 0); SDL_memcpy(stream->staging_buffer + stream->staging_buffer_filled, buf, amount); stream->staging_buffer_filled = 0; - if (SDL_AudioStreamPutInternal(stream, stream->staging_buffer, stream->staging_buffer_size, NULL) < 0) { + if (SDL_PutAudioStreamInternal(stream, stream->staging_buffer, stream->staging_buffer_size, NULL) < 0) { return -1; } buf = (void *)((Uint8 *)buf + amount); @@ -1328,7 +1328,7 @@ int SDL_FlushAudioStream(SDL_AudioStream *stream) #endif SDL_memset(stream->staging_buffer + filled, '\0', stream->staging_buffer_size - filled); - if (SDL_AudioStreamPutInternal(stream, stream->staging_buffer, stream->staging_buffer_size, &flush_remaining) < 0) { + if (SDL_PutAudioStreamInternal(stream, stream->staging_buffer, stream->staging_buffer_size, &flush_remaining) < 0) { return -1; } @@ -1336,7 +1336,7 @@ int SDL_FlushAudioStream(SDL_AudioStream *stream) resampler padding, but we need to push more silence to guarantee the staging buffer is fully flushed out, too. */ SDL_memset(stream->staging_buffer, '\0', filled); - if (SDL_AudioStreamPutInternal(stream, stream->staging_buffer, stream->staging_buffer_size, &flush_remaining) < 0) { + if (SDL_PutAudioStreamInternal(stream, stream->staging_buffer, stream->staging_buffer_size, &flush_remaining) < 0) { return -1; } } @@ -1374,7 +1374,7 @@ int SDL_GetAudioStreamData(SDL_AudioStream *stream, void *buf, int len) /* number of converted/resampled bytes available */ int SDL_GetAudioStreamAvailable(SDL_AudioStream *stream) { - return stream ? (int)SDL_CountDataQueue(stream->queue) : 0; + return stream ? (int)SDL_GetDataQueueSize(stream->queue) : 0; } void SDL_ClearAudioStream(SDL_AudioStream *stream) @@ -1398,7 +1398,7 @@ void SDL_DestroyAudioStream(SDL_AudioStream *stream) if (stream->cleanup_resampler_func) { stream->cleanup_resampler_func(stream); } - SDL_FreeDataQueue(stream->queue); + SDL_DestroyDataQueue(stream->queue); SDL_free(stream->staging_buffer); SDL_free(stream->work_buffer_base); SDL_free(stream->resampler_padding); diff --git a/src/audio/SDL_wave.c b/src/audio/SDL_wave.c index 04c4f6455..9130b61b2 100644 --- a/src/audio/SDL_wave.c +++ b/src/audio/SDL_wave.c @@ -2063,7 +2063,7 @@ static int WaveLoad(SDL_RWops *src, WaveFile *file, SDL_AudioSpec *spec, Uint8 * break; } - spec->silence = SDL_SilenceValueForFormat(spec->format); + spec->silence = SDL_GetSilenceValueForFormat(spec->format); /* Report the end position back to the cleanup code. */ if (RIFFlengthknown) { diff --git a/src/audio/alsa/SDL_alsa_audio.c b/src/audio/alsa/SDL_alsa_audio.c index 1c8cd3031..bff3a973a 100644 --- a/src/audio/alsa/SDL_alsa_audio.c +++ b/src/audio/alsa/SDL_alsa_audio.c @@ -570,7 +570,7 @@ static int ALSA_OpenDevice(_THIS, const char *devname) } /* Try for a closest match on audio format */ - for (test_format = SDL_FirstAudioFormat(this->spec.format); test_format; test_format = SDL_NextAudioFormat()) { + for (test_format = SDL_GetFirstAudioFormat(this->spec.format); test_format; test_format = SDL_GetNextAudioFormat()) { switch (test_format) { case AUDIO_U8: format = SND_PCM_FORMAT_U8; diff --git a/src/audio/android/SDL_androidaudio.c b/src/audio/android/SDL_androidaudio.c index 826c7c200..70a61fb84 100644 --- a/src/audio/android/SDL_androidaudio.c +++ b/src/audio/android/SDL_androidaudio.c @@ -54,7 +54,7 @@ static int ANDROIDAUDIO_OpenDevice(_THIS, const char *devname) return SDL_OutOfMemory(); } - for (test_format = SDL_FirstAudioFormat(this->spec.format); test_format; test_format = SDL_NextAudioFormat()) { + for (test_format = SDL_GetFirstAudioFormat(this->spec.format); test_format; test_format = SDL_GetNextAudioFormat()) { if ((test_format == AUDIO_U8) || (test_format == AUDIO_S16) || (test_format == AUDIO_F32)) { diff --git a/src/audio/coreaudio/SDL_coreaudio.m b/src/audio/coreaudio/SDL_coreaudio.m index f3ca1c256..d544ad5d4 100644 --- a/src/audio/coreaudio/SDL_coreaudio.m +++ b/src/audio/coreaudio/SDL_coreaudio.m @@ -1066,7 +1066,7 @@ static int COREAUDIO_OpenDevice(_THIS, const char *devname) strdesc->mSampleRate = this->spec.freq; strdesc->mFramesPerPacket = 1; - for (test_format = SDL_FirstAudioFormat(this->spec.format); test_format; test_format = SDL_NextAudioFormat()) { + for (test_format = SDL_GetFirstAudioFormat(this->spec.format); test_format; test_format = SDL_GetNextAudioFormat()) { /* CoreAudio handles most of SDL's formats natively, but not U16, apparently. */ switch (test_format) { case AUDIO_U8: diff --git a/src/audio/directsound/SDL_directsound.c b/src/audio/directsound/SDL_directsound.c index 830d85e8a..2c1c9d2c5 100644 --- a/src/audio/directsound/SDL_directsound.c +++ b/src/audio/directsound/SDL_directsound.c @@ -515,7 +515,7 @@ static int DSOUND_OpenDevice(_THIS, const char *devname) } } - for (test_format = SDL_FirstAudioFormat(this->spec.format); test_format; test_format = SDL_NextAudioFormat()) { + for (test_format = SDL_GetFirstAudioFormat(this->spec.format); test_format; test_format = SDL_GetNextAudioFormat()) { switch (test_format) { case AUDIO_U8: case AUDIO_S16: diff --git a/src/audio/dsp/SDL_dspaudio.c b/src/audio/dsp/SDL_dspaudio.c index 3599f45f4..6d3ecd8a7 100644 --- a/src/audio/dsp/SDL_dspaudio.c +++ b/src/audio/dsp/SDL_dspaudio.c @@ -114,7 +114,7 @@ static int DSP_OpenDevice(_THIS, const char *devname) /* Try for a closest match on audio format */ format = 0; - for (test_format = SDL_FirstAudioFormat(this->spec.format); + for (test_format = SDL_GetFirstAudioFormat(this->spec.format); !format && test_format;) { #ifdef DEBUG_AUDIO fprintf(stderr, "Trying format 0x%4.4x\n", test_format); @@ -161,7 +161,7 @@ static int DSP_OpenDevice(_THIS, const char *devname) break; } if (!format) { - test_format = SDL_NextAudioFormat(); + test_format = SDL_GetNextAudioFormat(); } } if (format == 0) { diff --git a/src/audio/emscripten/SDL_emscriptenaudio.c b/src/audio/emscripten/SDL_emscriptenaudio.c index c0bb80e87..0d0d8f2f6 100644 --- a/src/audio/emscripten/SDL_emscriptenaudio.c +++ b/src/audio/emscripten/SDL_emscriptenaudio.c @@ -235,7 +235,7 @@ static int EMSCRIPTENAUDIO_OpenDevice(_THIS, const char *devname) return SDL_SetError("Web Audio API is not available!"); } - for (test_format = SDL_FirstAudioFormat(this->spec.format); test_format; test_format = SDL_NextAudioFormat()) { + for (test_format = SDL_GetFirstAudioFormat(this->spec.format); test_format; test_format = SDL_GetNextAudioFormat()) { switch (test_format) { case AUDIO_F32: /* web audio only supports floats */ break; diff --git a/src/audio/haiku/SDL_haikuaudio.cc b/src/audio/haiku/SDL_haikuaudio.cc index 22e38a7b8..8297c2b5a 100644 --- a/src/audio/haiku/SDL_haikuaudio.cc +++ b/src/audio/haiku/SDL_haikuaudio.cc @@ -132,7 +132,7 @@ static int HAIKUAUDIO_OpenDevice(_THIS, const char *devname) format.byte_order = B_MEDIA_LITTLE_ENDIAN; format.frame_rate = (float) _this->spec.freq; format.channel_count = _this->spec.channels; /* !!! FIXME: support > 2? */ - for (test_format = SDL_FirstAudioFormat(_this->spec.format); test_format; test_format = SDL_NextAudioFormat()) { + for (test_format = SDL_GetFirstAudioFormat(_this->spec.format); test_format; test_format = SDL_GetNextAudioFormat()) { switch (test_format) { case AUDIO_S8: format.format = media_raw_audio_format::B_AUDIO_CHAR; diff --git a/src/audio/n3ds/SDL_n3dsaudio.c b/src/audio/n3ds/SDL_n3dsaudio.c index 1cebcb4c7..44c953392 100644 --- a/src/audio/n3ds/SDL_n3dsaudio.c +++ b/src/audio/n3ds/SDL_n3dsaudio.c @@ -311,7 +311,7 @@ static void FreePrivateData(_THIS) static int FindAudioFormat(_THIS) { SDL_bool found_valid_format = SDL_FALSE; - Uint16 test_format = SDL_FirstAudioFormat(this->spec.format); + Uint16 test_format = SDL_GetFirstAudioFormat(this->spec.format); while (!found_valid_format && test_format) { this->spec.format = test_format; @@ -331,7 +331,7 @@ static int FindAudioFormat(_THIS) found_valid_format = SDL_TRUE; break; default: - test_format = SDL_NextAudioFormat(); + test_format = SDL_GetNextAudioFormat(); break; } } diff --git a/src/audio/netbsd/SDL_netbsdaudio.c b/src/audio/netbsd/SDL_netbsdaudio.c index 90c97c326..4938c6981 100644 --- a/src/audio/netbsd/SDL_netbsdaudio.c +++ b/src/audio/netbsd/SDL_netbsdaudio.c @@ -236,7 +236,7 @@ static int NETBSDAUDIO_OpenDevice(_THIS, const char *devname) prinfo->sample_rate = this->spec.freq; prinfo->channels = this->spec.channels; - for (test_format = SDL_FirstAudioFormat(this->spec.format); test_format; test_format = SDL_NextAudioFormat()) { + for (test_format = SDL_GetFirstAudioFormat(this->spec.format); test_format; test_format = SDL_GetNextAudioFormat()) { switch (test_format) { case AUDIO_U8: encoding = AUDIO_ENCODING_ULINEAR; diff --git a/src/audio/openslES/SDL_openslES.c b/src/audio/openslES/SDL_openslES.c index a7d36a7dd..57e594cf5 100644 --- a/src/audio/openslES/SDL_openslES.c +++ b/src/audio/openslES/SDL_openslES.c @@ -418,7 +418,7 @@ static int openslES_CreatePCMPlayer(_THIS) */ if (SDL_GetAndroidSDKVersion() >= 21) { SDL_AudioFormat test_format; - for (test_format = SDL_FirstAudioFormat(this->spec.format); test_format; test_format = SDL_NextAudioFormat()) { + for (test_format = SDL_GetFirstAudioFormat(this->spec.format); test_format; test_format = SDL_GetNextAudioFormat()) { if (SDL_AUDIO_ISSIGNED(test_format)) { break; } diff --git a/src/audio/pipewire/SDL_pipewire.c b/src/audio/pipewire/SDL_pipewire.c index 6611b8108..f59eef51f 100644 --- a/src/audio/pipewire/SDL_pipewire.c +++ b/src/audio/pipewire/SDL_pipewire.c @@ -1047,7 +1047,7 @@ static void input_callback(void *data) /* Pipewire can vary the latency, so buffer all incoming data */ SDL_WriteToDataQueue(this->hidden->buffer, src, size); - while (SDL_CountDataQueue(this->hidden->buffer) >= this->callbackspec.size) { + while (SDL_GetDataQueueSize(this->hidden->buffer) >= this->callbackspec.size) { SDL_ReadFromDataQueue(this->hidden->buffer, this->work_buffer, this->callbackspec.size); SDL_LockMutex(this->mixer_lock); @@ -1055,7 +1055,7 @@ static void input_callback(void *data) SDL_UnlockMutex(this->mixer_lock); } } else if (this->hidden->buffer) { /* Flush the buffer when paused */ - if (SDL_CountDataQueue(this->hidden->buffer) != 0) { + if (SDL_GetDataQueueSize(this->hidden->buffer) != 0) { SDL_ClearDataQueue(this->hidden->buffer, this->hidden->input_buffer_packet_size); } } @@ -1086,7 +1086,7 @@ static void stream_add_buffer_callback(void *data, struct pw_buffer *buffer) * A packet size of 2 periods should be more than is ever needed. */ this->hidden->input_buffer_packet_size = SPA_MAX(this->spec.size, buffer->buffer->datas[0].maxsize) * 2; - this->hidden->buffer = SDL_NewDataQueue(this->hidden->input_buffer_packet_size, this->hidden->input_buffer_packet_size); + this->hidden->buffer = SDL_CreateDataQueue(this->hidden->input_buffer_packet_size, this->hidden->input_buffer_packet_size); } this->hidden->stream_init_status |= PW_READY_FLAG_BUFFER_ADDED; @@ -1295,7 +1295,7 @@ static void PIPEWIRE_CloseDevice(_THIS) } if (this->hidden->buffer) { - SDL_FreeDataQueue(this->hidden->buffer); + SDL_DestroyDataQueue(this->hidden->buffer); } SDL_free(this->hidden); diff --git a/src/audio/pulseaudio/SDL_pulseaudio.c b/src/audio/pulseaudio/SDL_pulseaudio.c index 9b2481dd0..4325f21b6 100644 --- a/src/audio/pulseaudio/SDL_pulseaudio.c +++ b/src/audio/pulseaudio/SDL_pulseaudio.c @@ -537,7 +537,7 @@ static int PULSEAUDIO_OpenDevice(_THIS, const char *devname) SDL_zerop(this->hidden); /* Try for a closest match on audio format */ - for (test_format = SDL_FirstAudioFormat(this->spec.format); test_format; test_format = SDL_NextAudioFormat()) { + for (test_format = SDL_GetFirstAudioFormat(this->spec.format); test_format; test_format = SDL_GetNextAudioFormat()) { #ifdef DEBUG_AUDIO fprintf(stderr, "Trying format 0x%4.4x\n", test_format); #endif diff --git a/src/audio/sndio/SDL_sndioaudio.c b/src/audio/sndio/SDL_sndioaudio.c index 2080faaac..b99b78d93 100644 --- a/src/audio/sndio/SDL_sndioaudio.c +++ b/src/audio/sndio/SDL_sndioaudio.c @@ -258,7 +258,7 @@ static int SNDIO_OpenDevice(_THIS, const char *devname) par.appbufsz = par.round * 2; /* Try for a closest match on audio format */ - for (test_format = SDL_FirstAudioFormat(this->spec.format); test_format; test_format = SDL_NextAudioFormat()) { + for (test_format = SDL_GetFirstAudioFormat(this->spec.format); test_format; test_format = SDL_GetNextAudioFormat()) { if (!SDL_AUDIO_ISFLOAT(test_format)) { par.le = SDL_AUDIO_ISLITTLEENDIAN(test_format) ? 1 : 0; par.sig = SDL_AUDIO_ISSIGNED(test_format) ? 1 : 0; diff --git a/src/audio/vita/SDL_vitaaudio.c b/src/audio/vita/SDL_vitaaudio.c index d7787c3df..aeb27b142 100644 --- a/src/audio/vita/SDL_vitaaudio.c +++ b/src/audio/vita/SDL_vitaaudio.c @@ -69,7 +69,7 @@ static int VITAAUD_OpenDevice(_THIS, const char *devname) } SDL_memset(this->hidden, 0, sizeof(*this->hidden)); - for (test_format = SDL_FirstAudioFormat(this->spec.format); test_format; test_format = SDL_NextAudioFormat()) { + for (test_format = SDL_GetFirstAudioFormat(this->spec.format); test_format; test_format = SDL_GetNextAudioFormat()) { if (test_format == AUDIO_S16LSB) { this->spec.format = test_format; break; diff --git a/src/audio/wasapi/SDL_wasapi.c b/src/audio/wasapi/SDL_wasapi.c index d7bf7022a..66843242e 100644 --- a/src/audio/wasapi/SDL_wasapi.c +++ b/src/audio/wasapi/SDL_wasapi.c @@ -424,7 +424,7 @@ int WASAPI_PrepDevice(_THIS, const SDL_bool updatestream) /* Make sure we have a valid format that we can convert to whatever WASAPI wants. */ wasapi_format = WaveFormatToSDLFormat(waveformat); - for (test_format = SDL_FirstAudioFormat(this->spec.format); test_format; test_format = SDL_NextAudioFormat()) { + for (test_format = SDL_GetFirstAudioFormat(this->spec.format); test_format; test_format = SDL_GetNextAudioFormat()) { if (test_format == wasapi_format) { this->spec.format = test_format; break; diff --git a/src/core/freebsd/SDL_evdev_kbd_freebsd.c b/src/core/freebsd/SDL_evdev_kbd_freebsd.c index 1aacbdbde..a78cc4459 100644 --- a/src/core/freebsd/SDL_evdev_kbd_freebsd.c +++ b/src/core/freebsd/SDL_evdev_kbd_freebsd.c @@ -77,7 +77,7 @@ static int kbd_cleanup_atexit_installed = 0; static struct sigaction old_sigaction[NSIG]; static int fatal_signals[] = { - /* Handlers for SIGTERM and SIGINT are installed in SDL_QuitInit. */ + /* Handlers for SIGTERM and SIGINT are installed in SDL_InitQuit. */ SIGHUP, SIGQUIT, SIGILL, SIGABRT, SIGFPE, SIGSEGV, SIGPIPE, SIGBUS, SIGSYS diff --git a/src/core/linux/SDL_evdev_kbd.c b/src/core/linux/SDL_evdev_kbd.c index c9f877c69..fe69e9fc5 100644 --- a/src/core/linux/SDL_evdev_kbd.c +++ b/src/core/linux/SDL_evdev_kbd.c @@ -198,7 +198,7 @@ static int kbd_cleanup_atexit_installed = 0; static struct sigaction old_sigaction[NSIG]; static int fatal_signals[] = { - /* Handlers for SIGTERM and SIGINT are installed in SDL_QuitInit. */ + /* Handlers for SIGTERM and SIGINT are installed in SDL_InitQuit. */ SIGHUP, SIGQUIT, SIGILL, SIGABRT, SIGFPE, SIGSEGV, SIGPIPE, SIGBUS, SIGSYS diff --git a/src/events/SDL_events.c b/src/events/SDL_events.c index 0284b6829..3ac7dd566 100644 --- a/src/events/SDL_events.c +++ b/src/events/SDL_events.c @@ -1374,7 +1374,7 @@ int SDL_SendLocaleChangedEvent(void) return SDL_SendAppEvent(SDL_LOCALECHANGED); } -int SDL_EventsInit(void) +int SDL_InitEvents(void) { #if !SDL_JOYSTICK_DISABLED SDL_AddHintCallback(SDL_HINT_AUTO_UPDATE_JOYSTICKS, SDL_AutoUpdateJoysticksChanged, NULL); @@ -1389,12 +1389,12 @@ int SDL_EventsInit(void) return -1; } - SDL_QuitInit(); + SDL_InitQuit(); return 0; } -void SDL_EventsQuit(void) +void SDL_QuitEvents(void) { SDL_QuitQuit(); SDL_StopEventLoop(); diff --git a/src/events/SDL_events_c.h b/src/events/SDL_events_c.h index 5173d4edc..031da5cf3 100644 --- a/src/events/SDL_events_c.h +++ b/src/events/SDL_events_c.h @@ -47,12 +47,12 @@ extern int SDL_SendLocaleChangedEvent(void); extern int SDL_SendQuit(void); -extern int SDL_EventsInit(void); -extern void SDL_EventsQuit(void); +extern int SDL_InitEvents(void); +extern void SDL_QuitEvents(void); extern void SDL_SendPendingSignalEvents(void); -extern int SDL_QuitInit(void); +extern int SDL_InitQuit(void); extern void SDL_QuitQuit(void); #endif /* SDL_events_c_h_ */ diff --git a/src/events/SDL_keyboard.c b/src/events/SDL_keyboard.c index 4f8921dcf..a863eb1f4 100644 --- a/src/events/SDL_keyboard.c +++ b/src/events/SDL_keyboard.c @@ -664,7 +664,7 @@ SDL_UCS4ToUTF8(Uint32 ch, char *dst) } /* Public functions */ -int SDL_KeyboardInit(void) +int SDL_InitKeyboard(void) { /* Set the default keymap */ SDL_SetKeymap(0, SDL_default_keymap, SDL_NUM_SCANCODES, SDL_FALSE); @@ -1065,7 +1065,7 @@ int SDL_SendEditingText(const char *text, int start, int length) return posted; } -void SDL_KeyboardQuit(void) +void SDL_QuitKeyboard(void) { } diff --git a/src/events/SDL_keyboard_c.h b/src/events/SDL_keyboard_c.h index d4e00afec..acf788be8 100644 --- a/src/events/SDL_keyboard_c.h +++ b/src/events/SDL_keyboard_c.h @@ -24,7 +24,7 @@ #define SDL_keyboard_c_h_ /* Initialize the keyboard subsystem */ -extern int SDL_KeyboardInit(void); +extern int SDL_InitKeyboard(void); /* Get the default keymap */ extern void SDL_GetDefaultKeymap(SDL_Keycode *keymap); @@ -70,7 +70,7 @@ extern int SDL_SendKeyboardText(const char *text); extern int SDL_SendEditingText(const char *text, int start, int length); /* Shutdown the keyboard subsystem */ -extern void SDL_KeyboardQuit(void); +extern void SDL_QuitKeyboard(void); /* Convert to UTF-8 */ extern char *SDL_UCS4ToUTF8(Uint32 ch, char *dst); diff --git a/src/events/SDL_mouse.c b/src/events/SDL_mouse.c index 81a70fe4b..3a5c28dcc 100644 --- a/src/events/SDL_mouse.c +++ b/src/events/SDL_mouse.c @@ -162,7 +162,7 @@ static void SDLCALL SDL_MouseRelativeWarpMotionChanged(void *userdata, const cha } /* Public functions */ -int SDL_MouseInit(void) +int SDL_InitMouse(void) { SDL_Mouse *mouse = SDL_GetMouse(); @@ -868,7 +868,7 @@ int SDL_SendMouseWheel(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID return posted; } -void SDL_MouseQuit(void) +void SDL_QuitMouse(void) { SDL_Cursor *cursor, *next; SDL_Mouse *mouse = SDL_GetMouse(); @@ -1049,7 +1049,7 @@ int SDL_WarpMouseGlobal(int x, int y) return SDL_Unsupported(); } -static SDL_bool ShouldUseRelativeModeWarp(SDL_Mouse *mouse) +static SDL_bool SDL_ShouldUseRelativeModeWarp(SDL_Mouse *mouse) { if (!mouse->WarpMouse) { /* Need this functionality for relative mode warp implementation */ @@ -1071,7 +1071,7 @@ int SDL_SetRelativeMouseMode(SDL_bool enabled) /* Set the relative mode */ if (!enabled && mouse->relative_mode_warp) { mouse->relative_mode_warp = SDL_FALSE; - } else if (enabled && ShouldUseRelativeModeWarp(mouse)) { + } else if (enabled && SDL_ShouldUseRelativeModeWarp(mouse)) { mouse->relative_mode_warp = SDL_TRUE; } else if (!mouse->SetRelativeMouseMode || mouse->SetRelativeMouseMode(enabled) < 0) { if (enabled) { diff --git a/src/events/SDL_mouse_c.h b/src/events/SDL_mouse_c.h index 0025a16ed..d6fc19b5d 100644 --- a/src/events/SDL_mouse_c.h +++ b/src/events/SDL_mouse_c.h @@ -127,7 +127,7 @@ typedef struct } SDL_Mouse; /* Initialize the mouse subsystem */ -extern int SDL_MouseInit(void); +extern int SDL_InitMouse(void); /* Get the mouse state structure */ SDL_Mouse *SDL_GetMouse(void); @@ -165,6 +165,6 @@ extern void SDL_ResetMouse(void); #endif /* 0 */ /* Shutdown the mouse subsystem */ -extern void SDL_MouseQuit(void); +extern void SDL_QuitMouse(void); #endif /* SDL_mouse_c_h_ */ diff --git a/src/events/SDL_quit.c b/src/events/SDL_quit.c index e9ccaf2b3..1724a5696 100644 --- a/src/events/SDL_quit.c +++ b/src/events/SDL_quit.c @@ -142,7 +142,7 @@ static void SDL_QuitQuit_Internal(void) } #endif -int SDL_QuitInit(void) +int SDL_InitQuit(void) { #ifdef HAVE_SIGNAL_SUPPORT if (!SDL_GetHintBoolean(SDL_HINT_NO_SIGNAL_HANDLERS, SDL_FALSE)) { diff --git a/src/events/SDL_touch.c b/src/events/SDL_touch.c index 46f03fc2e..d218c80d6 100644 --- a/src/events/SDL_touch.c +++ b/src/events/SDL_touch.c @@ -39,7 +39,7 @@ static SDL_TouchID track_touchid; #endif /* Public functions */ -int SDL_TouchInit(void) +int SDL_InitTouch(void) { return 0; } @@ -481,7 +481,7 @@ void SDL_DelTouch(SDL_TouchID id) SDL_touchDevices[index] = SDL_touchDevices[SDL_num_touch]; } -void SDL_TouchQuit(void) +void SDL_QuitTouch(void) { int i; diff --git a/src/events/SDL_touch_c.h b/src/events/SDL_touch_c.h index a91da1e71..88baa7eb1 100644 --- a/src/events/SDL_touch_c.h +++ b/src/events/SDL_touch_c.h @@ -34,7 +34,7 @@ typedef struct SDL_Touch } SDL_Touch; /* Initialize the touch subsystem */ -extern int SDL_TouchInit(void); +extern int SDL_InitTouch(void); /* Add a touch, returning the index of the touch, or -1 if there was an error. */ extern int SDL_AddTouch(SDL_TouchID id, SDL_TouchDeviceType type, const char *name); @@ -52,6 +52,6 @@ extern int SDL_SendTouchMotion(Uint64 timestamp, SDL_TouchID id, SDL_FingerID fi extern void SDL_DelTouch(SDL_TouchID id); /* Shutdown the touch subsystem */ -extern void SDL_TouchQuit(void); +extern void SDL_QuitTouch(void); #endif /* SDL_touch_c_h_ */ diff --git a/src/haptic/SDL_haptic.c b/src/haptic/SDL_haptic.c index 0e2e55777..b27a4e291 100644 --- a/src/haptic/SDL_haptic.c +++ b/src/haptic/SDL_haptic.c @@ -22,7 +22,7 @@ #include "SDL_syshaptic.h" #include "SDL_haptic_c.h" -#include "../joystick/SDL_joystick_c.h" /* For SDL_PrivateJoystickValid */ +#include "../joystick/SDL_joystick_c.h" /* For SDL_IsJoystickValid */ /* Global for SDL_windowshaptic.c */ #if (defined(SDL_HAPTIC_DINPUT) && SDL_HAPTIC_DINPUT) || (defined(SDL_HAPTIC_XINPUT) && SDL_HAPTIC_XINPUT) @@ -34,7 +34,7 @@ static SDL_Haptic *SDL_haptics = NULL; /* * Initializes the Haptic devices. */ -int SDL_HapticInit(void) +int SDL_InitHaptics(void) { int status; @@ -236,7 +236,7 @@ int SDL_JoystickIsHaptic(SDL_Joystick *joystick) SDL_LockJoysticks(); { /* Must be a valid joystick */ - if (!SDL_PrivateJoystickValid(joystick)) { + if (!SDL_IsJoystickValid(joystick)) { SDL_UnlockJoysticks(); return -1; } @@ -273,7 +273,7 @@ SDL_HapticOpenFromJoystick(SDL_Joystick *joystick) SDL_LockJoysticks(); { /* Must be a valid joystick */ - if (!SDL_PrivateJoystickValid(joystick)) { + if (!SDL_IsJoystickValid(joystick)) { SDL_SetError("Haptic: Joystick isn't valid."); SDL_UnlockJoysticks(); return NULL; @@ -379,7 +379,7 @@ void SDL_HapticClose(SDL_Haptic *haptic) /* * Cleans up after the subsystem. */ -void SDL_HapticQuit(void) +void SDL_QuitHaptics(void) { while (SDL_haptics) { SDL_HapticClose(SDL_haptics); diff --git a/src/haptic/SDL_haptic_c.h b/src/haptic/SDL_haptic_c.h index 79be378d3..1ed551c06 100644 --- a/src/haptic/SDL_haptic_c.h +++ b/src/haptic/SDL_haptic_c.h @@ -22,7 +22,7 @@ #ifndef SDL_haptic_c_h_ #define SDL_haptic_c_h_ -extern int SDL_HapticInit(void); -extern void SDL_HapticQuit(void); +extern int SDL_InitHaptics(void); +extern void SDL_QuitHaptics(void); #endif /* SDL_haptic_c_h_ */ diff --git a/src/joystick/SDL_gamepad.c b/src/joystick/SDL_gamepad.c index 2048ecba6..4ca1d4967 100644 --- a/src/joystick/SDL_gamepad.c +++ b/src/joystick/SDL_gamepad.c @@ -98,25 +98,25 @@ typedef enum SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT, SDL_GAMEPAD_MAPPING_PRIORITY_API, SDL_GAMEPAD_MAPPING_PRIORITY_USER, -} SDL_ControllerMappingPriority; +} SDL_GamepadMappingPriority; #define _guarded SDL_GUARDED_BY(SDL_joystick_lock) -typedef struct _ControllerMapping_t +typedef struct GamepadMapping_t { SDL_JoystickGUID guid _guarded; char *name _guarded; char *mapping _guarded; - SDL_ControllerMappingPriority priority _guarded; - struct _ControllerMapping_t *next _guarded; -} ControllerMapping_t; + SDL_GamepadMappingPriority priority _guarded; + struct GamepadMapping_t *next _guarded; +} GamepadMapping_t; #undef _guarded static SDL_JoystickGUID s_zeroGUID; -static ControllerMapping_t *s_pSupportedControllers SDL_GUARDED_BY(SDL_joystick_lock) = NULL; -static ControllerMapping_t *s_pDefaultMapping SDL_GUARDED_BY(SDL_joystick_lock) = NULL; -static ControllerMapping_t *s_pXInputMapping SDL_GUARDED_BY(SDL_joystick_lock) = NULL; +static GamepadMapping_t *s_pSupportedGamepads SDL_GUARDED_BY(SDL_joystick_lock) = NULL; +static GamepadMapping_t *s_pDefaultMapping SDL_GUARDED_BY(SDL_joystick_lock) = NULL; +static GamepadMapping_t *s_pXInputMapping SDL_GUARDED_BY(SDL_joystick_lock) = NULL; static char gamepad_magic; #define _guarded SDL_GUARDED_BY(SDL_joystick_lock) @@ -130,7 +130,7 @@ struct SDL_Gamepad int ref_count _guarded; const char *name _guarded; - ControllerMapping_t *mapping _guarded; + GamepadMapping_t *mapping _guarded; int num_bindings _guarded; SDL_ExtendedGamepadBind *bindings _guarded; SDL_ExtendedGamepadBind **last_match_axis _guarded; @@ -144,7 +144,7 @@ struct SDL_Gamepad #define CHECK_GAMEPAD_MAGIC(gamepad, retval) \ if (!gamepad || gamepad->magic != &gamepad_magic || \ - !SDL_PrivateJoystickValid(gamepad->joystick)) { \ + !SDL_IsJoystickValid(gamepad->joystick)) { \ SDL_InvalidParamError("gamepad"); \ SDL_UnlockJoysticks(); \ return retval; \ @@ -215,9 +215,9 @@ static void SDLCALL SDL_GamepadIgnoreDevicesExceptChanged(void *userdata, const SDL_LoadVIDPIDListFromHint(hint, &SDL_allowed_gamepads); } -static ControllerMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_ControllerMappingPriority priority); -static int SDL_PrivateGamepadAxis(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadAxis axis, Sint16 value); -static int SDL_PrivateGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadButton button, Uint8 state); +static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_GamepadMappingPriority priority); +static int SDL_SendGamepadAxis(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadAxis axis, Sint16 value); +static int SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadButton button, Uint8 state); static SDL_bool HasSameOutput(SDL_ExtendedGamepadBind *a, SDL_ExtendedGamepadBind *b) { @@ -235,9 +235,9 @@ static SDL_bool HasSameOutput(SDL_ExtendedGamepadBind *a, SDL_ExtendedGamepadBin static void ResetOutput(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_ExtendedGamepadBind *bind) { if (bind->outputType == SDL_GAMEPAD_BINDTYPE_AXIS) { - SDL_PrivateGamepadAxis(timestamp, gamepad, bind->output.axis.axis, 0); + SDL_SendGamepadAxis(timestamp, gamepad, bind->output.axis.axis, 0); } else { - SDL_PrivateGamepadButton(timestamp, gamepad, bind->output.button, SDL_RELEASED); + SDL_SendGamepadButton(timestamp, gamepad, bind->output.button, SDL_RELEASED); } } @@ -281,7 +281,7 @@ static void HandleJoystickAxis(Uint64 timestamp, SDL_Gamepad *gamepad, int axis, float normalized_value = (float)(value - match->input.axis.axis_min) / (match->input.axis.axis_max - match->input.axis.axis_min); value = match->output.axis.axis_min + (int)(normalized_value * (match->output.axis.axis_max - match->output.axis.axis_min)); } - SDL_PrivateGamepadAxis(timestamp, gamepad, match->output.axis.axis, (Sint16)value); + SDL_SendGamepadAxis(timestamp, gamepad, match->output.axis.axis, (Sint16)value); } else { Uint8 state; int threshold = match->input.axis.axis_min + (match->input.axis.axis_max - match->input.axis.axis_min) / 2; @@ -290,7 +290,7 @@ static void HandleJoystickAxis(Uint64 timestamp, SDL_Gamepad *gamepad, int axis, } else { state = (value >= threshold) ? SDL_PRESSED : SDL_RELEASED; } - SDL_PrivateGamepadButton(timestamp, gamepad, match->output.button, state); + SDL_SendGamepadButton(timestamp, gamepad, match->output.button, state); } } gamepad->last_match_axis[axis] = match; @@ -308,9 +308,9 @@ static void HandleJoystickButton(Uint64 timestamp, SDL_Gamepad *gamepad, int but button == binding->input.button) { if (binding->outputType == SDL_GAMEPAD_BINDTYPE_AXIS) { int value = state ? binding->output.axis.axis_max : binding->output.axis.axis_min; - SDL_PrivateGamepadAxis(timestamp, gamepad, binding->output.axis.axis, (Sint16)value); + SDL_SendGamepadAxis(timestamp, gamepad, binding->output.axis.axis, (Sint16)value); } else { - SDL_PrivateGamepadButton(timestamp, gamepad, binding->output.button, state); + SDL_SendGamepadButton(timestamp, gamepad, binding->output.button, state); } break; } @@ -332,9 +332,9 @@ static void HandleJoystickHat(Uint64 timestamp, SDL_Gamepad *gamepad, int hat, U if ((changed_mask & binding->input.hat.hat_mask) != 0) { if (value & binding->input.hat.hat_mask) { if (binding->outputType == SDL_GAMEPAD_BINDTYPE_AXIS) { - SDL_PrivateGamepadAxis(timestamp, gamepad, binding->output.axis.axis, (Sint16)binding->output.axis.axis_max); + SDL_SendGamepadAxis(timestamp, gamepad, binding->output.axis.axis, (Sint16)binding->output.axis.axis_max); } else { - SDL_PrivateGamepadButton(timestamp, gamepad, binding->output.button, SDL_PRESSED); + SDL_SendGamepadButton(timestamp, gamepad, binding->output.button, SDL_PRESSED); } } else { ResetOutput(timestamp, gamepad, binding); @@ -359,13 +359,13 @@ static void RecenterGamepad(SDL_Gamepad *gamepad) for (button = (SDL_GamepadButton)0; button < SDL_GAMEPAD_BUTTON_MAX; button++) { if (SDL_GetGamepadButton(gamepad, button)) { - SDL_PrivateGamepadButton(timestamp, gamepad, button, SDL_RELEASED); + SDL_SendGamepadButton(timestamp, gamepad, button, SDL_RELEASED); } } for (axis = (SDL_GamepadAxis)0; axis < SDL_GAMEPAD_AXIS_MAX; axis++) { if (SDL_GetGamepadAxis(gamepad, axis) != 0) { - SDL_PrivateGamepadAxis(timestamp, gamepad, axis, 0); + SDL_SendGamepadAxis(timestamp, gamepad, axis, 0); } } } @@ -455,7 +455,7 @@ static int SDLCALL SDL_GamepadEventWatcher(void *userdata, SDL_Event *event) /* * Helper function to guess at a mapping based on the elements reported for this gamepad */ -static ControllerMapping_t *SDL_CreateMappingForAndroidController(SDL_JoystickGUID guid) +static GamepadMapping_t *SDL_CreateMappingForAndroidGamepad(SDL_JoystickGUID guid) { const int face_button_mask = ((1 << SDL_GAMEPAD_BUTTON_A) | (1 << SDL_GAMEPAD_BUTTON_B) | @@ -557,7 +557,7 @@ static ControllerMapping_t *SDL_CreateMappingForAndroidController(SDL_JoystickGU /* * Helper function to guess at a mapping for HIDAPI gamepads */ -static ControllerMapping_t *SDL_CreateMappingForHIDAPIController(SDL_JoystickGUID guid) +static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_JoystickGUID guid) { SDL_bool existing; char mapping_string[1024]; @@ -690,7 +690,7 @@ static ControllerMapping_t *SDL_CreateMappingForHIDAPIController(SDL_JoystickGUI /* * Helper function to guess at a mapping for RAWINPUT gamepads */ -static ControllerMapping_t *SDL_CreateMappingForRAWINPUTController(SDL_JoystickGUID guid) +static GamepadMapping_t *SDL_CreateMappingForRAWINPUTGamepad(SDL_JoystickGUID guid) { SDL_bool existing; char mapping_string[1024]; @@ -704,7 +704,7 @@ static ControllerMapping_t *SDL_CreateMappingForRAWINPUTController(SDL_JoystickG /* * Helper function to guess at a mapping for WGI gamepads */ -static ControllerMapping_t *SDL_CreateMappingForWGIController(SDL_JoystickGUID guid) +static GamepadMapping_t *SDL_CreateMappingForWGIGamepad(SDL_JoystickGUID guid) { SDL_bool existing; char mapping_string[1024]; @@ -722,9 +722,9 @@ static ControllerMapping_t *SDL_CreateMappingForWGIController(SDL_JoystickGUID g /* * Helper function to scan the mappings database for a gamepad with the specified GUID */ -static ControllerMapping_t *SDL_PrivateMatchControllerMappingForGUID(SDL_JoystickGUID guid, SDL_bool match_crc, SDL_bool match_version) +static GamepadMapping_t *SDL_PrivateMatchGamepadMappingForGUID(SDL_JoystickGUID guid, SDL_bool match_crc, SDL_bool match_version) { - ControllerMapping_t *mapping; + GamepadMapping_t *mapping; Uint16 crc = 0; SDL_AssertJoysticksLocked(); @@ -740,7 +740,7 @@ static ControllerMapping_t *SDL_PrivateMatchControllerMappingForGUID(SDL_Joystic SDL_SetJoystickGUIDVersion(&guid, 0); } - for (mapping = s_pSupportedControllers; mapping; mapping = mapping->next) { + for (mapping = s_pSupportedGamepads; mapping; mapping = mapping->next) { SDL_JoystickGUID mapping_guid; if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) { @@ -772,22 +772,22 @@ static ControllerMapping_t *SDL_PrivateMatchControllerMappingForGUID(SDL_Joystic /* * Helper function to scan the mappings database for a gamepad with the specified GUID */ -static ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID guid, SDL_bool create_mapping) +static GamepadMapping_t *SDL_PrivateGetGamepadMappingForGUID(SDL_JoystickGUID guid, SDL_bool create_mapping) { - ControllerMapping_t *mapping; + GamepadMapping_t *mapping; Uint16 vendor, product, crc; SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL, &crc); if (crc) { /* First check for exact CRC matching */ - mapping = SDL_PrivateMatchControllerMappingForGUID(guid, SDL_TRUE, SDL_TRUE); + mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, SDL_TRUE, SDL_TRUE); if (mapping) { return mapping; } } /* Now check for a mapping without CRC */ - mapping = SDL_PrivateMatchControllerMappingForGUID(guid, SDL_FALSE, SDL_TRUE); + mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, SDL_FALSE, SDL_TRUE); if (mapping) { return mapping; } @@ -795,13 +795,13 @@ static ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickG if (vendor && product) { /* Try again, ignoring the version */ if (crc) { - mapping = SDL_PrivateMatchControllerMappingForGUID(guid, SDL_TRUE, SDL_FALSE); + mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, SDL_TRUE, SDL_FALSE); if (mapping) { return mapping; } } - mapping = SDL_PrivateMatchControllerMappingForGUID(guid, SDL_FALSE, SDL_FALSE); + mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, SDL_FALSE, SDL_FALSE); if (mapping) { return mapping; } @@ -819,23 +819,23 @@ static ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickG #endif if (mapping == NULL) { if (SDL_IsJoystickHIDAPI(guid)) { - mapping = SDL_CreateMappingForHIDAPIController(guid); + mapping = SDL_CreateMappingForHIDAPIGamepad(guid); } else if (SDL_IsJoystickRAWINPUT(guid)) { - mapping = SDL_CreateMappingForRAWINPUTController(guid); + mapping = SDL_CreateMappingForRAWINPUTGamepad(guid); } else if (SDL_IsJoystickWGI(guid)) { - mapping = SDL_CreateMappingForWGIController(guid); + mapping = SDL_CreateMappingForWGIGamepad(guid); } else if (SDL_IsJoystickVIRTUAL(guid)) { /* We'll pick up a robust mapping in VIRTUAL_JoystickGetGamepadMapping */ #ifdef __ANDROID__ } else { - mapping = SDL_CreateMappingForAndroidController(guid); + mapping = SDL_CreateMappingForAndroidGamepad(guid); #endif } } return mapping; } -static const char *map_StringForControllerAxis[] = { +static const char *map_StringForGamepadAxis[] = { "leftx", "lefty", "rightx", @@ -860,8 +860,8 @@ SDL_GamepadAxis SDL_GetGamepadAxisFromString(const char *str) ++str; } - for (entry = 0; map_StringForControllerAxis[entry]; ++entry) { - if (SDL_strcasecmp(str, map_StringForControllerAxis[entry]) == 0) { + for (entry = 0; map_StringForGamepadAxis[entry]; ++entry) { + if (SDL_strcasecmp(str, map_StringForGamepadAxis[entry]) == 0) { return (SDL_GamepadAxis)entry; } } @@ -874,12 +874,12 @@ SDL_GamepadAxis SDL_GetGamepadAxisFromString(const char *str) const char *SDL_GetGamepadStringForAxis(SDL_GamepadAxis axis) { if (axis > SDL_GAMEPAD_AXIS_INVALID && axis < SDL_GAMEPAD_AXIS_MAX) { - return map_StringForControllerAxis[axis]; + return map_StringForGamepadAxis[axis]; } return NULL; } -static const char *map_StringForControllerButton[] = { +static const char *map_StringForGamepadButton[] = { "a", "b", "x", @@ -914,8 +914,8 @@ SDL_GamepadButton SDL_GetGamepadButtonFromString(const char *str) return SDL_GAMEPAD_BUTTON_INVALID; } - for (entry = 0; map_StringForControllerButton[entry]; ++entry) { - if (SDL_strcasecmp(str, map_StringForControllerButton[entry]) == 0) { + for (entry = 0; map_StringForGamepadButton[entry]; ++entry) { + if (SDL_strcasecmp(str, map_StringForGamepadButton[entry]) == 0) { return (SDL_GamepadButton)entry; } } @@ -928,7 +928,7 @@ SDL_GamepadButton SDL_GetGamepadButtonFromString(const char *str) const char *SDL_GetGamepadStringForButton(SDL_GamepadButton button) { if (button > SDL_GAMEPAD_BUTTON_INVALID && button < SDL_GAMEPAD_BUTTON_MAX) { - return map_StringForControllerButton[button]; + return map_StringForGamepadButton[button]; } return NULL; } @@ -936,7 +936,7 @@ const char *SDL_GetGamepadStringForButton(SDL_GamepadButton button) /* * given a gamepad button name and a joystick name update our mapping structure with it */ -static void SDL_PrivateGamepadParseElement(SDL_Gamepad *gamepad, const char *szGameButton, const char *szJoystickButton) +static void SDL_PrivateParseGamepadElement(SDL_Gamepad *gamepad, const char *szGameButton, const char *szJoystickButton) { SDL_ExtendedGamepadBind bind; SDL_GamepadButton button; @@ -1032,7 +1032,7 @@ static void SDL_PrivateGamepadParseElement(SDL_Gamepad *gamepad, const char *szG /* * given a gamepad mapping string update our mapping object */ -static void SDL_PrivateGamepadParseControllerConfigString(SDL_Gamepad *gamepad, const char *pchString) +static void SDL_PrivateParseGamepadConfigString(SDL_Gamepad *gamepad, const char *pchString) { char szGameButton[20]; char szJoystickButton[20]; @@ -1052,7 +1052,7 @@ static void SDL_PrivateGamepadParseControllerConfigString(SDL_Gamepad *gamepad, } else if (*pchPos == ',') { i = 0; bGameButton = SDL_TRUE; - SDL_PrivateGamepadParseElement(gamepad, szGameButton, szJoystickButton); + SDL_PrivateParseGamepadElement(gamepad, szGameButton, szJoystickButton); SDL_zeroa(szGameButton); SDL_zeroa(szJoystickButton); @@ -1076,27 +1076,27 @@ static void SDL_PrivateGamepadParseControllerConfigString(SDL_Gamepad *gamepad, /* No more values if the string was terminated by a comma. Don't report an error. */ if (szGameButton[0] != '\0' || szJoystickButton[0] != '\0') { - SDL_PrivateGamepadParseElement(gamepad, szGameButton, szJoystickButton); + SDL_PrivateParseGamepadElement(gamepad, szGameButton, szJoystickButton); } } /* * Make a new button mapping struct */ -static void SDL_PrivateLoadButtonMapping(SDL_Gamepad *gamepad, ControllerMapping_t *pControllerMapping) +static void SDL_PrivateLoadButtonMapping(SDL_Gamepad *gamepad, GamepadMapping_t *pGamepadMapping) { int i; SDL_AssertJoysticksLocked(); - gamepad->name = pControllerMapping->name; + gamepad->name = pGamepadMapping->name; gamepad->num_bindings = 0; - gamepad->mapping = pControllerMapping; + gamepad->mapping = pGamepadMapping; if (gamepad->joystick->naxes != 0 && gamepad->last_match_axis != NULL) { SDL_memset(gamepad->last_match_axis, 0, gamepad->joystick->naxes * sizeof(*gamepad->last_match_axis)); } - SDL_PrivateGamepadParseControllerConfigString(gamepad, pControllerMapping->mapping); + SDL_PrivateParseGamepadConfigString(gamepad, pGamepadMapping->mapping); /* Set the zero point for triggers */ for (i = 0; i < gamepad->num_bindings; ++i) { @@ -1116,7 +1116,7 @@ static void SDL_PrivateLoadButtonMapping(SDL_Gamepad *gamepad, ControllerMapping /* * grab the guid string from a mapping string */ -static char *SDL_PrivateGetControllerGUIDFromMappingString(const char *pMapping) +static char *SDL_PrivateGetGamepadGUIDFromMappingString(const char *pMapping) { const char *pFirstComma = SDL_strchr(pMapping, ','); if (pFirstComma) { @@ -1154,7 +1154,7 @@ static char *SDL_PrivateGetControllerGUIDFromMappingString(const char *pMapping) /* * grab the name string from a mapping string */ -static char *SDL_PrivateGetControllerNameFromMappingString(const char *pMapping) +static char *SDL_PrivateGetGamepadNameFromMappingString(const char *pMapping) { const char *pFirstComma, *pSecondComma; char *pchName; @@ -1182,7 +1182,7 @@ static char *SDL_PrivateGetControllerNameFromMappingString(const char *pMapping) /* * grab the button mapping string from a mapping string */ -static char *SDL_PrivateGetControllerMappingFromMappingString(const char *pMapping) +static char *SDL_PrivateGetGamepadMappingFromMappingString(const char *pMapping) { const char *pFirstComma, *pSecondComma; @@ -1202,15 +1202,15 @@ static char *SDL_PrivateGetControllerMappingFromMappingString(const char *pMappi /* * Helper function to refresh a mapping */ -static void SDL_PrivateGamepadRefreshMapping(ControllerMapping_t *pControllerMapping) +static void SDL_PrivateRefreshGamepadMapping(GamepadMapping_t *pGamepadMapping) { SDL_Gamepad *gamepad; SDL_AssertJoysticksLocked(); for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) { - if (gamepad->mapping == pControllerMapping) { - SDL_PrivateLoadButtonMapping(gamepad, pControllerMapping); + if (gamepad->mapping == pGamepadMapping) { + SDL_PrivateLoadButtonMapping(gamepad, pGamepadMapping); { SDL_Event event; @@ -1227,22 +1227,22 @@ static void SDL_PrivateGamepadRefreshMapping(ControllerMapping_t *pControllerMap /* * Helper function to add a mapping for a guid */ -static ControllerMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_ControllerMappingPriority priority) +static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_GamepadMappingPriority priority) { char *pchName; char *pchMapping; - ControllerMapping_t *pControllerMapping; + GamepadMapping_t *pGamepadMapping; Uint16 crc; SDL_AssertJoysticksLocked(); - pchName = SDL_PrivateGetControllerNameFromMappingString(mappingString); + pchName = SDL_PrivateGetGamepadNameFromMappingString(mappingString); if (pchName == NULL) { SDL_SetError("Couldn't parse name from %s", mappingString); return NULL; } - pchMapping = SDL_PrivateGetControllerMappingFromMappingString(mappingString); + pchMapping = SDL_PrivateGetGamepadMappingFromMappingString(mappingString); if (pchMapping == NULL) { SDL_free(pchName); SDL_SetError("Couldn't parse %s", mappingString); @@ -1281,26 +1281,26 @@ static ControllerMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, } } - pControllerMapping = SDL_PrivateGetControllerMappingForGUID(jGUID, SDL_FALSE); - if (pControllerMapping) { + pGamepadMapping = SDL_PrivateGetGamepadMappingForGUID(jGUID, SDL_FALSE); + if (pGamepadMapping) { /* Only overwrite the mapping if the priority is the same or higher. */ - if (pControllerMapping->priority <= priority) { + if (pGamepadMapping->priority <= priority) { /* Update existing mapping */ - SDL_free(pControllerMapping->name); - pControllerMapping->name = pchName; - SDL_free(pControllerMapping->mapping); - pControllerMapping->mapping = pchMapping; - pControllerMapping->priority = priority; + SDL_free(pGamepadMapping->name); + pGamepadMapping->name = pchName; + SDL_free(pGamepadMapping->mapping); + pGamepadMapping->mapping = pchMapping; + pGamepadMapping->priority = priority; /* refresh open gamepads */ - SDL_PrivateGamepadRefreshMapping(pControllerMapping); + SDL_PrivateRefreshGamepadMapping(pGamepadMapping); } else { SDL_free(pchName); SDL_free(pchMapping); } *existing = SDL_TRUE; } else { - pControllerMapping = SDL_malloc(sizeof(*pControllerMapping)); - if (pControllerMapping == NULL) { + pGamepadMapping = SDL_malloc(sizeof(*pGamepadMapping)); + if (pGamepadMapping == NULL) { SDL_free(pchName); SDL_free(pchMapping); SDL_OutOfMemory(); @@ -1310,40 +1310,40 @@ static ControllerMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, if (crc) { SDL_SetJoystickGUIDCRC(&jGUID, 0); } - pControllerMapping->guid = jGUID; - pControllerMapping->name = pchName; - pControllerMapping->mapping = pchMapping; - pControllerMapping->next = NULL; - pControllerMapping->priority = priority; + pGamepadMapping->guid = jGUID; + pGamepadMapping->name = pchName; + pGamepadMapping->mapping = pchMapping; + pGamepadMapping->next = NULL; + pGamepadMapping->priority = priority; - if (s_pSupportedControllers) { + if (s_pSupportedGamepads) { /* Add the mapping to the end of the list */ - ControllerMapping_t *pCurrMapping, *pPrevMapping; + GamepadMapping_t *pCurrMapping, *pPrevMapping; - for (pPrevMapping = s_pSupportedControllers, pCurrMapping = pPrevMapping->next; + for (pPrevMapping = s_pSupportedGamepads, pCurrMapping = pPrevMapping->next; pCurrMapping; pPrevMapping = pCurrMapping, pCurrMapping = pCurrMapping->next) { /* continue; */ } - pPrevMapping->next = pControllerMapping; + pPrevMapping->next = pGamepadMapping; } else { - s_pSupportedControllers = pControllerMapping; + s_pSupportedGamepads = pGamepadMapping; } *existing = SDL_FALSE; } - return pControllerMapping; + return pGamepadMapping; } /* * Helper function to determine pre-calculated offset to certain joystick mappings */ -static ControllerMapping_t *SDL_PrivateGetControllerMappingForNameAndGUID(const char *name, SDL_JoystickGUID guid) +static GamepadMapping_t *SDL_PrivateGetGamepadMappingForNameAndGUID(const char *name, SDL_JoystickGUID guid) { - ControllerMapping_t *mapping; + GamepadMapping_t *mapping; SDL_AssertJoysticksLocked(); - mapping = SDL_PrivateGetControllerMappingForGUID(guid, SDL_TRUE); + mapping = SDL_PrivateGetGamepadMappingForGUID(guid, SDL_TRUE); #ifdef __LINUX__ if (mapping == NULL && name) { if (SDL_strstr(name, "Xbox 360 Wireless Receiver")) { @@ -1394,7 +1394,7 @@ static void SDL_PrivateAppendToMappingString(char *mapping_string, SDL_strlcat(mapping_string, ",", mapping_string_len); } -static ControllerMapping_t *SDL_PrivateGenerateAutomaticControllerMapping(const char *name, +static GamepadMapping_t *SDL_PrivateGenerateAutomaticGamepadMapping(const char *name, SDL_JoystickGUID guid, SDL_GamepadMapping *raw_map) { @@ -1443,11 +1443,11 @@ static ControllerMapping_t *SDL_PrivateGenerateAutomaticControllerMapping(const return SDL_PrivateAddMappingForGUID(guid, mapping, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT); } -static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index) +static GamepadMapping_t *SDL_PrivateGetGamepadMapping(int device_index) { const char *name; SDL_JoystickGUID guid; - ControllerMapping_t *mapping; + GamepadMapping_t *mapping; SDL_AssertJoysticksLocked(); @@ -1458,13 +1458,13 @@ static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index) name = SDL_GetJoystickNameForIndex(device_index); guid = SDL_GetJoystickDeviceGUID(device_index); - mapping = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid); + mapping = SDL_PrivateGetGamepadMappingForNameAndGUID(name, guid); if (mapping == NULL) { SDL_GamepadMapping raw_map; SDL_zero(raw_map); if (SDL_PrivateJoystickGetAutoGamepadMapping(device_index, &raw_map)) { - mapping = SDL_PrivateGenerateAutomaticControllerMapping(name, guid, &raw_map); + mapping = SDL_PrivateGenerateAutomaticGamepadMapping(name, guid, &raw_map); } } @@ -1544,14 +1544,14 @@ int SDL_AddGamepadMappingsFromRW(SDL_RWops *rw, int freerw) /* * Add or update an entry into the Mappings Database with a priority */ -static int SDL_PrivateGamepadAddMapping(const char *mappingString, SDL_ControllerMappingPriority priority) +static int SDL_PrivateAddGamepadMapping(const char *mappingString, SDL_GamepadMappingPriority priority) { char *pchGUID; SDL_JoystickGUID jGUID; SDL_bool is_default_mapping = SDL_FALSE; SDL_bool is_xinput_mapping = SDL_FALSE; SDL_bool existing = SDL_FALSE; - ControllerMapping_t *pControllerMapping; + GamepadMapping_t *pGamepadMapping; SDL_AssertJoysticksLocked(); @@ -1621,7 +1621,7 @@ static int SDL_PrivateGamepadAddMapping(const char *mappingString, SDL_Controlle } #endif - pchGUID = SDL_PrivateGetControllerGUIDFromMappingString(mappingString); + pchGUID = SDL_PrivateGetGamepadGUIDFromMappingString(mappingString); if (pchGUID == NULL) { return SDL_SetError("Couldn't parse GUID from %s", mappingString); } @@ -1633,8 +1633,8 @@ static int SDL_PrivateGamepadAddMapping(const char *mappingString, SDL_Controlle jGUID = SDL_GetJoystickGUIDFromString(pchGUID); SDL_free(pchGUID); - pControllerMapping = SDL_PrivateAddMappingForGUID(jGUID, mappingString, &existing, priority); - if (pControllerMapping == NULL) { + pGamepadMapping = SDL_PrivateAddMappingForGUID(jGUID, mappingString, &existing, priority); + if (pGamepadMapping == NULL) { return -1; } @@ -1642,9 +1642,9 @@ static int SDL_PrivateGamepadAddMapping(const char *mappingString, SDL_Controlle return 0; } else { if (is_default_mapping) { - s_pDefaultMapping = pControllerMapping; + s_pDefaultMapping = pGamepadMapping; } else if (is_xinput_mapping) { - s_pXInputMapping = pControllerMapping; + s_pXInputMapping = pGamepadMapping; } return 1; } @@ -1659,7 +1659,7 @@ int SDL_AddGamepadMapping(const char *mappingString) SDL_LockJoysticks(); { - retval = SDL_PrivateGamepadAddMapping(mappingString, SDL_GAMEPAD_MAPPING_PRIORITY_API); + retval = SDL_PrivateAddGamepadMapping(mappingString, SDL_GAMEPAD_MAPPING_PRIORITY_API); } SDL_UnlockJoysticks(); @@ -1675,9 +1675,9 @@ int SDL_GetNumGamepadMappings(void) SDL_LockJoysticks(); { - ControllerMapping_t *mapping; + GamepadMapping_t *mapping; - for (mapping = s_pSupportedControllers; mapping; mapping = mapping->next) { + for (mapping = s_pSupportedGamepads; mapping; mapping = mapping->next) { if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) { continue; } @@ -1692,7 +1692,7 @@ int SDL_GetNumGamepadMappings(void) /* * Create a mapping string for a mapping */ -static char *CreateMappingString(ControllerMapping_t *mapping, SDL_JoystickGUID guid) +static char *CreateMappingString(GamepadMapping_t *mapping, SDL_JoystickGUID guid) { char *pMappingString, *pPlatformString; char pchGUID[33]; @@ -1750,9 +1750,9 @@ char *SDL_GetGamepadMappingForIndex(int mapping_index) SDL_LockJoysticks(); { - ControllerMapping_t *mapping; + GamepadMapping_t *mapping; - for (mapping = s_pSupportedControllers; mapping; mapping = mapping->next) { + for (mapping = s_pSupportedGamepads; mapping; mapping = mapping->next) { if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) { continue; } @@ -1780,7 +1780,7 @@ char *SDL_GetGamepadMappingForGUID(SDL_JoystickGUID guid) SDL_LockJoysticks(); { - ControllerMapping_t *mapping = SDL_PrivateGetControllerMappingForGUID(guid, SDL_TRUE); + GamepadMapping_t *mapping = SDL_PrivateGetGamepadMappingForGUID(guid, SDL_TRUE); if (mapping) { retval = CreateMappingString(mapping, guid); } else { @@ -1828,7 +1828,7 @@ static void SDL_LoadGamepadHints() *pchNewLine = '\0'; } - SDL_PrivateGamepadAddMapping(pUserMappings, SDL_GAMEPAD_MAPPING_PRIORITY_USER); + SDL_PrivateAddGamepadMapping(pUserMappings, SDL_GAMEPAD_MAPPING_PRIORITY_USER); if (pchNewLine) { pUserMappings = pchNewLine + 1; @@ -1845,7 +1845,7 @@ static void SDL_LoadGamepadHints() * Usually this will just be SDL_HINT_GAMECONTROLLERCONFIG_FILE, but for * Android, we want to get the internal storage path. */ -static SDL_bool SDL_GetControllerMappingFilePath(char *path, size_t size) +static SDL_bool SDL_GetGamepadMappingFilePath(char *path, size_t size) { const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG_FILE); if (hint && *hint) { @@ -1862,24 +1862,24 @@ static SDL_bool SDL_GetControllerMappingFilePath(char *path, size_t size) /* * Initialize the gamepad system, mostly load our DB of gamepad config mappings */ -int SDL_GamepadInitMappings(void) +int SDL_InitGamepadMappings(void) { - char szControllerMapPath[1024]; + char szGamepadMapPath[1024]; int i = 0; const char *pMappingString = NULL; SDL_AssertJoysticksLocked(); - pMappingString = s_ControllerMappings[i]; + pMappingString = s_GamepadMappings[i]; while (pMappingString) { - SDL_PrivateGamepadAddMapping(pMappingString, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT); + SDL_PrivateAddGamepadMapping(pMappingString, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT); i++; - pMappingString = s_ControllerMappings[i]; + pMappingString = s_GamepadMappings[i]; } - if (SDL_GetControllerMappingFilePath(szControllerMapPath, sizeof(szControllerMapPath))) { - SDL_AddGamepadMappingsFromFile(szControllerMapPath); + if (SDL_GetGamepadMappingFilePath(szGamepadMapPath, sizeof(szGamepadMapPath))) { + SDL_AddGamepadMappingsFromFile(szGamepadMapPath); } /* load in any user supplied config */ @@ -1893,7 +1893,7 @@ int SDL_GamepadInitMappings(void) return 0; } -int SDL_GamepadInit(void) +int SDL_InitGamepads(void) { int i; @@ -1923,7 +1923,7 @@ const char *SDL_GetGamepadNameForIndex(int joystick_index) SDL_LockJoysticks(); { - ControllerMapping_t *mapping = SDL_PrivateGetControllerMapping(joystick_index); + GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(joystick_index); if (mapping != NULL) { if (SDL_strcmp(mapping->name, "*") == 0) { retval = SDL_GetJoystickNameForIndex(joystick_index); @@ -1946,7 +1946,7 @@ const char *SDL_GetGamepadPathForIndex(int joystick_index) SDL_LockJoysticks(); { - ControllerMapping_t *mapping = SDL_PrivateGetControllerMapping(joystick_index); + GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(joystick_index); if (mapping != NULL) { retval = SDL_GetJoystickPathForIndex(joystick_index); } @@ -1975,7 +1975,7 @@ char *SDL_GetGamepadMappingForDeviceIndex(int joystick_index) SDL_LockJoysticks(); { - ControllerMapping_t *mapping = SDL_PrivateGetControllerMapping(joystick_index); + GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(joystick_index); if (mapping != NULL) { SDL_JoystickGUID guid; char pchGUID[33]; @@ -2005,7 +2005,7 @@ SDL_bool SDL_IsGamepadNameAndGUID(const char *name, SDL_JoystickGUID guid) SDL_LockJoysticks(); { - if (SDL_PrivateGetControllerMappingForNameAndGUID(name, guid) != NULL) { + if (SDL_PrivateGetGamepadMappingForNameAndGUID(name, guid) != NULL) { retval = SDL_TRUE; } else { retval = SDL_FALSE; @@ -2025,7 +2025,7 @@ SDL_bool SDL_IsGamepad(int joystick_index) SDL_LockJoysticks(); { - if (SDL_PrivateGetControllerMapping(joystick_index) != NULL) { + if (SDL_PrivateGetGamepadMapping(joystick_index) != NULL) { retval = SDL_TRUE; } else { retval = SDL_FALSE; @@ -2140,7 +2140,7 @@ SDL_Gamepad *SDL_OpenGamepad(int joystick_index) SDL_JoystickID instance_id; SDL_Gamepad *gamepad; SDL_Gamepad *gamepadlist; - ControllerMapping_t *pSupportedController = NULL; + GamepadMapping_t *pSupportedGamepad = NULL; SDL_LockJoysticks(); @@ -2158,8 +2158,8 @@ SDL_Gamepad *SDL_OpenGamepad(int joystick_index) } /* Find a gamepad mapping */ - pSupportedController = SDL_PrivateGetControllerMapping(joystick_index); - if (pSupportedController == NULL) { + pSupportedGamepad = SDL_PrivateGetGamepadMapping(joystick_index); + if (pSupportedGamepad == NULL) { SDL_SetError("Couldn't find mapping for device (%d)", joystick_index); SDL_UnlockJoysticks(); return NULL; @@ -2203,7 +2203,7 @@ SDL_Gamepad *SDL_OpenGamepad(int joystick_index) } } - SDL_PrivateLoadButtonMapping(gamepad, pSupportedController); + SDL_PrivateLoadButtonMapping(gamepad, pSupportedGamepad); /* Add the gamepad to list */ ++gamepad->ref_count; @@ -2988,7 +2988,7 @@ void SDL_CloseGamepad(SDL_Gamepad *gamepad) /* * Quit the gamepad subsystem */ -void SDL_GamepadQuit(void) +void SDL_QuitGamepads(void) { SDL_LockJoysticks(); while (SDL_gamepads) { @@ -2998,18 +2998,18 @@ void SDL_GamepadQuit(void) SDL_UnlockJoysticks(); } -void SDL_GamepadQuitMappings(void) +void SDL_QuitGamepadMappings(void) { - ControllerMapping_t *pControllerMap; + GamepadMapping_t *pGamepadMap; SDL_AssertJoysticksLocked(); - while (s_pSupportedControllers) { - pControllerMap = s_pSupportedControllers; - s_pSupportedControllers = s_pSupportedControllers->next; - SDL_free(pControllerMap->name); - SDL_free(pControllerMap->mapping); - SDL_free(pControllerMap); + while (s_pSupportedGamepads) { + pGamepadMap = s_pSupportedGamepads; + s_pSupportedGamepads = s_pSupportedGamepads->next; + SDL_free(pGamepadMap->name); + SDL_free(pGamepadMap->mapping); + SDL_free(pGamepadMap); } SDL_DelEventWatch(SDL_GamepadEventWatcher, NULL); @@ -3032,7 +3032,7 @@ void SDL_GamepadQuitMappings(void) /* * Event filter to transform joystick events into appropriate gamepad ones */ -static int SDL_PrivateGamepadAxis(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadAxis axis, Sint16 value) +static int SDL_SendGamepadAxis(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadAxis axis, Sint16 value) { int posted; @@ -3057,7 +3057,7 @@ static int SDL_PrivateGamepadAxis(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_Ga /* * Event filter to transform joystick events into appropriate gamepad ones */ -static int SDL_PrivateGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadButton button, Uint8 state) +static int SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadButton button, Uint8 state) { int posted; #if !SDL_EVENTS_DISABLED @@ -3164,7 +3164,7 @@ void SDL_GamepadHandleDelayedGuideButton(SDL_Joystick *joystick) for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) { if (gamepad->joystick == joystick) { - SDL_PrivateGamepadButton(0, gamepad, SDL_GAMEPAD_BUTTON_GUIDE, SDL_RELEASED); + SDL_SendGamepadButton(0, gamepad, SDL_GAMEPAD_BUTTON_GUIDE, SDL_RELEASED); break; } } diff --git a/src/joystick/SDL_gamepad_c.h b/src/joystick/SDL_gamepad_c.h index 7316a1de9..087a9a7bd 100644 --- a/src/joystick/SDL_gamepad_c.h +++ b/src/joystick/SDL_gamepad_c.h @@ -27,10 +27,10 @@ /* Useful functions and variables from SDL_gamepad.c */ /* Initialization and shutdown functions */ -extern int SDL_GamepadInitMappings(void); -extern void SDL_GamepadQuitMappings(void); -extern int SDL_GamepadInit(void); -extern void SDL_GamepadQuit(void); +extern int SDL_InitGamepadMappings(void); +extern void SDL_QuitGamepadMappings(void); +extern int SDL_InitGamepads(void); +extern void SDL_QuitGamepads(void); /* Function to return whether a joystick name and GUID is a gamepad */ diff --git a/src/joystick/SDL_gamepad_db.h b/src/joystick/SDL_gamepad_db.h index 4600ff830..a9fa8e5a5 100644 --- a/src/joystick/SDL_gamepad_db.h +++ b/src/joystick/SDL_gamepad_db.h @@ -28,7 +28,7 @@ Alternatively, you can use the app located in test/controllermap */ -static const char *s_ControllerMappings[] = { +static const char *s_GamepadMappings[] = { #if SDL_JOYSTICK_XINPUT "xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", #endif diff --git a/src/joystick/SDL_joystick.c b/src/joystick/SDL_joystick.c index 596077a21..c9c9fe10f 100644 --- a/src/joystick/SDL_joystick.c +++ b/src/joystick/SDL_joystick.c @@ -292,7 +292,7 @@ static void SDLCALL SDL_JoystickAllowBackgroundEventsChanged(void *userdata, con } } -int SDL_JoystickInit(void) +int SDL_InitJoysticks(void) { int i, status; @@ -311,7 +311,7 @@ int SDL_JoystickInit(void) SDL_joysticks_initialized = SDL_TRUE; - SDL_GamepadInitMappings(); + SDL_InitGamepadMappings(); /* See if we should allow joystick events while in the background */ SDL_AddHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, @@ -326,7 +326,7 @@ int SDL_JoystickInit(void) SDL_UnlockJoysticks(); if (status < 0) { - SDL_JoystickQuit(); + SDL_QuitJoysticks(); } return status; @@ -561,7 +561,7 @@ SDL_Joystick *SDL_OpenJoystick(int device_index) /* send initial battery event */ initial_power_level = joystick->epowerlevel; joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN; - SDL_PrivateJoystickBatteryLevel(joystick, initial_power_level); + SDL_SendJoystickBatteryLevel(joystick, initial_power_level); driver->Update(joystick); @@ -648,7 +648,7 @@ int SDL_SetJoystickVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value) CHECK_JOYSTICK_MAGIC(joystick, -1); #if SDL_JOYSTICK_VIRTUAL - retval = SDL_JoystickSetVirtualAxisInner(joystick, axis, value); + retval = SDL_SetJoystickVirtualAxisInner(joystick, axis, value); #else retval = SDL_SetError("SDL not built with virtual-joystick support"); #endif @@ -667,7 +667,7 @@ int SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, Uint8 value CHECK_JOYSTICK_MAGIC(joystick, -1); #if SDL_JOYSTICK_VIRTUAL - retval = SDL_JoystickSetVirtualButtonInner(joystick, button, value); + retval = SDL_SetJoystickVirtualButtonInner(joystick, button, value); #else retval = SDL_SetError("SDL not built with virtual-joystick support"); #endif @@ -686,7 +686,7 @@ int SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value) CHECK_JOYSTICK_MAGIC(joystick, -1); #if SDL_JOYSTICK_VIRTUAL - retval = SDL_JoystickSetVirtualHatInner(joystick, hat, value); + retval = SDL_SetJoystickVirtualHatInner(joystick, hat, value); #else retval = SDL_SetError("SDL not built with virtual-joystick support"); #endif @@ -699,7 +699,7 @@ int SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value) /* * Checks to make sure the joystick is valid. */ -SDL_bool SDL_PrivateJoystickValid(SDL_Joystick *joystick) +SDL_bool SDL_IsJoystickValid(SDL_Joystick *joystick) { SDL_AssertJoysticksLocked(); return (joystick && joystick->magic == &joystick_magic); @@ -1238,7 +1238,7 @@ void SDL_CloseJoystick(SDL_Joystick *joystick) SDL_UnlockJoysticks(); } -void SDL_JoystickQuit(void) +void SDL_QuitJoysticks(void) { int i; @@ -1270,7 +1270,7 @@ void SDL_JoystickQuit(void) SDL_DelHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, SDL_JoystickAllowBackgroundEventsChanged, NULL); - SDL_GamepadQuitMappings(); + SDL_QuitGamepadMappings(); SDL_joysticks_quitting = SDL_FALSE; SDL_joysticks_initialized = SDL_FALSE; @@ -1452,23 +1452,23 @@ void SDL_PrivateJoystickForceRecentering(SDL_Joystick *joystick) /* Tell the app that everything is centered/unpressed... */ for (i = 0; i < joystick->naxes; i++) { if (joystick->axes[i].has_initial_value) { - SDL_PrivateJoystickAxis(timestamp, joystick, i, joystick->axes[i].zero); + SDL_SendJoystickAxis(timestamp, joystick, i, joystick->axes[i].zero); } } for (i = 0; i < joystick->nbuttons; i++) { - SDL_PrivateJoystickButton(timestamp, joystick, i, SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, i, SDL_RELEASED); } for (i = 0; i < joystick->nhats; i++) { - SDL_PrivateJoystickHat(timestamp, joystick, i, SDL_HAT_CENTERED); + SDL_SendJoystickHat(timestamp, joystick, i, SDL_HAT_CENTERED); } for (i = 0; i < joystick->ntouchpads; i++) { SDL_JoystickTouchpadInfo *touchpad = &joystick->touchpads[i]; for (j = 0; j < touchpad->nfingers; ++j) { - SDL_PrivateJoystickTouchpad(timestamp, joystick, i, j, SDL_RELEASED, 0.0f, 0.0f, 0.0f); + SDL_SendJoystickTouchpad(timestamp, joystick, i, j, SDL_RELEASED, 0.0f, 0.0f, 0.0f); } } } @@ -1515,7 +1515,7 @@ void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance) } } -int SDL_PrivateJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis, Sint16 value) +int SDL_SendJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis, Sint16 value) { int posted; SDL_JoystickAxisInfo *info; @@ -1548,7 +1548,7 @@ int SDL_PrivateJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis } info->sent_initial_value = SDL_TRUE; info->sending_initial_value = SDL_TRUE; - SDL_PrivateJoystickAxis(timestamp, joystick, axis, info->initial_value); + SDL_SendJoystickAxis(timestamp, joystick, axis, info->initial_value); info->sending_initial_value = SDL_FALSE; } @@ -1582,7 +1582,7 @@ int SDL_PrivateJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis return posted; } -int SDL_PrivateJoystickHat(Uint64 timestamp, SDL_Joystick *joystick, Uint8 hat, Uint8 value) +int SDL_SendJoystickHat(Uint64 timestamp, SDL_Joystick *joystick, Uint8 hat, Uint8 value) { int posted; @@ -1624,7 +1624,7 @@ int SDL_PrivateJoystickHat(Uint64 timestamp, SDL_Joystick *joystick, Uint8 hat, return posted; } -int SDL_PrivateJoystickButton(Uint64 timestamp, SDL_Joystick *joystick, Uint8 button, Uint8 state) +int SDL_SendJoystickButton(Uint64 timestamp, SDL_Joystick *joystick, Uint8 button, Uint8 state) { int posted; #if !SDL_EVENTS_DISABLED @@ -2879,7 +2879,7 @@ SDL_JoystickGUID SDL_GetJoystickGUIDFromString(const char *pchGUID) } /* update the power level for this joystick */ -void SDL_PrivateJoystickBatteryLevel(SDL_Joystick *joystick, SDL_JoystickPowerLevel ePowerLevel) +void SDL_SendJoystickBatteryLevel(SDL_Joystick *joystick, SDL_JoystickPowerLevel ePowerLevel) { SDL_AssertJoysticksLocked(); @@ -2915,7 +2915,7 @@ SDL_JoystickPowerLevel SDL_GetJoystickPowerLevel(SDL_Joystick *joystick) return retval; } -int SDL_PrivateJoystickTouchpad(Uint64 timestamp, SDL_Joystick *joystick, int touchpad, int finger, Uint8 state, float x, float y, float pressure) +int SDL_SendJoystickTouchpad(Uint64 timestamp, SDL_Joystick *joystick, int touchpad, int finger, Uint8 state, float x, float y, float pressure) { SDL_JoystickTouchpadInfo *touchpad_info; SDL_JoystickTouchpadFingerInfo *finger_info; @@ -3006,7 +3006,7 @@ int SDL_PrivateJoystickTouchpad(Uint64 timestamp, SDL_Joystick *joystick, int to return posted; } -int SDL_PrivateJoystickSensor(Uint64 timestamp, SDL_Joystick *joystick, SDL_SensorType type, Uint64 sensor_timestamp, const float *data, int num_values) +int SDL_SendJoystickSensor(Uint64 timestamp, SDL_Joystick *joystick, SDL_SensorType type, Uint64 sensor_timestamp, const float *data, int num_values) { int i; int posted = 0; diff --git a/src/joystick/SDL_joystick_c.h b/src/joystick/SDL_joystick_c.h index 7e2a1a258..c1dab6413 100644 --- a/src/joystick/SDL_joystick_c.h +++ b/src/joystick/SDL_joystick_c.h @@ -34,8 +34,8 @@ extern "C" { struct SDL_JoystickDriver; /* Initialization and shutdown functions */ -extern int SDL_JoystickInit(void); -extern void SDL_JoystickQuit(void); +extern int SDL_InitJoysticks(void); +extern void SDL_QuitJoysticks(void); /* Return whether the joystick system is currently initialized */ extern SDL_bool SDL_JoysticksInitialized(void); @@ -137,21 +137,21 @@ extern void SDL_PrivateJoystickAddSensor(SDL_Joystick *joystick, SDL_SensorType extern void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance); extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance); extern void SDL_PrivateJoystickForceRecentering(SDL_Joystick *joystick); -extern int SDL_PrivateJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick, +extern int SDL_SendJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis, Sint16 value); -extern int SDL_PrivateJoystickHat(Uint64 timestamp, SDL_Joystick *joystick, +extern int SDL_SendJoystickHat(Uint64 timestamp, SDL_Joystick *joystick, Uint8 hat, Uint8 value); -extern int SDL_PrivateJoystickButton(Uint64 timestamp, SDL_Joystick *joystick, +extern int SDL_SendJoystickButton(Uint64 timestamp, SDL_Joystick *joystick, Uint8 button, Uint8 state); -extern int SDL_PrivateJoystickTouchpad(Uint64 timestamp, SDL_Joystick *joystick, +extern int SDL_SendJoystickTouchpad(Uint64 timestamp, SDL_Joystick *joystick, int touchpad, int finger, Uint8 state, float x, float y, float pressure); -extern int SDL_PrivateJoystickSensor(Uint64 timestamp, SDL_Joystick *joystick, +extern int SDL_SendJoystickSensor(Uint64 timestamp, SDL_Joystick *joystick, SDL_SensorType type, Uint64 sensor_timestamp, const float *data, int num_values); -extern void SDL_PrivateJoystickBatteryLevel(SDL_Joystick *joystick, +extern void SDL_SendJoystickBatteryLevel(SDL_Joystick *joystick, SDL_JoystickPowerLevel ePowerLevel); /* Internal sanity checking functions */ -extern SDL_bool SDL_PrivateJoystickValid(SDL_Joystick *joystick); +extern SDL_bool SDL_IsJoystickValid(SDL_Joystick *joystick); typedef enum { diff --git a/src/joystick/android/SDL_sysjoystick.c b/src/joystick/android/SDL_sysjoystick.c index dadd7e61d..ab009953f 100644 --- a/src/joystick/android/SDL_sysjoystick.c +++ b/src/joystick/android/SDL_sysjoystick.c @@ -202,7 +202,7 @@ int Android_OnPadDown(int device_id, int keycode) SDL_LockJoysticks(); item = JoystickByDeviceId(device_id); if (item && item->joystick) { - SDL_PrivateJoystickButton(0, item->joystick, button, SDL_PRESSED); + SDL_SendJoystickButton(0, item->joystick, button, SDL_PRESSED); } else { SDL_SendKeyboardKey(0, SDL_PRESSED, button_to_scancode(button)); } @@ -221,7 +221,7 @@ int Android_OnPadUp(int device_id, int keycode) SDL_LockJoysticks(); item = JoystickByDeviceId(device_id); if (item && item->joystick) { - SDL_PrivateJoystickButton(0, item->joystick, button, SDL_RELEASED); + SDL_SendJoystickButton(0, item->joystick, button, SDL_RELEASED); } else { SDL_SendKeyboardKey(0, SDL_RELEASED, button_to_scancode(button)); } @@ -240,7 +240,7 @@ int Android_OnJoy(int device_id, int axis, float value) SDL_LockJoysticks(); item = JoystickByDeviceId(device_id); if (item && item->joystick) { - SDL_PrivateJoystickAxis(0, item->joystick, axis, (Sint16)(32767. * value)); + SDL_SendJoystickAxis(0, item->joystick, axis, (Sint16)(32767. * value)); } SDL_UnlockJoysticks(); @@ -276,16 +276,16 @@ int Android_OnHat(int device_id, int hat_id, int x, int y) dpad_delta = (dpad_state ^ item->dpad_state); if (dpad_delta) { if (dpad_delta & DPAD_UP_MASK) { - SDL_PrivateJoystickButton(0, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, (dpad_state & DPAD_UP_MASK) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(0, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, (dpad_state & DPAD_UP_MASK) ? SDL_PRESSED : SDL_RELEASED); } if (dpad_delta & DPAD_DOWN_MASK) { - SDL_PrivateJoystickButton(0, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, (dpad_state & DPAD_DOWN_MASK) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(0, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, (dpad_state & DPAD_DOWN_MASK) ? SDL_PRESSED : SDL_RELEASED); } if (dpad_delta & DPAD_LEFT_MASK) { - SDL_PrivateJoystickButton(0, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, (dpad_state & DPAD_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(0, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, (dpad_state & DPAD_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED); } if (dpad_delta & DPAD_RIGHT_MASK) { - SDL_PrivateJoystickButton(0, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, (dpad_state & DPAD_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(0, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, (dpad_state & DPAD_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED); } item->dpad_state = dpad_state; } @@ -501,7 +501,7 @@ static void ANDROID_JoystickDetect(void) } } -static SDL_joylist_item *JoystickByDevIndex(int device_index) +static SDL_joylist_item *GetJoystickByDevIndex(int device_index) { SDL_joylist_item *item = SDL_joylist; @@ -544,7 +544,7 @@ static SDL_joylist_item *JoystickByDeviceId(int device_id) static const char *ANDROID_JoystickGetDeviceName(int device_index) { - return JoystickByDevIndex(device_index)->name; + return GetJoystickByDevIndex(device_index)->name; } static const char *ANDROID_JoystickGetDevicePath(int device_index) @@ -563,17 +563,17 @@ static void ANDROID_JoystickSetDevicePlayerIndex(int device_index, int player_in static SDL_JoystickGUID ANDROID_JoystickGetDeviceGUID(int device_index) { - return JoystickByDevIndex(device_index)->guid; + return GetJoystickByDevIndex(device_index)->guid; } static SDL_JoystickID ANDROID_JoystickGetDeviceInstanceID(int device_index) { - return JoystickByDevIndex(device_index)->device_instance; + return GetJoystickByDevIndex(device_index)->device_instance; } static int ANDROID_JoystickOpen(SDL_Joystick *joystick, int device_index) { - SDL_joylist_item *item = JoystickByDevIndex(device_index); + SDL_joylist_item *item = GetJoystickByDevIndex(device_index); if (item == NULL) { return SDL_SetError("No such device"); @@ -646,7 +646,7 @@ static void ANDROID_JoystickUpdate(SDL_Joystick *joystick) } value = (Sint16)(values[i] * 32767.0f); - SDL_PrivateJoystickAxis(timestamp, item->joystick, i, value); + SDL_SendJoystickAxis(timestamp, item->joystick, i, value); } } } diff --git a/src/joystick/apple/SDL_mfijoystick.m b/src/joystick/apple/SDL_mfijoystick.m index af5646692..c46031449 100644 --- a/src/joystick/apple/SDL_mfijoystick.m +++ b/src/joystick/apple/SDL_mfijoystick.m @@ -869,9 +869,9 @@ static void IOS_AccelerometerUpdate(SDL_Joystick *joystick) accel.z = SDL_clamp(accel.z, -maxgforce, maxgforce); /* pass in data mapped to range of SInt16 */ - SDL_PrivateJoystickAxis(timestamp, joystick, 0, (accel.x / maxgforce) * maxsint16); - SDL_PrivateJoystickAxis(timestamp, joystick, 1, -(accel.y / maxgforce) * maxsint16); - SDL_PrivateJoystickAxis(timestamp, joystick, 2, (accel.z / maxgforce) * maxsint16); + SDL_SendJoystickAxis(timestamp, joystick, 0, (accel.x / maxgforce) * maxsint16); + SDL_SendJoystickAxis(timestamp, joystick, 1, -(accel.y / maxgforce) * maxsint16); + SDL_SendJoystickAxis(timestamp, joystick, 2, (accel.z / maxgforce) * maxsint16); #endif /* SDL_JOYSTICK_iOS_ACCELEROMETER */ } @@ -990,16 +990,16 @@ static void IOS_MFIJoystickUpdate(SDL_Joystick *joystick) dpad = controller.physicalInputProfile.dpads[GCInputDualShockTouchpadOne]; if (dpad.xAxis.value || dpad.yAxis.value) { - SDL_PrivateJoystickTouchpad(timestamp, joystick, 0, 0, SDL_PRESSED, (1.0f + dpad.xAxis.value) * 0.5f, 1.0f - (1.0f + dpad.yAxis.value) * 0.5f, 1.0f); + SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0, SDL_PRESSED, (1.0f + dpad.xAxis.value) * 0.5f, 1.0f - (1.0f + dpad.yAxis.value) * 0.5f, 1.0f); } else { - SDL_PrivateJoystickTouchpad(timestamp, joystick, 0, 0, SDL_RELEASED, 0.0f, 0.0f, 1.0f); + SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0, SDL_RELEASED, 0.0f, 0.0f, 1.0f); } dpad = controller.physicalInputProfile.dpads[GCInputDualShockTouchpadTwo]; if (dpad.xAxis.value || dpad.yAxis.value) { - SDL_PrivateJoystickTouchpad(timestamp, joystick, 0, 1, SDL_PRESSED, (1.0f + dpad.xAxis.value) * 0.5f, 1.0f - (1.0f + dpad.yAxis.value) * 0.5f, 1.0f); + SDL_SendJoystickTouchpad(timestamp, joystick, 0, 1, SDL_PRESSED, (1.0f + dpad.xAxis.value) * 0.5f, 1.0f - (1.0f + dpad.yAxis.value) * 0.5f, 1.0f); } else { - SDL_PrivateJoystickTouchpad(timestamp, joystick, 0, 1, SDL_RELEASED, 0.0f, 0.0f, 1.0f); + SDL_SendJoystickTouchpad(timestamp, joystick, 0, 1, SDL_RELEASED, 0.0f, 0.0f, 1.0f); } } @@ -1035,11 +1035,11 @@ static void IOS_MFIJoystickUpdate(SDL_Joystick *joystick) hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad); for (i = 0; i < SDL_arraysize(axes); i++) { - SDL_PrivateJoystickAxis(timestamp, joystick, i, axes[i]); + SDL_SendJoystickAxis(timestamp, joystick, i, axes[i]); } for (i = 0; i < button_count; i++) { - SDL_PrivateJoystickButton(timestamp, joystick, i, buttons[i]); + SDL_SendJoystickButton(timestamp, joystick, i, buttons[i]); } #ifdef ENABLE_MFI_SENSORS @@ -1053,14 +1053,14 @@ static void IOS_MFIJoystickUpdate(SDL_Joystick *joystick) data[0] = rate.x; data[1] = rate.z; data[2] = -rate.y; - SDL_PrivateJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, timestamp, data, 3); + SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, timestamp, data, 3); } if (motion.hasGravityAndUserAcceleration) { GCAcceleration accel = motion.acceleration; data[0] = -accel.x * SDL_STANDARD_GRAVITY; data[1] = -accel.y * SDL_STANDARD_GRAVITY; data[2] = -accel.z * SDL_STANDARD_GRAVITY; - SDL_PrivateJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, timestamp, data, 3); + SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, timestamp, data, 3); } } } @@ -1092,7 +1092,7 @@ static void IOS_MFIJoystickUpdate(SDL_Joystick *joystick) hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad); for (i = 0; i < button_count; i++) { - SDL_PrivateJoystickButton(timestamp, joystick, i, buttons[i]); + SDL_SendJoystickButton(timestamp, joystick, i, buttons[i]); } SDL_small_free(buttons, isstack); @@ -1107,7 +1107,7 @@ static void IOS_MFIJoystickUpdate(SDL_Joystick *joystick) }; for (i = 0; i < SDL_arraysize(axes); i++) { - SDL_PrivateJoystickAxis(timestamp, joystick, i, axes[i]); + SDL_SendJoystickAxis(timestamp, joystick, i, axes[i]); } Uint8 buttons[joystick->nbuttons]; @@ -1128,19 +1128,19 @@ static void IOS_MFIJoystickUpdate(SDL_Joystick *joystick) #pragma clang diagnostic pop for (i = 0; i < button_count; i++) { - SDL_PrivateJoystickButton(timestamp, joystick, i, buttons[i]); + SDL_SendJoystickButton(timestamp, joystick, i, buttons[i]); } } #endif /* TARGET_OS_TV */ if (joystick->nhats > 0) { - SDL_PrivateJoystickHat(timestamp, joystick, 0, hatstate); + SDL_SendJoystickHat(timestamp, joystick, 0, hatstate); } if (joystick->hwdata->uses_pause_handler) { for (i = 0; i < joystick->hwdata->num_pause_presses; i++) { - SDL_PrivateJoystickButton(timestamp, joystick, pause_button_index, SDL_PRESSED); - SDL_PrivateJoystickButton(timestamp, joystick, pause_button_index, SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, pause_button_index, SDL_PRESSED); + SDL_SendJoystickButton(timestamp, joystick, pause_button_index, SDL_RELEASED); } joystick->hwdata->num_pause_presses = 0; } @@ -1175,7 +1175,7 @@ static void IOS_MFIJoystickUpdate(SDL_Joystick *joystick) break; } - SDL_PrivateJoystickBatteryLevel(joystick, ePowerLevel); + SDL_SendJoystickBatteryLevel(joystick, ePowerLevel); } } #endif /* ENABLE_MFI_BATTERY */ diff --git a/src/joystick/bsd/SDL_bsdjoystick.c b/src/joystick/bsd/SDL_bsdjoystick.c index 467149c1a..2cad2032c 100644 --- a/src/joystick/bsd/SDL_bsdjoystick.c +++ b/src/joystick/bsd/SDL_bsdjoystick.c @@ -546,7 +546,7 @@ static void BSD_JoystickDetect(void) { } -static SDL_joylist_item *JoystickByDevIndex(int device_index) +static SDL_joylist_item *GetJoystickByDevIndex(int device_index) { SDL_joylist_item *item = SDL_joylist; @@ -565,12 +565,12 @@ static SDL_joylist_item *JoystickByDevIndex(int device_index) static const char *BSD_JoystickGetDeviceName(int device_index) { - return JoystickByDevIndex(device_index)->name; + return GetJoystickByDevIndex(device_index)->name; } static const char *BSD_JoystickGetDevicePath(int device_index) { - return JoystickByDevIndex(device_index)->path; + return GetJoystickByDevIndex(device_index)->path; } static int BSD_JoystickGetDevicePlayerIndex(int device_index) @@ -584,13 +584,13 @@ static void BSD_JoystickSetDevicePlayerIndex(int device_index, int player_index) static SDL_JoystickGUID BSD_JoystickGetDeviceGUID(int device_index) { - return JoystickByDevIndex(device_index)->guid; + return GetJoystickByDevIndex(device_index)->guid; } /* Function to perform the mapping from device index to the instance id for this index */ static SDL_JoystickID BSD_JoystickGetDeviceInstanceID(int device_index) { - return JoystickByDevIndex(device_index)->device_instance; + return GetJoystickByDevIndex(device_index)->device_instance; } static unsigned hatval_to_sdl(Sint32 hatval) @@ -609,7 +609,7 @@ static unsigned hatval_to_sdl(Sint32 hatval) static int BSD_JoystickOpen(SDL_Joystick *joy, int device_index) { - SDL_joylist_item *item = JoystickByDevIndex(device_index); + SDL_joylist_item *item = GetJoystickByDevIndex(device_index); struct joystick_hwdata *hw; if (item == NULL) { @@ -661,7 +661,7 @@ static void BSD_JoystickUpdate(SDL_Joystick *joy) xmax++; } v = (((SDL_JOYSTICK_AXIS_MAX - SDL_JOYSTICK_AXIS_MIN) * ((Sint32)x - xmin)) / (xmax - xmin)) + SDL_JOYSTICK_AXIS_MIN; - SDL_PrivateJoystickAxis(timestamp, joy, 0, v); + SDL_SendJoystickAxis(timestamp, joy, 0, v); } if (SDL_abs(y - gameport.y) > 8) { y = gameport.y; @@ -676,10 +676,10 @@ static void BSD_JoystickUpdate(SDL_Joystick *joy) ymax++; } v = (((SDL_JOYSTICK_AXIS_MAX - SDL_JOYSTICK_AXIS_MIN) * ((Sint32)y - ymin)) / (ymax - ymin)) + SDL_JOYSTICK_AXIS_MIN; - SDL_PrivateJoystickAxis(timestamp, joy, 1, v); + SDL_SendJoystickAxis(timestamp, joy, 1, v); } - SDL_PrivateJoystickButton(timestamp, joy, 0, gameport.b1); - SDL_PrivateJoystickButton(timestamp, joy, 1, gameport.b2); + SDL_SendJoystickButton(timestamp, joy, 0, gameport.b1); + SDL_SendJoystickButton(timestamp, joy, 1, gameport.b2); } return; } @@ -711,26 +711,26 @@ static void BSD_JoystickUpdate(SDL_Joystick *joy) /* scaleaxe */ v = (Sint32)hid_get_data(REP_BUF_DATA(rep), &hitem); v = (((SDL_JOYSTICK_AXIS_MAX - SDL_JOYSTICK_AXIS_MIN) * (v - hitem.logical_minimum)) / (hitem.logical_maximum - hitem.logical_minimum)) + SDL_JOYSTICK_AXIS_MIN; - SDL_PrivateJoystickAxis(timestamp, joy, naxe, v); + SDL_SendJoystickAxis(timestamp, joy, naxe, v); } else if (usage == HUG_HAT_SWITCH) { v = (Sint32)hid_get_data(REP_BUF_DATA(rep), &hitem); - SDL_PrivateJoystickHat(timestamp, joy, 0, + SDL_SendJoystickHat(timestamp, joy, 0, hatval_to_sdl(v) - hitem.logical_minimum); } #ifdef __OpenBSD__ else if (usage == HUG_DPAD_UP) { dpad[0] = (Sint32)hid_get_data(REP_BUF_DATA(rep), &hitem); - SDL_PrivateJoystickHat(timestamp, joy, 0, dpad_to_sdl(dpad)); + SDL_SendJoystickHat(timestamp, joy, 0, dpad_to_sdl(dpad)); } else if (usage == HUG_DPAD_DOWN) { dpad[1] = (Sint32)hid_get_data(REP_BUF_DATA(rep), &hitem); - SDL_PrivateJoystickHat(timestamp, joy, 0, dpad_to_sdl(dpad)); + SDL_SendJoystickHat(timestamp, joy, 0, dpad_to_sdl(dpad)); } else if (usage == HUG_DPAD_RIGHT) { dpad[2] = (Sint32)hid_get_data(REP_BUF_DATA(rep), &hitem); - SDL_PrivateJoystickHat(timestamp, joy, 0, dpad_to_sdl(dpad)); + SDL_SendJoystickHat(timestamp, joy, 0, dpad_to_sdl(dpad)); } else if (usage == HUG_DPAD_LEFT) { dpad[3] = (Sint32)hid_get_data(REP_BUF_DATA(rep), &hitem); - SDL_PrivateJoystickHat(timestamp, joy, 0, dpad_to_sdl(dpad)); + SDL_SendJoystickHat(timestamp, joy, 0, dpad_to_sdl(dpad)); } #endif break; @@ -738,7 +738,7 @@ static void BSD_JoystickUpdate(SDL_Joystick *joy) case HUP_BUTTON: v = (Sint32)hid_get_data(REP_BUF_DATA(rep), &hitem); nbutton = HID_USAGE(hitem.usage) - 1; /* SDL buttons are zero-based */ - SDL_PrivateJoystickButton(timestamp, joy, nbutton, v); + SDL_SendJoystickButton(timestamp, joy, nbutton, v); break; default: continue; diff --git a/src/joystick/darwin/SDL_iokitjoystick.c b/src/joystick/darwin/SDL_iokitjoystick.c index 2e9388cde..3f49891be 100644 --- a/src/joystick/darwin/SDL_iokitjoystick.c +++ b/src/joystick/darwin/SDL_iokitjoystick.c @@ -945,7 +945,7 @@ static void DARWIN_JoystickUpdate(SDL_Joystick *joystick) while (element) { goodRead = GetHIDScaledCalibratedState(device, element, -32768, 32767, &value); if (goodRead) { - SDL_PrivateJoystickAxis(timestamp, joystick, i, value); + SDL_SendJoystickAxis(timestamp, joystick, i, value); } element = element->pNext; @@ -960,7 +960,7 @@ static void DARWIN_JoystickUpdate(SDL_Joystick *joystick) if (value > 1) { /* handle pressure-sensitive buttons */ value = 1; } - SDL_PrivateJoystickButton(timestamp, joystick, i, value); + SDL_SendJoystickButton(timestamp, joystick, i, value); } element = element->pNext; @@ -1016,7 +1016,7 @@ static void DARWIN_JoystickUpdate(SDL_Joystick *joystick) break; } - SDL_PrivateJoystickHat(timestamp, joystick, i, pos); + SDL_SendJoystickHat(timestamp, joystick, i, pos); } element = element->pNext; diff --git a/src/joystick/emscripten/SDL_sysjoystick.c b/src/joystick/emscripten/SDL_sysjoystick.c index 310d6060f..00f13a183 100644 --- a/src/joystick/emscripten/SDL_sysjoystick.c +++ b/src/joystick/emscripten/SDL_sysjoystick.c @@ -337,7 +337,7 @@ static void EMSCRIPTEN_JoystickUpdate(SDL_Joystick *joystick) for (i = 0; i < item->nbuttons; i++) { if (item->digitalButton[i] != gamepadState.digitalButton[i]) { buttonState = gamepadState.digitalButton[i] ? SDL_PRESSED : SDL_RELEASED; - SDL_PrivateJoystickButton(timestamp, item->joystick, i, buttonState); + SDL_SendJoystickButton(timestamp, item->joystick, i, buttonState); } /* store values to compare them in the next update */ @@ -348,7 +348,7 @@ static void EMSCRIPTEN_JoystickUpdate(SDL_Joystick *joystick) for (i = 0; i < item->naxes; i++) { if (item->axis[i] != gamepadState.axis[i]) { /* do we need to do conversion? */ - SDL_PrivateJoystickAxis(timestamp, item->joystick, i, + SDL_SendJoystickAxis(timestamp, item->joystick, i, (Sint16)(32767. * gamepadState.axis[i])); } diff --git a/src/joystick/haiku/SDL_haikujoystick.cc b/src/joystick/haiku/SDL_haikujoystick.cc index 50120caee..92d37d264 100644 --- a/src/joystick/haiku/SDL_haikujoystick.cc +++ b/src/joystick/haiku/SDL_haikujoystick.cc @@ -204,17 +204,17 @@ extern "C" /* Generate axis motion events */ for (i = 0; i < joystick->naxes; ++i) { - SDL_PrivateJoystickAxis(timestamp, joystick, i, axes[i]); + SDL_SendJoystickAxis(timestamp, joystick, i, axes[i]); } /* Generate hat change events */ for (i = 0; i < joystick->nhats; ++i) { - SDL_PrivateJoystickHat(timestamp, joystick, i, hat_map[hats[i]]); + SDL_SendJoystickHat(timestamp, joystick, i, hat_map[hats[i]]); } /* Generate button events */ for (i = 0; i < joystick->nbuttons; ++i) { - SDL_PrivateJoystickButton(timestamp, joystick, i, (buttons & 0x01)); + SDL_SendJoystickButton(timestamp, joystick, i, (buttons & 0x01)); buttons >>= 1; } } diff --git a/src/joystick/hidapi/SDL_hidapi_gamecube.c b/src/joystick/hidapi/SDL_hidapi_gamecube.c index ad7045ac6..d0ad3d8fc 100644 --- a/src/joystick/hidapi/SDL_hidapi_gamecube.c +++ b/src/joystick/hidapi/SDL_hidapi_gamecube.c @@ -251,7 +251,7 @@ static void HIDAPI_DriverGameCube_HandleJoystickPacket(SDL_HIDAPI_Device *device } #define READ_BUTTON(off, flag, button) \ - SDL_PrivateJoystickButton( \ + SDL_SendJoystickButton( \ timestamp, \ joystick, \ RemapButton(ctx, button), \ @@ -281,7 +281,7 @@ static void HIDAPI_DriverGameCube_HandleJoystickPacket(SDL_HIDAPI_Device *device if (v > ctx->max_axis[i * SDL_GAMEPAD_AXIS_MAX + axis]) \ ctx->max_axis[i * SDL_GAMEPAD_AXIS_MAX + axis] = v; \ axis_value = (Sint16)HIDAPI_RemapVal(v, ctx->min_axis[i * SDL_GAMEPAD_AXIS_MAX + axis], ctx->max_axis[i * SDL_GAMEPAD_AXIS_MAX + axis], SDL_MIN_SINT16, SDL_MAX_SINT16); \ - SDL_PrivateJoystickAxis( \ + SDL_SendJoystickAxis( \ timestamp, \ joystick, \ axis, axis_value); @@ -334,7 +334,7 @@ static void HIDAPI_DriverGameCube_HandleNintendoPacket(SDL_HIDAPI_Device *device } #define READ_BUTTON(off, flag, button) \ - SDL_PrivateJoystickButton( \ + SDL_SendJoystickButton( \ timestamp, \ joystick, \ RemapButton(ctx, button), \ @@ -363,7 +363,7 @@ static void HIDAPI_DriverGameCube_HandleNintendoPacket(SDL_HIDAPI_Device *device if (curSlot[off] > ctx->max_axis[i * SDL_GAMEPAD_AXIS_MAX + axis]) \ ctx->max_axis[i * SDL_GAMEPAD_AXIS_MAX + axis] = curSlot[off]; \ axis_value = (Sint16)HIDAPI_RemapVal(curSlot[off], ctx->min_axis[i * SDL_GAMEPAD_AXIS_MAX + axis], ctx->max_axis[i * SDL_GAMEPAD_AXIS_MAX + axis], SDL_MIN_SINT16, SDL_MAX_SINT16); \ - SDL_PrivateJoystickAxis( \ + SDL_SendJoystickAxis( \ timestamp, \ joystick, \ axis, axis_value); diff --git a/src/joystick/hidapi/SDL_hidapi_luna.c b/src/joystick/hidapi/SDL_hidapi_luna.c index c1420f9ba..d462c0219 100644 --- a/src/joystick/hidapi/SDL_hidapi_luna.c +++ b/src/joystick/hidapi/SDL_hidapi_luna.c @@ -170,20 +170,20 @@ static void HIDAPI_DriverLuna_HandleUSBStatePacket(SDL_Joystick *joystick, SDL_D Uint64 timestamp = SDL_GetTicksNS(); if (ctx->last_state[1] != data[1]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[1] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[1] & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[1] & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[1] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[1] & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[1] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[1] & 0x80) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[1] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[1] & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[1] & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[1] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[1] & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[1] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[1] & 0x80) ? SDL_PRESSED : SDL_RELEASED); } if (ctx->last_state[2] != data[2]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_LUNA_MIC, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_LUNA_MIC, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED); } if (ctx->last_state[3] != data[3]) { @@ -224,23 +224,23 @@ static void HIDAPI_DriverLuna_HandleUSBStatePacket(SDL_Joystick *joystick, SDL_D default: break; } - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left); } #define READ_STICK_AXIS(offset) \ (data[offset] == 0x7f ? 0 : (Sint16)HIDAPI_RemapVal((float)data[offset], 0x00, 0xff, SDL_MIN_SINT16, SDL_MAX_SINT16)) { Sint16 axis = READ_STICK_AXIS(4); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); axis = READ_STICK_AXIS(5); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); axis = READ_STICK_AXIS(6); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); axis = READ_STICK_AXIS(7); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); } #undef READ_STICK_AXIS @@ -248,9 +248,9 @@ static void HIDAPI_DriverLuna_HandleUSBStatePacket(SDL_Joystick *joystick, SDL_D (Sint16) HIDAPI_RemapVal((float)data[offset], 0x00, 0xff, SDL_MIN_SINT16, SDL_MAX_SINT16) { Sint16 axis = READ_TRIGGER_AXIS(8); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); axis = READ_TRIGGER_AXIS(9); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); } #undef READ_TRIGGER_AXIS @@ -263,7 +263,7 @@ static void HIDAPI_DriverLuna_HandleBluetoothStatePacket(SDL_Joystick *joystick, if (size >= 2 && data[0] == 0x02) { /* Home button has dedicated report */ - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[1] & 0x1) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[1] & 0x1) ? SDL_PRESSED : SDL_RELEASED); return; } @@ -271,13 +271,13 @@ static void HIDAPI_DriverLuna_HandleBluetoothStatePacket(SDL_Joystick *joystick, /* Battery level report */ int level = data[1] * 100 / 0xFF; if (level == 0) { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY); } else if (level <= 20) { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW); } else if (level <= 70) { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM); } else { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL); } return; @@ -326,41 +326,41 @@ static void HIDAPI_DriverLuna_HandleBluetoothStatePacket(SDL_Joystick *joystick, default: break; } - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left); } if (ctx->last_state[14] != data[14]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[14] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[14] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[14] & 0x80) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[14] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[14] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[14] & 0x80) ? SDL_PRESSED : SDL_RELEASED); } if (ctx->last_state[15] != data[15]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[15] & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[15] & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[15] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[15] & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[15] & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[15] & 0x40) ? SDL_PRESSED : SDL_RELEASED); } if (ctx->last_state[16] != data[16]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[16] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_LUNA_MIC, (data[16] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[16] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_LUNA_MIC, (data[16] & 0x02) ? SDL_PRESSED : SDL_RELEASED); } #define READ_STICK_AXIS(offset) \ (data[offset] == 0x7f ? 0 : (Sint16)HIDAPI_RemapVal((float)data[offset], 0x00, 0xff, SDL_MIN_SINT16, SDL_MAX_SINT16)) { Sint16 axis = READ_STICK_AXIS(2); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); axis = READ_STICK_AXIS(4); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); axis = READ_STICK_AXIS(6); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); axis = READ_STICK_AXIS(8); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); } #undef READ_STICK_AXIS @@ -368,9 +368,9 @@ static void HIDAPI_DriverLuna_HandleBluetoothStatePacket(SDL_Joystick *joystick, (Sint16) HIDAPI_RemapVal((float)((int)(((data[offset] | (data[offset + 1] << 8)) & 0x3ff) - 0x200)), 0x00 - 0x200, 0x3ff - 0x200, SDL_MIN_SINT16, SDL_MAX_SINT16) { Sint16 axis = READ_TRIGGER_AXIS(9); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); axis = READ_TRIGGER_AXIS(11); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); } #undef READ_TRIGGER_AXIS diff --git a/src/joystick/hidapi/SDL_hidapi_ps3.c b/src/joystick/hidapi/SDL_hidapi_ps3.c index 6b678981f..771ef8c6a 100644 --- a/src/joystick/hidapi/SDL_hidapi_ps3.c +++ b/src/joystick/hidapi/SDL_hidapi_ps3.c @@ -352,36 +352,36 @@ static void HIDAPI_DriverPS3_HandleMiniStatePacket(SDL_Joystick *joystick, SDL_D default: break; } - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[4] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[4] & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[4] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[4] & 0x80) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[4] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[4] & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[4] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[4] & 0x80) ? SDL_PRESSED : SDL_RELEASED); } if (ctx->last_state[5] != data[5]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[5] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[5] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, (data[5] & 0x04) ? SDL_JOYSTICK_AXIS_MAX : SDL_JOYSTICK_AXIS_MIN); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, (data[5] & 0x08) ? SDL_JOYSTICK_AXIS_MAX : SDL_JOYSTICK_AXIS_MIN); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[5] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[5] & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[5] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[5] & 0x80) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[5] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[5] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, (data[5] & 0x04) ? SDL_JOYSTICK_AXIS_MAX : SDL_JOYSTICK_AXIS_MIN); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, (data[5] & 0x08) ? SDL_JOYSTICK_AXIS_MAX : SDL_JOYSTICK_AXIS_MIN); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[5] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[5] & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[5] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[5] & 0x80) ? SDL_PRESSED : SDL_RELEASED); } axis = ((int)data[2] * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); axis = ((int)data[3] * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); axis = ((int)data[0] * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); axis = ((int)data[1] * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state))); } @@ -392,41 +392,41 @@ static void HIDAPI_DriverPS3_HandleStatePacket(SDL_Joystick *joystick, SDL_Drive Uint64 timestamp = SDL_GetTicksNS(); if (ctx->last_state[2] != data[2]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED); } if (ctx->last_state[3] != data[3]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[3] & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[3] & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED); } if (ctx->last_state[4] != data[4]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[4] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[4] & 0x01) ? SDL_PRESSED : SDL_RELEASED); } axis = ((int)data[18] * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); axis = ((int)data[19] * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); axis = ((int)data[6] * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); axis = ((int)data[7] * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); axis = ((int)data[8] * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); axis = ((int)data[9] * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); /* Buttons are mapped as axes in the order they appear in the button enumeration */ { @@ -457,7 +457,7 @@ static void HIDAPI_DriverPS3_HandleStatePacket(SDL_Joystick *joystick, SDL_Drive } axis = ((int)data[offset] * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, axis_index, axis); + SDL_SendJoystickAxis(timestamp, joystick, axis_index, axis); ++axis_index; } } @@ -468,7 +468,7 @@ static void HIDAPI_DriverPS3_HandleStatePacket(SDL_Joystick *joystick, SDL_Drive sensor_data[0] = HIDAPI_DriverPS3_ScaleAccel(LOAD16(data[41], data[42])); sensor_data[1] = -HIDAPI_DriverPS3_ScaleAccel(LOAD16(data[45], data[46])); sensor_data[2] = -HIDAPI_DriverPS3_ScaleAccel(LOAD16(data[43], data[44])); - SDL_PrivateJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, timestamp, sensor_data, SDL_arraysize(sensor_data)); + SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, timestamp, sensor_data, SDL_arraysize(sensor_data)); } SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state))); @@ -678,20 +678,20 @@ static void HIDAPI_DriverPS3ThirdParty_HandleStatePacket(SDL_Joystick *joystick, Uint64 timestamp = SDL_GetTicksNS(); if (ctx->last_state[0] != data[0]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[0] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[0] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[0] & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[0] & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[0] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[0] & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[0] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[0] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[0] & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[0] & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[0] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[0] & 0x20) ? SDL_PRESSED : SDL_RELEASED); } if (ctx->last_state[1] != data[1]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[1] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[1] & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[1] & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[1] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[1] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[1] & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[1] & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[1] & 0x10) ? SDL_PRESSED : SDL_RELEASED); } if (ctx->last_state[2] != data[2]) { @@ -732,24 +732,24 @@ static void HIDAPI_DriverPS3ThirdParty_HandleStatePacket(SDL_Joystick *joystick, default: break; } - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left); } axis = ((int)data[17] * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); axis = ((int)data[18] * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); axis = ((int)data[3] * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); axis = ((int)data[4] * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); axis = ((int)data[5] * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); axis = ((int)data[6] * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); /* Buttons are mapped as axes in the order they appear in the button enumeration */ { @@ -780,7 +780,7 @@ static void HIDAPI_DriverPS3ThirdParty_HandleStatePacket(SDL_Joystick *joystick, } axis = ((int)data[offset] * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, axis_index, axis); + SDL_SendJoystickAxis(timestamp, joystick, axis_index, axis); ++axis_index; } } diff --git a/src/joystick/hidapi/SDL_hidapi_ps4.c b/src/joystick/hidapi/SDL_hidapi_ps4.c index da0eac6ab..942f16158 100644 --- a/src/joystick/hidapi/SDL_hidapi_ps4.c +++ b/src/joystick/hidapi/SDL_hidapi_ps4.c @@ -830,10 +830,10 @@ static void HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_d { Uint8 data = (packet->rgucButtonsHatAndCounter[0] >> 4); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); } { Uint8 data = (packet->rgucButtonsHatAndCounter[0] & 0x0F); @@ -874,22 +874,22 @@ static void HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_d default: break; } - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left); } } if (ctx->last_state.rgucButtonsHatAndCounter[1] != packet->rgucButtonsHatAndCounter[1]) { Uint8 data = packet->rgucButtonsHatAndCounter[1]; - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED); } /* Some fightsticks, ex: Victrix FS Pro will only this these digital trigger bits and not the analog values so this needs to run whenever the @@ -904,37 +904,37 @@ static void HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_d if (ctx->last_state.rgucButtonsHatAndCounter[2] != packet->rgucButtonsHatAndCounter[2]) { Uint8 data = (packet->rgucButtonsHatAndCounter[2] & 0x03); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, 15, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, 15, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); } axis = ((int)packet->ucTriggerLeft * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); axis = ((int)packet->ucTriggerRight * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); axis = ((int)packet->ucLeftJoystickX * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); axis = ((int)packet->ucLeftJoystickY * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); axis = ((int)packet->ucRightJoystickX * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); axis = ((int)packet->ucRightJoystickY * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); if (ctx->device->is_bluetooth && ctx->official_controller) { if (packet->ucBatteryLevel & 0x10) { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_WIRED); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_WIRED); } else { /* Battery level ranges from 0 to 10 */ int level = (packet->ucBatteryLevel & 0xF); if (level == 0) { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY); } else if (level <= 2) { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW); } else if (level <= 7) { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM); } else { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL); } } } @@ -943,12 +943,12 @@ static void HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_d touchpad_state = ((packet->ucTouchpadCounter1 & 0x80) == 0) ? SDL_PRESSED : SDL_RELEASED; touchpad_x = packet->rgucTouchpadData1[0] | (((int)packet->rgucTouchpadData1[1] & 0x0F) << 8); touchpad_y = (packet->rgucTouchpadData1[1] >> 4) | ((int)packet->rgucTouchpadData1[2] << 4); - SDL_PrivateJoystickTouchpad(timestamp, joystick, 0, 0, touchpad_state, touchpad_x * TOUCHPAD_SCALEX, touchpad_y * TOUCHPAD_SCALEY, touchpad_state ? 1.0f : 0.0f); + SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0, touchpad_state, touchpad_x * TOUCHPAD_SCALEX, touchpad_y * TOUCHPAD_SCALEY, touchpad_state ? 1.0f : 0.0f); touchpad_state = ((packet->ucTouchpadCounter2 & 0x80) == 0) ? SDL_PRESSED : SDL_RELEASED; touchpad_x = packet->rgucTouchpadData2[0] | (((int)packet->rgucTouchpadData2[1] & 0x0F) << 8); touchpad_y = (packet->rgucTouchpadData2[1] >> 4) | ((int)packet->rgucTouchpadData2[2] << 4); - SDL_PrivateJoystickTouchpad(timestamp, joystick, 0, 1, touchpad_state, touchpad_x * TOUCHPAD_SCALEX, touchpad_y * TOUCHPAD_SCALEY, touchpad_state ? 1.0f : 0.0f); + SDL_SendJoystickTouchpad(timestamp, joystick, 0, 1, touchpad_state, touchpad_x * TOUCHPAD_SCALEX, touchpad_y * TOUCHPAD_SCALEY, touchpad_state ? 1.0f : 0.0f); } if (ctx->report_sensors) { @@ -972,12 +972,12 @@ static void HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_d data[0] = HIDAPI_DriverPS4_ApplyCalibrationData(ctx, 0, LOAD16(packet->rgucGyroX[0], packet->rgucGyroX[1])); data[1] = HIDAPI_DriverPS4_ApplyCalibrationData(ctx, 1, LOAD16(packet->rgucGyroY[0], packet->rgucGyroY[1])); data[2] = HIDAPI_DriverPS4_ApplyCalibrationData(ctx, 2, LOAD16(packet->rgucGyroZ[0], packet->rgucGyroZ[1])); - SDL_PrivateJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, sensor_timestamp, data, 3); + SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, sensor_timestamp, data, 3); data[0] = HIDAPI_DriverPS4_ApplyCalibrationData(ctx, 3, LOAD16(packet->rgucAccelX[0], packet->rgucAccelX[1])); data[1] = HIDAPI_DriverPS4_ApplyCalibrationData(ctx, 4, LOAD16(packet->rgucAccelY[0], packet->rgucAccelY[1])); data[2] = HIDAPI_DriverPS4_ApplyCalibrationData(ctx, 5, LOAD16(packet->rgucAccelZ[0], packet->rgucAccelZ[1])); - SDL_PrivateJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, sensor_timestamp, data, 3); + SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, sensor_timestamp, data, 3); } SDL_memcpy(&ctx->last_state, packet, sizeof(ctx->last_state)); diff --git a/src/joystick/hidapi/SDL_hidapi_ps5.c b/src/joystick/hidapi/SDL_hidapi_ps5.c index b432bec76..1ac84c8b6 100644 --- a/src/joystick/hidapi/SDL_hidapi_ps5.c +++ b/src/joystick/hidapi/SDL_hidapi_ps5.c @@ -1009,10 +1009,10 @@ static void HIDAPI_DriverPS5_HandleSimpleStatePacket(SDL_Joystick *joystick, SDL { Uint8 data = (packet->rgucButtonsHatAndCounter[0] >> 4); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); } { Uint8 data = (packet->rgucButtonsHatAndCounter[0] & 0x0F); @@ -1053,43 +1053,43 @@ static void HIDAPI_DriverPS5_HandleSimpleStatePacket(SDL_Joystick *joystick, SDL default: break; } - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left); } } if (ctx->last_state.simple.rgucButtonsHatAndCounter[1] != packet->rgucButtonsHatAndCounter[1]) { Uint8 data = packet->rgucButtonsHatAndCounter[1]; - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED); } if (ctx->last_state.simple.rgucButtonsHatAndCounter[2] != packet->rgucButtonsHatAndCounter[2]) { Uint8 data = (packet->rgucButtonsHatAndCounter[2] & 0x03); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); } axis = ((int)packet->ucTriggerLeft * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); axis = ((int)packet->ucTriggerRight * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); axis = ((int)packet->ucLeftJoystickX * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); axis = ((int)packet->ucLeftJoystickY * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); axis = ((int)packet->ucRightJoystickX * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); axis = ((int)packet->ucRightJoystickY * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); SDL_memcpy(&ctx->last_state.simple, packet, sizeof(ctx->last_state.simple)); } @@ -1103,10 +1103,10 @@ static void HIDAPI_DriverPS5_HandleStatePacketCommon(SDL_Joystick *joystick, SDL { Uint8 data = (packet->rgucButtonsAndHat[0] >> 4); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); } { Uint8 data = (packet->rgucButtonsAndHat[0] & 0x0F); @@ -1147,48 +1147,48 @@ static void HIDAPI_DriverPS5_HandleStatePacketCommon(SDL_Joystick *joystick, SDL default: break; } - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left); } } if (ctx->last_state.state.rgucButtonsAndHat[1] != packet->rgucButtonsAndHat[1]) { Uint8 data = packet->rgucButtonsAndHat[1]; - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED); } if (ctx->last_state.state.rgucButtonsAndHat[2] != packet->rgucButtonsAndHat[2]) { Uint8 data = packet->rgucButtonsAndHat[2]; - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_PS5_TOUCHPAD, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_PS5_LEFT_FUNCTION, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_PS5_RIGHT_FUNCTION, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_PS5_LEFT_PADDLE, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_PS5_RIGHT_PADDLE, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_PS5_TOUCHPAD, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_PS5_LEFT_FUNCTION, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_PS5_RIGHT_FUNCTION, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_PS5_LEFT_PADDLE, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_PS5_RIGHT_PADDLE, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED); } axis = ((int)packet->ucTriggerLeft * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); axis = ((int)packet->ucTriggerRight * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); axis = ((int)packet->ucLeftJoystickX * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); axis = ((int)packet->ucLeftJoystickY * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); axis = ((int)packet->ucRightJoystickX * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); axis = ((int)packet->ucRightJoystickY * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); if (ctx->report_sensors) { Uint32 tick; @@ -1214,12 +1214,12 @@ static void HIDAPI_DriverPS5_HandleStatePacketCommon(SDL_Joystick *joystick, SDL data[0] = HIDAPI_DriverPS5_ApplyCalibrationData(ctx, 0, LOAD16(packet->rgucGyroX[0], packet->rgucGyroX[1])); data[1] = HIDAPI_DriverPS5_ApplyCalibrationData(ctx, 1, LOAD16(packet->rgucGyroY[0], packet->rgucGyroY[1])); data[2] = HIDAPI_DriverPS5_ApplyCalibrationData(ctx, 2, LOAD16(packet->rgucGyroZ[0], packet->rgucGyroZ[1])); - SDL_PrivateJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, sensor_timestamp, data, 3); + SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, sensor_timestamp, data, 3); data[0] = HIDAPI_DriverPS5_ApplyCalibrationData(ctx, 3, LOAD16(packet->rgucAccelX[0], packet->rgucAccelX[1])); data[1] = HIDAPI_DriverPS5_ApplyCalibrationData(ctx, 4, LOAD16(packet->rgucAccelY[0], packet->rgucAccelY[1])); data[2] = HIDAPI_DriverPS5_ApplyCalibrationData(ctx, 5, LOAD16(packet->rgucAccelZ[0], packet->rgucAccelZ[1])); - SDL_PrivateJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, sensor_timestamp, data, 3); + SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, sensor_timestamp, data, 3); } } @@ -1235,12 +1235,12 @@ static void HIDAPI_DriverPS5_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_d touchpad_state = ((packet->ucTouchpadCounter1 & 0x80) == 0) ? SDL_PRESSED : SDL_RELEASED; touchpad_x = packet->rgucTouchpadData1[0] | (((int)packet->rgucTouchpadData1[1] & 0x0F) << 8); touchpad_y = (packet->rgucTouchpadData1[1] >> 4) | ((int)packet->rgucTouchpadData1[2] << 4); - SDL_PrivateJoystickTouchpad(timestamp, joystick, 0, 0, touchpad_state, touchpad_x * TOUCHPAD_SCALEX, touchpad_y * TOUCHPAD_SCALEY, touchpad_state ? 1.0f : 0.0f); + SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0, touchpad_state, touchpad_x * TOUCHPAD_SCALEX, touchpad_y * TOUCHPAD_SCALEY, touchpad_state ? 1.0f : 0.0f); touchpad_state = ((packet->ucTouchpadCounter2 & 0x80) == 0) ? SDL_PRESSED : SDL_RELEASED; touchpad_x = packet->rgucTouchpadData2[0] | (((int)packet->rgucTouchpadData2[1] & 0x0F) << 8); touchpad_y = (packet->rgucTouchpadData2[1] >> 4) | ((int)packet->rgucTouchpadData2[2] << 4); - SDL_PrivateJoystickTouchpad(timestamp, joystick, 0, 1, touchpad_state, touchpad_x * TOUCHPAD_SCALEX, touchpad_y * TOUCHPAD_SCALEY, touchpad_state ? 1.0f : 0.0f); + SDL_SendJoystickTouchpad(timestamp, joystick, 0, 1, touchpad_state, touchpad_x * TOUCHPAD_SCALEX, touchpad_y * TOUCHPAD_SCALEY, touchpad_state ? 1.0f : 0.0f); } /* A check of packet->ucBatteryLevel & 0x10 should work as a check for BT vs USB but doesn't @@ -1248,18 +1248,18 @@ static void HIDAPI_DriverPS5_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_d */ if (!ctx->device->is_bluetooth) { /* 0x20 set means fully charged */ - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_WIRED); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_WIRED); } else { /* Battery level ranges from 0 to 10 */ int level = (packet->ucBatteryLevel & 0xF); if (level == 0) { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY); } else if (level <= 2) { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW); } else if (level <= 7) { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM); } else { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL); } } @@ -1278,12 +1278,12 @@ static void HIDAPI_DriverPS5_HandleStatePacketAlt(SDL_Joystick *joystick, SDL_hi touchpad_state = ((packet->ucTouchpadCounter1 & 0x80) == 0) ? SDL_PRESSED : SDL_RELEASED; touchpad_x = packet->rgucTouchpadData1[0] | (((int)packet->rgucTouchpadData1[1] & 0x0F) << 8); touchpad_y = (packet->rgucTouchpadData1[1] >> 4) | ((int)packet->rgucTouchpadData1[2] << 4); - SDL_PrivateJoystickTouchpad(timestamp, joystick, 0, 0, touchpad_state, touchpad_x * TOUCHPAD_SCALEX, touchpad_y * TOUCHPAD_SCALEY, touchpad_state ? 1.0f : 0.0f); + SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0, touchpad_state, touchpad_x * TOUCHPAD_SCALEX, touchpad_y * TOUCHPAD_SCALEY, touchpad_state ? 1.0f : 0.0f); touchpad_state = ((packet->ucTouchpadCounter2 & 0x80) == 0) ? SDL_PRESSED : SDL_RELEASED; touchpad_x = packet->rgucTouchpadData2[0] | (((int)packet->rgucTouchpadData2[1] & 0x0F) << 8); touchpad_y = (packet->rgucTouchpadData2[1] >> 4) | ((int)packet->rgucTouchpadData2[2] << 4); - SDL_PrivateJoystickTouchpad(timestamp, joystick, 0, 1, touchpad_state, touchpad_x * TOUCHPAD_SCALEX, touchpad_y * TOUCHPAD_SCALEY, touchpad_state ? 1.0f : 0.0f); + SDL_SendJoystickTouchpad(timestamp, joystick, 0, 1, touchpad_state, touchpad_x * TOUCHPAD_SCALEX, touchpad_y * TOUCHPAD_SCALEY, touchpad_state ? 1.0f : 0.0f); } SDL_memcpy(&ctx->last_state, packet, sizeof(ctx->last_state)); diff --git a/src/joystick/hidapi/SDL_hidapi_shield.c b/src/joystick/hidapi/SDL_hidapi_shield.c index e81d7ae9a..3578158ec 100644 --- a/src/joystick/hidapi/SDL_hidapi_shield.c +++ b/src/joystick/hidapi/SDL_hidapi_shield.c @@ -327,40 +327,40 @@ static void HIDAPI_DriverShield_HandleStatePacketV103(SDL_Joystick *joystick, SD default: break; } - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left); } if (ctx->last_state[1] != data[1]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[1] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[1] & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[1] & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[1] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[1] & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[1] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[1] & 0x80) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[1] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[1] & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[1] & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[1] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[1] & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[1] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[1] & 0x80) ? SDL_PRESSED : SDL_RELEASED); } if (ctx->last_state[2] != data[2]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_SHIELD_V103_PLUS, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_SHIELD_V103_MINUS, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_SHIELD_V103_PLUS, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_SHIELD_V103_MINUS, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED); } - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, SDL_SwapLE16(*(Sint16 *)&data[4]) - 0x8000); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, SDL_SwapLE16(*(Sint16 *)&data[6]) - 0x8000); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, SDL_SwapLE16(*(Sint16 *)&data[4]) - 0x8000); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, SDL_SwapLE16(*(Sint16 *)&data[6]) - 0x8000); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, SDL_SwapLE16(*(Sint16 *)&data[8]) - 0x8000); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, SDL_SwapLE16(*(Sint16 *)&data[10]) - 0x8000); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, SDL_SwapLE16(*(Sint16 *)&data[8]) - 0x8000); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, SDL_SwapLE16(*(Sint16 *)&data[10]) - 0x8000); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, SDL_SwapLE16(*(Sint16 *)&data[12]) - 0x8000); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, SDL_SwapLE16(*(Sint16 *)&data[14]) - 0x8000); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, SDL_SwapLE16(*(Sint16 *)&data[12]) - 0x8000); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, SDL_SwapLE16(*(Sint16 *)&data[14]) - 0x8000); SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state))); } @@ -374,13 +374,13 @@ static void HIDAPI_DriverShield_HandleTouchPacketV103(SDL_Joystick *joystick, SD float touchpad_x, touchpad_y; Uint64 timestamp = SDL_GetTicksNS(); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_SHIELD_V103_TOUCHPAD, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_SHIELD_V103_TOUCHPAD, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED); /* It's a triangular pad, but just use the center as the usable touch area */ touchpad_state = ((data[1] & 0x80) == 0) ? SDL_PRESSED : SDL_RELEASED; touchpad_x = clamp((float)(data[2] - 0x70) / 0x50, 0.0f, 1.0f); touchpad_y = clamp((float)(data[4] - 0x40) / 0x15, 0.0f, 1.0f); - SDL_PrivateJoystickTouchpad(timestamp, joystick, 0, 0, touchpad_state, touchpad_x, touchpad_y, touchpad_state ? 1.0f : 0.0f); + SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0, touchpad_state, touchpad_x, touchpad_y, touchpad_state ? 1.0f : 0.0f); } static void HIDAPI_DriverShield_HandleStatePacketV104(SDL_Joystick *joystick, SDL_DriverShield_Context *ctx, Uint8 *data, int size) @@ -429,40 +429,40 @@ static void HIDAPI_DriverShield_HandleStatePacketV104(SDL_Joystick *joystick, SD default: break; } - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left); } if (ctx->last_state[3] != data[3]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[3] & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[3] & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED); } if (ctx->last_state[4] != data[4]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[4] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[4] & 0x01) ? SDL_PRESSED : SDL_RELEASED); } - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, SDL_SwapLE16(*(Sint16 *)&data[9]) - 0x8000); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, SDL_SwapLE16(*(Sint16 *)&data[11]) - 0x8000); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, SDL_SwapLE16(*(Sint16 *)&data[9]) - 0x8000); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, SDL_SwapLE16(*(Sint16 *)&data[11]) - 0x8000); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, SDL_SwapLE16(*(Sint16 *)&data[13]) - 0x8000); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, SDL_SwapLE16(*(Sint16 *)&data[15]) - 0x8000); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, SDL_SwapLE16(*(Sint16 *)&data[13]) - 0x8000); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, SDL_SwapLE16(*(Sint16 *)&data[15]) - 0x8000); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, SDL_SwapLE16(*(Sint16 *)&data[19]) - 0x8000); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, SDL_SwapLE16(*(Sint16 *)&data[21]) - 0x8000); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, SDL_SwapLE16(*(Sint16 *)&data[19]) - 0x8000); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, SDL_SwapLE16(*(Sint16 *)&data[21]) - 0x8000); if (ctx->last_state[17] != data[17]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data[17] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[17] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[17] & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data[17] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[17] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[17] & 0x04) ? SDL_PRESSED : SDL_RELEASED); } SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state))); @@ -515,7 +515,7 @@ static SDL_bool HIDAPI_DriverShield_UpdateDevice(SDL_HIDAPI_Device *device) case CMD_CHARGE_STATE: ctx->charging = cmd_resp_report->payload[0] != 0; if (joystick) { - SDL_PrivateJoystickBatteryLevel(joystick, ctx->charging ? SDL_JOYSTICK_POWER_WIRED : ctx->battery_level); + SDL_SendJoystickBatteryLevel(joystick, ctx->charging ? SDL_JOYSTICK_POWER_WIRED : ctx->battery_level); } break; case CMD_BATTERY_STATE: @@ -539,7 +539,7 @@ static SDL_bool HIDAPI_DriverShield_UpdateDevice(SDL_HIDAPI_Device *device) break; } if (joystick) { - SDL_PrivateJoystickBatteryLevel(joystick, ctx->charging ? SDL_JOYSTICK_POWER_WIRED : ctx->battery_level); + SDL_SendJoystickBatteryLevel(joystick, ctx->charging ? SDL_JOYSTICK_POWER_WIRED : ctx->battery_level); } break; } diff --git a/src/joystick/hidapi/SDL_hidapi_stadia.c b/src/joystick/hidapi/SDL_hidapi_stadia.c index 7fdc32fec..ff9fa42ce 100644 --- a/src/joystick/hidapi/SDL_hidapi_stadia.c +++ b/src/joystick/hidapi/SDL_hidapi_stadia.c @@ -194,42 +194,42 @@ static void HIDAPI_DriverStadia_HandleStatePacket(SDL_Joystick *joystick, SDL_Dr default: break; } - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left); } if (ctx->last_state[2] != data[2]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_STADIA_SHARE, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_STADIA_GOOGLE_ASSISTANT, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_STADIA_SHARE, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_CONTROLLER_BUTTON_STADIA_GOOGLE_ASSISTANT, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED); } if (ctx->last_state[3] != data[3]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[3] & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[3] & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED); } #define READ_STICK_AXIS(offset) \ (data[offset] == 0x80 ? 0 : (Sint16)HIDAPI_RemapVal((float)((int)data[offset] - 0x80), 0x01 - 0x80, 0xff - 0x80, SDL_MIN_SINT16, SDL_MAX_SINT16)) { axis = READ_STICK_AXIS(4); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); axis = READ_STICK_AXIS(5); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); axis = READ_STICK_AXIS(6); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); axis = READ_STICK_AXIS(7); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); } #undef READ_STICK_AXIS @@ -237,9 +237,9 @@ static void HIDAPI_DriverStadia_HandleStatePacket(SDL_Joystick *joystick, SDL_Dr (Sint16)(((int)data[offset] * 257) - 32768) { axis = READ_TRIGGER_AXIS(8); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); axis = READ_TRIGGER_AXIS(9); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); } #undef READ_TRIGGER_AXIS diff --git a/src/joystick/hidapi/SDL_hidapi_steam.c b/src/joystick/hidapi/SDL_hidapi_steam.c index d8ecc2bd8..70c8ffdb7 100644 --- a/src/joystick/hidapi/SDL_hidapi_steam.c +++ b/src/joystick/hidapi/SDL_hidapi_steam.c @@ -1122,38 +1122,38 @@ static SDL_bool HIDAPI_DriverSteam_UpdateDevice(SDL_HIDAPI_Device *device) Uint64 timestamp = SDL_GetTicksNS(); if (ctx->m_state.ulButtons != ctx->m_last_state.ulButtons) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (ctx->m_state.ulButtons & STEAM_BUTTON_3_MASK) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (ctx->m_state.ulButtons & STEAM_BUTTON_1_MASK) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (ctx->m_state.ulButtons & STEAM_BUTTON_2_MASK) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (ctx->m_state.ulButtons & STEAM_BUTTON_0_MASK) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (ctx->m_state.ulButtons & STEAM_LEFT_BUMPER_MASK) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (ctx->m_state.ulButtons & STEAM_RIGHT_BUMPER_MASK) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (ctx->m_state.ulButtons & STEAM_BUTTON_MENU_MASK) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (ctx->m_state.ulButtons & STEAM_BUTTON_ESCAPE_MASK) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (ctx->m_state.ulButtons & STEAM_BUTTON_STEAM_MASK) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (ctx->m_state.ulButtons & STEAM_JOYSTICK_BUTTON_MASK) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1 + 0, + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1 + 0, (ctx->m_state.ulButtons & STEAM_BUTTON_BACK_LEFT_MASK) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1 + 1, + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1 + 1, (ctx->m_state.ulButtons & STEAM_BUTTON_BACK_RIGHT_MASK) ? SDL_PRESSED : SDL_RELEASED); } { @@ -1161,26 +1161,26 @@ static SDL_bool HIDAPI_DriverSteam_UpdateDevice(SDL_HIDAPI_Device *device) const int kPadDeadZone = 10000; /* Pad coordinates are like math grid coordinates: negative is bottom left */ - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, (ctx->m_state.sLeftPadY > kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, (ctx->m_state.sLeftPadY < -kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, (ctx->m_state.sLeftPadX < -kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, (ctx->m_state.sLeftPadX > kPadDeadZone) ? SDL_PRESSED : SDL_RELEASED); } - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, (int)ctx->m_state.sTriggerL * 2 - 32768); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, (int)ctx->m_state.sTriggerR * 2 - 32768); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, (int)ctx->m_state.sTriggerL * 2 - 32768); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, (int)ctx->m_state.sTriggerR * 2 - 32768); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, ctx->m_state.sLeftStickX); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, ~ctx->m_state.sLeftStickY); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, ctx->m_state.sRightPadX); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, ~ctx->m_state.sRightPadY); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, ctx->m_state.sLeftStickX); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, ~ctx->m_state.sLeftStickY); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, ctx->m_state.sRightPadX); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, ~ctx->m_state.sRightPadY); if (ctx->report_sensors) { float values[3]; @@ -1190,12 +1190,12 @@ static SDL_bool HIDAPI_DriverSteam_UpdateDevice(SDL_HIDAPI_Device *device) values[0] = (ctx->m_state.sGyroX / 32768.0f) * (2000.0f * (SDL_PI_F / 180.0f)); values[1] = (ctx->m_state.sGyroZ / 32768.0f) * (2000.0f * (SDL_PI_F / 180.0f)); values[2] = (ctx->m_state.sGyroY / 32768.0f) * (2000.0f * (SDL_PI_F / 180.0f)); - SDL_PrivateJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, ctx->sensor_timestamp, values, 3); + SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, ctx->sensor_timestamp, values, 3); values[0] = (ctx->m_state.sAccelX / 32768.0f) * 2.0f * SDL_STANDARD_GRAVITY; values[1] = (ctx->m_state.sAccelZ / 32768.0f) * 2.0f * SDL_STANDARD_GRAVITY; values[2] = (-ctx->m_state.sAccelY / 32768.0f) * 2.0f * SDL_STANDARD_GRAVITY; - SDL_PrivateJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, ctx->sensor_timestamp, values, 3); + SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, ctx->sensor_timestamp, values, 3); } ctx->m_last_state = ctx->m_state; diff --git a/src/joystick/hidapi/SDL_hidapi_switch.c b/src/joystick/hidapi/SDL_hidapi_switch.c index 7ede948f2..22b5460b9 100644 --- a/src/joystick/hidapi/SDL_hidapi_switch.c +++ b/src/joystick/hidapi/SDL_hidapi_switch.c @@ -1534,28 +1534,28 @@ static void HandleInputOnlyControllerState(SDL_Joystick *joystick, SDL_DriverSwi if (packet->rgucButtons[0] != ctx->m_lastInputOnlyState.rgucButtons[0]) { Uint8 data = packet->rgucButtons[0]; - SDL_PrivateJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_A), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_B), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_X), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_Y), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_A), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_B), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_X), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_Y), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); axis = (data & 0x40) ? 32767 : -32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); axis = (data & 0x80) ? 32767 : -32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); } if (packet->rgucButtons[1] != ctx->m_lastInputOnlyState.rgucButtons[1]) { Uint8 data = packet->rgucButtons[1]; - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); } if (packet->ucStickHat != ctx->m_lastInputOnlyState.ucStickHat) { @@ -1596,30 +1596,30 @@ static void HandleInputOnlyControllerState(SDL_Joystick *joystick, SDL_DriverSwi default: break; } - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left); } if (packet->rgucJoystickLeft[0] != ctx->m_lastInputOnlyState.rgucJoystickLeft[0]) { axis = (Sint16)HIDAPI_RemapVal(packet->rgucJoystickLeft[0], SDL_MIN_UINT8, SDL_MAX_UINT8, SDL_MIN_SINT16, SDL_MAX_SINT16); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); } if (packet->rgucJoystickLeft[1] != ctx->m_lastInputOnlyState.rgucJoystickLeft[1]) { axis = (Sint16)HIDAPI_RemapVal(packet->rgucJoystickLeft[1], SDL_MIN_UINT8, SDL_MAX_UINT8, SDL_MIN_SINT16, SDL_MAX_SINT16); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); } if (packet->rgucJoystickRight[0] != ctx->m_lastInputOnlyState.rgucJoystickRight[0]) { axis = (Sint16)HIDAPI_RemapVal(packet->rgucJoystickRight[0], SDL_MIN_UINT8, SDL_MAX_UINT8, SDL_MIN_SINT16, SDL_MAX_SINT16); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); } if (packet->rgucJoystickRight[1] != ctx->m_lastInputOnlyState.rgucJoystickRight[1]) { axis = (Sint16)HIDAPI_RemapVal(packet->rgucJoystickRight[1], SDL_MIN_UINT8, SDL_MAX_UINT8, SDL_MIN_SINT16, SDL_MAX_SINT16); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); } ctx->m_lastInputOnlyState = *packet; @@ -1632,28 +1632,28 @@ static void HandleSimpleControllerState(SDL_Joystick *joystick, SDL_DriverSwitch if (packet->rgucButtons[0] != ctx->m_lastSimpleState.rgucButtons[0]) { Uint8 data = packet->rgucButtons[0]; - SDL_PrivateJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_A), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_B), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_X), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_Y), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_A), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_B), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_X), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_Y), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); axis = (data & 0x40) ? 32767 : -32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); axis = (data & 0x80) ? 32767 : -32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); } if (packet->rgucButtons[1] != ctx->m_lastSimpleState.rgucButtons[1]) { Uint8 data = packet->rgucButtons[1]; - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); } if (packet->ucStickHat != ctx->m_lastSimpleState.ucStickHat) { @@ -1694,23 +1694,23 @@ static void HandleSimpleControllerState(SDL_Joystick *joystick, SDL_DriverSwitch default: break; } - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left); } axis = ApplySimpleStickCalibration(ctx, 0, 0, packet->sJoystickLeft[0]); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); axis = ApplySimpleStickCalibration(ctx, 0, 1, packet->sJoystickLeft[1]); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); axis = ApplySimpleStickCalibration(ctx, 1, 0, packet->sJoystickRight[0]); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); axis = ApplySimpleStickCalibration(ctx, 1, 1, packet->sJoystickRight[1]); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); ctx->m_lastSimpleState = *packet; } @@ -1756,7 +1756,7 @@ SendSensorUpdate(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch_Cont data[0] = -tmp; } - SDL_PrivateJoystickSensor(timestamp, joystick, type, sensor_timestamp, data, 3); + SDL_SendJoystickSensor(timestamp, joystick, type, sensor_timestamp, data, 3); } static void HandleCombinedControllerStateL(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchStatePacket_t *packet) @@ -1765,31 +1765,31 @@ static void HandleCombinedControllerStateL(Uint64 timestamp, SDL_Joystick *joyst if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) { Uint8 data = packet->controllerState.rgucButtons[1]; - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); } if (packet->controllerState.rgucButtons[2] != ctx->m_lastFullState.controllerState.rgucButtons[2]) { Uint8 data = packet->controllerState.rgucButtons[2]; - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PADDLE4, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PADDLE2, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PADDLE4, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PADDLE2, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); axis = (data & 0x80) ? 32767 : -32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); } axis = packet->controllerState.rgucJoystickLeft[0] | ((packet->controllerState.rgucJoystickLeft[1] & 0xF) << 8); axis = ApplyStickCalibration(ctx, 0, 0, axis); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); axis = ((packet->controllerState.rgucJoystickLeft[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickLeft[2] << 4); axis = ApplyStickCalibration(ctx, 0, 1, axis); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, ~axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, ~axis); } static void HandleMiniControllerStateL(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchStatePacket_t *packet) @@ -1798,30 +1798,30 @@ static void HandleMiniControllerStateL(Uint64 timestamp, SDL_Joystick *joystick, if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) { Uint8 data = packet->controllerState.rgucButtons[1]; - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); } if (packet->controllerState.rgucButtons[2] != ctx->m_lastFullState.controllerState.rgucButtons[2]) { Uint8 data = packet->controllerState.rgucButtons[2]; - SDL_PrivateJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_A), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_Y), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_X), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_B), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PADDLE2, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PADDLE4, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_A), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_Y), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_X), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_B), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PADDLE2, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PADDLE4, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED); } axis = packet->controllerState.rgucJoystickLeft[0] | ((packet->controllerState.rgucJoystickLeft[1] & 0xF) << 8); axis = ApplyStickCalibration(ctx, 0, 0, axis); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, ~axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, ~axis); axis = ((packet->controllerState.rgucJoystickLeft[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickLeft[2] << 4); axis = ApplyStickCalibration(ctx, 0, 1, axis); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, ~axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, ~axis); } static void HandleCombinedControllerStateR(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchStatePacket_t *packet) @@ -1830,31 +1830,31 @@ static void HandleCombinedControllerStateR(Uint64 timestamp, SDL_Joystick *joyst if (packet->controllerState.rgucButtons[0] != ctx->m_lastFullState.controllerState.rgucButtons[0]) { Uint8 data = packet->controllerState.rgucButtons[0]; - SDL_PrivateJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_A), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_B), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_X), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_Y), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PADDLE1, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PADDLE3, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_A), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_B), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_X), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_Y), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PADDLE1, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PADDLE3, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); axis = (data & 0x80) ? 32767 : -32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); } if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) { Uint8 data = packet->controllerState.rgucButtons[1]; - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); } axis = packet->controllerState.rgucJoystickRight[0] | ((packet->controllerState.rgucJoystickRight[1] & 0xF) << 8); axis = ApplyStickCalibration(ctx, 1, 0, axis); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); axis = ((packet->controllerState.rgucJoystickRight[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickRight[2] << 4); axis = ApplyStickCalibration(ctx, 1, 1, axis); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, ~axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, ~axis); } static void HandleMiniControllerStateR(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchStatePacket_t *packet) @@ -1863,30 +1863,30 @@ static void HandleMiniControllerStateR(Uint64 timestamp, SDL_Joystick *joystick, if (packet->controllerState.rgucButtons[0] != ctx->m_lastFullState.controllerState.rgucButtons[0]) { Uint8 data = packet->controllerState.rgucButtons[0]; - SDL_PrivateJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_B), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_Y), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_A), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_X), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PADDLE1, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PADDLE3, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_B), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_Y), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_A), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_X), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PADDLE1, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_PADDLE3, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED); } if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) { Uint8 data = packet->controllerState.rgucButtons[1]; - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); } axis = packet->controllerState.rgucJoystickRight[0] | ((packet->controllerState.rgucJoystickRight[1] & 0xF) << 8); axis = ApplyStickCalibration(ctx, 1, 0, axis); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); axis = ((packet->controllerState.rgucJoystickRight[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickRight[2] << 4); axis = ApplyStickCalibration(ctx, 1, 1, axis); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); } static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchStatePacket_t *packet) SDL_NO_THREAD_SAFETY_ANALYSIS /* We unlock and lock the device lock to be able to change IMU state */ @@ -1910,72 +1910,72 @@ static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_C if (packet->controllerState.rgucButtons[0] != ctx->m_lastFullState.controllerState.rgucButtons[0]) { Uint8 data = packet->controllerState.rgucButtons[0]; - SDL_PrivateJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_A), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_B), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_X), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_Y), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_A), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_B), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_X), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, RemapButton(ctx, SDL_GAMEPAD_BUTTON_Y), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); axis = (data & 0x80) ? 32767 : -32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); } if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) { Uint8 data = packet->controllerState.rgucButtons[1]; - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED); } if (packet->controllerState.rgucButtons[2] != ctx->m_lastFullState.controllerState.rgucButtons[2]) { Uint8 data = packet->controllerState.rgucButtons[2]; - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED); axis = (data & 0x80) ? 32767 : -32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); } axis = packet->controllerState.rgucJoystickLeft[0] | ((packet->controllerState.rgucJoystickLeft[1] & 0xF) << 8); axis = ApplyStickCalibration(ctx, 0, 0, axis); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); axis = ((packet->controllerState.rgucJoystickLeft[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickLeft[2] << 4); axis = ApplyStickCalibration(ctx, 0, 1, axis); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, ~axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, ~axis); axis = packet->controllerState.rgucJoystickRight[0] | ((packet->controllerState.rgucJoystickRight[1] & 0xF) << 8); axis = ApplyStickCalibration(ctx, 1, 0, axis); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); axis = ((packet->controllerState.rgucJoystickRight[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickRight[2] << 4); axis = ApplyStickCalibration(ctx, 1, 1, axis); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, ~axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, ~axis); } /* High nibble of battery/connection byte is battery level, low nibble is connection status * LSB of connection nibble is USB/Switch connection status */ if (packet->controllerState.ucBatteryAndConnection & 0x1) { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_WIRED); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_WIRED); } else { /* LSB of the battery nibble is used to report charging. * The battery level is reported from 0(empty)-8(full) */ int level = (packet->controllerState.ucBatteryAndConnection & 0xE0) >> 4; if (level == 0) { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY); } else if (level <= 2) { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW); } else if (level <= 6) { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM); } else { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL); } } diff --git a/src/joystick/hidapi/SDL_hidapi_wii.c b/src/joystick/hidapi/SDL_hidapi_wii.c index 1697618db..7392a347a 100644 --- a/src/joystick/hidapi/SDL_hidapi_wii.c +++ b/src/joystick/hidapi/SDL_hidapi_wii.c @@ -493,13 +493,13 @@ static void DeactivateMotionPlus(SDL_DriverWii_Context *ctx) static void UpdatePowerLevelWii(SDL_Joystick *joystick, Uint8 batteryLevelByte) { if (batteryLevelByte > 178) { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL); } else if (batteryLevelByte > 51) { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM); } else if (batteryLevelByte > 13) { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW); } else { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY); } } @@ -516,15 +516,15 @@ static void UpdatePowerLevelWiiU(SDL_Joystick *joystick, Uint8 extensionBatteryB * No value above 4 has been observed. */ if (pluggedIn && !charging) { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_WIRED); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_WIRED); } else if (batteryLevel >= 4) { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL); } else if (batteryLevel > 1) { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM); } else if (batteryLevel == 1) { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW); } else { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY); } } @@ -900,7 +900,7 @@ static void PostStickCalibrated(Uint64 timestamp, SDL_Joystick *joystick, struct value = ~value; } } - SDL_PrivateJoystickAxis(timestamp, joystick, axis, value); + SDL_SendJoystickAxis(timestamp, joystick, axis, value); } /* Send button data to SDL @@ -919,7 +919,7 @@ static void PostPackedButtonData(Uint64 timestamp, SDL_Joystick *joystick, const Uint8 button = defs[i][j]; if (button != 0xFF) { Uint8 state = (data[i] >> j) & 1 ? on : off; - SDL_PrivateJoystickButton(timestamp, joystick, button, state); + SDL_SendJoystickButton(timestamp, joystick, button, state); } } } @@ -1097,8 +1097,8 @@ static void HandleWiiUProButtonData(SDL_DriverWii_Context *ctx, SDL_Joystick *jo /* Triggers */ zl = data->rgucExtension[9] & 0x80; zr = data->rgucExtension[9] & 0x04; - SDL_PrivateJoystickAxis(ctx->timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, zl ? SDL_JOYSTICK_AXIS_MIN : SDL_JOYSTICK_AXIS_MAX); - SDL_PrivateJoystickAxis(ctx->timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, zr ? SDL_JOYSTICK_AXIS_MIN : SDL_JOYSTICK_AXIS_MAX); + SDL_SendJoystickAxis(ctx->timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, zl ? SDL_JOYSTICK_AXIS_MIN : SDL_JOYSTICK_AXIS_MAX); + SDL_SendJoystickAxis(ctx->timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, zr ? SDL_JOYSTICK_AXIS_MIN : SDL_JOYSTICK_AXIS_MAX); /* Sticks */ for (i = 0; i < 4; i++) { @@ -1128,8 +1128,8 @@ static void HandleGamepadControllerButtonData(SDL_DriverWii_Context *ctx, SDL_Jo /* Triggers */ zl = data->rgucExtension[5] & 0x80; zr = data->rgucExtension[5] & 0x04; - SDL_PrivateJoystickAxis(ctx->timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, zl ? SDL_JOYSTICK_AXIS_MIN : SDL_JOYSTICK_AXIS_MAX); - SDL_PrivateJoystickAxis(ctx->timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, zr ? SDL_JOYSTICK_AXIS_MIN : SDL_JOYSTICK_AXIS_MAX); + SDL_SendJoystickAxis(ctx->timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, zl ? SDL_JOYSTICK_AXIS_MIN : SDL_JOYSTICK_AXIS_MAX); + SDL_SendJoystickAxis(ctx->timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, zr ? SDL_JOYSTICK_AXIS_MIN : SDL_JOYSTICK_AXIS_MAX); /* Sticks */ if (ctx->m_ucMotionPlusMode == WII_MOTIONPLUS_MODE_GAMEPAD) { @@ -1224,8 +1224,8 @@ static void HandleNunchuckButtonData(SDL_DriverWii_Context *ctx, SDL_Joystick *j c_button = (data->rgucExtension[5] & 0x02) ? SDL_RELEASED : SDL_PRESSED; z_button = (data->rgucExtension[5] & 0x01) ? SDL_RELEASED : SDL_PRESSED; } - SDL_PrivateJoystickButton(ctx->timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, c_button); - SDL_PrivateJoystickAxis(ctx->timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, z_button ? SDL_JOYSTICK_AXIS_MAX : SDL_JOYSTICK_AXIS_MIN); + SDL_SendJoystickButton(ctx->timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, c_button); + SDL_SendJoystickAxis(ctx->timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, z_button ? SDL_JOYSTICK_AXIS_MAX : SDL_JOYSTICK_AXIS_MIN); PostStickCalibrated(ctx->timestamp, joystick, &ctx->m_StickCalibrationData[0], SDL_GAMEPAD_AXIS_LEFTX, data->rgucExtension[0]); PostStickCalibrated(ctx->timestamp, joystick, &ctx->m_StickCalibrationData[1], SDL_GAMEPAD_AXIS_LEFTY, data->rgucExtension[1]); @@ -1256,7 +1256,7 @@ static void HandleNunchuckButtonData(SDL_DriverWii_Context *ctx, SDL_Joystick *j values[0] = -((float)x / ACCEL_RES_PER_G) * SDL_STANDARD_GRAVITY; values[1] = ((float)z / ACCEL_RES_PER_G) * SDL_STANDARD_GRAVITY; values[2] = ((float)y / ACCEL_RES_PER_G) * SDL_STANDARD_GRAVITY; - SDL_PrivateJoystickSensor(ctx->timestamp, joystick, SDL_SENSOR_ACCEL_L, ctx->timestamp, values, 3); + SDL_SendJoystickSensor(ctx->timestamp, joystick, SDL_SENSOR_ACCEL_L, ctx->timestamp, values, 3); } } @@ -1296,7 +1296,7 @@ static void HandleMotionPlusData(SDL_DriverWii_Context *ctx, SDL_Joystick *joyst values[0] = -((float)z / GYRO_RES_PER_DEGREE) * SDL_PI_F / 180.0f; values[1] = ((float)x / GYRO_RES_PER_DEGREE) * SDL_PI_F / 180.0f; values[2] = ((float)y / GYRO_RES_PER_DEGREE) * SDL_PI_F / 180.0f; - SDL_PrivateJoystickSensor(ctx->timestamp, joystick, SDL_SENSOR_GYRO, ctx->timestamp, values, 3); + SDL_SendJoystickSensor(ctx->timestamp, joystick, SDL_SENSOR_GYRO, ctx->timestamp, values, 3); } } @@ -1317,7 +1317,7 @@ static void HandleWiiRemoteAccelData(SDL_DriverWii_Context *ctx, SDL_Joystick *j values[0] = -((float)x / ACCEL_RES_PER_G) * SDL_STANDARD_GRAVITY; values[1] = ((float)z / ACCEL_RES_PER_G) * SDL_STANDARD_GRAVITY; values[2] = ((float)y / ACCEL_RES_PER_G) * SDL_STANDARD_GRAVITY; - SDL_PrivateJoystickSensor(ctx->timestamp, joystick, SDL_SENSOR_ACCEL, ctx->timestamp, values, 3); + SDL_SendJoystickSensor(ctx->timestamp, joystick, SDL_SENSOR_ACCEL, ctx->timestamp, values, 3); } static void HandleButtonData(SDL_DriverWii_Context *ctx, SDL_Joystick *joystick, WiiButtonData *data) diff --git a/src/joystick/hidapi/SDL_hidapi_xbox360.c b/src/joystick/hidapi/SDL_hidapi_xbox360.c index cb9bcb3cc..c217f74d7 100644 --- a/src/joystick/hidapi/SDL_hidapi_xbox360.c +++ b/src/joystick/hidapi/SDL_hidapi_xbox360.c @@ -268,44 +268,44 @@ static void HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, SDL_D Uint64 timestamp = SDL_GetTicksNS(); if (ctx->last_state[2] != data[2]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED); } if (ctx->last_state[3] != data[3]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED); } axis = ((int)data[4] * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); axis = ((int)data[5] * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); axis = SDL_SwapLE16(*(Sint16 *)(&data[6])); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); axis = SDL_SwapLE16(*(Sint16 *)(&data[8])); if (invert_y_axes) { axis = ~axis; } - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); axis = SDL_SwapLE16(*(Sint16 *)(&data[10])); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); axis = SDL_SwapLE16(*(Sint16 *)(&data[12])); if (invert_y_axes) { axis = ~axis; } - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state))); } diff --git a/src/joystick/hidapi/SDL_hidapi_xbox360w.c b/src/joystick/hidapi/SDL_hidapi_xbox360w.c index ee058e4ce..8b01d19bc 100644 --- a/src/joystick/hidapi/SDL_hidapi_xbox360w.c +++ b/src/joystick/hidapi/SDL_hidapi_xbox360w.c @@ -111,13 +111,13 @@ static void UpdatePowerLevel(SDL_Joystick *joystick, Uint8 level) float normalized_level = (float)level / 255.0f; if (normalized_level <= 0.05f) { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_EMPTY); } else if (normalized_level <= 0.20f) { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW); } else if (normalized_level <= 0.70f) { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM); } else { - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL); } } @@ -237,44 +237,44 @@ static void HIDAPI_DriverXbox360W_HandleStatePacket(SDL_Joystick *joystick, SDL_ Uint64 timestamp = SDL_GetTicksNS(); if (ctx->last_state[2] != data[2]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED); } if (ctx->last_state[3] != data[3]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED); } axis = ((int)data[4] * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); axis = ((int)data[5] * 257) - 32768; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); axis = SDL_SwapLE16(*(Sint16 *)(&data[6])); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); axis = SDL_SwapLE16(*(Sint16 *)(&data[8])); if (invert_y_axes) { axis = ~axis; } - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); axis = SDL_SwapLE16(*(Sint16 *)(&data[10])); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); axis = SDL_SwapLE16(*(Sint16 *)(&data[12])); if (invert_y_axes) { axis = ~axis; } - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state))); } diff --git a/src/joystick/hidapi/SDL_hidapi_xboxone.c b/src/joystick/hidapi/SDL_hidapi_xboxone.c index b8b3397c6..6812d0db8 100644 --- a/src/joystick/hidapi/SDL_hidapi_xboxone.c +++ b/src/joystick/hidapi/SDL_hidapi_xboxone.c @@ -639,10 +639,10 @@ static void HIDAPI_DriverXboxOne_HandleUnmappedStatePacket(SDL_Joystick *joystic if (ctx->last_paddle_state != data[paddle_index]) { int nButton = SDL_GAMEPAD_BUTTON_MISC1 + ctx->has_share_button; /* Next available button */ - SDL_PrivateJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button1_bit) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button2_bit) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button3_bit) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button4_bit) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button1_bit) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button2_bit) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button3_bit) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button4_bit) ? SDL_PRESSED : SDL_RELEASED); ctx->last_paddle_state = data[paddle_index]; } ctx->has_unmapped_state = SDL_TRUE; @@ -654,29 +654,29 @@ static void HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, SDL_D Uint64 timestamp = SDL_GetTicksNS(); if (ctx->last_state[4] != data[4]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[4] & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[4] & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[4] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[4] & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[4] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[4] & 0x80) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[4] & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[4] & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[4] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[4] & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[4] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[4] & 0x80) ? SDL_PRESSED : SDL_RELEASED); } if (ctx->last_state[5] != data[5]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, (data[5] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, (data[5] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, (data[5] & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, (data[5] & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, (data[5] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, (data[5] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, (data[5] & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, (data[5] & 0x08) ? SDL_PRESSED : SDL_RELEASED); if (ctx->vendor_id == USB_VENDOR_RAZER && ctx->product_id == USB_PRODUCT_RAZER_ATROX) { /* The Razer Atrox has the right and left shoulder bits reversed */ - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[5] & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[5] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[5] & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[5] & 0x10) ? SDL_PRESSED : SDL_RELEASED); } else { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[5] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[5] & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[5] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[5] & 0x20) ? SDL_PRESSED : SDL_RELEASED); } - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[5] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[5] & 0x80) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[5] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[5] & 0x80) ? SDL_PRESSED : SDL_RELEASED); } if (ctx->has_share_button) { @@ -687,15 +687,15 @@ static void HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, SDL_D */ if (size < 48) { if (ctx->last_state[18] != data[18]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data[18] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data[18] & 0x01) ? SDL_PRESSED : SDL_RELEASED); } } else if (size == 48) { if (ctx->last_state[22] != data[22]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data[22] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data[22] & 0x01) ? SDL_PRESSED : SDL_RELEASED); } } else if (size == 50) { if (ctx->last_state[32] != data[32]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data[32] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data[32] & 0x01) ? SDL_PRESSED : SDL_RELEASED); } } } @@ -767,10 +767,10 @@ static void HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, SDL_D if (ctx->last_paddle_state != data[paddle_index]) { int nButton = SDL_GAMEPAD_BUTTON_MISC1 + ctx->has_share_button; /* Next available button */ - SDL_PrivateJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button1_bit) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button2_bit) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button3_bit) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button4_bit) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button1_bit) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button2_bit) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button3_bit) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button4_bit) ? SDL_PRESSED : SDL_RELEASED); ctx->last_paddle_state = data[paddle_index]; } } @@ -782,7 +782,7 @@ static void HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, SDL_D if (axis == -32768 && size == 30 && (data[22] & 0x80) != 0) { axis = 32767; } - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); axis = ((int)SDL_SwapLE16(*(Sint16 *)(&data[8])) * 64) - 32768; if (axis == -32768 && size == 30 && (data[22] & 0x40) != 0) { @@ -791,16 +791,16 @@ static void HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, SDL_D if (axis == 32704) { axis = 32767; } - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); axis = SDL_SwapLE16(*(Sint16 *)(&data[10])); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); axis = SDL_SwapLE16(*(Sint16 *)(&data[12])); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, ~axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, ~axis); axis = SDL_SwapLE16(*(Sint16 *)(&data[14])); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); axis = SDL_SwapLE16(*(Sint16 *)(&data[16])); - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, ~axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, ~axis); SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state))); } @@ -816,7 +816,7 @@ static void HIDAPI_DriverXboxOne_HandleModePacket(SDL_Joystick *joystick, SDL_Dr { Uint64 timestamp = SDL_GetTicksNS(); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[4] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[4] & 0x01) ? SDL_PRESSED : SDL_RELEASED); } /* @@ -825,19 +825,19 @@ static void HIDAPI_DriverXboxOne_HandleModePacket(SDL_Joystick *joystick, SDL_Dr static void HIDAPI_DriverXboxOneBluetooth_HandleButtons16(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverXboxOne_Context *ctx, const Uint8 *data, int size) { if (ctx->last_state[14] != data[14]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[14] & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[14] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[14] & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[14] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[14] & 0x80) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[14] & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[14] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[14] & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[14] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[14] & 0x80) ? SDL_PRESSED : SDL_RELEASED); } if (ctx->last_state[15] != data[15]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[15] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[15] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[15] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[15] & 0x02) ? SDL_PRESSED : SDL_RELEASED); } } @@ -852,28 +852,28 @@ static void HIDAPI_DriverXboxOneBluetooth_HandleButtons16(Uint64 timestamp, SDL_ static void HIDAPI_DriverXboxOneBluetooth_HandleButtons(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size) { if (ctx->last_state[14] != data[14]) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[14] & 0x10) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[14] & 0x40) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[14] & 0x80) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[14] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[14] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[14] & 0x80) ? SDL_PRESSED : SDL_RELEASED); } if (ctx->last_state[15] != data[15]) { if (!ctx->has_guide_packet) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[15] & 0x10) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[15] & 0x10) ? SDL_PRESSED : SDL_RELEASED); } - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[15] & 0x08) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[15] & 0x20) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[15] & 0x40) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[15] & 0x08) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[15] & 0x20) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[15] & 0x40) ? SDL_PRESSED : SDL_RELEASED); } if (ctx->has_share_button) { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[15] & 0x04) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data[16] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[15] & 0x04) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1, (data[16] & 0x01) ? SDL_PRESSED : SDL_RELEASED); } else { - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[15] & 0x04) || (data[16] & 0x01)) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[15] & 0x04) || (data[16] & 0x01)) ? SDL_PRESSED : SDL_RELEASED); } /* @@ -931,10 +931,10 @@ static void HIDAPI_DriverXboxOneBluetooth_HandleButtons(Uint64 timestamp, SDL_Jo if (ctx->last_paddle_state != data[paddle_index]) { int nButton = SDL_GAMEPAD_BUTTON_MISC1; /* Next available button */ - SDL_PrivateJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button1_bit) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button2_bit) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button3_bit) ? SDL_PRESSED : SDL_RELEASED); - SDL_PrivateJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button4_bit) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button1_bit) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button2_bit) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button3_bit) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, nButton++, (data[paddle_index] & button4_bit) ? SDL_PRESSED : SDL_RELEASED); ctx->last_paddle_state = data[paddle_index]; } } @@ -995,32 +995,32 @@ static void HIDAPI_DriverXboxOneBluetooth_HandleStatePacket(SDL_Joystick *joysti default: break; } - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right); - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left); } axis = ((int)SDL_SwapLE16(*(Sint16 *)(&data[9])) * 64) - 32768; if (axis == 32704) { axis = 32767; } - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); axis = ((int)SDL_SwapLE16(*(Sint16 *)(&data[11])) * 64) - 32768; if (axis == 32704) { axis = 32767; } - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); axis = (int)SDL_SwapLE16(*(Uint16 *)(&data[1])) - 0x8000; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); axis = (int)SDL_SwapLE16(*(Uint16 *)(&data[3])) - 0x8000; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); axis = (int)SDL_SwapLE16(*(Uint16 *)(&data[5])) - 0x8000; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); axis = (int)SDL_SwapLE16(*(Uint16 *)(&data[7])) - 0x8000; - SDL_PrivateJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); + SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state))); } @@ -1030,7 +1030,7 @@ static void HIDAPI_DriverXboxOneBluetooth_HandleGuidePacket(SDL_Joystick *joysti Uint64 timestamp = SDL_GetTicksNS(); ctx->has_guide_packet = SDL_TRUE; - SDL_PrivateJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED); } static void HIDAPI_DriverXboxOneBluetooth_HandleBatteryPacket(SDL_Joystick *joystick, SDL_DriverXboxOne_Context *ctx, const Uint8 *data, int size) @@ -1040,17 +1040,17 @@ static void HIDAPI_DriverXboxOneBluetooth_HandleBatteryPacket(SDL_Joystick *joys if (on_usb) { /* Does this ever happen? */ - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_WIRED); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_WIRED); } else { switch ((flags & 0x03)) { case 0: - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW); break; case 1: - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM); break; default: /* 2, 3 */ - SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL); + SDL_SendJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL); break; } } diff --git a/src/joystick/linux/SDL_sysjoystick.c b/src/joystick/linux/SDL_sysjoystick.c index ea97a0cd1..9d4ac6de3 100644 --- a/src/joystick/linux/SDL_sysjoystick.c +++ b/src/joystick/linux/SDL_sysjoystick.c @@ -797,7 +797,7 @@ static int LINUX_JoystickGetCount(void) return numjoysticks; } -static SDL_joylist_item *JoystickByDevIndex(int device_index) +static SDL_joylist_item *GetJoystickByDevIndex(int device_index) { SDL_joylist_item *item = SDL_joylist; @@ -816,12 +816,12 @@ static SDL_joylist_item *JoystickByDevIndex(int device_index) static const char *LINUX_JoystickGetDeviceName(int device_index) { - return JoystickByDevIndex(device_index)->name; + return GetJoystickByDevIndex(device_index)->name; } static const char *LINUX_JoystickGetDevicePath(int device_index) { - return JoystickByDevIndex(device_index)->path; + return GetJoystickByDevIndex(device_index)->path; } static int LINUX_JoystickGetDevicePlayerIndex(int device_index) @@ -835,13 +835,13 @@ static void LINUX_JoystickSetDevicePlayerIndex(int device_index, int player_inde static SDL_JoystickGUID LINUX_JoystickGetDeviceGUID(int device_index) { - return JoystickByDevIndex(device_index)->guid; + return GetJoystickByDevIndex(device_index)->guid; } /* Function to perform the mapping from device index to the instance id for this index */ static SDL_JoystickID LINUX_JoystickGetDeviceInstanceID(int device_index) { - return JoystickByDevIndex(device_index)->device_instance; + return GetJoystickByDevIndex(device_index)->device_instance; } static int allocate_hatdata(SDL_Joystick *joystick) @@ -1155,7 +1155,7 @@ static int PrepareJoystickHwdata(SDL_Joystick *joystick, SDL_joylist_item *item) */ static int LINUX_JoystickOpen(SDL_Joystick *joystick, int device_index) { - SDL_joylist_item *item = JoystickByDevIndex(device_index); + SDL_joylist_item *item = GetJoystickByDevIndex(device_index); SDL_AssertJoysticksLocked(); @@ -1305,7 +1305,7 @@ static void HandleHat(Uint64 timestamp, SDL_Joystick *stick, int hatidx, int axi } if (value != the_hat->axis[axis]) { the_hat->axis[axis] = value; - SDL_PrivateJoystickHat(timestamp, stick, hatnum, + SDL_SendJoystickHat(timestamp, stick, hatnum, position_map[the_hat->axis[1]][the_hat->axis[0]]); } } @@ -1364,7 +1364,7 @@ static void PollAllValues(Uint64 timestamp, SDL_Joystick *joystick) SDL_Log("Joystick : Re-read Axis %d (%d) val= %d\n", joystick->hwdata->abs_map[i], i, absinfo.value); #endif - SDL_PrivateJoystickAxis(timestamp, joystick, + SDL_SendJoystickAxis(timestamp, joystick, joystick->hwdata->abs_map[i], absinfo.value); } @@ -1395,7 +1395,7 @@ static void PollAllValues(Uint64 timestamp, SDL_Joystick *joystick) SDL_Log("Joystick : Re-read Button %d (%d) val= %d\n", joystick->hwdata->key_map[i], i, value); #endif - SDL_PrivateJoystickButton(timestamp, joystick, + SDL_SendJoystickButton(timestamp, joystick, joystick->hwdata->key_map[i], value); } } @@ -1430,7 +1430,7 @@ static void HandleInputEvents(SDL_Joystick *joystick) switch (event->type) { case EV_KEY: - SDL_PrivateJoystickButton(SDL_EVDEV_GetEventTimestamp(event), joystick, + SDL_SendJoystickButton(SDL_EVDEV_GetEventTimestamp(event), joystick, joystick->hwdata->key_map[code], event->value); break; @@ -1451,7 +1451,7 @@ static void HandleInputEvents(SDL_Joystick *joystick) } default: event->value = AxisCorrect(joystick, code, event->value); - SDL_PrivateJoystickAxis(SDL_EVDEV_GetEventTimestamp(event), joystick, + SDL_SendJoystickAxis(SDL_EVDEV_GetEventTimestamp(event), joystick, joystick->hwdata->abs_map[code], event->value); break; @@ -1501,7 +1501,7 @@ static void HandleClassicEvents(SDL_Joystick *joystick) switch (events[i].type) { case JS_EVENT_BUTTON: code = joystick->hwdata->key_pam[events[i].number]; - SDL_PrivateJoystickButton(timestamp, joystick, + SDL_SendJoystickButton(timestamp, joystick, joystick->hwdata->key_map[code], events[i].value); break; @@ -1522,7 +1522,7 @@ static void HandleClassicEvents(SDL_Joystick *joystick) break; } default: - SDL_PrivateJoystickAxis(timestamp, joystick, + SDL_SendJoystickAxis(timestamp, joystick, joystick->hwdata->abs_map[code], events[i].value); break; @@ -1609,7 +1609,7 @@ static void LINUX_JoystickQuit(void) static SDL_bool LINUX_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out) { SDL_Joystick *joystick; - SDL_joylist_item *item = JoystickByDevIndex(device_index); + SDL_joylist_item *item = GetJoystickByDevIndex(device_index); unsigned int mapped; SDL_AssertJoysticksLocked(); diff --git a/src/joystick/n3ds/SDL_sysjoystick.c b/src/joystick/n3ds/SDL_sysjoystick.c index c7221c270..f020cb99d 100644 --- a/src/joystick/n3ds/SDL_sysjoystick.c +++ b/src/joystick/n3ds/SDL_sysjoystick.c @@ -110,7 +110,7 @@ static void UpdateN3DSPressedButtons(Uint64 timestamp, SDL_Joystick *joystick) if (updated_down) { for (Uint8 i = 0; i < joystick->nbuttons; i++) { if (current_state & BIT(i) & updated_down) { - SDL_PrivateJoystickButton(timestamp, joystick, i, SDL_PRESSED); + SDL_SendJoystickButton(timestamp, joystick, i, SDL_PRESSED); } } } @@ -126,7 +126,7 @@ static void UpdateN3DSReleasedButtons(Uint64 timestamp, SDL_Joystick *joystick) if (updated_up) { for (Uint8 i = 0; i < joystick->nbuttons; i++) { if (current_state & BIT(i) & updated_up) { - SDL_PrivateJoystickButton(timestamp, joystick, i, SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, i, SDL_RELEASED); } } } @@ -139,12 +139,12 @@ static void UpdateN3DSCircle(Uint64 timestamp, SDL_Joystick *joystick) circlePosition current_state; hidCircleRead(¤t_state); if (previous_state.dx != current_state.dx) { - SDL_PrivateJoystickAxis(timestamp, joystick, + SDL_SendJoystickAxis(timestamp, joystick, 0, CORRECT_AXIS_X(current_state.dx)); } if (previous_state.dy != current_state.dy) { - SDL_PrivateJoystickAxis(timestamp, joystick, + SDL_SendJoystickAxis(timestamp, joystick, 1, CORRECT_AXIS_Y(current_state.dy)); } @@ -157,12 +157,12 @@ static void UpdateN3DSCStick(Uint64 timestamp, SDL_Joystick *joystick) circlePosition current_state; hidCstickRead(¤t_state); if (previous_state.dx != current_state.dx) { - SDL_PrivateJoystickAxis(timestamp, joystick, + SDL_SendJoystickAxis(timestamp, joystick, 2, CORRECT_AXIS_X(current_state.dx)); } if (previous_state.dy != current_state.dy) { - SDL_PrivateJoystickAxis(timestamp, joystick, + SDL_SendJoystickAxis(timestamp, joystick, 3, CORRECT_AXIS_Y(current_state.dy)); } diff --git a/src/joystick/ps2/SDL_sysjoystick.c b/src/joystick/ps2/SDL_sysjoystick.c index 0b5e5704d..25682d695 100644 --- a/src/joystick/ps2/SDL_sysjoystick.c +++ b/src/joystick/ps2/SDL_sysjoystick.c @@ -290,7 +290,7 @@ static void PS2_JoystickUpdate(SDL_Joystick *joystick) previous = info->btns & mask; current = pressed_buttons & mask; if (previous != current) { - SDL_PrivateJoystickButton(timestamp, joystick, i, current ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, i, current ? SDL_PRESSED : SDL_RELEASED); } } } @@ -306,7 +306,7 @@ static void PS2_JoystickUpdate(SDL_Joystick *joystick) previous_axis = info->analog_state[i]; current_axis = all_axis[i]; if (previous_axis != current_axis) { - SDL_PrivateJoystickAxis(timestamp, joystick, i, convert_u8_to_s16(current_axis)); + SDL_SendJoystickAxis(timestamp, joystick, i, convert_u8_to_s16(current_axis)); } info->analog_state[i] = current_axis; diff --git a/src/joystick/psp/SDL_sysjoystick.c b/src/joystick/psp/SDL_sysjoystick.c index 55eb39f45..6ce4ab0ad 100644 --- a/src/joystick/psp/SDL_sysjoystick.c +++ b/src/joystick/psp/SDL_sysjoystick.c @@ -210,11 +210,11 @@ static void PSP_JoystickUpdate(SDL_Joystick *joystick) /* Axes */ if (old_x != x) { - SDL_PrivateJoystickAxis(timestamp, joystick, 0, analog_map[x]); + SDL_SendJoystickAxis(timestamp, joystick, 0, analog_map[x]); old_x = x; } if (old_y != y) { - SDL_PrivateJoystickAxis(timestamp, joystick, 1, analog_map[y]); + SDL_SendJoystickAxis(timestamp, joystick, 1, analog_map[y]); old_y = y; } @@ -224,7 +224,7 @@ static void PSP_JoystickUpdate(SDL_Joystick *joystick) if (changed) { for (i = 0; i < SDL_arraysize(button_map); i++) { if (changed & button_map[i]) { - SDL_PrivateJoystickButton(timestamp, + SDL_SendJoystickButton(timestamp, joystick, i, (buttons & button_map[i]) ? SDL_PRESSED : SDL_RELEASED); } diff --git a/src/joystick/virtual/SDL_virtualjoystick.c b/src/joystick/virtual/SDL_virtualjoystick.c index aaabea8ca..27487a149 100644 --- a/src/joystick/virtual/SDL_virtualjoystick.c +++ b/src/joystick/virtual/SDL_virtualjoystick.c @@ -256,7 +256,7 @@ int SDL_JoystickDetachVirtualInner(int device_index) return 0; } -int SDL_JoystickSetVirtualAxisInner(SDL_Joystick *joystick, int axis, Sint16 value) +int SDL_SetJoystickVirtualAxisInner(SDL_Joystick *joystick, int axis, Sint16 value) { joystick_hwdata *hwdata; @@ -279,7 +279,7 @@ int SDL_JoystickSetVirtualAxisInner(SDL_Joystick *joystick, int axis, Sint16 val return 0; } -int SDL_JoystickSetVirtualButtonInner(SDL_Joystick *joystick, int button, Uint8 value) +int SDL_SetJoystickVirtualButtonInner(SDL_Joystick *joystick, int button, Uint8 value) { joystick_hwdata *hwdata; @@ -302,7 +302,7 @@ int SDL_JoystickSetVirtualButtonInner(SDL_Joystick *joystick, int button, Uint8 return 0; } -int SDL_JoystickSetVirtualHatInner(SDL_Joystick *joystick, int hat, Uint8 value) +int SDL_SetJoystickVirtualHatInner(SDL_Joystick *joystick, int hat, Uint8 value) { joystick_hwdata *hwdata; @@ -543,13 +543,13 @@ static void VIRTUAL_JoystickUpdate(SDL_Joystick *joystick) } for (i = 0; i < hwdata->desc.naxes; ++i) { - SDL_PrivateJoystickAxis(timestamp, joystick, i, hwdata->axes[i]); + SDL_SendJoystickAxis(timestamp, joystick, i, hwdata->axes[i]); } for (i = 0; i < hwdata->desc.nbuttons; ++i) { - SDL_PrivateJoystickButton(timestamp, joystick, i, hwdata->buttons[i]); + SDL_SendJoystickButton(timestamp, joystick, i, hwdata->buttons[i]); } for (i = 0; i < hwdata->desc.nhats; ++i) { - SDL_PrivateJoystickHat(timestamp, joystick, i, hwdata->hats[i]); + SDL_SendJoystickHat(timestamp, joystick, i, hwdata->hats[i]); } } diff --git a/src/joystick/virtual/SDL_virtualjoystick_c.h b/src/joystick/virtual/SDL_virtualjoystick_c.h index 7b93d2e3a..b4aae5b03 100644 --- a/src/joystick/virtual/SDL_virtualjoystick_c.h +++ b/src/joystick/virtual/SDL_virtualjoystick_c.h @@ -47,9 +47,9 @@ typedef struct joystick_hwdata int SDL_JoystickAttachVirtualInner(const SDL_VirtualJoystickDesc *desc); int SDL_JoystickDetachVirtualInner(int device_index); -int SDL_JoystickSetVirtualAxisInner(SDL_Joystick *joystick, int axis, Sint16 value); -int SDL_JoystickSetVirtualButtonInner(SDL_Joystick *joystick, int button, Uint8 value); -int SDL_JoystickSetVirtualHatInner(SDL_Joystick *joystick, int hat, Uint8 value); +int SDL_SetJoystickVirtualAxisInner(SDL_Joystick *joystick, int axis, Sint16 value); +int SDL_SetJoystickVirtualButtonInner(SDL_Joystick *joystick, int button, Uint8 value); +int SDL_SetJoystickVirtualHatInner(SDL_Joystick *joystick, int hat, Uint8 value); #endif /* SDL_JOYSTICK_VIRTUAL */ diff --git a/src/joystick/vita/SDL_sysjoystick.c b/src/joystick/vita/SDL_sysjoystick.c index de7ff66ac..0e3682464 100644 --- a/src/joystick/vita/SDL_sysjoystick.c +++ b/src/joystick/vita/SDL_sysjoystick.c @@ -260,28 +260,28 @@ static void VITA_JoystickUpdate(SDL_Joystick *joystick) // Axes if (old_lx[index] != lx) { - SDL_PrivateJoystickAxis(timestamp, joystick, 0, analog_map[lx]); + SDL_SendJoystickAxis(timestamp, joystick, 0, analog_map[lx]); old_lx[index] = lx; } if (old_ly[index] != ly) { - SDL_PrivateJoystickAxis(timestamp, joystick, 1, analog_map[ly]); + SDL_SendJoystickAxis(timestamp, joystick, 1, analog_map[ly]); old_ly[index] = ly; } if (old_rx[index] != rx) { - SDL_PrivateJoystickAxis(timestamp, joystick, 2, analog_map[rx]); + SDL_SendJoystickAxis(timestamp, joystick, 2, analog_map[rx]); old_rx[index] = rx; } if (old_ry[index] != ry) { - SDL_PrivateJoystickAxis(timestamp, joystick, 3, analog_map[ry]); + SDL_SendJoystickAxis(timestamp, joystick, 3, analog_map[ry]); old_ry[index] = ry; } if (old_lt[index] != lt) { - SDL_PrivateJoystickAxis(timestamp, joystick, 4, analog_map[lt]); + SDL_SendJoystickAxis(timestamp, joystick, 4, analog_map[lt]); old_lt[index] = lt; } if (old_rt[index] != rt) { - SDL_PrivateJoystickAxis(timestamp, joystick, 5, analog_map[rt]); + SDL_SendJoystickAxis(timestamp, joystick, 5, analog_map[rt]); old_rt[index] = rt; } @@ -292,7 +292,7 @@ static void VITA_JoystickUpdate(SDL_Joystick *joystick) if (changed) { for (i = 0; i < SDL_arraysize(ext_button_map); i++) { if (changed & ext_button_map[i]) { - SDL_PrivateJoystickButton(timestamp, + SDL_SendJoystickButton(timestamp, joystick, i, (buttons & ext_button_map[i]) ? SDL_PRESSED : SDL_RELEASED); } diff --git a/src/joystick/windows/SDL_dinputjoystick.c b/src/joystick/windows/SDL_dinputjoystick.c index b0e488598..c803c1dde 100644 --- a/src/joystick/windows/SDL_dinputjoystick.c +++ b/src/joystick/windows/SDL_dinputjoystick.c @@ -1010,40 +1010,40 @@ static void UpdateDINPUTJoystickState_Polled(SDL_Joystick *joystick) case AXIS: switch (in->ofs) { case DIJOFS_X: - SDL_PrivateJoystickAxis(timestamp, joystick, in->num, (Sint16)state.lX); + SDL_SendJoystickAxis(timestamp, joystick, in->num, (Sint16)state.lX); break; case DIJOFS_Y: - SDL_PrivateJoystickAxis(timestamp, joystick, in->num, (Sint16)state.lY); + SDL_SendJoystickAxis(timestamp, joystick, in->num, (Sint16)state.lY); break; case DIJOFS_Z: - SDL_PrivateJoystickAxis(timestamp, joystick, in->num, (Sint16)state.lZ); + SDL_SendJoystickAxis(timestamp, joystick, in->num, (Sint16)state.lZ); break; case DIJOFS_RX: - SDL_PrivateJoystickAxis(timestamp, joystick, in->num, (Sint16)state.lRx); + SDL_SendJoystickAxis(timestamp, joystick, in->num, (Sint16)state.lRx); break; case DIJOFS_RY: - SDL_PrivateJoystickAxis(timestamp, joystick, in->num, (Sint16)state.lRy); + SDL_SendJoystickAxis(timestamp, joystick, in->num, (Sint16)state.lRy); break; case DIJOFS_RZ: - SDL_PrivateJoystickAxis(timestamp, joystick, in->num, (Sint16)state.lRz); + SDL_SendJoystickAxis(timestamp, joystick, in->num, (Sint16)state.lRz); break; case DIJOFS_SLIDER(0): - SDL_PrivateJoystickAxis(timestamp, joystick, in->num, (Sint16)state.rglSlider[0]); + SDL_SendJoystickAxis(timestamp, joystick, in->num, (Sint16)state.rglSlider[0]); break; case DIJOFS_SLIDER(1): - SDL_PrivateJoystickAxis(timestamp, joystick, in->num, (Sint16)state.rglSlider[1]); + SDL_SendJoystickAxis(timestamp, joystick, in->num, (Sint16)state.rglSlider[1]); break; } break; case BUTTON: - SDL_PrivateJoystickButton(timestamp, joystick, in->num, + SDL_SendJoystickButton(timestamp, joystick, in->num, (Uint8)(state.rgbButtons[in->ofs - DIJOFS_BUTTON0] ? SDL_PRESSED : SDL_RELEASED)); break; case HAT: { Uint8 pos = TranslatePOV(state.rgdwPOV[in->ofs - DIJOFS_POV(0)]); - SDL_PrivateJoystickHat(timestamp, joystick, in->num, pos); + SDL_SendJoystickHat(timestamp, joystick, in->num, pos); break; } } @@ -1088,16 +1088,16 @@ static void UpdateDINPUTJoystickState_Buffered(SDL_Joystick *joystick) switch (in->type) { case AXIS: - SDL_PrivateJoystickAxis(timestamp, joystick, in->num, (Sint16)evtbuf[i].dwData); + SDL_SendJoystickAxis(timestamp, joystick, in->num, (Sint16)evtbuf[i].dwData); break; case BUTTON: - SDL_PrivateJoystickButton(timestamp, joystick, in->num, + SDL_SendJoystickButton(timestamp, joystick, in->num, (Uint8)(evtbuf[i].dwData ? SDL_PRESSED : SDL_RELEASED)); break; case HAT: { Uint8 pos = TranslatePOV(evtbuf[i].dwData); - SDL_PrivateJoystickHat(timestamp, joystick, in->num, pos); + SDL_SendJoystickHat(timestamp, joystick, in->num, pos); } break; } } diff --git a/src/joystick/windows/SDL_rawinputjoystick.c b/src/joystick/windows/SDL_rawinputjoystick.c index ef80e3ec0..e5d29e14b 100644 --- a/src/joystick/windows/SDL_rawinputjoystick.c +++ b/src/joystick/windows/SDL_rawinputjoystick.c @@ -964,7 +964,7 @@ static void RAWINPUT_PostUpdate(void) if (ctx->guide_hack) { int guide_button = joystick->nbuttons - 1; - SDL_PrivateJoystickButton(SDL_GetTicksNS(), guide_button_candidate.joystick, guide_button, SDL_PRESSED); + SDL_SendJoystickButton(SDL_GetTicksNS(), guide_button_candidate.joystick, guide_button, SDL_PRESSED); } guide_button_candidate.last_joystick = guide_button_candidate.joystick; } @@ -974,7 +974,7 @@ static void RAWINPUT_PostUpdate(void) if (ctx->guide_hack) { int guide_button = joystick->nbuttons - 1; - SDL_PrivateJoystickButton(SDL_GetTicksNS(), joystick, guide_button, SDL_RELEASED); + SDL_SendJoystickButton(SDL_GetTicksNS(), joystick, guide_button, SDL_RELEASED); } guide_button_candidate.last_joystick = NULL; } @@ -1399,22 +1399,22 @@ static void RAWINPUT_HandleStatePacket(SDL_Joystick *joystick, Uint8 *data, int }; Uint64 match_state = ctx->match_state; /* Update match_state with button bit, then fall through */ -#define SDL_PrivateJoystickButton(timestamp, joystick, button, state) \ +#define SDL_SendJoystickButton(timestamp, joystick, button, state) \ if (button < SDL_arraysize(button_map)) { \ Uint64 button_bit = 1ull << button_map[button]; \ match_state = (match_state & ~button_bit) | (button_bit * (state)); \ } \ - SDL_PrivateJoystickButton(timestamp, joystick, button, state) + SDL_SendJoystickButton(timestamp, joystick, button, state) #ifdef SDL_JOYSTICK_RAWINPUT_MATCH_AXES /* Grab high 4 bits of value, then fall through */ #define AddAxisToMatchState(axis, value) \ { \ match_state = (match_state & ~(0xFull << (4 * axis + 16))) | ((value)&0xF000ull) << (4 * axis + 4); \ } -#define SDL_PrivateJoystickAxis(timestamp, joystick, axis, value) \ +#define SDL_SendJoystickAxis(timestamp, joystick, axis, value) \ if (axis < 4) \ AddAxisToMatchState(axis, value); \ - SDL_PrivateJoystickAxis(timestamp, joystick, axis, value) + SDL_SendJoystickAxis(timestamp, joystick, axis, value) #endif #endif /* SDL_JOYSTICK_RAWINPUT_MATCHING */ @@ -1437,14 +1437,14 @@ static void RAWINPUT_HandleStatePacket(SDL_Joystick *joystick, Uint8 *data, int } } for (i = 0; i < nbuttons; ++i) { - SDL_PrivateJoystickButton(timestamp, joystick, i, (button_mask & (1 << i)) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, i, (button_mask & (1 << i)) ? SDL_PRESSED : SDL_RELEASED); } for (i = 0; i < naxes; ++i) { HIDP_DATA *item = GetData(ctx->axis_indices[i], ctx->data, data_length); if (item) { Sint16 axis = (int)(Uint16)item->RawValue - 0x8000; - SDL_PrivateJoystickAxis(timestamp, joystick, i, axis); + SDL_SendJoystickAxis(timestamp, joystick, i, axis); } } @@ -1472,15 +1472,15 @@ static void RAWINPUT_HandleStatePacket(SDL_Joystick *joystick, Uint8 *data, int #endif hat = hat_states[state]; } - SDL_PrivateJoystickHat(timestamp, joystick, i, hat); + SDL_SendJoystickHat(timestamp, joystick, i, hat); } } -#ifdef SDL_PrivateJoystickButton -#undef SDL_PrivateJoystickButton +#ifdef SDL_SendJoystickButton +#undef SDL_SendJoystickButton #endif -#ifdef SDL_PrivateJoystickAxis -#undef SDL_PrivateJoystickAxis +#ifdef SDL_SendJoystickAxis +#undef SDL_SendJoystickAxis #endif #ifdef SDL_JOYSTICK_RAWINPUT_MATCH_TRIGGERS @@ -1525,8 +1525,8 @@ static void RAWINPUT_HandleStatePacket(SDL_Joystick *joystick, Uint8 *data, int if (!has_trigger_data) #endif /* SDL_JOYSTICK_RAWINPUT_MATCH_TRIGGERS */ { - SDL_PrivateJoystickAxis(timestamp, joystick, left_trigger, left_value); - SDL_PrivateJoystickAxis(timestamp, joystick, right_trigger, right_value); + SDL_SendJoystickAxis(timestamp, joystick, left_trigger, left_value); + SDL_SendJoystickAxis(timestamp, joystick, right_trigger, right_value); } } } @@ -1594,7 +1594,7 @@ static void RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick) /* It gets left down if we were actually correlated incorrectly and it was released on the WindowsGamingInput device but we didn't get a state packet. */ if (ctx->guide_hack) { - SDL_PrivateJoystickButton(0, joystick, guide_button, SDL_RELEASED); + SDL_SendJoystickButton(0, joystick, guide_button, SDL_RELEASED); } } } @@ -1690,7 +1690,7 @@ static void RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick) /* It gets left down if we were actually correlated incorrectly and it was released on the XInput device but we didn't get a state packet. */ if (ctx->guide_hack) { - SDL_PrivateJoystickButton(0, joystick, guide_button, SDL_RELEASED); + SDL_SendJoystickButton(0, joystick, guide_button, SDL_RELEASED); } } } @@ -1763,11 +1763,11 @@ static void RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick) } if (ctx->guide_hack) { - SDL_PrivateJoystickButton(timestamp, joystick, guide_button, (xinput_state[ctx->xinput_slot].state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, guide_button, (xinput_state[ctx->xinput_slot].state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE) ? SDL_PRESSED : SDL_RELEASED); } if (ctx->trigger_hack) { - SDL_PrivateJoystickAxis(timestamp, joystick, left_trigger, ((int)xinput_state[ctx->xinput_slot].state.Gamepad.bLeftTrigger * 257) - 32768); - SDL_PrivateJoystickAxis(timestamp, joystick, right_trigger, ((int)xinput_state[ctx->xinput_slot].state.Gamepad.bRightTrigger * 257) - 32768); + SDL_SendJoystickAxis(timestamp, joystick, left_trigger, ((int)xinput_state[ctx->xinput_slot].state.Gamepad.bLeftTrigger * 257) - 32768); + SDL_SendJoystickAxis(timestamp, joystick, right_trigger, ((int)xinput_state[ctx->xinput_slot].state.Gamepad.bRightTrigger * 257) - 32768); } has_trigger_data = SDL_TRUE; @@ -1793,7 +1793,7 @@ static void RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick) break; } } - SDL_PrivateJoystickBatteryLevel(joystick, ePowerLevel); + SDL_SendJoystickBatteryLevel(joystick, ePowerLevel); } } } @@ -1814,11 +1814,11 @@ static void RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick) } if (ctx->guide_hack) { - SDL_PrivateJoystickButton(timestamp, joystick, guide_button, (state->Buttons & GamepadButtons_GUIDE) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, guide_button, (state->Buttons & GamepadButtons_GUIDE) ? SDL_PRESSED : SDL_RELEASED); } if (ctx->trigger_hack) { - SDL_PrivateJoystickAxis(timestamp, joystick, left_trigger, ((int)(state->LeftTrigger * SDL_MAX_UINT16)) - 32768); - SDL_PrivateJoystickAxis(timestamp, joystick, right_trigger, ((int)(state->RightTrigger * SDL_MAX_UINT16)) - 32768); + SDL_SendJoystickAxis(timestamp, joystick, left_trigger, ((int)(state->LeftTrigger * SDL_MAX_UINT16)) - 32768); + SDL_SendJoystickAxis(timestamp, joystick, right_trigger, ((int)(state->RightTrigger * SDL_MAX_UINT16)) - 32768); } has_trigger_data = SDL_TRUE; } diff --git a/src/joystick/windows/SDL_windows_gaming_input.c b/src/joystick/windows/SDL_windows_gaming_input.c index a646a538c..457a66116 100644 --- a/src/joystick/windows/SDL_windows_gaming_input.c +++ b/src/joystick/windows/SDL_windows_gaming_input.c @@ -850,13 +850,13 @@ static void WGI_JoystickUpdate(SDL_Joystick *joystick) /* FIXME: What units are the timestamp we get from GetCurrentReading()? */ timestamp = SDL_GetTicksNS(); for (i = 0; i < nbuttons; ++i) { - SDL_PrivateJoystickButton(timestamp, joystick, (Uint8)i, buttons[i]); + SDL_SendJoystickButton(timestamp, joystick, (Uint8)i, buttons[i]); } for (i = 0; i < nhats; ++i) { - SDL_PrivateJoystickHat(timestamp, joystick, (Uint8)i, ConvertHatValue(hats[i])); + SDL_SendJoystickHat(timestamp, joystick, (Uint8)i, ConvertHatValue(hats[i])); } for (i = 0; i < naxes; ++i) { - SDL_PrivateJoystickAxis(timestamp, joystick, (Uint8)i, (Sint16)((int)(axes[i] * 65535) - 32768)); + SDL_SendJoystickAxis(timestamp, joystick, (Uint8)i, (Sint16)((int)(axes[i] * 65535) - 32768)); } } } diff --git a/src/joystick/windows/SDL_xinputjoystick.c b/src/joystick/windows/SDL_xinputjoystick.c index 3afb536d6..20617487f 100644 --- a/src/joystick/windows/SDL_xinputjoystick.c +++ b/src/joystick/windows/SDL_xinputjoystick.c @@ -409,7 +409,7 @@ static void UpdateXInputJoystickBatteryInformation(SDL_Joystick *joystick, XINPU } } - SDL_PrivateJoystickBatteryLevel(joystick, ePowerLevel); + SDL_SendJoystickBatteryLevel(joystick, ePowerLevel); } } @@ -426,15 +426,15 @@ static void UpdateXInputJoystickState_OLD(SDL_Joystick *joystick, XINPUT_STATE_E Uint8 button; Uint64 timestamp = SDL_GetTicksNS(); - SDL_PrivateJoystickAxis(timestamp, joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX); - SDL_PrivateJoystickAxis(timestamp, joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY))); - SDL_PrivateJoystickAxis(timestamp, joystick, 2, (Sint16)pXInputState->Gamepad.sThumbRX); - SDL_PrivateJoystickAxis(timestamp, joystick, 3, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY))); - SDL_PrivateJoystickAxis(timestamp, joystick, 4, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768)); - SDL_PrivateJoystickAxis(timestamp, joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768)); + SDL_SendJoystickAxis(timestamp, joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX); + SDL_SendJoystickAxis(timestamp, joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY))); + SDL_SendJoystickAxis(timestamp, joystick, 2, (Sint16)pXInputState->Gamepad.sThumbRX); + SDL_SendJoystickAxis(timestamp, joystick, 3, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY))); + SDL_SendJoystickAxis(timestamp, joystick, 4, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768)); + SDL_SendJoystickAxis(timestamp, joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768)); for (button = 0; button < (Uint8)SDL_arraysize(s_XInputButtons); ++button) { - SDL_PrivateJoystickButton(timestamp, joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED); } UpdateXInputJoystickBatteryInformation(joystick, pBatteryInformation); @@ -453,15 +453,15 @@ static void UpdateXInputJoystickState(SDL_Joystick *joystick, XINPUT_STATE_EX *p Uint8 hat = SDL_HAT_CENTERED; Uint64 timestamp = SDL_GetTicksNS(); - SDL_PrivateJoystickAxis(timestamp, joystick, 0, pXInputState->Gamepad.sThumbLX); - SDL_PrivateJoystickAxis(timestamp, joystick, 1, ~pXInputState->Gamepad.sThumbLY); - SDL_PrivateJoystickAxis(timestamp, joystick, 2, ((int)pXInputState->Gamepad.bLeftTrigger * 257) - 32768); - SDL_PrivateJoystickAxis(timestamp, joystick, 3, pXInputState->Gamepad.sThumbRX); - SDL_PrivateJoystickAxis(timestamp, joystick, 4, ~pXInputState->Gamepad.sThumbRY); - SDL_PrivateJoystickAxis(timestamp, joystick, 5, ((int)pXInputState->Gamepad.bRightTrigger * 257) - 32768); + SDL_SendJoystickAxis(timestamp, joystick, 0, pXInputState->Gamepad.sThumbLX); + SDL_SendJoystickAxis(timestamp, joystick, 1, ~pXInputState->Gamepad.sThumbLY); + SDL_SendJoystickAxis(timestamp, joystick, 2, ((int)pXInputState->Gamepad.bLeftTrigger * 257) - 32768); + SDL_SendJoystickAxis(timestamp, joystick, 3, pXInputState->Gamepad.sThumbRX); + SDL_SendJoystickAxis(timestamp, joystick, 4, ~pXInputState->Gamepad.sThumbRY); + SDL_SendJoystickAxis(timestamp, joystick, 5, ((int)pXInputState->Gamepad.bRightTrigger * 257) - 32768); for (button = 0; button < (Uint8)SDL_arraysize(s_XInputButtons); ++button) { - SDL_PrivateJoystickButton(timestamp, joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED); + SDL_SendJoystickButton(timestamp, joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED); } if (wButtons & XINPUT_GAMEPAD_DPAD_UP) { @@ -476,7 +476,7 @@ static void UpdateXInputJoystickState(SDL_Joystick *joystick, XINPUT_STATE_EX *p if (wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) { hat |= SDL_HAT_RIGHT; } - SDL_PrivateJoystickHat(timestamp, joystick, 0, hat); + SDL_SendJoystickHat(timestamp, joystick, 0, hat); UpdateXInputJoystickBatteryInformation(joystick, pBatteryInformation); } diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c index 9a674b24a..6899f033b 100644 --- a/src/render/SDL_render.c +++ b/src/render/SDL_render.c @@ -2442,7 +2442,7 @@ void SDL_GetRenderViewport(SDL_Renderer *renderer, SDL_Rect *rect) } } -static void RenderGetViewportSize(SDL_Renderer *renderer, SDL_FRect *rect) +static void GetRenderViewportSize(SDL_Renderer *renderer, SDL_FRect *rect) { rect->x = 0.0f; rect->y = 0.0f; @@ -2622,7 +2622,7 @@ int SDL_RenderPointF(SDL_Renderer *renderer, float x, float y) return SDL_RenderPointsF(renderer, &fpoint, 1); } -static int RenderDrawPointsWithRects(SDL_Renderer *renderer, +static int RenderPointsWithRects(SDL_Renderer *renderer, const SDL_Point *points, const int count) { int retval; @@ -2678,7 +2678,7 @@ int SDL_RenderPoints(SDL_Renderer *renderer, #endif if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) { - retval = RenderDrawPointsWithRects(renderer, points, count); + retval = RenderPointsWithRects(renderer, points, count); } else { fpoints = SDL_small_alloc(SDL_FPoint, count, &isstack); if (fpoints == NULL) { @@ -2696,7 +2696,7 @@ int SDL_RenderPoints(SDL_Renderer *renderer, return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer); } -static int RenderDrawPointsWithRectsF(SDL_Renderer *renderer, +static int RenderPointsWithRectsF(SDL_Renderer *renderer, const SDL_FPoint *fpoints, const int count) { int retval; @@ -2749,7 +2749,7 @@ int SDL_RenderPointsF(SDL_Renderer *renderer, #endif if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) { - retval = RenderDrawPointsWithRectsF(renderer, points, count); + retval = RenderPointsWithRectsF(renderer, points, count); } else { retval = QueueCmdDrawPoints(renderer, points, count); } @@ -2776,7 +2776,7 @@ int SDL_RenderLineF(SDL_Renderer *renderer, float x1, float y1, float x2, float return SDL_RenderLinesF(renderer, points, 2); } -static int RenderDrawLineBresenham(SDL_Renderer *renderer, int x1, int y1, int x2, int y2, SDL_bool draw_last) +static int RenderLineBresenham(SDL_Renderer *renderer, int x1, int y1, int x2, int y2, SDL_bool draw_last) { int i, deltax, deltay, numpixels; int d, dinc1, dinc2; @@ -2845,7 +2845,7 @@ static int RenderDrawLineBresenham(SDL_Renderer *renderer, int x1, int y1, int x } if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) { - retval = RenderDrawPointsWithRectsF(renderer, points, numpixels); + retval = RenderPointsWithRectsF(renderer, points, numpixels); } else { retval = QueueCmdDrawPoints(renderer, points, numpixels); } @@ -2855,7 +2855,7 @@ static int RenderDrawLineBresenham(SDL_Renderer *renderer, int x1, int y1, int x return retval; } -static int RenderDrawLinesWithRectsF(SDL_Renderer *renderer, +static int RenderLinesWithRectsF(SDL_Renderer *renderer, const SDL_FPoint *points, const int count) { const float scale_x = renderer->scale.x; @@ -2911,7 +2911,7 @@ static int RenderDrawLinesWithRectsF(SDL_Renderer *renderer, frect->x += scale_x; } } else { - retval += RenderDrawLineBresenham(renderer, (int)SDL_roundf(points[i].x), (int)SDL_roundf(points[i].y), + retval += RenderLineBresenham(renderer, (int)SDL_roundf(points[i].x), (int)SDL_roundf(points[i].y), (int)SDL_roundf(points[i + 1].x), (int)SDL_roundf(points[i + 1].y), draw_last); } drew_line = SDL_TRUE; @@ -2992,7 +2992,7 @@ int SDL_RenderLinesF(SDL_Renderer *renderer, #endif if (renderer->line_method == SDL_RENDERLINEMETHOD_POINTS) { - retval = RenderDrawLinesWithRectsF(renderer, points, count); + retval = RenderLinesWithRectsF(renderer, points, count); } else if (renderer->line_method == SDL_RENDERLINEMETHOD_GEOMETRY) { SDL_bool isstack1; SDL_bool isstack2; @@ -3114,7 +3114,7 @@ int SDL_RenderLinesF(SDL_Renderer *renderer, SDL_small_free(indices, isstack2); } else if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) { - retval = RenderDrawLinesWithRectsF(renderer, points, count); + retval = RenderLinesWithRectsF(renderer, points, count); } else { retval = QueueCmdDrawLines(renderer, points, count); } @@ -3147,7 +3147,7 @@ int SDL_RenderRectF(SDL_Renderer *renderer, const SDL_FRect *rect) /* If 'rect' == NULL, then outline the whole surface */ if (rect == NULL) { - RenderGetViewportSize(renderer, &frect); + GetRenderViewportSize(renderer, &frect); rect = &frect; } @@ -3235,7 +3235,7 @@ int SDL_RenderFillRect(SDL_Renderer *renderer, const SDL_Rect *rect) frect.w = (float)rect->w; frect.h = (float)rect->h; } else { - RenderGetViewportSize(renderer, &frect); + GetRenderViewportSize(renderer, &frect); } return SDL_RenderFillRectsF(renderer, &frect, 1); } @@ -3248,7 +3248,7 @@ int SDL_RenderFillRectF(SDL_Renderer *renderer, const SDL_FRect *rect) /* If 'rect' == NULL, then outline the whole surface */ if (rect == NULL) { - RenderGetViewportSize(renderer, &frect); + GetRenderViewportSize(renderer, &frect); rect = &frect; } return SDL_RenderFillRectsF(renderer, rect, 1); @@ -3387,7 +3387,7 @@ int SDL_RenderTextureF(SDL_Renderer *renderer, SDL_Texture *texture, } } - RenderGetViewportSize(renderer, &real_dstrect); + GetRenderViewportSize(renderer, &real_dstrect); if (dstrect) { if (!SDL_HasRectIntersectionF(dstrect, &real_dstrect)) { return 0; @@ -3531,7 +3531,7 @@ int SDL_RenderTextureRotatedF(SDL_Renderer *renderer, SDL_Texture *texture, if (dstrect) { real_dstrect = *dstrect; } else { - RenderGetViewportSize(renderer, &real_dstrect); + GetRenderViewportSize(renderer, &real_dstrect); } if (texture->native) { @@ -4174,7 +4174,7 @@ int SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect, format, pixels, pitch); } -static void SDL_RenderSimulateVSync(SDL_Renderer *renderer) +static void SDL_SimulateRenderVSync(SDL_Renderer *renderer) { Uint64 now, elapsed; const Uint64 interval = renderer->simulate_vsync_interval_ns; @@ -4221,7 +4221,7 @@ void SDL_RenderPresent(SDL_Renderer *renderer) if (renderer->simulate_vsync || (!presented && renderer->wanted_vsync)) { - SDL_RenderSimulateVSync(renderer); + SDL_SimulateRenderVSync(renderer); } } diff --git a/src/render/SDL_sysrender.h b/src/render/SDL_sysrender.h index 93cc438a1..cd44b08ef 100644 --- a/src/render/SDL_sysrender.h +++ b/src/render/SDL_sysrender.h @@ -316,8 +316,8 @@ extern SDL_BlendOperation SDL_GetBlendModeAlphaOperation(SDL_BlendMode blendMode the next call, because it might be in an array that gets realloc()'d. */ extern void *SDL_AllocateRenderVertices(SDL_Renderer *renderer, const size_t numbytes, const size_t alignment, size_t *offset); -extern int SDL_PrivateLowerBlitScaled(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect, SDL_ScaleMode scaleMode); -extern int SDL_PrivateUpperBlitScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect, SDL_ScaleMode scaleMode); +extern int SDL_PrivateBlitSurfaceUncheckedScaled(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect, SDL_ScaleMode scaleMode); +extern int SDL_PrivateBlitSurfaceScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect, SDL_ScaleMode scaleMode); /* Ends C function definitions when using C++ */ #ifdef __cplusplus diff --git a/src/render/software/SDL_render_sw.c b/src/render/software/SDL_render_sw.c index 74b984dad..30566c092 100644 --- a/src/render/software/SDL_render_sw.c +++ b/src/render/software/SDL_render_sw.c @@ -297,7 +297,7 @@ static int Blit_to_Screen(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *surf r.y = (int)((float)dstrect->y * scale_y); r.w = (int)((float)dstrect->w * scale_x); r.h = (int)((float)dstrect->h * scale_y); - retval = SDL_PrivateUpperBlitScaled(src, srcrect, surface, &r, scaleMode); + retval = SDL_PrivateBlitSurfaceScaled(src, srcrect, surface, &r, scaleMode); } else { retval = SDL_BlitSurface(src, srcrect, surface, dstrect); } @@ -399,7 +399,7 @@ static int SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Tex retval = -1; } else { SDL_SetSurfaceBlendMode(src_clone, SDL_BLENDMODE_NONE); - retval = SDL_PrivateUpperBlitScaled(src_clone, srcrect, src_scaled, &scale_rect, texture->scaleMode); + retval = SDL_PrivateBlitSurfaceScaled(src_clone, srcrect, src_scaled, &scale_rect, texture->scaleMode); SDL_DestroySurface(src_clone); src_clone = src_scaled; src_scaled = NULL; @@ -832,7 +832,7 @@ static int SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, vo SDL_SetSurfaceColorMod(src, 255, 255, 255); SDL_SetSurfaceAlphaMod(src, 255); - SDL_PrivateUpperBlitScaled(src, srcrect, tmp, &r, texture->scaleMode); + SDL_PrivateBlitSurfaceScaled(src, srcrect, tmp, &r, texture->scaleMode); SDL_SetSurfaceColorMod(tmp, rMod, gMod, bMod); SDL_SetSurfaceAlphaMod(tmp, alphaMod); @@ -843,7 +843,7 @@ static int SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, vo /* No need to set back r/g/b/a/blendmode to 'src' since it's done in PrepTextureForCopy() */ } } else { - SDL_PrivateUpperBlitScaled(src, srcrect, surface, dstrect, texture->scaleMode); + SDL_PrivateBlitSurfaceScaled(src, srcrect, surface, dstrect, texture->scaleMode); } } break; diff --git a/src/sensor/SDL_sensor.c b/src/sensor/SDL_sensor.c index f4e81b874..8baca6bbb 100644 --- a/src/sensor/SDL_sensor.c +++ b/src/sensor/SDL_sensor.c @@ -63,7 +63,7 @@ void SDL_UnlockSensors(void) SDL_RELEASE(SDL_sensor_lock) SDL_UnlockMutex(SDL_sensor_lock); } -int SDL_SensorInit(void) +int SDL_InitSensors(void) { int i, status; @@ -290,7 +290,7 @@ SDL_Sensor *SDL_GetSensorFromInstanceID(SDL_SensorID instance_id) /* * Checks to make sure the sensor is valid. */ -static int SDL_PrivateSensorValid(SDL_Sensor *sensor) +static int SDL_IsSensorValid(SDL_Sensor *sensor) { int valid; @@ -309,7 +309,7 @@ static int SDL_PrivateSensorValid(SDL_Sensor *sensor) */ const char *SDL_GetSensorName(SDL_Sensor *sensor) { - if (!SDL_PrivateSensorValid(sensor)) { + if (!SDL_IsSensorValid(sensor)) { return NULL; } @@ -321,7 +321,7 @@ const char *SDL_GetSensorName(SDL_Sensor *sensor) */ SDL_SensorType SDL_GetSensorType(SDL_Sensor *sensor) { - if (!SDL_PrivateSensorValid(sensor)) { + if (!SDL_IsSensorValid(sensor)) { return SDL_SENSOR_INVALID; } @@ -333,7 +333,7 @@ SDL_SensorType SDL_GetSensorType(SDL_Sensor *sensor) */ int SDL_GetSensorNonPortableType(SDL_Sensor *sensor) { - if (!SDL_PrivateSensorValid(sensor)) { + if (!SDL_IsSensorValid(sensor)) { return -1; } @@ -345,7 +345,7 @@ int SDL_GetSensorNonPortableType(SDL_Sensor *sensor) */ SDL_SensorID SDL_GetSensorInstanceID(SDL_Sensor *sensor) { - if (!SDL_PrivateSensorValid(sensor)) { + if (!SDL_IsSensorValid(sensor)) { return -1; } @@ -357,7 +357,7 @@ SDL_SensorID SDL_GetSensorInstanceID(SDL_Sensor *sensor) */ int SDL_GetSensorData(SDL_Sensor *sensor, float *data, int num_values) { - if (!SDL_PrivateSensorValid(sensor)) { + if (!SDL_IsSensorValid(sensor)) { return -1; } @@ -374,7 +374,7 @@ void SDL_CloseSensor(SDL_Sensor *sensor) SDL_Sensor *sensorlist; SDL_Sensor *sensorlistprev; - if (!SDL_PrivateSensorValid(sensor)) { + if (!SDL_IsSensorValid(sensor)) { return; } @@ -418,7 +418,7 @@ void SDL_CloseSensor(SDL_Sensor *sensor) SDL_UnlockSensors(); } -void SDL_SensorQuit(void) +void SDL_QuitSensors(void) { int i; @@ -452,7 +452,7 @@ void SDL_SensorQuit(void) /* These are global for SDL_syssensor.c and SDL_events.c */ -int SDL_PrivateSensorUpdate(Uint64 timestamp, SDL_Sensor *sensor, Uint64 sensor_timestamp, float *data, int num_values) +int SDL_SendSensorUpdate(Uint64 timestamp, SDL_Sensor *sensor, Uint64 sensor_timestamp, float *data, int num_values) { int posted; diff --git a/src/sensor/SDL_sensor_c.h b/src/sensor/SDL_sensor_c.h index 7ddb06eca..dd290e20f 100644 --- a/src/sensor/SDL_sensor_c.h +++ b/src/sensor/SDL_sensor_c.h @@ -31,10 +31,10 @@ struct _SDL_SensorDriver; extern SDL_SensorID SDL_GetNextSensorInstanceID(void); /* Initialization and shutdown functions */ -extern int SDL_SensorInit(void); -extern void SDL_SensorQuit(void); +extern int SDL_InitSensors(void); +extern void SDL_QuitSensors(void); /* Internal event queueing functions */ -extern int SDL_PrivateSensorUpdate(Uint64 timestamp, SDL_Sensor *sensor, Uint64 sensor_timestamp, float *data, int num_values); +extern int SDL_SendSensorUpdate(Uint64 timestamp, SDL_Sensor *sensor, Uint64 sensor_timestamp, float *data, int num_values); #endif /* SDL_sensor_c_h_ */ diff --git a/src/sensor/SDL_syssensor.h b/src/sensor/SDL_syssensor.h index 736ea18cd..c84a8f068 100644 --- a/src/sensor/SDL_syssensor.h +++ b/src/sensor/SDL_syssensor.h @@ -80,7 +80,7 @@ typedef struct _SDL_SensorDriver /* Function to update the state of a sensor - called as a device poll. * This function shouldn't update the sensor structure directly, - * but instead should call SDL_PrivateSensorUpdate() to deliver events + * but instead should call SDL_SendSensorUpdate() to deliver events * and update sensor device state. */ void (*Update)(SDL_Sensor *sensor); diff --git a/src/sensor/android/SDL_androidsensor.c b/src/sensor/android/SDL_androidsensor.c index 8d9a0523d..5062a327f 100644 --- a/src/sensor/android/SDL_androidsensor.c +++ b/src/sensor/android/SDL_androidsensor.c @@ -161,7 +161,7 @@ static void SDL_ANDROID_SensorUpdate(SDL_Sensor *sensor) if (ALooper_pollAll(0, NULL, &events, (void **)&source) == LOOPER_ID_USER) { SDL_zero(event); while (ASensorEventQueue_getEvents(sensor->hwdata->eventqueue, &event, 1) > 0) { - SDL_PrivateSensorUpdate(timestamp, sensor, timestamp, event.data, SDL_arraysize(event.data)); + SDL_SendSensorUpdate(timestamp, sensor, timestamp, event.data, SDL_arraysize(event.data)); } } } diff --git a/src/sensor/coremotion/SDL_coremotionsensor.m b/src/sensor/coremotion/SDL_coremotionsensor.m index 25e8e21d6..07ef1b9fc 100644 --- a/src/sensor/coremotion/SDL_coremotionsensor.m +++ b/src/sensor/coremotion/SDL_coremotionsensor.m @@ -150,7 +150,7 @@ static void SDL_COREMOTION_SensorUpdate(SDL_Sensor *sensor) data[1] = -acceleration.y * SDL_STANDARD_GRAVITY; data[2] = -acceleration.z * SDL_STANDARD_GRAVITY; if (SDL_memcmp(data, sensor->hwdata->data, sizeof(data)) != 0) { - SDL_PrivateSensorUpdate(timestamp, sensor, timestamp, data, SDL_arraysize(data)); + SDL_SendSensorUpdate(timestamp, sensor, timestamp, data, SDL_arraysize(data)); SDL_memcpy(sensor->hwdata->data, data, sizeof(data)); } } @@ -165,7 +165,7 @@ static void SDL_COREMOTION_SensorUpdate(SDL_Sensor *sensor) data[1] = rotationRate.y; data[2] = rotationRate.z; if (SDL_memcmp(data, sensor->hwdata->data, sizeof(data)) != 0) { - SDL_PrivateSensorUpdate(timestamp, sensor, timestamp, data, SDL_arraysize(data)); + SDL_SendSensorUpdate(timestamp, sensor, timestamp, data, SDL_arraysize(data)); SDL_memcpy(sensor->hwdata->data, data, sizeof(data)); } } diff --git a/src/sensor/n3ds/SDL_n3dssensor.c b/src/sensor/n3ds/SDL_n3dssensor.c index 8be48ff8f..a421b1e9b 100644 --- a/src/sensor/n3ds/SDL_n3dssensor.c +++ b/src/sensor/n3ds/SDL_n3dssensor.c @@ -157,7 +157,7 @@ UpdateN3DSAccelerometer(SDL_Sensor *sensor) data[0] = (float)current_state.x * SDL_STANDARD_GRAVITY; data[1] = (float)current_state.y * SDL_STANDARD_GRAVITY; data[2] = (float)current_state.z * SDL_STANDARD_GRAVITY; - SDL_PrivateSensorUpdate(timestamp, sensor, timestamp, data, sizeof data); + SDL_SendSensorUpdate(timestamp, sensor, timestamp, data, sizeof data); } } @@ -175,7 +175,7 @@ UpdateN3DSGyroscope(SDL_Sensor *sensor) data[0] = (float)current_state.x; data[1] = (float)current_state.y; data[2] = (float)current_state.z; - SDL_PrivateSensorUpdate(timestamp, sensor, timestamp, data, sizeof data); + SDL_SendSensorUpdate(timestamp, sensor, timestamp, data, sizeof data); } } diff --git a/src/sensor/vita/SDL_vitasensor.c b/src/sensor/vita/SDL_vitasensor.c index 45c1b59f6..8254cb0b2 100644 --- a/src/sensor/vita/SDL_vitasensor.c +++ b/src/sensor/vita/SDL_vitasensor.c @@ -161,7 +161,7 @@ static void SDL_VITA_SensorUpdate(SDL_Sensor *sensor) data[0] = motionState[i].accelerometer.x * SDL_STANDARD_GRAVITY; data[1] = motionState[i].accelerometer.y * SDL_STANDARD_GRAVITY; data[2] = motionState[i].accelerometer.z * SDL_STANDARD_GRAVITY; - SDL_PrivateSensorUpdate(timestamp, sensor, sensor->hwdata->sensor_timestamp, data, SDL_arraysize(data)); + SDL_SendSensorUpdate(timestamp, sensor, sensor->hwdata->sensor_timestamp, data, SDL_arraysize(data)); } break; case SDL_SENSOR_GYRO: { @@ -169,7 +169,7 @@ static void SDL_VITA_SensorUpdate(SDL_Sensor *sensor) data[0] = motionState[i].gyro.x; data[1] = motionState[i].gyro.y; data[2] = motionState[i].gyro.z; - SDL_PrivateSensorUpdate(timestamp, sensor, sensor->hwdata->sensor_timestamp, data, SDL_arraysize(data)); + SDL_SendSensorUpdate(timestamp, sensor, sensor->hwdata->sensor_timestamp, data, SDL_arraysize(data)); } break; default: break; diff --git a/src/sensor/windows/SDL_windowssensor.c b/src/sensor/windows/SDL_windowssensor.c index ffa5bb611..c6f4c9cf9 100644 --- a/src/sensor/windows/SDL_windowssensor.c +++ b/src/sensor/windows/SDL_windowssensor.c @@ -180,7 +180,7 @@ static HRESULT STDMETHODCALLTYPE ISensorEventsVtbl_OnDataUpdated(ISensorEvents * values[0] = (float)valueX.dblVal * SDL_STANDARD_GRAVITY; values[1] = (float)valueY.dblVal * SDL_STANDARD_GRAVITY; values[2] = (float)valueZ.dblVal * SDL_STANDARD_GRAVITY; - SDL_PrivateSensorUpdate(timestamp, SDL_sensors[i].sensor_opened, sensor_timestamp, values, 3); + SDL_SendSensorUpdate(timestamp, SDL_sensors[i].sensor_opened, sensor_timestamp, values, 3); } break; case SDL_SENSOR_GYRO: @@ -195,7 +195,7 @@ static HRESULT STDMETHODCALLTYPE ISensorEventsVtbl_OnDataUpdated(ISensorEvents * values[0] = (float)valueX.dblVal * DEGREES_TO_RADIANS; values[1] = (float)valueY.dblVal * DEGREES_TO_RADIANS; values[2] = (float)valueZ.dblVal * DEGREES_TO_RADIANS; - SDL_PrivateSensorUpdate(timestamp, SDL_sensors[i].sensor_opened, sensor_timestamp, values, 3); + SDL_SendSensorUpdate(timestamp, SDL_sensors[i].sensor_opened, sensor_timestamp, values, 3); } break; default: diff --git a/src/stdlib/SDL_string.c b/src/stdlib/SDL_string.c index 689e5d187..e6464da63 100644 --- a/src/stdlib/SDL_string.c +++ b/src/stdlib/SDL_string.c @@ -36,7 +36,7 @@ #define UTF8_IsLeadByte(c) ((c) >= 0xC0 && (c) <= 0xF4) #define UTF8_IsTrailingByte(c) ((c) >= 0x80 && (c) <= 0xBF) -static unsigned UTF8_TrailingBytes(unsigned char c) +static unsigned UTF8_GetTrailingBytes(unsigned char c) { if (c >= 0xC0 && c <= 0xDF) { return 1; @@ -574,7 +574,7 @@ SDL_utf8strlcpy(SDL_OUT_Z_CAP(dst_bytes) char *dst, const char *src, size_t dst_ } else if (UTF8_IsTrailingByte(c)) { for (i = bytes - 1; i != 0; --i) { c = (unsigned char)src[i]; - trailing_bytes = UTF8_TrailingBytes(c); + trailing_bytes = UTF8_GetTrailingBytes(c); if (trailing_bytes) { if (bytes - i != trailing_bytes + 1) { bytes = i; diff --git a/src/timer/SDL_timer.c b/src/timer/SDL_timer.c index c0d969253..a50b05679 100644 --- a/src/timer/SDL_timer.c +++ b/src/timer/SDL_timer.c @@ -202,7 +202,7 @@ static int SDLCALL SDL_TimerThread(void *_data) return 0; } -int SDL_TimerInit(void) +int SDL_InitTimers(void) { SDL_TimerData *data = &SDL_timer_data; @@ -224,7 +224,7 @@ int SDL_TimerInit(void) /* Timer threads use a callback into the app, so we can't set a limited stack size here. */ data->thread = SDL_CreateThreadInternal(SDL_TimerThread, name, 0, data); if (!data->thread) { - SDL_TimerQuit(); + SDL_QuitTimers(); return -1; } @@ -233,7 +233,7 @@ int SDL_TimerInit(void) return 0; } -void SDL_TimerQuit(void) +void SDL_QuitTimers(void) { SDL_TimerData *data = &SDL_timer_data; SDL_Timer *timer; @@ -280,7 +280,7 @@ SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *para SDL_AtomicLock(&data->lock); if (!SDL_AtomicGet(&data->active)) { - if (SDL_TimerInit() < 0) { + if (SDL_InitTimers() < 0) { SDL_AtomicUnlock(&data->lock); return 0; } @@ -399,12 +399,12 @@ static void SDL_Emscripten_TimerHelper(void *userdata) } } -int SDL_TimerInit(void) +int SDL_InitTimers(void) { return 0; } -void SDL_TimerQuit(void) +void SDL_QuitTimers(void) { SDL_TimerData *data = &SDL_timer_data; SDL_TimerMap *entry; @@ -524,7 +524,7 @@ static Uint32 CalculateGCD(Uint32 a, Uint32 b) return CalculateGCD(b, (a % b)); } -void SDL_TicksInit(void) +void SDL_InitTicks(void) { Uint64 tick_freq; Uint32 gcd; @@ -555,7 +555,7 @@ void SDL_TicksInit(void) } } -void SDL_TicksQuit(void) +void SDL_QuitTicks(void) { SDL_DelHintCallback(SDL_HINT_TIMER_RESOLUTION, SDL_TimerResolutionChanged, NULL); @@ -571,7 +571,7 @@ SDL_GetTicksNS(void) Uint64 starting_value, value; if (!tick_start) { - SDL_TicksInit(); + SDL_InitTicks(); } starting_value = (SDL_GetPerformanceCounter() - tick_start); @@ -586,7 +586,7 @@ Uint64 SDL_GetTicks(void) Uint64 starting_value, value; if (!tick_start) { - SDL_TicksInit(); + SDL_InitTicks(); } starting_value = (SDL_GetPerformanceCounter() - tick_start); diff --git a/src/timer/SDL_timer_c.h b/src/timer/SDL_timer_c.h index 589cc0c28..dd54ac541 100644 --- a/src/timer/SDL_timer_c.h +++ b/src/timer/SDL_timer_c.h @@ -29,9 +29,9 @@ #define ROUND_RESOLUTION(X) \ (((X + TIMER_RESOLUTION - 1) / TIMER_RESOLUTION) * TIMER_RESOLUTION) -extern void SDL_TicksInit(void); -extern void SDL_TicksQuit(void); -extern int SDL_TimerInit(void); -extern void SDL_TimerQuit(void); +extern void SDL_InitTicks(void); +extern void SDL_QuitTicks(void); +extern int SDL_InitTimers(void); +extern void SDL_QuitTimers(void); #endif /* SDL_timer_c_h_ */ diff --git a/src/video/SDL_surface.c b/src/video/SDL_surface.c index f98920cdd..a049fd5bf 100644 --- a/src/video/SDL_surface.c +++ b/src/video/SDL_surface.c @@ -754,10 +754,10 @@ int SDL_BlitSurface(SDL_Surface *src, const SDL_Rect *srcrect, int SDL_BlitSurfaceScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect) { - return SDL_PrivateUpperBlitScaled(src, srcrect, dst, dstrect, SDL_ScaleModeNearest); + return SDL_PrivateBlitSurfaceScaled(src, srcrect, dst, dstrect, SDL_ScaleModeNearest); } -int SDL_PrivateUpperBlitScaled(SDL_Surface *src, const SDL_Rect *srcrect, +int SDL_PrivateBlitSurfaceScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect, SDL_ScaleMode scaleMode) { double src_x0, src_y0, src_x1, src_y1; @@ -912,7 +912,7 @@ int SDL_PrivateUpperBlitScaled(SDL_Surface *src, const SDL_Rect *srcrect, return 0; } - return SDL_PrivateLowerBlitScaled(src, &final_src, dst, &final_dst, scaleMode); + return SDL_PrivateBlitSurfaceUncheckedScaled(src, &final_src, dst, &final_dst, scaleMode); } /** @@ -922,10 +922,10 @@ int SDL_PrivateUpperBlitScaled(SDL_Surface *src, const SDL_Rect *srcrect, int SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect) { - return SDL_PrivateLowerBlitScaled(src, srcrect, dst, dstrect, SDL_ScaleModeNearest); + return SDL_PrivateBlitSurfaceUncheckedScaled(src, srcrect, dst, dstrect, SDL_ScaleModeNearest); } -int SDL_PrivateLowerBlitScaled(SDL_Surface *src, SDL_Rect *srcrect, +int SDL_PrivateBlitSurfaceUncheckedScaled(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect, SDL_ScaleMode scaleMode) { static const Uint32 complex_copy_flags = (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c index 69f434f76..4d8be6123 100644 --- a/src/video/SDL_video.c +++ b/src/video/SDL_video.c @@ -415,7 +415,7 @@ int SDL_VideoInit(const char *driver_name) } #if !SDL_TIMERS_DISABLED - SDL_TicksInit(); + SDL_InitTicks(); #endif /* Start the event loop */ @@ -423,15 +423,15 @@ int SDL_VideoInit(const char *driver_name) goto pre_driver_error; } init_events = SDL_TRUE; - if (SDL_KeyboardInit() < 0) { + if (SDL_InitKeyboard() < 0) { goto pre_driver_error; } init_keyboard = SDL_TRUE; - if (SDL_MouseInit() < 0) { + if (SDL_InitMouse() < 0) { goto pre_driver_error; } init_mouse = SDL_TRUE; - if (SDL_TouchInit() < 0) { + if (SDL_InitTouch() < 0) { goto pre_driver_error; } init_touch = SDL_TRUE; @@ -529,13 +529,13 @@ int SDL_VideoInit(const char *driver_name) pre_driver_error: SDL_assert(_this == NULL); if (init_touch) { - SDL_TouchQuit(); + SDL_QuitTouch(); } if (init_mouse) { - SDL_MouseQuit(); + SDL_QuitMouse(); } if (init_keyboard) { - SDL_KeyboardQuit(); + SDL_QuitKeyboard(); } if (init_events) { SDL_QuitSubSystem(SDL_INIT_EVENTS); @@ -1091,7 +1091,7 @@ static void SDL_GetClosestPointOnRect(const SDL_Rect *rect, SDL_Point *point) } } -static int GetRectDisplayIndex(int x, int y, int w, int h) +static int GetDisplayIndexForRect(int x, int y, int w, int h) { int i, dist; int closest = -1; @@ -1135,12 +1135,12 @@ static int GetRectDisplayIndex(int x, int y, int w, int h) int SDL_GetDisplayIndexForPoint(const SDL_Point *point) { - return GetRectDisplayIndex(point->x, point->y, 1, 1); + return GetDisplayIndexForRect(point->x, point->y, 1, 1); } int SDL_GetDisplayIndexForRect(const SDL_Rect *rect) { - return GetRectDisplayIndex(rect->x, rect->y, rect->w, rect->h); + return GetDisplayIndexForRect(rect->x, rect->y, rect->w, rect->h); } int SDL_GetWindowDisplayIndex(SDL_Window *window) @@ -1177,7 +1177,7 @@ int SDL_GetWindowDisplayIndex(SDL_Window *window) return displayIndex; } - displayIndex = GetRectDisplayIndex(window->x, window->y, window->w, window->h); + displayIndex = GetDisplayIndexForRect(window->x, window->y, window->w, window->h); /* Find the display containing the window if fullscreen */ for (i = 0; i < _this->num_displays; ++i) { @@ -2508,7 +2508,7 @@ void SDL_MaximizeWindow(SDL_Window *window) } } -static SDL_bool CanMinimizeWindow(SDL_Window *window) +static SDL_bool SDL_CanMinimizeWindow(SDL_Window *window) { if (!_this->MinimizeWindow) { return SDL_FALSE; @@ -2524,7 +2524,7 @@ void SDL_MinimizeWindow(SDL_Window *window) return; } - if (!CanMinimizeWindow(window)) { + if (!SDL_CanMinimizeWindow(window)) { return; } @@ -3000,7 +3000,7 @@ void SDL_OnWindowFocusGained(SDL_Window *window) SDL_UpdateWindowGrab(window); } -static SDL_bool ShouldMinimizeOnFocusLoss(SDL_Window *window) +static SDL_bool SDL_ShouldMinimizeOnFocusLoss(SDL_Window *window) { const char *hint; @@ -3042,7 +3042,7 @@ void SDL_OnWindowFocusLost(SDL_Window *window) { SDL_UpdateWindowGrab(window); - if (ShouldMinimizeOnFocusLoss(window)) { + if (SDL_ShouldMinimizeOnFocusLoss(window)) { SDL_MinimizeWindow(window); } } @@ -3194,9 +3194,9 @@ void SDL_VideoQuit(void) } /* Halt event processing before doing anything else */ - SDL_TouchQuit(); - SDL_MouseQuit(); - SDL_KeyboardQuit(); + SDL_QuitTouch(); + SDL_QuitMouse(); + SDL_QuitKeyboard(); SDL_QuitSubSystem(SDL_INIT_EVENTS); SDL_EnableScreenSaver(); @@ -4350,7 +4350,7 @@ int SDL_GetMessageBoxCount(void) #endif #if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT || SDL_VIDEO_DRIVER_COCOA || SDL_VIDEO_DRIVER_UIKIT || SDL_VIDEO_DRIVER_X11 || SDL_VIDEO_DRIVER_WAYLAND || SDL_VIDEO_DRIVER_HAIKU || SDL_VIDEO_DRIVER_RISCOS -static SDL_bool SDL_MessageboxValidForDriver(const SDL_MessageBoxData *messageboxdata, SDL_SYSWM_TYPE drivertype) +static SDL_bool SDL_IsMessageboxValidForDriver(const SDL_MessageBoxData *messageboxdata, SDL_SYSWM_TYPE drivertype) { SDL_SysWMinfo info; SDL_Window *window = messageboxdata->window; @@ -4415,56 +4415,56 @@ int SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid) #endif #if SDL_VIDEO_DRIVER_WINDOWS && !defined(__XBOXONE__) && !defined(__XBOXSERIES__) if (retval == -1 && - SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_WINDOWS) && + SDL_IsMessageboxValidForDriver(messageboxdata, SDL_SYSWM_WINDOWS) && WIN_ShowMessageBox(messageboxdata, buttonid) == 0) { retval = 0; } #endif #if SDL_VIDEO_DRIVER_WINRT if (retval == -1 && - SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_WINRT) && + SDL_IsMessageboxValidForDriver(messageboxdata, SDL_SYSWM_WINRT) && WINRT_ShowMessageBox(messageboxdata, buttonid) == 0) { retval = 0; } #endif #if SDL_VIDEO_DRIVER_COCOA if (retval == -1 && - SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_COCOA) && + SDL_IsMessageboxValidForDriver(messageboxdata, SDL_SYSWM_COCOA) && Cocoa_ShowMessageBox(messageboxdata, buttonid) == 0) { retval = 0; } #endif #if SDL_VIDEO_DRIVER_UIKIT if (retval == -1 && - SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_UIKIT) && + SDL_IsMessageboxValidForDriver(messageboxdata, SDL_SYSWM_UIKIT) && UIKit_ShowMessageBox(messageboxdata, buttonid) == 0) { retval = 0; } #endif #if SDL_VIDEO_DRIVER_WAYLAND if (retval == -1 && - SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_WAYLAND) && + SDL_IsMessageboxValidForDriver(messageboxdata, SDL_SYSWM_WAYLAND) && Wayland_ShowMessageBox(messageboxdata, buttonid) == 0) { retval = 0; } #endif #if SDL_VIDEO_DRIVER_X11 if (retval == -1 && - SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_X11) && + SDL_IsMessageboxValidForDriver(messageboxdata, SDL_SYSWM_X11) && X11_ShowMessageBox(messageboxdata, buttonid) == 0) { retval = 0; } #endif #if SDL_VIDEO_DRIVER_HAIKU if (retval == -1 && - SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_HAIKU) && + SDL_IsMessageboxValidForDriver(messageboxdata, SDL_SYSWM_HAIKU) && HAIKU_ShowMessageBox(messageboxdata, buttonid) == 0) { retval = 0; } #endif #if SDL_VIDEO_DRIVER_RISCOS if (retval == -1 && - SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_RISCOS) && + SDL_IsMessageboxValidForDriver(messageboxdata, SDL_SYSWM_RISCOS) && RISCOS_ShowMessageBox(messageboxdata, buttonid) == 0) { retval = 0; } diff --git a/src/video/wayland/SDL_waylandwindow.c b/src/video/wayland/SDL_waylandwindow.c index 5368ef3af..653e583a9 100644 --- a/src/video/wayland/SDL_waylandwindow.c +++ b/src/video/wayland/SDL_waylandwindow.c @@ -127,7 +127,7 @@ SDL_FORCE_INLINE SDL_bool FullscreenModeEmulation(SDL_Window *window) ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP); } -static SDL_bool NeedViewport(SDL_Window *window) +static SDL_bool WindowNeedsViewport(SDL_Window *window) { SDL_WindowData *wind = window->driverdata; SDL_VideoData *video = wind->waylandData; @@ -161,7 +161,7 @@ static void GetBufferSize(SDL_Window *window, int *width, int *height) if (FullscreenModeEmulation(window)) { GetFullScreenDimensions(window, NULL, NULL, &buf_width, &buf_height); - } else if (NeedViewport(window)) { + } else if (WindowNeedsViewport(window)) { /* Round fractional backbuffer sizes halfway away from zero. */ buf_width = (int)SDL_lroundf(window->w * data->scale_factor); buf_height = (int)SDL_lroundf(window->h * data->scale_factor); @@ -233,7 +233,7 @@ static void ConfigureWindowGeometry(SDL_Window *window) 0, 0); } - if (FullscreenModeEmulation(window) && NeedViewport(window)) { + if (FullscreenModeEmulation(window) && WindowNeedsViewport(window)) { int fs_width, fs_height; const int output_width = data->fs_output_width ? data->fs_output_width : output->width; const int output_height = data->fs_output_height ? data->fs_output_height : output->height; @@ -258,7 +258,7 @@ static void ConfigureWindowGeometry(SDL_Window *window) window_size_changed = data->window_width != window->w || data->window_height != window->h; if (window_size_changed || drawable_size_changed) { - if (NeedViewport(window)) { + if (WindowNeedsViewport(window)) { wl_surface_set_buffer_scale(data->surface, 1); SetDrawSurfaceViewport(window, data->drawable_width, data->drawable_height, window->w, window->h); } else { diff --git a/src/video/x11/SDL_x11mouse.c b/src/video/x11/SDL_x11mouse.c index 80383a061..6e18c24b1 100644 --- a/src/video/x11/SDL_x11mouse.c +++ b/src/video/x11/SDL_x11mouse.c @@ -324,7 +324,7 @@ static int X11_ShowCursor(SDL_Cursor *cursor) return 0; } -static void WarpMouseInternal(Window xwindow, const int x, const int y) +static void X11_WarpMouseInternal(Window xwindow, const int x, const int y) { SDL_VideoData *videodata = (SDL_VideoData *)SDL_GetVideoDevice()->driverdata; Display *display = videodata->display; @@ -354,16 +354,16 @@ static void X11_WarpMouse(SDL_Window *window, int x, int y) #if SDL_VIDEO_DRIVER_X11_XFIXES /* If we have no barrier, we need to warp */ if (data->pointer_barrier_active == SDL_FALSE) { - WarpMouseInternal(data->xwindow, x, y); + X11_WarpMouseInternal(data->xwindow, x, y); } #else - WarpMouseInternal(data->xwindow, x, y); + X11_WarpMouseInternal(data->xwindow, x, y); #endif } static int X11_WarpMouseGlobal(int x, int y) { - WarpMouseInternal(DefaultRootWindow(GetDisplay()), x, y); + X11_WarpMouseInternal(DefaultRootWindow(GetDisplay()), x, y); return 0; } diff --git a/src/video/x11/SDL_x11touch.c b/src/video/x11/SDL_x11touch.c index 35f55c020..be6047df2 100644 --- a/src/video/x11/SDL_x11touch.c +++ b/src/video/x11/SDL_x11touch.c @@ -34,7 +34,7 @@ void X11_InitTouch(_THIS) void X11_QuitTouch(_THIS) { - SDL_TouchQuit(); + SDL_QuitTouch(); } void X11_ResetTouch(_THIS) diff --git a/src/video/x11/SDL_x11window.c b/src/video/x11/SDL_x11window.c index 711e6745f..fea82d479 100644 --- a/src/video/x11/SDL_x11window.c +++ b/src/video/x11/SDL_x11window.c @@ -1183,7 +1183,7 @@ void X11_HideWindow(_THIS, SDL_Window *window) } } -static void SetWindowActive(_THIS, SDL_Window *window) +static void X11_SetWindowActive(_THIS, SDL_Window *window) { SDL_WindowData *data = (SDL_WindowData *)window->driverdata; SDL_DisplayData *displaydata = @@ -1218,11 +1218,11 @@ void X11_RaiseWindow(_THIS, SDL_Window *window) Display *display = data->videodata->display; X11_XRaiseWindow(display, data->xwindow); - SetWindowActive(_this, window); + X11_SetWindowActive(_this, window); X11_XFlush(display); } -static void SetWindowMaximized(_THIS, SDL_Window *window, SDL_bool maximized) +static void X11_SetWindowMaximized(_THIS, SDL_Window *window, SDL_bool maximized) { SDL_WindowData *data = (SDL_WindowData *)window->driverdata; SDL_DisplayData *displaydata = @@ -1270,7 +1270,7 @@ static void SetWindowMaximized(_THIS, SDL_Window *window, SDL_bool maximized) void X11_MaximizeWindow(_THIS, SDL_Window *window) { - SetWindowMaximized(_this, window, SDL_TRUE); + X11_SetWindowMaximized(_this, window, SDL_TRUE); } void X11_MinimizeWindow(_THIS, SDL_Window *window) @@ -1286,9 +1286,9 @@ void X11_MinimizeWindow(_THIS, SDL_Window *window) void X11_RestoreWindow(_THIS, SDL_Window *window) { - SetWindowMaximized(_this, window, SDL_FALSE); + X11_SetWindowMaximized(_this, window, SDL_FALSE); X11_ShowWindow(_this, window); - SetWindowActive(_this, window); + X11_SetWindowActive(_this, window); } /* This asks the Window Manager to handle fullscreen for us. This is the modern way. */